"Dragon Ball FighterZ" Official Discussion Thread

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Re: "Dragon Ball Fighters" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by SquadronGOD » Fri Jun 09, 2017 5:45 pm

I cant wait for this.. especially after that disappointment known as Xenoverse 2.

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Re: "Dragon Ball Fighters" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Ikazvyr » Fri Jun 09, 2017 5:46 pm

Since I'm an Arc Systems fanboy, I'm already sold to this game. Hopefully we'll get an competitive game. Considering that even Persona 4 Arena did, Dragon Ball Fighters will hit EVO in 2018 or 2019

Also, E3 is right here. The official announcement is scheduled for June 12, so we'll certainly have some trailer or teasers

For the roster, I think we'll have 20 characters from Z (and movies) + DLCs from Super. I hope those characters gonna be unlockables

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Re: "Dragon Ball Fighters" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Grimlock » Fri Jun 09, 2017 5:49 pm

People complained about Xenoverse 2 adding Dragon Ball Super characters through DLCs (even though that was the only way since the game was pratically finished by the time Dragon Ball Super started), and now people are asking Dragon Ball Super characters via DLC in a game that will be released three years after Super had started!? :eh:
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Re: "Dragon Ball Fighters" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Shin » Fri Jun 09, 2017 5:59 pm

Grimlock wrote:People complained about Xenoverse 2 adding Dragon Ball Super characters through DLCs (even though that was the only way since the game was pratically finished by the time Dragon Ball Super started), and now people are asking Dragon Ball Super characters via DLC in a game that will be released three years after Super had started!? :eh:
This game was in development/planning stages before Super started.
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Re: "Dragon Ball Fighters" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by EXBadguy » Fri Jun 09, 2017 6:05 pm

I hope they put a lot of content in for this one, and not just the basic arcade, versus, practice, and online. Have more creative ones. I feel like the recent fighting games are not putting enough thought into them. Yes, the net code matters, but the developers shouldn't forget about those who aren't interested in playing online and know that intriguing single player modes is a must otherwise the game won't sell as much as they expect(Street Fighter 5 anyone?). Take a look at the Netherrealm games and the earlier Namco games (i.e. Soul Calibur 2 & 3 and Tekken 4-6), they had some very good single player modes!
Last edited by EXBadguy on Fri Jun 09, 2017 6:07 pm, edited 1 time in total.
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Re: "Dragon Ball Fighters" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Quebaz » Fri Jun 09, 2017 6:06 pm

EXBadguy wrote:I hope they put a lot of content in for this one, and not just the basic arcade, versus, practice, and online. Have more creative ones. I feel like the recent fighting games are not putting enough thought into them as the developers should know that intriguing single player modes is a must otherwise the game won't sell as much as they expect(Street Fighter 5 anyone?). Take a look at the Netherrealm games and the earlier Namco games (i.e. Soul Calibur 2 & 3 and Tekken 4-6), they had some very good single player modes!
Arcsys' console fighting games are always full of single player modes, I wouldn't worry too much.
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Re: "Dragon Ball Fighters" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Lord Beerus » Fri Jun 09, 2017 6:09 pm

SingleFringe&Sparks wrote:
Lord Beerus wrote:I have to say that I love the comment that the producer made about how there are too many 3D Dragon Ball games. I'm glad that the Xenoverse series is taking a break.
I like that acknowledgement as well, because as a Budokai fan, I didn't pick up DBZ games since BT3 feeling that they all looked the same. So I'm liking this one felt the series was overdue for a break from the overstayed gimmicky, 3D games. Its time we had some variety and that we FINALLY get the demand for a 2.5D game for next gen out there.
Fellow Budokai fan here, and I'm hoping that DBF is in some way a spiritual sequel to Burst Limit (the most grossly underappreciated Dragon Ball game in existence).

