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Published by VegettoEX
22 June 2018, 10:21 AM EDTComment

In conjunction with yesterday’s August 2018 issue of Shueisha’s V-Jump magazine in Japan, Bandai Namco has announced Super Baby 2 as a new playable character coming in the forthcoming “Extra Pack 3” downloadable content for Dragon Ball XENOVERSE 2:

The character’s techniques are set to include:

  • Revenge Death Ball: uses all of the player’s ki; the more you have, the more powerful it is
  • Reverse Shot: reverses course after a set amount of time has passed, allowing you to target your enemy
  • Variant Drive: after charging your opponent, with extra input, you can do two different kinds of follow-up attacks
  • Revenge Final Flash: similar to the Revenge Death Ball, you can repeatedly press the button to charge up its power

Super Baby 2 is the transformed state of the Baby-infected Vegeta from the 1996-1997 Dragon Ball GT television series. Though the Great Ape version of Baby Vegeta has made several recent appearances — including within the XENOVERSE series itself — Super Baby 2 was last made a fully-playable, standard fighting game appearance in 2008’s Dragon Ball Z: Infinite World on the PlayStation 2. In 2016, Super Baby 2 was added to Dragon Ball Z: Extreme Butōden on the Nintendo 3DS as an assist character.

Following the four paid content packs covered by the game’s original season pass, Bandai Namco released two additional paid content packs for Dragon Ball XENOVERSE 2. Last month, Bandai Namco promised additional free and paid content updates coming to Dragon Ball XENOVERSE 2. “Extra Pack 3” is scheduled for release this summer.

Developed by Dimps for Bandai Namco, Dragon Ball XENOVERSE 2 is available worldwide for the PlayStation 4, Xbox One, PC (via Steam), and Switch. In North America, the game launched for consoles 25 October 2016 with a PC release following 28 October 2016. In Europe, the game launched across all platforms 28 October 2016. In Japan, the game launched on the PlayStation 4 console 02 November 2016. The Nintendo Switch port was released in Japan and internationally in September 2017.

Published by VegettoEX
21 June 2018, 1:15 PM EDTComment

Following up on the Japanese release announcement, Bandai Namco have dated the Nintendo Switch version of Dragon Ball FighterZ for 28 September 2018 in America and European territories.

As with the Japanese release, pre-orders will include unlocks for Super Saiyan God Super Saiyan (“SSGSS”, or “Super Saiyan Blue”) version of Son Goku and Vegeta, as well as a download of the franchise’s first fighting game, 1993’s Dragon Ball Z: Super Butōden from the Nintendo Super Famicom.

As with the Dragon Ball Z: Super Butōden 2 bonus download alongside Dragon Ball Z: Extreme Butōden on the Nintendo 3DS in 2015, the Nintendo Switch download Dragon Ball Z: Super Butōden will be unlocalized..

Published by VegettoEX
21 June 2018, 10:09 AM EDTComment

Continuing onward from previous chapters, Viz has added their English translation of the Dragon Ball Super manga’s thirty-seventh chapter to their website, moving further into the “Universe Survival arc” of the series. This continues Viz’s initiative of simultaneously publishing the series’ chapter alongside its Japanese debut, which saw its release today in the August 2018 issue of Shueisha’s V-Jump magazine in Japan.

The Dragon Ball Super “comicalization” began in June 2015 as a promotional tie-in for the television series. The manga runs monthly in Shueisha’s V-Jump magazine, with the series’ thirty-seventh chapter coming today in the magazine’s August 2018 issue. Illustrated by “Toyotarō” (in all likelihood, a second pen-name used by Dragon Ball AF fan manga author and illustrator “Toyble”), the Dragon Ball Super manga covered the Battle of Gods re-telling, skipped the Resurrection ‘F’ re-telling, and “charged ahead” to the Champa arc to act as further promotion for the television series. Though the television series has completed its run, the manga continues onward telling its own version of the existing story. Viz is currently releasing free digital chapters of the series, and began their own collected print edition early last year. The third collected volume is due out in English from Viz in July 2018.

The Dragon Ball Super television series concluded in March 2018 with 131 total episodes. FUNimation owns the American distribution license for the series, with the English dub airing on Cartoon Network, and the home video release reaching its fourth box set this month.

Published by VegettoEX
21 June 2018, 8:56 AM EDTComment

In conjunction with today’s August 2018 issue of Shueisha’s V-Jump magazine, Bandai Namco has revealed a 27 September 2018 release date for the Nintendo Switch edition of Dragon Ball FighterZ in Japan. The game will cost ¥6,800 + tax.

