Dragon Ball Video Game Sales Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.

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Re: Video Games sales: Xenoverse 79k Week 1

Post by DBZAOTA482 » Fri Feb 13, 2015 2:35 pm

90sDBZ wrote:I'm surprised Taiketsu sold as much as it did. I'm also surprised Budokai 3 didn't outsell its predecessors considering the hype it had back in 2004. But then both Budokai 1 and 2 got released on Gamecube in addition to PS2.
They sold more even just leaving PS2.
fadeddreams5 wrote:
DBZGTKOSDH wrote:... Haven't we already gotten these in GT? Goku dies, the DBs go away, and the Namekian DBs most likely won't be used again because of the Evil Dragons.
Goku didn't die in GT. The show sucked him off so much, it was impossible to keep him in the world of the living, so he ascended beyond mortality.
jjgp1112 wrote: Sat Jul 18, 2020 6:31 am I'm just about done with the concept of reboots and making shows that were products of their time and impactful "new and sexy" and in line with modern tastes and sensibilities. Let stuff stay in their era and give today's kids their own shit to watch.

I always side eye the people who say "Now my kids/today's kids can experience what I did as a child!" Nigga, who gives a fuck about your childhood? You're an adult now and it was at least 15 years ago. Let the kids have their own experience instead of picking at a corpse.

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Re: Video Games sales: Xenoverse 79k Week 1

Post by Bullza » Fri Feb 13, 2015 7:04 pm

Tenkaichi 3 has the most surprising sales going by what Vgchartz has. They have Budokai at selling 3.09 million copies on PS2 and then each game afterwards as selling less and less with Tenkaichi selling 1.66 million copies which makes sense. Tenkaichi 2 doesn't have the Japanese figures but they seemingly sold less yet again.

But then Tenkaichi 3 comes out at a time when a lot of people had moved on to the next gen consoles but somehow sold 3 million copies on PS2 the most since the first Budokai. It didn't just sell a little more but a vast amount more than Tenkaichi 1 and 2. It also sold a million on the Wii.

I dunno about that. Either the other games sold more than what Vgchartz has or Tenkaichi 3 sold less.

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Re: Video Games sales: Xenoverse 79k Week 1

Post by Hellspawn28 » Fri Feb 13, 2015 8:44 pm

90sDBZ wrote:I'm surprised Taiketsu sold as much as it did. I'm also surprised Budokai 3 didn't outsell its predecessors considering the hype it had back in 2004. But then both Budokai 1 and 2 got released on Gamecube in addition to PS2.
Budokai 3 still sold well enough to become a Greatest Hits title. I was surprise how low the sales for Budokai 3 was as well. It could explain why Bandai hire Spike after Budokai 3 since they were let down by the poor sales. I guess Budokai 3 sold less because people turn off because Budokai 2 kinda sucked and made people skip it or the word of mouth didn't catch on at the time. Budokai 3 had to deal with other major fighting games like Mortal Kombat Deception, Def Jam: Fight for NY and King of Fighters: Maximum Impact. Those three games got a lot of good buzz and could have over shadow Budokai 3. Deception won best fighting game of 2004 which is not surprising since that game had a great single player mode and improve on the flaws that Deadly Alliance had. Not to mention MK has been around longer then DBZ has in the US, so more Americans are more familiar with MK then with DBZ.
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Re: Video Games sales: Xenoverse 79k Week 1

Post by DBZAOTA482 » Fri Feb 13, 2015 10:25 pm

Hellspawn28 wrote:
90sDBZ wrote:I'm surprised Taiketsu sold as much as it did. I'm also surprised Budokai 3 didn't outsell its predecessors considering the hype it had back in 2004. But then both Budokai 1 and 2 got released on Gamecube in addition to PS2.
Budokai 3 still sold well enough to become a Greatest Hits title. I was surprise how low the sales for Budokai 3 was as well. It could explain why Bandai hire Spike after Budokai 3 since they were let down by the poor sales. I guess Budokai 3 sold less because people turn off because Budokai 2 kinda sucked and made people skip it or the word of mouth didn't catch on at the time. Budokai 3 had to deal with other major fighting games like Mortal Kombat Deception, Def Jam: Fight for NY and King of Fighters: Maximum Impact. Those three games got a lot of good buzz and could have over shadow Budokai 3. Deception won best fighting game of 2004 which is not surprising since that game had a great single player mode and improve on the flaws that Deadly Alliance had. Not to mention MK has better history in the gaming community, so people had higher expectations for it than a DBZ game.
Fixed, so we don't start another argument over popularity.DBZ's obviously more popular than MK.
fadeddreams5 wrote:
DBZGTKOSDH wrote:... Haven't we already gotten these in GT? Goku dies, the DBs go away, and the Namekian DBs most likely won't be used again because of the Evil Dragons.
Goku didn't die in GT. The show sucked him off so much, it was impossible to keep him in the world of the living, so he ascended beyond mortality.
jjgp1112 wrote: Sat Jul 18, 2020 6:31 am I'm just about done with the concept of reboots and making shows that were products of their time and impactful "new and sexy" and in line with modern tastes and sensibilities. Let stuff stay in their era and give today's kids their own shit to watch.

