"(Super) Dragon Ball Heroes" Official Discussion Thread
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Re: "(Super) Dragon Ball Heroes" Official Discussion Thread
It's an alternate version of Goku native to an unknown timeline. The main purpose of Xeno tagged characters, to my understanding, is that they can possess any background. It's simply stating Time Kaioshin pulled a Goku from somewhere and that Goku is the strongest person Future Trunks knows.
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Re: "(Super) Dragon Ball Heroes" Official Discussion Thread
But why would he be brought for a limited time if he is a real Goku?Nejishiki wrote:It's an alternate version of Goku native to an unknown timeline. The main purpose of Xeno tagged characters, to my understanding, is that they can possess any background. It's simply stating Time Kaioshin pulled a Goku from somewhere and that Goku is the strongest person Future Trunks knows.
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.
Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.
Re: "(Super) Dragon Ball Heroes" Official Discussion Thread
We'll get to see the first cardlist for Super Dragon Ball Heroes in three days. For some reason, I'm not excited though. I'm pretty sure I'll be disappointed once again for the lack of Super Saiyan 2 and some other stuff. Still, I think this is the first time we don't have any clue who might come to be the SECs, and for that, I'm anxious to know. We still can get a new character as Super Saiyan 4 for all the chances too.
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Re: "(Super) Dragon Ball Heroes" Official Discussion Thread
Grimlock wrote:We'll get to see the first cardlist for Super Dragon Ball Heroes in three days. For some reason, I'm not excited though. I'm pretty sure I'll be disappointed once again for the lack of Super Saiyan 2 and some other stuff. Still, I think this is the first time we don't have any clue who might come to be the SECs, and for that, I'm anxious to know. We still can get a new character as Super Saiyan 4 for all the chances too.
Really??? C'mon now i mind that would be the best possible outcome for me at least but honestly, no way that's happening, if we talk about the SEC's i'm pretty sure one of them must be the new Zamasu Fusion and the other one probably Xeno Vegetrunks, at this point if they really have a new SS4 stored up i expect it to be showed in the debut missions of SDBH, like when Demigra's new form appeared for the first time after beating a level in the game , otherwise it would be a matter of waiting for any of the upcoming missions i guess, with that being said i would love to be wrong and we end up getting a nice christmas present from Heroes.
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Re: "(Super) Dragon Ball Heroes" Official Discussion Thread
The SECs could maybe be SS Vegeks: Xeno or the change Zamasu's fusion undergoes in Episode 66, but the normal Zamasu fusion and Vegeks already have regular cards in the set.
Not to mention that there are plenty of other options for known characters too. For example, we have yet to see cards for Mechickaboola, whatever Future Trunks has recently been transforming into in Super, and even Vegetto has that new trick up his sleeve now.
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EDIT: Some new SDBH cards popping up, including SSGSS Vegetto resulting from the fusion mechanic and the new CPs we haven't seen yet.
[spoiler]
[/spoiler]
Not to mention that there are plenty of other options for known characters too. For example, we have yet to see cards for Mechickaboola, whatever Future Trunks has recently been transforming into in Super, and even Vegetto has that new trick up his sleeve now.
---------
EDIT: Some new SDBH cards popping up, including SSGSS Vegetto resulting from the fusion mechanic and the new CPs we haven't seen yet.
[spoiler]
[/spoiler]
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Re: "(Super) Dragon Ball Heroes" Official Discussion Thread
That intro was actually posted weeks ago.SSJ6Goku wrote:new video on SDBH
https://www.youtube.com/watch?v=H8J5h6e0w_o
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Re: "(Super) Dragon Ball Heroes" Official Discussion Thread
The website finally updated with the card list for this mission. Excluding the potential SECs, there's nothing new that we didn't already know about.
Hard to see, but it looks like one of the SECs is SS Raditz...
Hard to see, but it looks like one of the SECs is SS Raditz...
Re: "(Super) Dragon Ball Heroes" Official Discussion Thread
As much as Raditz needs some love, Super Saiyan is not the way. Characters like him, Turles, Bardock's crew, Nappa... They can get something else. As I said once, just King Vegeta and maybe Tarble would be nice to see as Super Saiyan. But oh well.
