It is definitely no secret to fans of Dragon Ball that the series’ animation quality was quite variable at times — it had its good days, and it had its bad days. There’s no doubt that this variation in quality has been a major point of discussion on just about every message board or forum across the internet since the beginning of the franchise. Many of these discussions involve numerous screen shots showcasing examples of some horrible, or at some points even laughable animation days. Some fans have even gone so far as to classify animators with certain artistic styles, giving them “fan-titles” and ranking their quality of work. So with the help of all this fan discussion, and our “Production Guide”, it’s time to finally unveil the “Animation Styles Guide”.
In this guide we’ll examine these various artistic styles, discuss the animation process and how its deficiencies ultimately led to such variations, look at various character models, and much more. We’ll also be rolling out pages for the series’ animation supervisors on a weekly schedule (hopefully every Monday), each of which will include a thorough biography, an examination of their artistic style, and a breakdown of their main animation teams. The first animator covered this week is Minoru Maeda, Chief Animator for Dragon Ball and the first part of Dragon Ball Z.