Super Animation Catalogue 2.0
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- ArchedThunder
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Re: Super Animation Catalogue 2.0 - Episode 78
We have to agree to disagree, we've pretty much said all we can and neither of our opinions are going to change on the matter, that's fine though!
- Mazingerdestro
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Re: Super Animation Catalogue 2.0 - Episode 78
First of all, I doubt that this is Tate. The effects, the whole scene, nothing gives us any hint about Tate (and nowadays Tate is pretty easy to spot). Thr advantages of the scene was the precise movements, effects, and design. I tried to compare it to the dual galick gun but they share nothing in common except the good art. If I remember correctly, wasn't the dual galick gun a combination of Higashide and Tate? Maybe this one was Higashide+......mmmmmm Manabe with some correction applied? (hard to imagine but maybe)JazzMazz wrote:First off, I really hope your last statement is a sign for things to come.ArchedThunder wrote:The screen shake is used effectively to accentuate the impact, it kicks up at specific points, once when the charging blast is expanded and again right when the blast connects with Basil. In Tate's cut the screen shake is far too excessive for what's going on and messes with the the visual clarity of what is happening. As for when he was in the blast it looked to me like he was trying to push forward against the blast.JazzMazz wrote: The screen shake, in the Buu Beam doesn't just or stop, it remains consistently shaky from when he begins, to when it's hitting that poor ice addict in the face. The character acting from 12 seconds to 18 is actually good, it has a really good sense of naturally timing to it. However, when he was getting hit, the way he was moving looked really unnatural and actually killed any sense of impact the scene was going for, to best descibe it, I would say it was making him move like water when he really should be bracing for impact, I guess this might have to do that there really isn't much linework on him in those shots. The explosion at the end of the cut was pretty nifty, though nothing really all that praise worthy.
I just realized how crazy it is that we're arguing about which piece of animation in an episode of Super is better... I hope this is a problem we have more in the future as opposed to what we're used to.
I agree that the Shake in Tates cut is excessive at points, I just found it to be better implemented to accentuate force there than it did in the Buu Beam, which I felt just maintained the shaking constantly without letting up. Personally I think it would have been more effective to have the shaking begin only as Buu fires the blast in comparison to it shaking even when he was charging it, as I felt it lessened the impact of the beam itself.
Also, 8000th post and 400th page.
Second, the scene was great but not Booru material.
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Re: Super Animation Catalogue 2.0 - Episode 78
I'm not saying that the Buu beam was done by Tate, also Highashide wasn't on this staff list. The dual Galick gun to my understanding was done by Tate, though I personally doubt it.Mazingerdestro wrote:First of all, I doubt that this is Tate. The effects, the whole scene, nothing gives us any hint about Tate (and nowadays Tate is pretty easy to spot). Thr advantages of the scene was the precise movements, effects, and design. I tried to compare it to the dual galick gun but they share nothing in common except the good art. If I remember correctly, wasn't the dual galick gun a combination of Higashide and Tate? Maybe this one was Higashide+......mmmmmm Manabe with some correction applied? (hard to imagine but maybe)JazzMazz wrote:First off, I really hope your last statement is a sign for things to come.ArchedThunder wrote: The screen shake is used effectively to accentuate the impact, it kicks up at specific points, once when the charging blast is expanded and again right when the blast connects with Basil. In Tate's cut the screen shake is far too excessive for what's going on and messes with the the visual clarity of what is happening. As for when he was in the blast it looked to me like he was trying to push forward against the blast.
I just realized how crazy it is that we're arguing about which piece of animation in an episode of Super is better... I hope this is a problem we have more in the future as opposed to what we're used to.
I agree that the Shake in Tates cut is excessive at points, I just found it to be better implemented to accentuate force there than it did in the Buu Beam, which I felt just maintained the shaking constantly without letting up. Personally I think it would have been more effective to have the shaking begin only as Buu fires the blast in comparison to it shaking even when he was charging it, as I felt it lessened the impact of the beam itself.
Also, 8000th post and 400th page.
Second, the scene was great but not Booru material.
- Gashif Aldi
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Re: Super Animation Catalogue 2.0 - Episode 78
Remember guys, Tate is a Supervisor. He only corrects someone works, so it's normal to see something so weird. Or not Tate-y. And he also can do on-models if he wanted to.