First-press editions of the game are set to include several bonus items, including immediate unlocks of Super Saiyan God Super Saiyan versions of both Son Goku and Vegeta, as well as an as-of-yet-undetermined card for the Super Dragon Ball Heroes arcade game. Additionally, the 1993 Super Famicom game Dragon Ball Z: Super Butōden — the franchise’s first fighting game — will be included as a bonus download.

The game’s official website notes that the Dragon Ball Z: Super Butōden music — originally composed by Kenji Yamamoto — will be replaced with new music:

「ドラゴンボールZ 超武闘伝」のBGMは差し替えを行っております。予めご了承ください。


The [original] background music of “Dragon Ball Z: Super Butōden” has been replaced. Please take note beforehand.

Dragon Ball Z: Super Butōden 2 was previously included as a bonus download on the Nintendo 3DS alongside Dragon Ball Z: Extreme Butōden in 2015. Though its soundtrack was kept in the 2013 J Legend Retsuden Nintendo 3DS compilation, the entire soundtrack for Super Butōden 2 was replaced in all territories for the Extreme Butoden bonus inclusion.

Published by VegettoEX
21 June 2018, 7:13 AM EDTComment

In conjunction with further coverage in today’s August 2018 issue of Shueisha’s V-Jump magazine, a trailer for the upcoming Super Dragon Ball Heroes: Prison Planet arc promotional anime has been released:

Dangerous prisoners are gathered together on the Prison Planet

Evil Saiyan: “Fight with me!”

Goku and co. stand against an approaching menace

Vegeta: “Is this a Saiyan? I’ve never felt such an evil ki before! What’s wrong, Kakarrot?!”

New Dragon Balls

Fu: “The most interesting experiment in the universe finally enters its main phase!”

Vegetto: “Cumber! The fight’s on!”

Goku: “Don’t miss it!”

Prison Planet arc promotional anime
Starts streaming July 1, 2018!

The “Prison Planet arc” is the latest scenario featured in the Super Dragon Ball Heroes arcade game, which recently launched the second update in its “Universe Mission” series. Super Dragon Ball Heroes is itself an update and hardware revision to the original Dragon Ball Heroes, a card-based arcade game in which players arrange teammates on a playing field for turn-based battles.

Dragon Ball Heroes, now in its eight year, has seen a variety of multimedia spin-offs and support pieces. Yoshitaka Nagayama’s Super Dragon Ball Heroes: Universe Mission manga (a follow-up to the previous Dark Demon Realm Mission series) runs in the bimonthly magazine Saikyō Jump, while Toyotaro’s Dragon Ball Heroes: Victory Mission ran from 2012-2015 in V-Jump. Three portable game adaptations — Dragon Ball Heroes: Ultimate Mission, Ultimate Mission 2, and Ultimate Mission X — were released on the Nintendo 3DS.

Published by VegettoEX
20 June 2018, 3:31 PM EDTComment

The official Dragon Ball website’s eighty-ninth entry in “The Nearly Complete Works of Akira Toriyama” — an on-going series highlighting rare and important pieces of the author’s work over the years — is Toriyama’s original design for a plane, which was subsequently rendered in CG for the cover of the November 1992 issue of Shueisha’s V-Jump magazine. In addition to the color illustration, Toriyama provided designs from all angles of the plane in order for the CG artists to accurately replicate it in a 3D environment.

Reflecting on the cover, Toriyama stated: “If CG advances to the point where it can replicate the feel of something hand-drawn, then I might be out of a job.”

V-Jump (“Virtual Jump”, Shueisha’s multimedia-focused magazine covering video games, manga, anime, etc.) initially ran from 1990-1993 in a variety of trial issues and release schedules, before solidifying itself as a monthly magazine in May 1993 (as the July 1993 issue) under the leadership of Kazuhiko Torishima, Akira Toriyama’s former editor.

Published by VegettoEX
20 June 2018, 2:55 PM EDTComment

Bandai Namco have detailed updates coming to Dragon Ball FighterZ today in the form of glitch corrections, special move displays, etc.:

(NOTE: Any and all spelling/grammatical issues have been preserved from the company’s original posting.)

MODES

ARCADE MODE: Fixed an issue where Finish Bonus values aren’t correct when finishing with certain moves. Examples: Trunks’ Cyclone Buster, Gotenks’ Charging Ultra Volleyball, Freeza’s Sorbet’s Ray Gun.

TRAINING MODE:

  • Fixed an issue where the recorded inputs are not displayed properly when using horizontal inputs using one or two members in the opponent team.
  • Fixed an issue where the inputs of Repeat Attack option gets reversed after performing Ginyu’s Body Change to either the 2nd or the 3rd character in Practice.

GAMEPLAY

ANDROID 18:

  • Fixed an issue where the latter explosive part of ‘Energy Wave’ sometimes misses even when the first part hits.
  • Fixed an issue where Dragon Rush doesn’t launch an opponent in certain situations.

