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Episode #0440! Mike and Julian discuss some of the ideas in “Dr. Slump” that would later make their way into “Dragon Ball” before moving on to “Dragon Boy”, a two-part comic Akira Toriyama drew in 1983 which served as one step along the way to creating “Dragon Ball” itself. What changes are visible in the artwork, panel construction, and writing style? Join us for the first of a two-part journey leading up to “Dragon Ball” in 1984!
Namco-Bandai and FUNimation are showing off the upcoming Ultimate Tenkaichi (PS3/360) down at Comic-Con in San Diego this weekend, and have a few new tidbits to pass along. Most of this has already been divulged via prior interviews, but it is nice to see things like the character creation mode and nods to Dragon Ball GT listed in the general press materials this time around:
Complete Character Creation & Customization – Appearance and attributes can be customized such as model body, face, hair, attire, fighting style and more! Additionally fighting style and special moves can be selected.
Enhanced Battle Mechanics – “Impact Break” system allows large scale environment destruction. Improved mechanics allow for faster long-to-short range fights. There is also an added health recovery system and a vast collection of more cinematic camera angles.
Deeper Brand Representation – Fight presentations more closely mirror the animation series. Battle against a new group of giant bosses as in the animation series. Experience 15 animated scenes with bosses up to 15x the size of playable characters! Also enjoy bonus level from movie and Dragon Ball GT series!
A third trailer for the game has also been made available:
Finally, check out a couple new screen shots below:
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