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- ArchedThunder
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Re: Super Animation Catalogue 2.0 - Episode 78
He was credited as an animator too, not just a supervisor.Gashif Aldi wrote:Remember guys, Tate is a Supervisor. He only corrects someone works, so it's normal to see something so weird. Or not Tate-y. And he also can do on-models if he wanted to.
- iAnimationLover_
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Re: Super Animation Catalogue 2.0 - Episode 78
Gashif Aldi wrote:Remember guys, Tate is a Supervisor. He only corrects someone works, so it's normal to see something so weird. Or not Tate-y. And he also can do on-models if he wanted to.
He was also a key animator, most of the episodes he supervises are also him being the dominant key animator (Top key animator).
- Mazingerdestro
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Re: Super Animation Catalogue 2.0 - Episode 78
Almost if not all the episodes he supervises have key animation provided by him. The smeared Basil kicks are as Tate as it gets.Gashif Aldi wrote:Remember guys, Tate is a Supervisor. He only corrects someone works, so it's normal to see something so weird. Or not Tate-y. And he also can do on-models if he wanted to.
By now Tate has provided so much animation for the series that spotting him is easy. Jaws, movement, these weird hands, eyes that are too small compare to the rest pf the face, pyramid noses, overall style. Heck even if he is not the best, his style is unique. I find it way harder to spot people like Ken Otsuka since he draws so close to the characters designs provided (but God he so awesome)
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Re: Super Animation Catalogue 2.0 - Episode 78
Today's episode is mostly Tate corrections. He didn't provide animation that much either. I'm saying that these are probably corrected work, maybe if Tate is correcting it would look weird than his usual distinct style. Because, it's someone's drawing, but in "Tate version". Or maybe he really go full conservative that his corrections creates weird looking thing that you guys said.
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- Mazingerdestro
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Re: Super Animation Catalogue 2.0 - Episode 78
Most of the people commenting the fight were Tate's work. The ending scene with Gohan and Goku is again Tate and the fight I mentioned is him again. We can safely say that he did a good 30%-40% of the episode and the percent can go even higher. This episode is like 5 if it was good. If you go full "nitpick frame by frame mode" you will see him.Gashif Aldi wrote:Today's episode is mostly Tate corrections. He didn't provide animation that much either. I'm saying that these are probably corrected work, maybe if Tate is correcting it would look weird than his usual distinct style. Because, it's someone's drawing, but in "Tate version". Or maybe he really go full conservative that his corrections creates weird looking thing that you guys said.
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Re: Super Animation Catalogue 2.0 - Episode 78
I would say he did less, he was pretty low on the key animator list. He probably did a fair bit of supervision though.Mazingerdestro wrote:Most of the people commenting the fight were Tate's work. The ending scene with Gohan and Goku is again Tate and the fight I mentioned is him again. We can safely say that he did a good 30%-40% of the episode and the percent can go even higher. This episode is like 5 if it was good. If you go full "nitpick frame by frame mode" you will see him.Gashif Aldi wrote:Today's episode is mostly Tate corrections. He didn't provide animation that much either. I'm saying that these are probably corrected work, maybe if Tate is correcting it would look weird than his usual distinct style. Because, it's someone's drawing, but in "Tate version". Or maybe he really go full conservative that his corrections creates weird looking thing that you guys said.
- ArchedThunder
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Re: Super Animation Catalogue 2.0 - Episode 78
Everyone who is ahead of Akira Studio in the credits are either first timers on the show or people who have only worked with Ono and Sawaki on the show and after Akira Studio there is only one newcomer, it makes me wonder if the credits for this episode were split, so Akira Studio would be the end of the credits for the first half of the episode and Tate would be the beginning of the credits for the second half.JazzMazz wrote: I would say he did less, he was pretty low on the key animator list. He probably did a fair bit of supervision though.
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Re: Super Animation Catalogue 2.0 - Episode 78
That's interesting, do you have anything to suggest this is case? I just presumed that Tate was more correcting people's work than contributing his own.ArchedThunder wrote:Everyone who is ahead of Akira Studio in the credits are either first timers on the show or people who have only worked with Ono and Sawaki on the show and after Akira Studio there is only one newcomer, it makes me wonder if the credits for this episode were split, so Akira Studio would be the end of the credits for the first half of the episode and Tate would be the beginning of the credits for the second half.JazzMazz wrote: I would say he did less, he was pretty low on the key animator list. He probably did a fair bit of supervision though.