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Re: "Dragon Ball Fighters" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by EXBadguy » Fri Jun 09, 2017 6:11 pm

Quebaz wrote:
EXBadguy wrote:I hope they put a lot of content in for this one, and not just the basic arcade, versus, practice, and online. Have more creative ones. I feel like the recent fighting games are not putting enough thought into them as the developers should know that intriguing single player modes is a must otherwise the game won't sell as much as they expect(Street Fighter 5 anyone?). Take a look at the Netherrealm games and the earlier Namco games (i.e. Soul Calibur 2 & 3 and Tekken 4-6), they had some very good single player modes!
Arcsys' console fighting games are always full of single player modes, I wouldn't worry too much.
Yeah I know that, I still have some of their games (GGX2, Xrd Rev2, and Blazblue CF), but since it's their first time doing a DB game for the main consoles, you dunno what to expect, but yeah, I have faith in them. I understand online matters, but I feel like some FG developers are focusing too much on the online multiplayer, but that's just me.
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Re: "Dragon Ball Fighters" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Yuli Ban » Fri Jun 09, 2017 7:16 pm

So who said they were gonna suck a thousand dicks to get a new 2.5D DB game? I hope your mouth feels better.

Because wow, this looks pretty interesting. The screenshot with Goku vs. Freeza actually made me think it was a drawing at first because of how spot on it looks to the anime. Makes sense considering Burst Limit was the best-looking DB game up until this one (potentially).
It took me a long time to warm up to Burst Limit since I grew up on 3D gaming and my introduction to DBZ games involved a 3D plane in some way (Legacy of Goku/II, Budokai Tenkaichi 2), and the drama pieces & limited roster didn't help at all. But recently, I've been trying it again and I am just in love with it. Same deal with the old Budokai games and Super Dragon Ball Z.

I am still hoping for a mass-destruction open world DB game (something akin to Red Faction: Guerrilla), but I've definitely been hoping for a new 2.5D game.
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Re: "Dragon Ball Fighters" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by simtek34 » Fri Jun 09, 2017 7:24 pm

Just give me OG Dragon Ball and Drgaon Ball Super Characters, then we'll talk. I just want to play as Kid Goku again! And since my favorite DB Game is Burst Limit, I am totally hyped! Hurry up Electronics Entertainment Expo 2017!

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Re: "Dragon Ball Fighters" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Noah » Fri Jun 09, 2017 7:44 pm

Hopefully this game will set things back to the standard: A large Story Mode beginning from the good old Raditz to end in Jiren Kid Boo
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Re: "Dragon Ball Fighters" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by NintendoBlaze53 » Fri Jun 09, 2017 8:10 pm

I imagine this game will be very similar to Persona 4 Arena. Since that was another Arc System game of a licensed property. Arena featured 13 characters with 21 in the sequel, but due to the team mechanic in DBFighters I can see the roster being more. MVC which this is clearly based of, MVC3 had a roster of 36 characters, 48 in the re-release. MVCInfinite seems to have less then both of that. So it's pretty safe to say expect 50 characters max.

HOWEVER, clones there will be none. Arc System do an amazing job at making every character play similarly yet different. One thing I hope they emphasis most is different fighting styles and moves unique to characters personality like P4Arena did. I have no doubt we'll see more intricate fighting game elements here such as characters having different speed, combo's and weight.

This is what people don't understand when they ask for a big roster in this kinda game. In Budokai, Tenkaichi and Xenoverse, every character has the same stats, the only difference is looks, specials, and their combo chains are taken from one of around 5 preset combo classes. In your real fighting game like Street Fighter, Smash Bros or this every character is made from the ground up, occasionally with assets shared between characters for the sake of a bigger roster like Smash Bros' clones, which while having similar elements are still different characters in how they control. In Tenkaichi the giant characters have no weight to them, and they feel stupid because of that. If DB Fighters puts emphasis on character weights, speed and combos like other EVO level fighting games, all the stuff which make tier lists a thing in competitive fighting games, it will easily be the best Dragon Ball fighting game, character roster be damned.
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Re: "Dragon Ball Fighters" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by DBZAOTA482 » Fri Jun 09, 2017 8:23 pm