I always side eye the people who say "Now my kids/today's kids can experience what I did as a child!" Nigga, who gives a fuck about your childhood? You're an adult now and it was at least 15 years ago. Let the kids have their own experience instead of picking at a corpse.

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Re: Video Games sales: Xenoverse 79k Week 1

Post by Bullza » Fri Feb 13, 2015 10:42 pm

Well I've been trying to find some old DBZ game sales information and this is what I found.

Budokai 1 shipped 3.5 million copies worldwide as of June 2003. So the 3.1 million on Vgchartz is under tracked. That doesn't include the GameCube sales because that came out afterward. I'd say that game easily sold over 4 million copies.

In June 2005 Bandai said they'd sold 8.35 million DBZ games on the PS2. Does that include just Budokai 1-3 then? Sagas wasn't a Bandai game was it?

Vgchartz has the 3 games on PS2 at adding up to 7.44 million copies so unless I'm mistaken then Budokai 2 and 3 sold considerably more than whats listed on there too, especially as Budokai 3 had only been out like 7-8 months by June 2005 as well.

Budokai 3 was also the best selling DBZ game on PS2 in Japan selling 642,000 copies. Tenkaichi 2 sold 424,000 copies on PS2 and 143,000 copies on Wii by the end of 2006. Tenkaichi 3 sold 316,000 copies on PS2 and 93,000 copies on Wii by the end of 2007.

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Re: Video Games sales: Xenoverse 79k Week 1

Post by 90sDBZ » Sat Feb 14, 2015 5:27 pm

Bullza wrote:Well I've been trying to find some old DBZ game sales information and this is what I found.

Budokai 1 shipped 3.5 million copies worldwide as of June 2003. So the 3.1 million on Vgchartz is under tracked. That doesn't include the GameCube sales because that came out afterward. I'd say that game easily sold over 4 million copies.

In June 2005 Bandai said they'd sold 8.35 million DBZ games on the PS2. Does that include just Budokai 1-3 then? Sagas wasn't a Bandai game was it?

Vgchartz has the 3 games on PS2 at adding up to 7.44 million copies so unless I'm mistaken then Budokai 2 and 3 sold considerably more than whats listed on there too, especially as Budokai 3 had only been out like 7-8 months by June 2005 as well.

Budokai 3 was also the best selling DBZ game on PS2 in Japan selling 642,000 copies. Tenkaichi 2 sold 424,000 copies on PS2 and 143,000 copies on Wii by the end of 2006. Tenkaichi 3 sold 316,000 copies on PS2 and 93,000 copies on Wii by the end of 2007.
That sounds like it makes more sense. After all Budokai 3 was chosen to be on the HD Collection instead of 2. And they've yet to make a HD Tenkaichi Collection.

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Re: Video Games sales: Xenoverse 79k Week 1

Post by Bullza » Sun Feb 15, 2015 12:34 am

So I've been trying to look up more sales figures and here's some info I found.

http://www.the-magicbox.com/Chart-USPlatinum.shtml

This site has the US sales for the Budokai trilogy as of December 2007.

Budokai sold 2.04 million
Budokai 2 sold 1.5 million
Budokai 3 sold 1.14 million

Additionally Legacy of Goku sold 1.4 million.

Media Create have the following end of year Japanese sales for Budokai and Tenkaichi games.

Budokai sold 557,000 PS2
Budokai 2 sold 507,000 plus 77,000 for the Best Re-release PS2
Budokai 3 sold 642,000 PS2
Tenkaichi sold 532,000 PS2
Tenkaichi 2 sold 590,000 PS2 & Wii
Tenkaichi 3 sold 372,000 PS2 & Wii

Other sales info I found on other sites.

Tenkaichi 1 sold over 1 million copies in US and Europe by May 06. This would have sold more than what Vgchartz has it at.

Tenkaichi 2 sold 1.18 million copies worldwide on PS2 as of March 31st 07. Vgchartz has it at 0.79 million because it doesn't include the Japanese sales.

Tenkaichi 3 sold 1.04 million copies worldwide on PS2 as of March 31st 08. Vgchartz has it at selling 3 million and I really don't believe it sold nearly that well. I see nothing to suggest it was that successful and it just doesn't make sense.

