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Published by VegettoEX
23 October 2017, 9:12 AM EDTComment

On the heels of a Microsoft website update detailing an “Ultimate Edition” pre-order with the same release date, Bandai Namco has confirmed a 26 January 2018 release date for Dragon Ball FighterZ on the PlayStation 4, Xbox One, and PC in North America.

The European branch has announced the same 26 January 2018 release date:

Meanwhile, this weekend’s December 2017 issue of Shueisha’s V-Jump magazine confirms a 01 February 2018 release date for the game in Japan for ¥7,600 + tax.

The 3-on-3, “2.5D” fighting game is set for an early 2018 release worldwide and is under development by Arc System Works for the PlayStation 4, Xbox One, and PC (via Steam). The game is advertised as running at a 1080p resolution and 60fps frame rate, with higher resolutions available on the PlayStation 4 Pro and Xbox One X consoles. Currently-announced playable characters include Son Goku, Son Gohan, Vegeta, Freeza, Cell, Boo, Trunks, Piccolo, Kuririn, #16, #18 (with #17), Yamcha, Tenshinhan (with Chiaotzu), Ginyu, and Nappa, as well as “Super Saiyan God Super Saiyan” (SSGSS, or “Super Saiyan Blue”) versions of Goku and Vegeta that can be accessed early via pre-orders. A closed beta was recently held on consoles — tune in to Episode #0427 of our podcast for some initial thoughts.

Arc previously worked on Dragon Ball Z: Extreme Butoden for the Nintendo 3DS, as well as the Super Sonic Warriors games (Bukū Tōgeki and Bukū Ressen) on the Nintendo Game Boy Advance and Nintendo DS. The developer is otherwise known for their Guilty Gear and BlazBlue series of fighting games.

Published by VegettoEX
23 October 2017, 8:51 AM EDTComment

A new pre-order bundle for a “Dragon Ball FighterZ: Ultimate Edition” on Microsoft’s website details additional downloadable material coming to the game in the form of a “FighterZ Pass” with access to eight additional characters, an “Anime Music Pack”, and a “Commentator Voice Pack”, with a listed release date of 26 January 2017 for $109.99:

Pre-order and receive early access to the Open Beta, early character unlocks to SSGSS Goku and SSGSS Vegeta, 2 exclusive lobby avatars, and 3 stamps.

Schedule for the Early Access to the Open Beta will be provided at a later date.

The Ultimate Edition includes:
• The game
• FighterZ Pass (8 new characters)
• Anime Music Pack (11 songs from the Anime)
• Commentator Voice Pack

DRAGON BALL FighterZ is born from what makes the DRAGON BALL series so loved and famous: endless spectacular fights with its all-powerful fighters.

Partnering with Arc System Works, DRAGON BALL FighterZ maximizes high end Anime graphics and brings easy to learn but difficult to master fighting gameplay.

High-end Anime Graphics
Using the power of the Unreal engine and the talented team at Arc System Works, DRAGON BALL FighterZ is a visual tour-de-force.

3vs3 Tag/Support
Build your dream team and sharpen your skills to master high-speed tag combinations.

Thrilling Online Features
Ranked matches, interactive lobby, crazy 6-player Party Match… There is something for every taste!

Exclusive Story Mode
Discover a never-seen-before scenario featuring Android 21, a brand new character whose creation was supervised by Akira Toriyama himself.

Spectacular Fights
Experience aerial combos, destructible stages and famous scenes from the DRAGON BALL anime in 60FPS and 1080p resolution!

The 3-on-3, “2.5D” fighting game is set for an early 2018 release worldwide and is under development by Arc System Works for the PlayStation 4, Xbox One, and PC (via Steam). The game is advertised as running at a 1080p resolution and 60fps frame rate, with higher resolutions available on the PlayStation 4 Pro and Xbox One X consoles. Currently-announced playable characters include Son Goku, Son Gohan, Vegeta, Freeza, Cell, Boo, Trunks, Piccolo, Kuririn, #16, #18 (with #17), Yamcha, Tenshinhan (with Chiaotzu), Ginyu, and Nappa, as well as “Super Saiyan God Super Saiyan” (SSGSS, or “Super Saiyan Blue”) versions of Goku and Vegeta that can be accessed early via pre-orders. A closed beta was recently held on consoles — tune in to Episode #0427 of our podcast for some initial thoughts.

