Super Dragon Ball Z - 10th Anniversary

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Super Dragon Ball Z - 10th Anniversary

Post by Shoryuken » Sat Jan 09, 2016 4:01 am

2016 marks the 10th anniversary* for the PS2 release of cult-classic and underrated gem that is SDBZ.
*Technically speaking 2016 marks the 11th anniversary of the original Japanese arcade release, but most people are familiar with the PS2 release
So what's your favourite aspects, memories and so forth from the game? Was it the crisp, vibrant manga-imitating graphics? The groovy soundtrack? Its SF-approach to the cast, combat and gameplay? Discuss!

I personally remember working my way through Demon King Piccolo's skill-tree and unlocking Maou Rebirth Ranbu (in the original: 大魔王覚醒乱舞 [daimaou kakusei ranbu; The Great Demon King's Boisterous Dance of Revival]) that certainly disappoints with its infernally complex input-command leading to a rather anti-climatic attack. Indeed, the mindboggingly complex star-input-command worked like an F-finger to my younger self back then :lol:
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Re: Super Dragon Ball Z - 10th Anniversary

Post by 90sDBZ » Sat Jan 09, 2016 4:51 am

I remember being initially disappointed by the lack of a proper story mode or free battle vs mode, but warming up to it more over time. Teaching Vegeta the Kamehameha was cool, and those Dragon Finishes looked awesome. :)

Come to think of it, 2016 also marks the 10th Anniversary of Shin Budokai 1 and Tenkaichi 2. What a year 2006 was for DBZ games. :lol:

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Re: Super Dragon Ball Z - 10th Anniversary

Post by Hellspawn28 » Sat Jan 09, 2016 3:12 pm

I remember getting the game for the PS2 during the summer of 2006. It was a fun game, but it took me sometime to get used too.
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Re: Super Dragon Ball Z - 10th Anniversary

Post by Chuquita » Sat Jan 09, 2016 3:23 pm

I remember really enjoying Super DBZ. I liked the color palette customizing, the manga look, having adult Chi-Chi as a playable character. I wish the NA release had a Japanese audio option though. I think we'd just gotten another game at that time that had both languages and I was sad Super DBZ was dub only.
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Re: Super Dragon Ball Z - 10th Anniversary

Post by Super Saiyan Turlast x4 » Sat Jan 09, 2016 3:57 pm

1. The OST is really good. That's one of the first things that stood out to me.

2. The Manga like graphics. Just beautiful.

3. The traditional Street Fighter inputs made the gameplay so smooth to me. Goku has a friggin Shoryuken with the DP motion, a Kamehameha with a Hadouken motion, and a Super Kamehameha with a Shinkuu Hadouken motion. Trunks' Cyclone Blast is a 720 motion akin to Zangief's Final Atomic Buster, which I absolutely sucked at doing in the beginning.

4. The Skill-Tree/Inheritance system. Seeing Freeza use a Kamehameha is awesome. I also enjoy learning different techniques with characters. I remember when I learned that one Vegeta Super that looked like a pseudo Psycho Crusher!!

5. Mecha Freeza's design and fighting style. How can you not love it? I wish he would've fought like that in the series.

6. It's an Arcade fighting game.

7. The stages are great. I also like the transition to other stages.

8. Dragon Finishers! My only disappointment is that everyone didn't have one.

Super Dragon Ball Z is easily one of my favorite DBZ games of all-time. I wouldn't mind an HD release with additional characters and online play somewhere down the line with on. Very unlikely, but it'd be great.
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Re: Super Dragon Ball Z - 10th Anniversary

Post by Thanos » Sat Jan 09, 2016 4:26 pm

90sDBZ wrote:Come to think of it, 2016 also marks the 10th Anniversary of Shin Budokai 1 and Tenkaichi 2. What a year 2006 was for DBZ games. :lol:
Well now isn't that just terrifying? It was a good year, for sure.

Super DBZ is something I only really learnt to appreciate in recent years. I'm still a BT3 man, but it definitely has way more depth than I initially gave it credit for.
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Re: Super Dragon Ball Z - 10th Anniversary

Post by Hellspawn28 » Sat Jan 09, 2016 5:31 pm

Shin Budokai 1 was alright. The story was pretty good until stuff like Vegeta becoming Majin Vegeta again, Future Trunks and Cell saga Gohan somehow being throw into the mix and Kid Buu in Hell happen. Went from a decent retelling of Fusion Reborn to bad fan fiction very fast. Tenkachi Budokai 2 was a big improvement over the first game, but still need some work. Super DBZ in my opinion was the best DBZ game of 2006 in my opinion.
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Re: Super Dragon Ball Z - 10th Anniversary

Post by FoolsGil » Sat Jan 09, 2016 6:12 pm

I liked its distinct charm, due to a choice of giving quality over quantity. You can always count on Capcom to create a solid fighting game.

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Re: Super Dragon Ball Z - 10th Anniversary

Post by DBZAOTA482 » Sat Jan 09, 2016 6:22 pm

I really enjoyed the game when I actually played and appreciate it for being the franchise's first ever serious attempt that being a competitive fighter but it was obviously spreading itself too thin.

Sucks I can't find anyone to play it with.