Since the mistake has apparently been done, I hope we get to see a mission with a special cutscene showing everyone of Bardock's family as Super Saiyan. That'd be awesome as everyone now can go Super Saiyan (or should we wait for Pan?).
Since the mistake has apparently been done, I hope we get to see a mission with a special cutscene showing everyone of Bardock's family as Super Saiyan. That'd be awesome as everyone now can go Super Saiyan (or should we wait for Pan?).
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Re: "(Super) Dragon Ball Heroes" Official Discussion Thread
https://www.youtube.com/watch?v=E7oMBq1vkCMTheDevilsCorpse wrote:The website finally updated with the card list for this mission. Excluding the potential SECs, there's nothing new that we didn't already know about.
Hard to see, but it looks like one of the SECs is SS Raditz...
I disagree entirely. I have been waiting for this moment for a looooong time. Now, would I mind seeing SS Nappa, SS Turles (SS2 as well), SS KIng Vegeta, or SS Pan? No. Bring them on.Grimlock wrote:As much as Raditz needs some love, Super Saiyan is not the way. Characters like him, Turles, Bardock's crew, Nappa... They can get something else. As I said once, just King Vegeta and maybe Tarble would be nice to see as Super Saiyan. But oh well.
Since the mistake has apparently been done, I hope we get to see a mission with a special cutscene showing everyone of Bardock's family as Super Saiyan. That'd be awesome as everyone now can go Super Saiyan (or should we wait for Pan?).
I suspect Tarble and Paragus will get it eventually, as they are in the top 20 characters used in DBH.
http://www.kanzenshuu.com/forum/viewtopic.php?f=11&t=40715&start=20#p1439892
http://dba.bn-ent.net/character/barduck.html
https://i.imgur.com/86hOk5i.gif
http://dba.bn-ent.net/character/barduck.html
https://i.imgur.com/86hOk5i.gif
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Re: "(Super) Dragon Ball Heroes" Official Discussion Thread
TheDevilsCorpse wrote:The website finally updated with the card list for this mission. Excluding the potential SECs, there's nothing new that we didn't already know about.
Hard to see, but it looks like one of the SECs is SS Raditz...
Holy Shit!!! Now this i didn't see it coming, at most i supossed he would get the Great Ape form but the fact that he got Super Saiyan makes me hopeful for people like Turles and Pan to also get the form and maybe beyond that in the future, it now makes you wonder if he ever gets SS3 how would he look??? like he already looks like a SS3 with that long hair he has, also congrats to ShadowBardock89 i have seen you here and i know your a big Raditz mark, i know it's always nice when our boys get some love
Re: "(Super) Dragon Ball Heroes" Official Discussion Thread
Finally! How long we had to wait for it? Now give me SSJ Nappa and I'll be truly happy.
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Re: "(Super) Dragon Ball Heroes" Official Discussion Thread
YES WAIT FOR PAN FIRST Pan should get it first. Then the rest of Bardock's family. Though we would need Gine in the game in the first place for that...Grimlock wrote:Since the mistake has apparently been done, I hope we get to see a mission with a special cutscene showing everyone of Bardock's family as Super Saiyan. That'd be awesome as everyone now can go Super Saiyan (or should we wait for Pan?).
But to be honest, the only new Super Saiyans I really want are Pan and Tarble (because I think his hair would look cool ). Super Saiyans are already rampant in Dragon Ball, so there's no particular need for dozens more.
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Re: "(Super) Dragon Ball Heroes" Official Discussion Thread
TheDevilsCorpse wrote:The website finally updated with the card list for this mission. Excluding the potential SECs, there's nothing new that we didn't already know about.
Hard to see, but it looks like one of the SECs is SS Raditz...
Yes, Yes, YES! I've been waiting this since a long time. Raditz needs some love, at least in Dragon Ball Heroes.
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Re: "(Super) Dragon Ball Heroes" Official Discussion Thread
Not sure how I feel about SSj Raditz. I feel like not every Saiyan needs to go SSj. I think SSj Nappa and Tullece won't be that far off now since SSj Nappa would be easy to do and SSj Tullece would have SSj's Goku hair with two little hair points behind him.
