JazzMazz wrote:Amir wrote:cuartas wrote:
I second this, this episode looked absolutely beautiful, and it was well animated.
Definitely the bar is pretty higher than before to say this episode was "shit", I'd be pleased to have these episodes when yashima or even tate are the directors (but to be fair, last yashima episode looked good but just because he was absent 95% of the shots), not to mention this is far better than the first episodes when the ToP commenced
lol I thought I was getting delusional. After watching it again it looks even better. The art was solid 80% of the ep, a fair amount of detail and everything. This ep had many quality animation moments.
The episode was, at best, "decently" animated, however, it was a completely unimpressive episode.
#86 was filled with snappy cuts of animation that put a huge focus on the anticipation of the characters movements and follow through, thats what people often refer to when they're talking about fluid animation. The animation this episode had comparatively very little anticipation and the follow through was mostly extremely limited. Though it did have some OK cuts, there was nothing particularly juicy or impactful about them like there was for episode 79 and 86, in fact, I found the animation quite janky a lot of the time because of this. The aforementioned episodes had animation that did a great job at emphasizing every major movement and impact in a satisfying manner. This episode failed to do that effectively the majority of the time.
I disagree, I thought there were plenty of great stuff in this episode.
#86 was filled with snappy cuts of animation that put a huge focus on the anticipation of the characters movements and follow through, thats what people often refer to when they're talking about fluid animation
Okey so fluid is a wrong term, I just thought it was smooth and well animated. Also just because the animation doesn't have characters doing some weird/not weird body movements before charging (like SSJ Goku did before going upwards or 17 before throwing that gut punch or the punch at the beginning) doesn't mean it's flawed. It's not a must thing to have.
The animation this episode had comparatively very little anticipation and the follow through was mostly extremely limited.
Just because the animation didn't have that doesn't mean it can't be good nonetheless, there were other factors in the animation that were far better than episode 86, like the actual combat movements. Anticipation and follow through are not the only things that matter most. Other important things are the quality of the fighting movements, poses, art and effects, which were better in #111 than #86.
there was nothing particularly juicy or impactful about them like there was for episode 79 and 86
Yes there was, especially in the repeated frames, the heavy spacing between frames combined with the fast pacing and impact effects made the hits look super powerful. Jiren countering Hit's time skip which showcased very skilled fighting movements, Jiren blocking Hit's ''heart punch'' that even had that anticipation you like so much, and then Hit gets behind him super quickly and lands a devastating punch with those awesome effects, sending him flying through the rocks - that part was flawless. Things don't have to be juicy and liquid looking like Tate's style in order to look great. Great movements, art and effects are more than enough to make the fight look great.
Also I think what you do is not fair. How can the animation have the opportunity to show those build ups or anticipations when the fight is pretty consistent and continual without many breaks? And Hit's time skip movements don't require a build up so it's not fair. I would like you to list me parts in ep111 when anticipation was needed and it wasn't there. In ep86 there were tons of breaks in the fight, like when Goku threw a punch at 17 and it missed, and then we see a close up of 17 preparing to throw a punch. Different styles of animation. You can't say the animation wasn't good because the anticipations that you really like weren't animated so slowly and had no big focus on them. It's like me saying the animation was bad because there were no smoke effects and good choreography. Animation is good or bad for what it has, not for what it doesn't have. Animation can be only effects and it could be eye candy but then you say it sucked because there wasn't any character animation.
Ep86 had the focus on anticipation movements before attacking, this episode had focus on everything else besides this. And in my opinion, the actual fighting movements and effects are way more important than the movmenets characters do before attacking. Ep86 may have had those parts pretty spot on, but other than those, the effects were lame, combat movements were limited and basic, 90% repeated frames with weird extended limbs that looked like blades and fair share of bad art.