Burst Limit sold 730,000 copies by December 08. Which could not be as big a drop off from Tenkaichi 3 as Vgchartz makes it seem.

Finally Super DBZ had sold 466,000 copies by May 07. Vgchartz has it at selling 370,000 copies so it did better than most people probably think.

I also found this very old thread that has a bunch of sales info on other DBZ games during certain months.

http://forums.sega.com/showthread.php?1 ... -if-needed

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Re: Video Games sales: Xenoverse 79k Week 1

Post by Bullza » Wed Feb 18, 2015 11:23 pm

Second week sales are in from Media Create.

[PS3] Dragon Ball Xenoverse (Bandai Namco, 01/29/15) – 16,406 (60,627)
[PS4] Dragon Ball Xenoverse (Bandai Namco, 01/29/15) – 12,513 (47,203)

Total of 107,830 copies so far. I'm not sure how it's second week sales compare to other games but I think it's about on par with Raging Blast 2 already.
Last edited by Bullza on Thu Feb 19, 2015 12:28 am, edited 1 time in total.

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Re: Video Games sales: Xenoverse 107k Week 2

Post by DBZAOTA482 » Wed Feb 18, 2015 11:46 pm

What was Battle of Zzz.... total in Japan?
fadeddreams5 wrote:
DBZGTKOSDH wrote:... Haven't we already gotten these in GT? Goku dies, the DBs go away, and the Namekian DBs most likely won't be used again because of the Evil Dragons.
Goku didn't die in GT. The show sucked him off so much, it was impossible to keep him in the world of the living, so he ascended beyond mortality.
jjgp1112 wrote: Sat Jul 18, 2020 6:31 am I'm just about done with the concept of reboots and making shows that were products of their time and impactful "new and sexy" and in line with modern tastes and sensibilities. Let stuff stay in their era and give today's kids their own shit to watch.

I always side eye the people who say "Now my kids/today's kids can experience what I did as a child!" Nigga, who gives a fuck about your childhood? You're an adult now and it was at least 15 years ago. Let the kids have their own experience instead of picking at a corpse.

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Re: Video Games sales: Xenoverse 107k Week 2

Post by Bullza » Thu Feb 19, 2015 12:20 am

I can't tell you an official amount but neither the PS3 or Vita versions sold as many as 81,000 copies. Vgchartz has it at selling 124,000 copies across three platforms.

Media Create/Famitsu had the game at selling 65,000 copies by it's second week so Xenoverse is doing a lot better.

These are the last known official sales in Japan for the last few games.

Burst Limit - 163,000
Raging Blast - 128,000
Raging Blast 2 - 100,000
Ultimate Tenkaichi - 81,000
Last edited by Bullza on Wed Mar 04, 2015 6:20 pm, edited 2 times in total.

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Re: Video Games sales: Xenoverse 107k Week 2

Post by EA575 » Thu Feb 19, 2015 2:45 pm

Media Create didn't include the 2nd week sales of Battle of Z's Vita version, but Famitsu did and totaled it to 26,813 copies.
http://www.kanzenshuu.com/2014/02/06/dr ... s-figures/

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Re: Video Games sales: Xenoverse 107k Week 2

Post by Bullza » Sat Feb 21, 2015 11:56 pm

I don't know how credible this is but Vgchartz does a weekly US Pre-Order chart and as of February 7th they have the game at having almost 85,000 pre-orders between the PS3/PS4/Xbox1 versions of the game.

As a comparison here are the Week 1 sales for the latest DBZ games sold in US according to Vgchartz.

Burst Limit - 79,000
Raging Blast - 53,500
Raging Blast 2 - 29,000
Ultimate Tenkaichi - 97,000

So yeah Xenoverse looks like it could have the best opening sales its had in US in at least 8 years.

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Re: Video Games sales: Xenoverse 107k Week 2

Post by Lord Beerus » Sun Feb 22, 2015 1:35 am

Bullza wrote:I don't know how credible this is but Vgchartz does a weekly US Pre-Order chart and as of February 7th they have the game at having almost 85,000 pre-orders between the PS3/PS4/Xbox1 versions of the game.

As a comparison here are the Week 1 sales for the latest DBZ games sold in US according to Vgchartz.

Burst Limit - 79,000
Raging Blast - 53,500
Raging Blast 2 - 29,000
Ultimate Tenkaichi - 97,000

So yeah Xenoverse looks like it could have the best opening sales its had in US in at least 8 years.
That sound great! :)

Looks like Xenoverse is gonna big seller in the USA.

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Re: Video Games sales: Xenoverse 107k Week 2

Post by CM101Play » Sun Feb 22, 2015 2:15 am

Xenoverse has been on Gamestop's front page for a while now, and it seems to have the most hype of any DB game since BT3.