NintendoBlaze53 wrote:This is what people don't understand when they ask for a big roster in this kinda game. In Budokai, Tenkaichi and Xenoverse, every character has the same stats, the only difference is looks, specials, and their combo chains are taken from one of around 5 preset combo classes. In your real fighting game like Street Fighter, Smash Bros or this every character is made from the ground up, occasionally with assets shared between characters for the sake of a bigger roster like Smash Bros' clones, which while having similar elements are still different characters in how they control. In Tenkaichi the giant characters have no weight to them, and they feel stupid because of that. If DB Fighters puts emphasis on character weights, speed and combos like other EVO level fighting games, all the stuff which make tier lists a thing in competitive fighting games, it will easily be the best Dragon Ball fighting game, character roster be damned.
Characters in Tenkaichi and Xenoverse definitely don't have the same stats. Also, giant characters in Tenkaichi are slow and useless.

I agree with Tenkaichi lacking character diversity but not Budokai and Xenoverse. Maybe the first two Budokai games which were plagued with cloned movesets but 3 and following, most of the characters had unique and personalized movesets. Even scrubs like Videl, Uub, and even Hercule had their own set of combos to work with.

Piccolo, Freeza, Cooler, Omega Shenron, or any of the Buus definitely don't play the same as Goku, Vegeta, Cell, or Bardock.
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Goku didn't die in GT. The show sucked him off so much, it was impossible to keep him in the world of the living, so he ascended beyond mortality.
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Re: "Dragon Ball Fighters" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by DarkPrince_92 » Fri Jun 09, 2017 8:40 pm

Been Praying for years that a game would come to light like this. Ever since Balthazar's DBZ Mugen games, I knew this would have to be a thing soon.
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Re: "Dragon Ball Fighters" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by miguelnuva1 » Fri Jun 09, 2017 8:45 pm

Other than characters that were the same person the majority of the chrscters in tenkaichi 3 play different.

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Re: "Dragon Ball Fighters" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by The S » Fri Jun 09, 2017 8:48 pm

MegaBossMan wrote: I'm really hoping for an eventual announcement of a Switch version, but unfortunately fighting games appear to have a stigma against the Switch.
Not counting the ACA NeoGeo and Virtual Consoles, the Switch has a good lead on Wii U at this time and has almost completely caught up

Wii U had:
Tekken Tag 2
Injustice
Smash
Kung Fu Panda
Pokkén
Steel Rivals

Switch has out now/announced
Pocket Rumble
Ultra SF2
Some sort of Blazblue
Pokkén
Xenoverse 2

And that's with only being out 3 months and not even having anything shown at an E3 before. And if you factor in the ACAs and Virtual Console, the Wii U trails it by far.
wrote:This game was in development/planning stages before Super started.
You're probably right, but I don't see anything confirming that.
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Re: "Dragon Ball Fighters" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Grimlock » Fri Jun 09, 2017 9:05 pm

The S wrote:but I don't see anything confirming that.
Even if that were true, we're talking about a 100% fighting game, so there was plenty of time to add Dragon Ball Super characters as they don't need to worry about Story Mode and assuming it'll be Raditz to Buu with nothing new.
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Re: "Dragon Ball Fighters" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Dbzfan94 » Fri Jun 09, 2017 9:07 pm

Dragotaker wrote:
Welp there goes what little interest i had then, good to know i have nothing to look foward to until Xenoverse 3.
I suggest you at least wait for gameplay.