Arc previously worked on Dragon Ball Z: Extreme Butoden for the Nintendo 3DS, as well as the Super Sonic Warriors games (Bukū Tōgeki and Bukū Ressen) on the Nintendo Game Boy Advance and Nintendo DS. The developer is otherwise known for their Guilty Gear and BlazBlue series of fighting games.

Published by VegettoEX
23 October 2017, 8:45 AM EDTComment

In conjunction with this weekend’s December 2017 issue of Shueisha’s V-Jump magazine in Japan, Bandai Namco have announced Nappa and Ginyu as playable characters in the upcoming Dragon Ball FighterZ video game:

Nappa can summon a Saibaiman and has his iconic mouth blast attack, while Ginyu can summon the rest of his squad and can swap health with his opponent.

The 3-on-3, “2.5D” fighting game is set for an early 2018 release worldwide and is under development by Arc System Works for the PlayStation 4, Xbox One, and PC (via Steam). The game is advertised as running at a 1080p resolution and 60fps frame rate, with higher resolutions available on the PlayStation 4 Pro and Xbox One X consoles. Currently-announced playable characters include Son Goku, Son Gohan, Vegeta, Freeza, Cell, Boo, Trunks, Piccolo, Kuririn, #16, #18 (with #17), Yamcha, Tenshinhan (with Chiaotzu), Ginyu, and Nappa, as well as “Super Saiyan God Super Saiyan” (SSGSS, or “Super Saiyan Blue”) versions of Goku and Vegeta that can be accessed early via pre-orders. A closed beta was recently held on consoles — tune in to Episode #0427 of our podcast for some initial thoughts.

Arc previously worked on Dragon Ball Z: Extreme Butoden for the Nintendo 3DS, as well as the Super Sonic Warriors games (Bukū Tōgeki and Bukū Ressen) on the Nintendo Game Boy Advance and Nintendo DS. The developer is otherwise known for their Guilty Gear and BlazBlue series of fighting games.

Published by VegettoEX
21 October 2017, 3:51 PM EDTComment

Continuing onward from the previous chapters, Viz has added their English translation of the Dragon Ball Super manga’s twenty-ninth chapter to their website, continuing the “Universe Survival arc” of the series. This continues the recent initiative of Viz simultaneously publishing the series’ chapter alongside its Japanese debut, which saw its release today in the December 2017 issue of Shueisha’s V-Jump magazine in Japan.

The Dragon Ball Super “comicalization” began in June 2015 as a promotional tie-in for the television series. The manga runs monthly in Shueisha’s V-Jump magazine, with the series’ twenty-ninth chapter coming today in the magazine’s December 2017 issue. Illustrated by “Toyotarō” (in all likelihood, a second pen-name used by Dragon Ball AF fan manga author and illustrator “Toyble”), the Dragon Ball Super manga covered the Battle of Gods re-telling, skipped the Resurrection ‘F’ re-telling, and “charged ahead” to the Champa arc to act as further promotion for the television series. Viz is currently releasing free digital chapters of the series, and began their own collected print edition this spring. The second collected volume is due out in English from Viz in December, while the fourth collected volume is due out in Japan from Shueisha next month.

The Dragon Ball Super television series airs Sunday mornings at 9:00 a.m. on Fuji TV in Japan. The series now receives weekly simulcast streams on services such as Crunchyroll. FUNimation has also announced their American streaming and distribution license for the series, with the English dub beginning earlier this year on Cartoon Network, and the home video release kicking off this summer.

Published by VegettoEX
19 October 2017, 7:19 PM EDTComment

Continuing onward from the Kōzō Morishita interview, our latest translation comes from the the Dragon Ball GT Dragon Box’s “Dragon Book” yet again in the form of a story-focused Q&A session with script writer Atsushi Maekawa.

Maekawa was the most prolific of writers during Dragon Ball GT‘s run, handling 28 episodes and the television special himself. In the Q&A, Maekawa shares some of the story points that ultimately went undeveloped in the series, such as a series of episodes that would have focused on Gohan’s return to the battlefield:

For instance, in Gohan’s case, there was apparently so much as an “Ultimate Gohan” concept in Dragon Ball Z, where he was a super-warrior with might surpassing Goku, but in GT, he’s a scholar who’s given up fighting almost entirely. But for someone who had given up fighting like that to return to the front lines, I thought that naturally there needed to be quite a bit of drama involved.

