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Episode 122 // 21 September 2014
The Secret Plan to Defeat Buu
Its Name is Fusion!

Bandai Namco had already announced that the upcoming Dragon Ball XENOVERSE video game would be both on display and playable at the upcoming Tokyo Game Show, and now the company has updated with additional plans and schedules for the impending event.

tgs_2014_bn_plans

At the Bandai Namco booth, individuals appearing at a stage event Saturday morning will include Masayuki Mirano (Dragon Ball XENOVERSE producer), Hisashi Koinuma (Koei Tecmo Games), Kōji Nakajima (One Piece: Pirate Warriors 3 producer), and more special guests. In terms of overall presence at the show itself, there will be trial play areas at the Bandai Namco Games booth and the Sony Computer Entertainment booth, with the latest XENOVERSE trailer at these plus the Microsoft booth.

The PlayStation 4 version of XENOVERSE will be the one playable on the show floor.

Dragon Ball XENOVERSE — currently in development by Dimps for Bandai Namco — will be released on the PlayStation 4, Xbox One, PlayStation 3, and Xbox 360, though no release date has been set. A network test will be conducted in two phases on the PlayStation 3, with the first coming this weekend for Japanese players and the second phase coming in October to global players.



Media Create has released sales figures for the week of 08 September 2014 to 14 September 2014, noting that Dragon Ball Heroes: Ultimate Mission 2 for the Nintendo 3DS — a sequel to the first portable version of the nearly-four-year-old, still-going-strong, card-based arcade game — pushed another 4,084 copies during its fourth week in Japan.

This places the game at 137,142 total copies sold thus far. Its predecessor had pushed 151,882 copies by its sixth week, then began falling off the charts for about a month before making one last push for its tenth week onward.

ultimate_mission_2-rated

Dragon Ball Heroes: Ultimate Mission 2 is available for purchase at CDJapan and Play-Asia. A Japanese system is required to play the (region-locked) game.



16
Sep
2014
VegettoEX2:54 PM EDTPodcast

We have a wealth of content regarding the 2005 (arcade) / 2006 (PlayStation 2) video game Super Dragon Ball Z coming to the website! We kicked things off yesterday with an original sketch and quote from none other than Akira Toriyama himself looking forward to the game’s official debut. There are even more quotes coming from various members of the game’s production staff, so stay tuned for those.

In conjunction with this podcast episode, we also have a massive addition to our “Rumor Guide” that longtime fans may be able to already guess. This week on the show, we provide a behind-the-scenes look at how we got to the bottom of that rumor: did Akira Toriyama actually design the new version of Mecha Freeza?

SHOW DESCRIPTION:
Episode #0369! VegettoEX and Julian dive into the archives to determine once and for all if Akira Toriyama had any involvement in Mecha Freeza’s upgraded design for “Super Dragon Ball Z”. A recap of a trip to the “Dragon Ball Meets Science” exhibit at Nagoya City Science Museum, coverage of upcoming video game updates, and more wraps up our show for the week!

REFERENCED SITES:

Enjoy! Discuss this episode on the Kanzenshuu forum, and be sure to connect with us on Twitter, Facebook, Google+, and Tumblr.



Something that has been passed around as accepted fact over the years is that Akira Toriyama went on to design a special upgraded version of Mecha Freeza for the PlayStation 2 home release of Super Dragon Ball Z. We here at Kanzenshuu even incorporated this into our accepted knowledge base without really questioning it.

It turns out this may not actually be true.

Check out the “Video Games” page of our “Rumor Guide” for the full scoop on this and many other questionable tidbits of knowledge!



Super Dragon Ball Z is a game that needs no introduction around these parts. Created by Crafts & Meister-fronted Noritaka Funamizu (co-designer of various Street Fighter games), the game came at a time when Dimps was wrapping up the Dragon Ball Z / Budokai series while Spike was jumping into the ring with their Sparking! / Budokai Tenkaichi series, offering traditional fighting game enthusiasts something more akin to what they had grown up with.

After an announcement in late 2005, the game officially hit Japanese arcades 22 December 2005 (and was ported to the PlayStation 2 the following year). Alongside the launch, the game’s official website published a sketch and message from original manga author Akira Toriyama:

toriyama_super_dbz_comment

Everyone on the staff, who is more knowledgeable about Dragon Ball than a guy like me, and who love it very much, obsessed over [reproducing] the atmosphere of the original comic, and have finished up a truly enjoyable game!