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Re: "Dragon Ball Fighters" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by SingleFringe&Sparks » Fri Jun 09, 2017 9:11 pm

Lord Beerus wrote:
SingleFringe&Sparks wrote:
Lord Beerus wrote:I have to say that I love the comment that the producer made about how there are too many 3D Dragon Ball games. I'm glad that the Xenoverse series is taking a break.
I like that acknowledgement as well, because as a Budokai fan, I didn't pick up DBZ games since BT3 feeling that they all looked the same. So I'm liking this one felt the series was overdue for a break from the overstayed gimmicky, 3D games. Its time we had some variety and that we FINALLY get the demand for a 2.5D game for next gen out there.
Fellow Budokai fan here, and I'm hoping that DBF is in some way a spiritual sequel to Burst Limit (the most grossly underappreciated Dragon Ball game in existence).
Yeah. I don't know why people hate 2D for DBZ games all of a sudden now (or people got used to Over-the-shoulder being the "3D" people take literally and like to run around and spam or whatever; I personally like tighter close-combat, but not sluggish 2D). I personally hope they can make this that spiritual successor or godparent to the Budokai fans, because unlike the abstract goals set by the 3D fans, there are more 2D DBZ games that give a better picture of what already worked but can be updated upon.

Though when they say it will be 2.5D I hope it doesn't just mean that the gameplay is horizontal and the special attacks are in 3D (which it in itself isn't bad but) If this is the same company that does Gulity Gear, then I don't want it to be too strict in its side scrolling. I don't want a Marvel vs. Capcom game. I want a 2.5D game that still feels like DBZ from the ground up, which needs to consider flying & dashing over the traditional leapfrog mechanics of most 2D fighters. This is why my ideal game would be more like Super Sonic warriors 2. Everything is in real time, and you had a 360 degree of movement and fighting while on a 2D horizontal screen, like the directions on the pad as opposed to Budokai's more 3D design but with its stiffer 2D directional angles.
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Re: "Dragon Ball Fighters" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by NintendoBlaze53 » Fri Jun 09, 2017 9:27 pm

DBZAOTA482 wrote:
NintendoBlaze53 wrote:This is what people don't understand when they ask for a big roster in this kinda game. In Budokai, Tenkaichi and Xenoverse, every character has the same stats, the only difference is looks, specials, and their combo chains are taken from one of around 5 preset combo classes. In your real fighting game like Street Fighter, Smash Bros or this every character is made from the ground up, occasionally with assets shared between characters for the sake of a bigger roster like Smash Bros' clones, which while having similar elements are still different characters in how they control. In Tenkaichi the giant characters have no weight to them, and they feel stupid because of that. If DB Fighters puts emphasis on character weights, speed and combos like other EVO level fighting games, all the stuff which make tier lists a thing in competitive fighting games, it will easily be the best Dragon Ball fighting game, character roster be damned.
Characters in Tenkaichi and Xenoverse definitely don't have the same stats. Also, giant characters in Tenkaichi are slow and useless.

I agree with Tenkaichi lacking character diversity but not Budokai and Xenoverse. Maybe the first two Budokai games which were plagued with cloned movesets but 3 and following, most of the characters had unique and personalized movesets. Even scrubs like Videl, Uub, and even Hercule had their own set of combos to work with.

Piccolo, Freeza, Cooler, Omega Shenron, or any of the Buus definitely don't play the same as Goku, Vegeta, Cell, or Bardock.
Characters have no sense of individuality gameplay wise. Sure the combos and moves look different, but they're all essentially the same button inputs for virtually the same damage. Your character choice has minimal actually importance in Dragon Ball games. Contrast this to a full on fighting game which players have mains and tier lists. I've been playing a lot of Injustice 2 this past few weeks, and while I can play Supergirl, Flash and Black Canary quite well, I can't play another 15 other characters due to how they play completely different, my combo's and techs don't work for them since those combo's and techs are unique to that character. In Budokai 3 I can go from Goku to Trunks to Saibaiman to Broly and keep playing well cause they are all basically the same fundamentals and same button inputs. It's the finer aspects of a fighting game which make it recognizable in the community and only Super DBZ has even come close to doing that.
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