Around the Super 17 arc in the animation, he came back as a super-warrior all of a sudden, but actually, I personally wanted to put in a heroic episode telling the reason he started fighting again. For instance, people he loved, like Videl, had been hurt, and when in the depths of anguish, he happened to open up his wardrobe, inside was his dōgi from fondly-remembered times. Together with the line, “To think there’d come a day I’d wear this again…”, he brushes off Chi-Chi, who in tears is trying to stop him, and makes a shocking, lightning entrance on the battlefield. Considering the status of the character, I wanted to spend one or two episodes showing that level of resolve, and I recall having even written the plot for it. But it’s a subplot that diverges from the main story, I guess you could say, so due to various circumstances, it never came to fruition, and it ended up stopping at the level of, he takes off his glasses, and takes on the eyes of a warrior. (laughs)

Maekawa also details the thought process and direction behind the very end of the Dragon Ball GT television series, addressing whether or Goku died during his battle with Yi Xing Long and his departure with Shenlong:

To be honest, in GT episode 63, just before the final episode, a big change comes over Goku. Those who watched carefully might have noticed, but… In that episode, Goku, who takes Yi Xing Long‘s attack, sinks to the bottom of a deep hole. That is the turning point. Afterward, Goku still continues the battle, but what’s different from before is that he’s cloaked in an aura that won’t let any attack near him.

It might be that he died there, or it might be that he became something else entirely. I’ll leave that decision to the imaginations of everyone who watched. However, the Goku up to that point that everyone knows clearly does not appear after that.

READ THE FULL INTERVIEW TRANSLATION

Our “Dragon Ball GT Ending Analysis” has been updated with some of this information, as well as tidbits from the Morishita interview. This Q&A has been archived in our “Translations” section.

Published by VegettoEX
19 October 2017, 8:48 AM EDTComment

After teasing the drawing last month, fan-artist-gone-pro “Dragon Garow Lee” (@dragongarowLEE) has shared the final front and back cover artwork for the upcoming collected edition of his Dragon Ball Side-Story: The Case of Being Reincarnated as Yamcha manga, set for release in Japan 02 November 2017 for ¥400 + tax.

Dragon Ball Side-Story: The Case of Being Reincarnated as Yamcha debuted last December, ran for three chapters, and is available to read for free in its original Japanese language on Shueisha’s Shōnen Jump+ digital platform. The series revolves around a young man who dies and is reincarnated in the Dragon World as Yamcha. With his knowledge of the Dragon Ball series, he is able to change Yamcha’s fate. The collected volume is available to pre-order on CDJapan and Amazon Japan.

Published by VegettoEX
16 October 2017, 9:26 PM EDT1 Comment

Our latest translation for the archive comes courtesy of 2005’s penultimate Dragon Box release in Japan: the Dragon Ball GT television series.

In a special “GT Back Then” interview, producer Kōzō Morishita speaks about the sequel series’ original concepts, gradual transitions, and simultaneously treading of both new and old ground.

In light of recent products like Battle of Gods, Resurrection ‘F’, and Dragon Ball Super, it may be interesting to hear that the original idea for Dragon Ball GT was also to exploit the large gap of time seen in the original series between the defeat of Boo and the 28th Tenka’ichi Budōkai:

The last chapter of the original manga is set ten years after the battle with Majin Boo, so initially the idea was to have anime-original stories depicting the events of those ten years, and various such stories were planned out. Content-wise it was thought that the plot would revolve around the exploits of characters such as Pan or Trunks; in other words, the next generation of children.

Equally interesting in light of the current Universe Survival arc in the Dragon Ball Super television series, Morishita speaks to the idea of an ever-growing universe and cast of characters:

When it came to the problem of a sense of scale, outer space was better than the Earth, and the worldview of the original manga was vast enough to allow any sort of character to turn up there. If we could continue it out there, then the series could keep on going for another 10 or 20 years (laughs). With all that in mind, we made space the setting.

Morishita also candidly speaks about the series’ sometimes divisive response among fans and critics and its inevitable comparisons to Toriyama’s original work:

There were many fans who valued it for the way that it took the “anything goes” plot progression of the original manga and went even further with it. At the same time, there were those who said it took the “anything goes” attitude too far. There were fans who wondered “why are you ruining the original?” and also those who thought that the “ruined” parts were what made it interesting. Perhaps Dragon Ball GT pushed away some of those who had been fans from the very beginning of the manga’s run, but it also created many new fans, and maybe Goku has been very important to them too. Thinking about it now, perhaps Dragon Ball GT appears separate from the sense of security of a “Akira Toriyama work”.