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Re: "(Super) Dragon Ball Heroes" Official Discussion Thread
Here we go folks, the SDBH 1弾 card list is now publicly available (barring SEC cards until the 17th) and there are some cards that people are completely up in arms over which I will cover later on. I just wanted to mention before I do any analysis that no one has had a chance to play-test the new Special ability typing that is being introduced to the game so it is pretty much impossible to give an accurate assessment for how good these cards will be right now.
Let's start with Super Rares.
SH1-19 Radditz
EL Type
HP: 3400
Power: 2400
Guard: 1500
Overall unimpressive stats
Comes with standard Burst Card Action Ability that has an additional effect of reducing opponent's damage reduction by 50% upon activation of Super Burst.
Less than impressive passive that forces Radditz into attacking the enemy with the lowest Guard stat every round.
Super Attack: Saturday Crash, costs 4 Energy.
Not much to say here, 1/10.
SH1-37 Gowasu
BS Type
HP: 3800
Power: 2500
Guard: 1000
Mediocre stats
Lock-on Card Action Ability that reduces enemy's Super Attack damage by 50%. Not terrible but not great.
His passive ability reduces incoming damage by 50% when HP is 50% or below, which can be quite useful at times.
Super Attack: Hand of Revelation, costs 5 Energy.
Ultimate Unit Effect of restoring HP by 5,000 and Ki by 50% when on a team with Beerus and Whis. Pretty bad Ultimate Unit Effect but pretty easy to pull off as Beerus and Whis cards can be quite good on their own, costs 4 Energy.
Again, nothing special but the Passive is not garbage, 2/10.
SH1-38 Goku Black
BS Type
HP: 2300
Power: 4100
Guard: 1000
Decent Power stat for a Super Rare
Double attack card action ability with an additional effect of reducing damage taken of Super Attacks to almost nothing upon activation of Super Double Effect. Mediocre
Passive of whenever you win a Charge Impact, your opponent's Power gets reduced by 2,000, but when you win with a Perfect Charge Impact it gets reduced by 4,000 instead. This is interesting because it is basically just the opposite of God Mission 8's Ultimate Rare Goku Black card, with that card just being way way stronger than this one.
Super Attack: Black Kamehameha, costs 4 Energy.
2/10.
SH1-39 Zamasu
EL Type
HP: 3000
Power: 3500
Guard: 1500
Terrible Lock-on Card Action Ability that is limited to only a one-time use of reducing opponent's Guard by 1000.
Passive ability that increases an ally's Power by 10,000 for one turn only if their Power is below 100 during a power level battle. Almost never will be relevant.
Super Attack: God Slicer, costs 6 Energy.
1/10.
SH1-47 Goku: Xeno
HR Type
HP: 2700
Power: 3500
Guard: 3000
Very high Guard stat for a Super Rare.
Freeze Card Action Ability which is one of if not the best one in the game. Additionally provides 50% damage reduction from attacking enemy's Super Attack for the rest of the fight. Very useful.
Passive skill that increases Power by 2,000 at the end of every round if your team's HP is higher than your opponent's. Pretty good especially with effects that multiply Power of allies.
Super Attack: Kamehameha, costs 6 Energy.
Ultimate Unit Effect of slightly slowing down Charge Impact speed of allies as well as increasing the chance of getting a Miracle Perfect Charge Impact result when Vegeta: Xeno and Trunks: Xeno are on the same team. Medicore effect. Fairly weak for Ultimate Unit, costs 3 Energy.
Very good card for a Super Rare, 4/10.
SH1-48 Vegeta: Xeno
EL Type
HP: 2800
Power: 3900
Guard: 1500
Double Attack Card Action Ability that has an additional effect of increasing partner's Power by 3,000 upon activation of Super Double Effect.
Very good passive effect of increasing Battle Power by 3 times when he is the only one in the attacking area for the round. This effect has no turn limitations. (Can use it as many times as you want in one battle).
Super Attack: Final Impact, costs 6 Energy.