Everyone, by all means please give it a play, losing yourself in the battle world of this hot Super Dragon Ball Z!

— Akira Toriyama

Stay tuned for even more content from the Super Dragon Ball Z archives in the coming days! In addition to some podcast coverage, we have translated comments from three members of the game’s production staff, along with an absolutely massive “Rumor Guide” entry / research project. As they say, please look forward to it!



As reported on Anime News Network, in conjunction with today’s 2014 #42 issue of Weekly Shōnen Jump in Japan, Shueisha has released artwork from Akira Toriyama and Eiichirō Oda of Son Goku (Dragon Ball) and Monkey D. Luffy (One Piece) teasing a new “Shonen Jump+” project.

sjplus_3_splash_image

少年ジャンプ、おまえを
超える!


Shōnen Jump, I will
surpass you!

A full-sized, textless version of the image is also available on the official website:

sjplus_3_full_image

The image of Goku comes from Chapter 390 of the Dragon Ball manga as the character sizes-up Cell:

goku_cell_sizeup

The previous two weeks worth of images have included contributions from Hirohiko Araki (Jojo’s Bizarre Adventure) and Akira Amano (Katekyo Hitman Reborn!). Each image has revealed one more subsequent line in the full sentence. A fourth update is scheduled for 22 September 2014.



The third ending theme for the Majin Buu arc of Dragon Ball Kai has been revealed: “Oh Yeah!!!!!!!” by Czecho No Republic. The song will be the band’s first major-label single.

third_ed_band

The song will take the slot from “Junjō” (“Pure Heart”) by singer-songwriter Leo Ieiri starting with the 05 October 2014 episode of the “refreshed” version of the series currently airing on Fuji TV in Japan.

The CD single has also been announced for 12 November 2014 and will come in two versions:

  • COZA-992~3, ¥1,300 + tax
    A first-pressing “Limited Edition” featuring four tracks (“Oh Yeah!!!!!!!” / “Come On” / “Sunday Juggler” / [to be determined]) and a special DVD featuring the music videos for the band’s songs “Neverland”, “MUSIC”, “No Way”, and “Amazing Parade” along with live footage
  • COCA-16956, ¥1,000 + tax
    A regular, CD-only edition with the same four songs

Pre-orders for both the regular and “Limited Edition” versions are already available on CDJapan.

The band will also embark on a “one-man tour” between 19 September 2014 and 10 October 2014, hitting up places from Sapporo on down to Fukuoka and then back through Osaka, Nagoya, and Tokyo.

A message from the band’s bassist/vocalist Masami Takei accompanies the announcement:

『まさか自分がドラゴンボールに関わる事が出来るなんて夢にも思っていませんでした!
好きすぎるが故にどんな曲を書こうか最初は正直悩みました。悩みに悩み空を見上げると、
空にはでっかい満月が。「こ、これだ!大猿に変身するサイヤ人の鼓動のリズムだ!」
そのまま一気に書きあげました。何か上手いことを言おうとしても嘘くさくなりそう。ならばハイテンションに
Oh Yeah!!!!!!!と叫ぶことが自分なりのドラゴンボールへの最大限の愛だなと思いこのタイトルにしました。
みんなにも是非大きな声で叫んで欲しいです。ちなみにタイトルのビックリマークの数はドラゴンボールということで
7個にしました。やはり4個目のビックリマークに愛着が湧いてます。』


I had never even dreamed that I’d be able to be involved with Dragon Ball!

I like it so much, at first I worried about what kind of song to write. And as I worried, I looked up to the sky, and in the sky there was a huge full moon. “Th-, that’s it! The rhythm of the heartbeat of a Saiyan transforming into a Great Ape!”

And just like that, I finished writing it all at once. Though I might try to say something smooth, it would just sound contrived. That being the case, I felt like just shouting “Oh Yeah!!!!!!!” with my high energy would, in my own way, be the absolute greatest love for Dragon Ball, so I went with that title.

By all means, I’d like for all of you to shout it out loud, as well. Incidentally, since it’s Dragon Ball, I went with seven for the number of exclamation marks. Sure enough, I well up with fondness at the fourth exclamation mark.

“Oh Yeah!!!!!!!” will be the fifth ending theme for the Japanese broadcast of the “refreshed” series overall, following “Yeah! Break! Care! Break!” by Dragon Soul (1-54), “Kokoro no Hane” by Team Dragon from AKB48 (55-98), “Dear Zarathustra” by Good Morning America (99-112), and “Junjō” by Leo Ieiri (113-present).