ZAMASU (Fused): Fixed an issue where Zamasu’s position is slightly off when grabbed by Android 16’s Dynamite Driver.

VEGITO (SSGSS):

  • Fixed an issue where the effect of Vegito’s Omega Finishing Blow stays longer on the screen when connecting Vegito’s Omega Finishing Blow to Goku Black’s God Slicer Dance with Ultimate Z Change.
  • The wind effect of Vegito’s Omega Finishing Blow partially remains when Ultimate Z changed into Goku Black right before the Omega Finishing Blow hits an opponent.
  • Fixed an issue where an opponent floats in an invulnerable state when hitting the opponent and the opponent’s assist character at the same time with Vegito’s Crouching Special or Jump Special and canceling it.
  • Fixed an issue where advance inputs aren’t available when hitting an opponent with Vegito’s Crounching Special and Jump Special.

ANDROID 21:

  • Fixed an issue where an opponent doesn’t disappear with the star blink when launched with the ground Dragon Rush.
  • Fixed an issue where Android 21’s Homing Energy Blast doesn’t change its target even after a Z change (also fixed for Piccolo).
  • Fixed an issue where the direction Homing Energy Blast pushes back an opponent doesn’t reverse when when characters’ positions are switched (also fixed for Piccolo).

BROLY:

  • Fixed issues with the stage destruction scenes (colors, glitches…) when performing Broly’s Gigantic Meteor (R2 / RT Button version) and Z change before an opponent is K.O.ed.
  • Fixed an issue where the explosion effect of Broly’s Eraser Blow moves rapidly in horizontal direction when clashed in certain timing.

GOKU (SSGSS): Fixed an issue where the camera movement is incorrect when launching an opponent with Goku(SSGSS)’s aerial Dragon Rush.

GOHAN(Adult): Fixed an issue where Jumping Light Attack whiffs when performed against Goku Black right after Dragon Rush.

BEERUS:

  • Fixed an issue where an opponent’s Ki gauge increases more when K.O.ed with God of Destruction’s Judgment and the special cut scene.
  • Fixed an issue where Ki gauge increases when the heavy version of Sphere of Destruction hits an opponent.

PICCOLO:

  • Fixed an issue where Piccolo’s Z Assist doesn’t fire the Homing Energy Blast when performed while Majin Buu’s Fat Throw is hitting an opponent.
  • Fixed an issue where Piccolo’s Z Assist doesn’t fire the Homing Energy Blast when performed while Android 16’s grabbing an opponent with Flying Powerbomb.
  • Fixed an issue where Piccolo’s Homing Energy Blast doesn’t change its target even after a Z change (also fixed for Android 21)
  • Fixed an issue where the direction Homing Energy Blast pushes back an opponent doesn’t reverse even when characters’ positions are switched (also fixed for Android 21).

GOKU BLACK: fixed an issue where some Goku Black’s mirror images are partially displayed off screen when performing The Work of a God at very high position.

TRUNKS: Fixed an issue where Trunks’ animation becomes strange when hitting an opponent with Shining Slash after K.O. or time up.

MAJIN BUU: Fixed an issue where the size of the wrapping effect of Majin Buu’s Fat Slow is based on the first character when hitting an opponent at an instant Z change is performed.

OTHER GAMEPLAY FIXES

LIVE COMMENTARY:

  • Fixed an issue where live commentary is played too early when Beerus grabs an opponent with his Meteor attack.
  • Fixed an issue where an audio comment related to Beerus VS Zamasu is played while Goku Black is played (‘I-I don’t believe this! Zamasu has vanished!’)

BACKGROUND: Fixed an issue where all buildings in the background collapses simultaneously when Z reflecting energy balls after performing following moves: Majin Buu’s Now Buu really…hate you!, Android 16’s Hell Flash Maximum Output and Last Resort, Android 21’s Excellent Full Course and Sweet Tooth.

VOICE: fixed an issue where voice were not played correctly when performing Dragon Rush (Forced Switch) then Dragon Rush again right after.

Z CHANGE:

  • Fixed a glitch when pressing Forward + Attack button + Assist button simultaneously to Z change while jumping.
  • Fixed an issue where a character doesn’t immediately leave the screen when performing Z change while the character is in the transitioning frame to a jump motion.

ULTIMATE Z CHANGE: When finishing an opponent with Ultimate Z change using the Meteor Attacks listed below, the Assist gauge becomes unavailable for certain periods of time at the start of the next round:

  • Android 21’s Sweet Tooth
  • Majin Buu’s Turn into candy!
  • Beerus’ God of Destruction’s Judgment When the special K.O. cut scene is triggered against Goku Black and Zamasu(Fused)

ASSIST: Fixed an issue where assist characters leave the screen without taking the K.O. motion when defeated by Jump Heavy Attack. (Even though they are defeated)

KI GAUGE: Fixed an issue where Ki gauge stops increasing when hitting an opponent with something like trap type projectiles while a player character is performing the press-and-hold Vanish move in Sparing! state.