His passive is interesting and it is possible to build a team around, 3/10.
SH1-51 Frieza: Xeno
HR Type
HP: 3100
Power: 2900
Guard: 2000
Standard Sparking Mode Card Action Ability with an additional effect of reducing opponent's Energy by 3 upon activation of Super Sparking.
Passive ability that reduces all enemy's Power and Guard by 1000, as well as reducing enemy Ki at the beginning of round 1. Pretty damn good.
Super Attack: Dark Death Ball, costs 7 Energy.
This card is not bad just because of the Passive ability and because all Frieza cards are inherently above average due to insane synergy with Kuriza. But given that this unit is an HR type, it brings him down to 3/10.
SH1-52 Mira
HR Type
HP: 3600
Power: 3700
Guard: 2000
Triple Attack Card Action Ability with an additional effect of reducing enemy's Super Attack damage by half upon activation of Super Triple Effect.
Passive Ability that reduces enemy's Energy by 1 at the end of every round.
Super Attack: Spirit Bomb, costs 7 Energy.
Ultimate Unit Effect of increasing your entire team's power by the amount of damage you have taken so far in the game when Haruharu and Shunshun are on the same team. This is interesting and powerful but requires that you run horrible units to activate it. Costs 2 Energy.
2/10.
SH1-53 Towa
BS Type (interesting)
HP: 3700
Power: 2800
Guard: 1000
Link-line passive ability that allows the linked ally to automatically activate their Super Attack, but this effect can be negated through Super Attack negating effects (which generally is not the case for Link-line effects in this game).
Ultimate Unit Effect that raises the chances of your team getting a Miracle Perfect Charge Impact result by a super amount when Kyoakuman and Saiakuman are on the same team. Costs 3 Energy.
Super Attack: Hell Balletto, costs 3 Energy.
1/10.
That concludes my analysis of Super Dragon Ball Heroes 1弾 Super Rare cards. I will be evaluating the Ultimate Rare cards, and possible some campaign cards in a post following this and hope you guys enjoyed reading this.
Let's start with Super Rares.
SH1-19 Radditz
EL Type
HP: 3400
Power: 2400
Guard: 1500
Overall unimpressive stats
Comes with standard Burst Card Action Ability that has an additional effect of reducing opponent's damage reduction by 50% upon activation of Super Burst.
Less than impressive passive that forces Radditz into attacking the enemy with the lowest Guard stat every round.
Super Attack: Saturday Crash, costs 4 Energy.
Not much to say here, 1/10.
SH1-37 Gowasu
BS Type
HP: 3800
Power: 2500
Guard: 1000
Mediocre stats
Lock-on Card Action Ability that reduces enemy's Super Attack damage by 50%. Not terrible but not great.
His passive ability reduces incoming damage by 50% when HP is 50% or below, which can be quite useful at times.
Super Attack: Hand of Revelation, costs 5 Energy.
Ultimate Unit Effect of restoring HP by 5,000 and Ki by 50% when on a team with Beerus and Whis. Pretty bad Ultimate Unit Effect but pretty easy to pull off as Beerus and Whis cards can be quite good on their own, costs 4 Energy.
Again, nothing special but the Passive is not garbage, 2/10.
SH1-38 Goku Black
BS Type
HP: 2300
Power: 4100
Guard: 1000
Decent Power stat for a Super Rare
Double attack card action ability with an additional effect of reducing damage taken of Super Attacks to almost nothing upon activation of Super Double Effect. Mediocre
Passive of whenever you win a Charge Impact, your opponent's Power gets reduced by 2,000, but when you win with a Perfect Charge Impact it gets reduced by 4,000 instead. This is interesting because it is basically just the opposite of God Mission 8's Ultimate Rare Goku Black card, with that card just being way way stronger than this one.
Super Attack: Black Kamehameha, costs 4 Energy.
2/10.
SH1-39 Zamasu
EL Type
HP: 3000
Power: 3500
Guard: 1500
Terrible Lock-on Card Action Ability that is limited to only a one-time use of reducing opponent's Guard by 1000.
