"Dragon Ball Super: Broly" - Animation Hub [Updated: 20/07]

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.

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Re: Dragon Ball Movie 20 - Animation Hub

Post by majinwarman » Thu May 31, 2018 1:33 pm

Baggie_Saiyan wrote:
Ajay wrote:Drew over Vegeta for a bit of a better look. Rounded eyes give me life:

[spoiler]Image[/spoiler]

As for the bang thing: it wasn't that uncommon with the old sheets to leave it out. Rosé was just a repurposed Goku sheet, but that was always drawn right. Maybe there's a note about it on the expression sheets.
That's a good point I do remember that! Certainly hoping that's the case!
BlueBasilisk wrote:Looks real good! :thumbup: Vegeta looks much better with this darker suit. Contrast makes a world of difference.
Hopefully it's like his RF gi when he turns aura on the colour of the outfit changes accordingly. (I'm glad they did that with SSGSS.E)
It would be interesting if it did happen when they use those forms.
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Re: Dragon Ball Movie 20 - Animation Hub

Post by JazzMazz » Thu May 31, 2018 11:44 pm

Here are some more colour accurate scans of the new design news.

Really like the new colour for SSB.
[spoiler]Image
Image[/spoiler]

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Re: Dragon Ball Movie 20 - Animation Hub

Post by dodonpa » Fri Jun 01, 2018 12:15 am

I wonder how it will look in motion but to tell the truth I prefer SSJ Blue with a turquoise tone.

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Re: Dragon Ball Movie 20 - Animation Hub

Post by JulieYBM » Fri Jun 01, 2018 12:53 am

That Vegeta Blue drawing...he's got a wrinkle in his pants leg in the right thigh. Interesting.
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Re: Dragon Ball Movie 20 - Animation Hub

Post by majinwarman » Fri Jun 01, 2018 10:15 am

JazzMazz wrote:Here are some more colour accurate scans of the new design news.

Really like the new colour for SSB.
[spoiler]Image
Image[/spoiler]
Thank you for the better scans.
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Re: Dragon Ball Movie 20 - Animation Hub

Post by FortuneSSJ » Fri Jun 01, 2018 11:04 am

Somehow SSB Vegeta forehead seems even bigger than normally is, but maybe it's from the angle.
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Re: Dragon Ball Movie 20 - Animation Hub

Post by majinwarman » Fri Jun 01, 2018 3:11 pm

FortuneSSJ wrote:Somehow SSB Vegeta forehead seems even bigger than normally is, but maybe it's from the angle.
I think it looks fine to me.
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Re: Dragon Ball Movie 20 - Animation Hub

Post by DragonBallFoodie » Sat Jun 02, 2018 8:58 am

The designs look DB, but have a new vibe to them that I really like.

And I like the darker shade of blue for SSB.
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Re: Dragon Ball Movie 20 - Animation Hub

Post by majinwarman » Sun Jun 03, 2018 9:38 am

DragonBallFoodie wrote:The designs look DB, but have a new vibe to them that I really like.

And I like the darker shade of blue for SSB.
I'm glad that you like it.
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Re: Dragon Ball Movie 20 - Animation Hub

Post by budokaifanatic007 » Mon Jun 04, 2018 1:14 am

Can someone show me an example of SSB Gokus bangs from super? Apparently someone said the new designs do not have them. I just want a more clear example, thank you.
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Re: Dragon Ball Movie 20 - Animation Hub

Post by sangofe » Mon Jun 04, 2018 1:53 am

majinwarman wrote:
DragonBallFoodie wrote:The designs look DB, but have a new vibe to them that I really like.

And I like the darker shade of blue for SSB.
I'm glad that you like it.
Why are you? Did you draw them?

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Re: Dragon Ball Movie 20 - Animation Hub

Post by Baggie_Saiyan » Mon Jun 04, 2018 7:52 am

budokaifanatic007 wrote:Can someone show me an example of SSB Gokus bangs from super? Apparently someone said the new designs do not have them. I just want a more clear example, thank you.
The use of the bang was rather inconsistent up until the U.S arc were it was a lot more consistent with SSGSS Goku, here few examples:
[spoiler]Image
Image
Image
Image
Image
Image
Image
Image[/spoiler]

The bang has also been used pretty consistently in merchandise and merch art:
[spoiler]Image
Image
here is the SS drawing with no bang:
Image

Image
Image
Image[/spoiler]

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Re: Dragon Ball Movie 20 - Animation Hub

Post by majinwarman » Mon Jun 04, 2018 11:55 am

sangofe wrote:
majinwarman wrote:
DragonBallFoodie wrote:The designs look DB, but have a new vibe to them that I really like.