The 3-on-3, “2.5D” fighting game is developed by Arc System Works and is currently available on the PlayStation 4, Xbox One, and PC (via Steam); on these systems, the game runs at a 1080p resolution and 60fps frame rate, with higher resolutions available on the PlayStation 4 Pro and Xbox One X consoles, as well as the PC. A Nintendo Switch port is due in 2018. Playable characters include Son Goku, Son Gohan (Cell arc design), Vegeta, Freeza, Cell, Boo (Good), Trunks, Piccolo, Kuririn, #16, #18 (with #17), Yamcha, Tenshinhan (with Chiaotzu), Ginyu (with teammates), Nappa (with Saibaimen), Gotenks, Son Gohan (Boo arc design), Boo (Pure), Hit, Beerus, and Goku Black (with Zamasu), as well as “Super Saiyan God Super Saiyan” (SSGSS, or “Super Saiyan Blue”) versions of Goku and Vegeta that can be accessed early via pre-orders or unlocked through gameplay. The Akira Toriyama-designed “#21” is a new character central to the game’s story mode. Broli, Bardock, Vegetto, and Merged Zamasu are the four of eight promised paid downloadable characters released thus far.

Dragon Ball FighterZ was originally released 26 January 2018 in North America and Europe, and 01 February 2018 in Japan. Alongside its Japanese release, Bandai Namco announced that they had shipped two million copies of the game, making it the fastest-shipping game in the franchise’s history.

Published by VegettoEX
20 June 2018, 10:56 AM EDTComment

The official Dragon Ball website’s eighty-eighth entry in “The Nearly Complete Works of Akira Toriyama” — an on-going series highlighting rare and important pieces of the author’s work over the years — is “Captain Gyao”, the mascot character designed for Jump‘s 20th anniversary, from the 1988 No. 32 issue of Weekly Shōnen Jump (released 05 July 1988):

The character was designed with Jump‘s existing pirate mascot in mind. Gyao also appears in the 1988 Nintendo Famicom game Famicom Jump Hero Retsuden, a crossover game created for the 20th anniversary featuring characters from a wealth of Jump properties including Dragon Ball and Dr. Slump:

Famicom Jump Hero Retsuden and its 1991 sequel are set to be included on the forthcoming Nintendo Classic Mini Famicom Weekly Shōnen Jump 50th Anniversary Edition alongside three of the Famicom’s Dragon Ball games, the original Dragon Quest, and more.

This particular issue also contained chapter 182 of the Dragon Ball manga. In his accompany author comment, Toriyama discussed playing the then-upcoming Dragon Ball Famicom game Dragon Ball: Daimaō Fukkatsu (“Dragon Ball: The Great Demon King’s Revival”, also included on the forthcoming Nintendo Classic):

ドラゴンボールのファミコンがとても面白かった。興味がある人は、8月に買ってみて下さい <明>

Dragon Ball for the Famicom was a lot of fun. If you’re interested, please buy it in August. <Akira>
Published by VegettoEX
20 June 2018, 10:09 AM EDTComment

The official Dragon Ball website’s eighty-sixth entry in “The Nearly Complete Works of Akira Toriyama” — an on-going series highlighting rare and important pieces of the author’s work over the years — is a page from the very first issue of V-Jump during its original trial run, released in November 1990, showing the birth of Toriyama’s V-Jump mascot, “V-Long” (V龍 Buiron).

Toriyama designed the mascot along the lines of a dinosaur or kaiju, and the name itself was a rather obvious riff on Shenlong from Dragon Ball.

Published by VegettoEX
20 June 2018, 9:26 AM EDTComment

Each month, Toyotarō provides a sketch — as well as a brief comment — on the official Japanese Dragon Ball website for a character that has not appeared in Dragon Ball Super. Thus far, Toyotarō has provided sketches of #8, Lunch, Chapa with Oob, Tambourine, Man-Wolf, and Tapion. For his June entry, Toyotarō has contributed a sketch of Janenba:

It’s Janenba! In advance of the latest movie opening in December, perhaps I’ll go on drawing movie characters for the most part…

Janenba — shown here in his transformed state — originally appeared in the twelfth Dragon Ball Z theatrical film in 1995, and has subsequently appeared in several video games. He recently appeared as a playable character in Dragon Ball XENOVERSE 2 in this and a “supervillain” form.

This sketch and comment set has been added to the respective page in our “Translations” archive.