Passive ability that increases an ally's Power by 10,000 for one turn only if their Power is below 100 during a power level battle. Almost never will be relevant.
Super Attack: God Slicer, costs 6 Energy.
1/10.
SH1-47 Goku: Xeno
HR Type
HP: 2700
Power: 3500
Guard: 3000
Very high Guard stat for a Super Rare.
Freeze Card Action Ability which is one of if not the best one in the game. Additionally provides 50% damage reduction from attacking enemy's Super Attack for the rest of the fight. Very useful.
Passive skill that increases Power by 2,000 at the end of every round if your team's HP is higher than your opponent's. Pretty good especially with effects that multiply Power of allies.
Super Attack: Kamehameha, costs 6 Energy.
Ultimate Unit Effect of slightly slowing down Charge Impact speed of allies as well as increasing the chance of getting a Miracle Perfect Charge Impact result when Vegeta: Xeno and Trunks: Xeno are on the same team. Medicore effect. Fairly weak for Ultimate Unit, costs 3 Energy.
Very good card for a Super Rare, 4/10.
SH1-48 Vegeta: Xeno
EL Type
HP: 2800
Power: 3900
Guard: 1500
Double Attack Card Action Ability that has an additional effect of increasing partner's Power by 3,000 upon activation of Super Double Effect.
Very good passive effect of increasing Battle Power by 3 times when he is the only one in the attacking area for the round. This effect has no turn limitations. (Can use it as many times as you want in one battle).
Super Attack: Final Impact, costs 6 Energy.
His passive is interesting and it is possible to build a team around, 3/10.
SH1-51 Frieza: Xeno
HR Type
HP: 3100
Power: 2900
Guard: 2000
Standard Sparking Mode Card Action Ability with an additional effect of reducing opponent's Energy by 3 upon activation of Super Sparking.
Passive ability that reduces all enemy's Power and Guard by 1000, as well as reducing enemy Ki at the beginning of round 1. Pretty damn good.
Super Attack: Dark Death Ball, costs 7 Energy.
This card is not bad just because of the Passive ability and because all Frieza cards are inherently above average due to insane synergy with Kuriza. But given that this unit is an HR type, it brings him down to 3/10.
SH1-52 Mira
HR Type
HP: 3600
Power: 3700
Guard: 2000
Triple Attack Card Action Ability with an additional effect of reducing enemy's Super Attack damage by half upon activation of Super Triple Effect.
Passive Ability that reduces enemy's Energy by 1 at the end of every round.
Super Attack: Spirit Bomb, costs 7 Energy.
Ultimate Unit Effect of increasing your entire team's power by the amount of damage you have taken so far in the game when Haruharu and Shunshun are on the same team. This is interesting and powerful but requires that you run horrible units to activate it. Costs 2 Energy.
2/10.
SH1-53 Towa
BS Type (interesting)
HP: 3700
Power: 2800
Guard: 1000
Link-line passive ability that allows the linked ally to automatically activate their Super Attack, but this effect can be negated through Super Attack negating effects (which generally is not the case for Link-line effects in this game).
Ultimate Unit Effect that raises the chances of your team getting a Miracle Perfect Charge Impact result by a super amount when Kyoakuman and Saiakuman are on the same team. Costs 3 Energy.
Super Attack: Hell Balletto, costs 3 Energy.
1/10.
That concludes my analysis of Super Dragon Ball Heroes 1弾 Super Rare cards. I will be evaluating the Ultimate Rare cards, and possible some campaign cards in a post following this and hope you guys enjoyed reading this.
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Re: "(Super) Dragon Ball Heroes" Official Discussion Thread
I bet in 5 years from now, we will probably have SSj4 Radditz.
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Re: "(Super) Dragon Ball Heroes" Official Discussion Thread
I'm more interested in seeing what an SS4 Nappa would look like. But who isn't?Hellspawn28 wrote:I bet in 5 years from now, we will probably have SSj4 Raditz.
Retired.
Re: "(Super) Dragon Ball Heroes" Official Discussion Thread
Me. Because as I already said, they don't need it. They can shine through other methods, Super Saiyan is not the way. Raditz was fine with just the Oozaru form.