BTW Arika and Crafts & Meister are the developers. Noritaka Funamizu (who formerly worked on Street Fighter II) was the director.
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Re: Super Dragon Ball Z - 10th Anniversary

Post by Lord Beerus » Sat Jan 09, 2016 7:20 pm

Immensely underrated game, and one of my personal all time favourite in the Dragon Ball videogame library. And prior to Burst Limit, the closest a Dragon Ball beat-em-up ever came to being a pure, skill based fighting game.

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Re: Super Dragon Ball Z - 10th Anniversary

Post by Hot Rod » Sat Jan 09, 2016 7:51 pm

2016 is also the 10th year of Battle Stadium D.O.N. Not a Dragon Ball-exclusive game, but it is in there.

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Re: Super Dragon Ball Z - 10th Anniversary

Post by Shoryuken » Mon Jan 11, 2016 11:05 am

FoolsGil wrote:I liked its distinct charm, due to a choice of giving quality over quantity. You can always count on Capcom to create a solid fighting game.
Precisely its quality-over-quantity approach to the cast that meant that each character felt unique and fresh (of course certain character-pairs shared somewhat similar movesets such as Piccolo & Demon King and A#18 & A#19 ) whereas the uniqueness and freshness of the characters in other DBZ titles have suffered greatly due to their quantity-over-quality approach. Also it was not Capcom who developed the game, but rather Arika and Arts and Craft which consisted mostly of Capcom staff if I recall correctly (could be wrong) thence lending SDBZ the SF-hallmarks. Indeed, it could be argued that certain characters mimic ever so slightly the traits of SF ones i.e. Piccolo = Dhalsim, Majin Vegeta = Gouki (mainly the idle power-pose), A#16 = Zangief and so on.
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Re: Super Dragon Ball Z - 10th Anniversary

Post by Haji » Tue Jan 12, 2016 8:58 am

Super DragonBall Z released on my birthday in NA. so i will probably play a lot of Super DBZ then.
and if you want to celebrate a few 10th anniversary of Super DBZ here are some release dates.
JP 06-29
EU 07-14
US 07-18
AU it only has 2006 no month or day.

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Re: Super Dragon Ball Z - 10th Anniversary

Post by ShadowBardock89 » Tue Jan 12, 2016 7:17 pm

You know, I would've considered getting this game, but it didn't have my favorite character in it, so I did not have any want for it.
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Re: Super Dragon Ball Z - 10th Anniversary

Post by Travis Touchdown » Tue Jan 12, 2016 8:11 pm

Super DBZ is still my favorite DBZ game to this day. I remember being initially disappointed by the "small" roster, and the "washed out" colors, & blocky graphics. I still don't think it's as pretty as Budokai 3, however, as time has moved on I grew to really appreciate it for what it is. Everyone has a unique move set as opposed to everyone being the same. There's so much strategy to be had with each character. Super DBZ is the main reason I decided to keep my PS2.

Sadly, Super DBZ is the one DBZ game none of my friends will play with me, because I've always have a knack for its play style. For some reason, even though I always beat them at any Street Fighter or KOF game, they still enjoy playing with me, but they're all so miserable playing Super DBZ with me.

I'm hoping for an online rerelease that has online play. I don't need an HD remaster. Just gimme a raw port of the PS2 version.
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Re: Super Dragon Ball Z - 10th Anniversary

Post by Haji » Wed Jan 13, 2016 9:52 am

Yes, i would love to see a PS3 port of Super DBZ with online support. maybe some day.

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Re: Super Dragon Ball Z - 10th Anniversary

Post by Shoryuken » Wed Jan 13, 2016 3:06 pm

Haji wrote:Yes, i would love to see a PS3 port of Super DBZ with online support. maybe some day.
What would be an added boon would be seeing SDBZ played at tournaments such as EVO, the game certainly has the potential. A PS3/PS4 port of SDBZ could ideally attract attention/popularity enough for it to be played at such events.
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Re: Super Dragon Ball Z - 10th Anniversary

Post by Black_Liger » Wed Jan 13, 2016 6:45 pm

It was definitely a hated game when It first came out, but once people got burnout on budokai they jumped to it and loved it, Same happened to me and my friend, so much fun times were had. Definitely one of the best DB Games ever made. a Collection of Super Dragon Ball Z and Tenkaichi 3 in HD would be greatly appreciated :D
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Re: Super Dragon Ball Z - 10th Anniversary

Post by ShadowDude112 » Mon Jan 18, 2016 3:46 am

So, I was only 10 years old when Super Dragon Ball Z came out in that summer of 2006. I'll be turning 20 in February. I initially hated Super Dragon Ball Z. The only games I had played prior to that one were the Budokai games and the first Sparking game. Also, outside of just DB games, I had never played a Street Fighter game or anything similar. So I didn't get the inputs and why they were like that. Eventually, I sold my PS2 and all my games to get a XBox 360 in 2008. Around early 09 I started playing Street Fighter 2 and Street Fighter 4, and that's finally when the game clicked with me. So fast forward to last January, I buy a PS2 off eBay along with Budokai 3, Infinite World, and Super DBZ. I ended loving Super DBZ the most. It's honestly one of the best DBZ games ever made.
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Re: Super Dragon Ball Z - 10th Anniversary

Post by Tian » Mon Jan 18, 2016 1:56 pm

Super Dragon Ball Z was one of the first Dragon Ball games I played and it's also one of my favourites titles for PS2, it was cool to spend hours playing it and I even have the entire OST on my phone :D

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