And I like the darker shade of blue for SSB.
I'm glad that you like it.
Why are you? Did you draw them?
No, it is just that I like it as well.
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Re: Dragon Ball Movie 20 - Animation Hub

Post by JazzMazz » Thu Jun 14, 2018 7:49 am

jeffbr92 wrote:
JazzMazz wrote:Isn't your avatar a character from Saint Seiya?


Yes, it's the Gold Saint Aquarius Camus.
Anyway, this was following unique designs by Koudai Watanabe in a one off special. Here's some examples of what his action looks like using more detailed designs(still from One Piece).
[spoiler]

[/spoiler]
That's what I'm talking about, it didn't need to sacrifice art in order to get good motion in these animated scenes, that's what DB series need most.
That prior scene with the Koudai Watanbe designs weren't any worse art wise than the other scenes I linked. The other ones were simply more detailed.

Wouldn't worry about the new designs sacrificing art(whatever you actually mean by that). The new designs hold up nicely in comparison to the DB designs that came prior from an artistic standpoint.
[spoiler]Image[/spoiler]

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Re: Dragon Ball Movie 20 - Animation Hub

Post by majinwarman » Thu Jun 14, 2018 11:11 am

JazzMazz wrote:
jeffbr92 wrote:
JazzMazz wrote:Isn't your avatar a character from Saint Seiya?


Yes, it's the Gold Saint Aquarius Camus.
Anyway, this was following unique designs by Koudai Watanabe in a one off special. Here's some examples of what his action looks like using more detailed designs(still from One Piece).
[spoiler]

[/spoiler]
That's what I'm talking about, it didn't need to sacrifice art in order to get good motion in these animated scenes, that's what DB series need most.
That prior scene with the Koudai Watanbe designs weren't any worse art wise than the other scenes I linked. The other ones were simply more detailed.

Wouldn't worry about the new designs sacrificing art(whatever you actually mean by that). The new designs hold up nicely in comparison to the DB designs that came prior from an artistic standpoint.
[spoiler]Image[/spoiler]
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Re: Dragon Ball Movie 20 - Animation Hub

Post by FortuneSSJ » Thu Jun 14, 2018 9:10 pm

I rewatched this cut that Yutaka Nakamura did for BNHA last episode so many times by now:
[spoiler]

[/spoiler]
The manga version of this scene is nothing like that. I love how over-the-top he can be and those impact frames are also <3
Considering how over-the-top DB fights can be, It would be cool if somehow he did something for the Movie. It wouldn't be the first time.

More character designs should come out soon.
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Re: Dragon Ball Movie 20 - Animation Hub

Post by jeffbr92 » Sat Jun 16, 2018 6:45 pm

JazzMazz wrote:[spoiler]Image[/spoiler]
Man, I miss Maeda he knew how to expressions like a few in the franchise and I wish Nakatsuru came back to work in DB someday.
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Re: Dragon Ball Movie 20 - Animation Hub

Post by AnimeNation101 » Sun Jun 17, 2018 8:52 pm

I would appreciate it if the fighting in this movie showed more form and technique rather than just fast flurries of punches in loops. I’d like to actually see each punch, kick, maneuver all with unique movement.

I feel like with the fact that in DB, characters can fly around and fight super fast, we mostly lack those slowed down moments where each attack or dodge matters and we can see how each attack or dodge affects the character.

In this movie, they dont even have to keep it slow. They can do it but they can animate a scene and just speed it up to match the speed of the characters.

I hope its not too much to ask
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Re: Dragon Ball Movie 20 - Animation Hub

Post by shadowfox87 » Sun Jun 17, 2018 9:28 pm

AnimeNation101 wrote:I would appreciate it if the fighting in this movie showed more form and technique rather than just fast flurries of punches in loops. I’d like to actually see each punch, kick, maneuver all with unique movement.

I feel like with the fact that in DB, characters can fly around and fight super fast, we mostly lack those slowed down moments where each attack or dodge matters and we can see how each attack or dodge affects the character.

In this movie, they dont even have to keep it slow. They can do it but they can animate a scene and just speed it up to match the speed of the characters.

I hope its not too much to ask
I agree. The original martial arts choreography in DB was amazing. Given the new animation style, I hope we'll see more technique rather than just a fury of punches and kicks. They usually just repeat action sequences due to this.
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Re: Dragon Ball Movie 20 - Animation Hub

Post by WittyUsername » Mon Jun 18, 2018 12:37 am

It’ll be interesting to see if this movie can manage to receive a wider release in the United States compared to BoG and RF. I’m not expecting a full wide release, but given that Super seems to be pretty popular over here, it wouldn’t completely surprise me.

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