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Re: Video Games sales: Xenoverse 107k Week 2

Post by VegettoEX » Sun Feb 22, 2015 8:57 am

Bullza wrote:I don't know how credible this is but Vgchartz
That's pretty much as far as you need to go.

I really hate to rain on the parade, but most of this entire conversation is moot because you're referencing that site. It's universally agreed upon that they extrapolate figures to make things up, and it's just not in the realm of reality.

Unfortunately, the only real figures we have to go on are Japanese sales figures from Media Create and Famitsu, along with the occasional figures from Bandai Namco earnings reports... all of which we cover extensively here on Kanzenshuu.
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Re: Video Games sales: Xenoverse 107k Week 2

Post by Bullza » Sun Feb 22, 2015 11:06 am

I think there's more to it than simply making them up, if you look at the sales for the previous games in the series they are in line with official figures that have been given. This is what the guy who runs the site had to say about how they come up with their numbers.

http://gamrconnect.vgchartz.com/post.php?id=6880410

It's certainly not pin point accurate in the same way Media Create might be but it does give a general idea which is all that's really available until an official source comes in.

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Re: Video Games sales: Xenoverse 107k Week 2

Post by EXBadguy » Sun Feb 22, 2015 12:36 pm

CM101Play wrote:Xenoverse has been on Gamestop's front page for a while now, and it seems to have the most hype of any DB game since BT3.
Yeah, before the most anticipated games were out, Xenoverse was the second most anticipated game for the PS4, third for the Xbox One, and #1 for the PS3 and 360. Never seen any other the other last gen(PS3/360) DBZ games reach the top 10.
Akira Toriyama wrote:If anyone. ANYONE AT TOEI! Makes a movie about old and weak major villains returning, or making recolored versions of Super Saiyan, I'ma come to yo company and evict you from doing Dragon Ball ever again! Only I do those things, because people love me, and they despise you....derp!
Marco Polo wrote:Goku Black is a fan of DBZ who hates Super and has taken the form of a younger Goku (thinner shape, softer hair) to avenge the original series by destroying the new.

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Re: Video Games sales: Xenoverse 107k Week 2

Post by DBZAOTA482 » Sun Feb 22, 2015 12:41 pm

EXBadguy wrote:
CM101Play wrote:Xenoverse has been on Gamestop's front page for a while now, and it seems to have the most hype of any DB game since BT3.
Yeah, before the most anticipated games were out, Xenoverse was the second most anticipated game for the PS4, third for the Xbox One, and #1 for the PS3 and 360. Never seen any other the other last gen(PS3/360) DBZ games reach the top 10.
Battle of Z did and that game blew more chunks for people than a fat kid on a roller coaster.
fadeddreams5 wrote:
DBZGTKOSDH wrote:... Haven't we already gotten these in GT? Goku dies, the DBs go away, and the Namekian DBs most likely won't be used again because of the Evil Dragons.
Goku didn't die in GT. The show sucked him off so much, it was impossible to keep him in the world of the living, so he ascended beyond mortality.
jjgp1112 wrote: Sat Jul 18, 2020 6:31 am I'm just about done with the concept of reboots and making shows that were products of their time and impactful "new and sexy" and in line with modern tastes and sensibilities. Let stuff stay in their era and give today's kids their own shit to watch.

I always side eye the people who say "Now my kids/today's kids can experience what I did as a child!" Nigga, who gives a fuck about your childhood? You're an adult now and it was at least 15 years ago. Let the kids have their own experience instead of picking at a corpse.

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Re: Video Games sales: Xenoverse 107k Week 2

Post by EXBadguy » Sun Feb 22, 2015 12:44 pm

DBZAOTA482 wrote: Battle of Z did and that game blew more chunks for people than a fat kid on a roller coaster.
Now I liked BoZ, but I found it shocking that it was part of the top 10. Maybe it had to do with the fact that there weren't any big games were out. This year on the other hand had a few big games.
Akira Toriyama wrote:If anyone. ANYONE AT TOEI! Makes a movie about old and weak major villains returning, or making recolored versions of Super Saiyan, I'ma come to yo company and evict you from doing Dragon Ball ever again! Only I do those things, because people love me, and they despise you....derp!
Marco Polo wrote:Goku Black is a fan of DBZ who hates Super and has taken the form of a younger Goku (thinner shape, softer hair) to avenge the original series by destroying the new.

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Re: Video Games sales: Xenoverse 107k Week 2

Post by Silkman3003 » Sun Feb 22, 2015 2:44 pm

Would there be any way to know how well this game does on PC? Or would the only way we'd know if the game sells well on PC is if Namco makes a statement about how they are satisfied with the PC sales?

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