READ THE FULL INTERVIEW TRANSLATION

This interview has been archived in our “Translations” section. Some suggested reading after checking out this 2005 Morishita interview:

Stay tuned for additional (old!) translation work in the near future, including (perhaps…?!) more from the Dragon Ball GT Dragon Box release.

Published by VegettoEX
16 October 2017, 2:34 PM EDTComment

Kazuhiko Torishima has held a massive influence on every aspect of Dragon Ball‘s production, from before it was even a twinkle in Akira Toriyama’s eye, up through the creation of Dragon Ball Kai and beyond. In a fascinating interview with Forbes last year, Torishima discussed his thoughts on the television series adaptation, and why certain changes were made on the production side leading up to the “Z” shift. Tune in as we try to see what Torishiama saw so many years ago, and how these changes impacted the franchise for decades to come!

SHOW DESCRIPTION:
Episode #0429! Mike and Lance discuss the Dragon Ball franchise’s shift to “Z” based on Kazuhiko Torishima’s comments and observations from a 2016 interview with Forbes. What changes were made to the production team, and how did those changes trickle down and shape the franchise for decades to come? A little bit of impromptu listener questions wraps up the episode!

REFERENCED SITES:

Enjoy! Discuss this episode on the Kanzenshuu forum, and be sure to connect with us on Twitter, Facebook, Instagram, Google+, and Tumblr.

Our podcast feed is available via iTunes and/or Google Play Music. You can also listen to this episode by directly downloading the MP3, or you can listen on YouTube and/or SoundCloud.

Published by VegettoEX
13 October 2017, 12:30 PM EDTComment

Shueisha has begun releasing digital versions of all Dragon Ball Film Anime Comics, with the first batch of ten — covering the three Dragon Ball movies, first six Dragon Ball Z movies, and the 10th anniversary film — available 04 October 2017.

Another batch of five — covering the seventh through eleventh Dragon Ball Z films — will be available 04 November 2017. The final batch — covering the twelfth and thirteen Dragon Ball Z films, the Bardock and Trunks Dragon Ball Z television specials, and the Dragon Ball GT television special — will be available 04 December 2017.

All of the digital releases thus far appear to be priced at ¥600 each.

The anime comic releases arrange screen shots from the films into traditional manga panels with corresponding dialog and narration bubbles. All of the respective films and television specials were adapted to print versions over the course of 1992-1995, with later productions like the 2008 Jump Super Anime Tour special, Battle of Gods, and Resurrection ‘F’ receiving slightly-more-timely print conversions.

The anime comic series would often include supplemental material such as contemporary character biographies and transformation guides, and the occasional special feature such as the Bardock television special’s anime comic’s “The Lonely Future Warrior!! Trunks” original illustrated story.

The Dragon Ball Z television series received a similar treatment over the course of 2005-2010, independent of and complementing various manga re-releases and re-prints at the time.

Published by VegettoEX
12 October 2017, 9:13 AM EDTComment

This weekend’s one-hour Dragon Ball Super television special — effectively episodes 109 and 110 aired back-to-back — featured an all-new vocal insert song during its second half, and the first original insert song for the Dragon Ball Super television series: “Ultimate Battle” performed by Akira Kushida.

While the song’s title in Japanese is written out as 究極の聖戦, the furigana for 聖戦 (sekisen or “holy war”) indicates an English pronunciation of “battle”. The song’s lyrics were provided by series veteran Yukinojō Mori, with composition by ZENTA, and arrangement by Takatsugu Wakabayashi and ZENTA.

Kushida’s career spans various Shueisha- and Toei-owned properties such as Kinnikuman and Toriko, with an even more extensive catalog in the tokusatsu world.

The series’ first opening theme song — “Chōzetsu ☆ Dynamic!” by Kazuya Yoshii — previously served as a vocal insert song during Dragon Ball Super episode 39.

The Dragon Ball Super television series only has one Original Soundtrack product thus far, released back in February 2016 and covering music from composer Norihito Sumitomo’s score up into the Universe 6 vs. 7 tournament arc. While all opening and closing themes will have seen formal releases by the end of this month, no additional background music or subsequent Original Soundtrack releases have been announced.