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Re: Super Animation Catalogue 2.0 - Episode 78
It's just a thought I had looking at how the credits are divided, it just seems awfully convenient that the no series regulars that don't work exclusively with Ono or Sawaki come after Tate in the credits and seeing Ono and Sawaki so high and Tate so low despite how much longer it had been since Tate's last episode just seems a bit odd.JazzMazz wrote: That's interesting, do you have anything to suggest this is case? I just presumed that Tate was more correcting people's work than contributing his own.
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Re: Super Animation Catalogue 2.0 - Episode 78
I'm not particularly knowledgeable on how Toei lists it's staff, but I think there is certainly some merit to what you're saying. I think you should probably bring it up with Ajay.ArchedThunder wrote:It's just a thought I had looking at how the credits are divided, it just seems awfully convenient that the no series regulars that don't work exclusively with Ono or Sawaki come after Tate in the credits and seeing Ono and Sawaki so high and Tate so low despite how much longer it had been since Tate's last episode just seems a bit odd.JazzMazz wrote: That's interesting, do you have anything to suggest this is case? I just presumed that Tate was more correcting people's work than contributing his own.
Re: Super Animation Catalogue 2.0 - Episode 78
Yes, the credits this week were split up by studio. Tate was top KA from the in-house section.
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- ArchedThunder
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Re: Super Animation Catalogue 2.0 - Episode 78
Ono and Sawaki are listed right next to each other, does that mean they're from the same studio?Ajay wrote:Yes, the credits this week were split up by studio. Tate was top KA from the in-house section.
Re: Super Animation Catalogue 2.0 - Episode 78
You know, I'm actually not sure. I asked Archah about this on Saturday night and he wasn't sure, either. I'll poke him again about it later and see if he has a better idea now. They seem to always work together on Super, but then he animated on the new OP, which is weird. Very confusing.ArchedThunder wrote:Ono and Sawaki are listed right next to each other, does that mean they're from the same studio?Ajay wrote:Yes, the credits this week were split up by studio. Tate was top KA from the in-house section.
For the sake of ease, here are the credits translated and split up as shown in the ED:
Ono's Team?
Aoyama Hiroshi Ono Tsutomu Sawaki Noborisa Ohara Taiichiro Sin Yeong-sun
Akira/Actas/Freelance Animators?
Uchida Hiroyuki Lee Ung-jae Sugihara Shota Usami Shohei Makabe Tomoyuki Numata Hiroshi Akira
Toei
Tate Naoki Toyomasu Takahiro Nikaido Atsushi Ooyama Yasuhiko Wakana Yoshinori Sasakado Nobuyoshi
Yashima Yoshitaka Ishikawa Osamu Takamura Kaoru Yokoyama Miyuki Sato Tomoko Tsukino Mua Sugawara Rieko
It's the middle batch that's confusing me the most. Sugihara and Usami are from Actas, but they're grouped in with Studio Akira as a whole, alongside a bunch animators I have no idea about. A lot of them made their debut tonight, which is fine, but then there's a bunch that seemingly worked on Ono's previous episodes, too.
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Re: Super Animation Catalogue 2.0 - Episode 78
I don't believe I've seen an example of Tate correcting another animator's work. What does that look like? I imagine he's more willing to stick to the character sheets when it isn't his cut.
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Re: Super Animation Catalogue 2.0 - Episode 78
I very rarely see it. This is the only example I can think of off the top of my head. Seems like he just redrew the nose and ear to make it a bit more consistent with his scenes.ParkerAL wrote:I don't believe I've seen an example of Tate correcting another animator's work. What does that look like? I imagine he's more willing to stick to the character sheets when it isn't his cut.
[spoiler][/spoiler]
There's always the chance it's someone tidying up his work, but it doesn't match Tsuji, there were no second key animators, and it doesn't make much sense considering everything else is untouched or entirely redrawn.
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- Shreyas_Singh
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Re: Super Animation Catalogue 2.0 - Episode 78
So has Karasawa left? Next Higashide?
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