Four ending themes are expected for the Japanese broadcast of the Majin Buu arc of Dragon Ball Kai. The international broadcast, currently airing both in South Korea and France, features entirely separate opening and ending themes.



Sony began e-mailing out confirmations and download codes this morning for users who had registered for the upcoming Dragon Ball XENOVERSE Japanese network test. Our own code came in, and several community members also reported receiving codes! Subject lines will read as (in Japanese):

“PS3″『ドラゴンボール ゼノバース』ネットワークテスト参加プロダクトコード


“PS3″ Dragon Ball XENOVERSE Network Test Participation Product Code

The official website for the game has reflected these date changes, noting that confirmations will indeed start going out today, and that the entry period has been extended through to 30 September 2014.

The network test will run its first phase over a 27-hour period from 20 September 2014 at 9:00 p.m. JST to 22 September 2014 at 12:00 a.m. JST. The second round of participants will (still, as previously announced) be notified starting 03 October 2014 with the test running over another 27-hour period from 04 October 2014 at 9:00 p.m. JST to 06 October 2014 at 12:00 a.m. JST.

Additionally, the European branch of Bandai Namco have unveiled their participation for the second phase:

DRAGON BALL XENOVERSE – Network Test is coming!
September 11, 2014

For the first time ever a game based on the mythical DRAGON BALL license will benefit from a Network Test!

All European DRAGON BALL fans will be delighted to discover that BANDAI NAMCO Games is planning a Network Test from 4th Oct 12:00 to 5th Oct 15:00 GMT. (27 hours)

Thanks to this Network Test, fans will be involved in the game’s development and will be able to give their feedbacks, support BANDAI NAMCO Games in its Servers stress-test and above all: get their hands on the game and get a first glimpse at it ! Players can register themselves here from now on!

To celebrate this, DRAGON BALL XENOVERSE gets a brand new website: www.DragonBallXenoverse.com.! This portal will be updated regularly with the latest news and assets! All fans should keep an attentive on it, surprises might occur!

The new website offers a link for European PS3 owners to register for the second phase of the network test.

xv_english_new_site

Dragon Ball XENOVERSE — currently in development by Dimps for Bandai Namco — will be released on the PlayStation 4, Xbox One, PlayStation 3, and Xbox 360, though no release date has been set.



In celebration of four years of Dragon Ball Heroes, Bandai Namco will host a video stream, to be broadcast via Nico Nico, 05 October 2014 at 3:00 p.m. JST.

heroes_4year_splash

The event will cover the competition finals, reveal new information about the game, discuss the history of the Carddass series, and more. Guests set to appear include:

  • Masako Nozawa (voice of Son Goku, et al.)
  • Bin Shimada (voice of Broli)
  • Dogma Kazami
  • Engineer Yoshito-kun, Battle Navigator Tsubasa, and Battle Princess Momo-chan

The event’s stream listing directly addresses Super Saiyan 4 Broli by name (“Super Saiyan 4 Broli Explosive Birth Festival”), and with his voice actor included on the guest panel, we can assume the formal reveal will be a part of the event.

ssj4_broli_live_stream

Look forward to more coverage of Dragon Ball Heroes and the upcoming stream here at Kanzenshuu in the coming weeks and months!



Media Create has released sales figures for the week of 01 September August 2014 to 07 September 2014, noting that Dragon Ball Heroes: Ultimate Mission 2 for the Nintendo 3DS — a sequel to the first portable version of the nearly-four-year-old, still-going-strong, card-based arcade game — pushed another 5,009 copies during its fifth week in Japan.

This places the game at 133,059 total copies sold thus far. Its predecessor pushed 9,414 copies during its fifth week back in March 2013 putting it at life-to-date sales at the time of 140,208 copies.

The game’s official website recently added a video with Trunks explaining that his family finally bought him the game, while Goten notes that you can play from his dad’s childhood all the way up to the latest story. The characters discuss how you fight against strong opponents, and that there are lots of other ways to play, as well. Goten wants the game, too!

The first game had reached 283,959 lifetime sales as of May 2014 with a long period of floating in and out of sales charts corresponding to arcade version promotions, the release of Dragon Ball Z: Battle of Gods in theaters, and holiday breaks.

Dragon Ball Heroes: Ultimate Mission 2 is available for purchase at CDJapan and Play-Asia. A Japanese system is required to play the (region-locked) game.