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Published by VegettoEX
11 September 2016, 3:22 PM EDTComment

Twenty years ago this weekend, Dragon Ball Z‘s English dub debuted on American television courtesy of FUNimation. It came after a rough year’s production of the original Dragon Ball series lasting only thirteen episodes and a single movie, despite the show already seeing massive success across the entire rest of the globe. This week on our podcast, we jump back to 1996 to discuss that first dubbed episode (“The Arrival of Raditz”) and its impact on the fandom moving forward.

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SHOW DESCRIPTION:
Episode #0412! Mike and Meri reflect on twenty years of Dragon Ball Z in America. In September 1996, FUNimation’s English dub of Dragon Ball Z began airing in syndication, and it has only grown in popularity since then. How does that dubbed production stand the test of time? What can we learn from history? And what exactly was this Ocean dub, anyway? All this and a dive into our new “Press Archive” coming in your ears!

REFERENCED SITES:

Enjoy! Discuss this episode on the Kanzenshuu forum, and be sure to connect with us on Twitter, Facebook, Instagram, Google+, and Tumblr.

Our podcast feed is available via iTunes and/or Google Play Music. You can also listen to this episode by directly downloading the MP3, or you can listen on YouTube and/or SoundCloud.

Published by VegettoEX
09 September 2016, 8:40 AM EDTComment

Continuing onward from the previous six chapters, Viz has added their English translation of the Dragon Ball Super manga’s seventh chapter to their website.

viz_dbs_chp7_posted

The respective page in our “Manga Guide” has been updated with this release information.

While the Dragon Ball Super television series has been licensed for certain international territories, no announcement has been made for North America.

The Dragon Ball Super manga began in June 2015 as a promotional tie-in for the television series. The manga runs monthly in Shueisha’s V-Jump magazine, with the series’ fifteenth chapter recently printed in the magazine’s October 2016 issue. Illustrated by “Toyotarō” (in all likelihood, a second pen-name used by Dragon Ball AF fan manga author and illustrator “Toyble”), the Dragon Ball Super manga covered the Battle of Gods re-telling, skipped the Resurrection ‘F’ re-telling, and “charged ahead” to the Champa arc to act as further promotion for the television series. The first collected volume, covering the first nine chapters and one bonus chapter, was released this past April. Viz will release their own collected print edition beginning in May 2017.

Published by VegettoEX
08 September 2016, 5:48 PM EDTComment

The “Press Archive” is a new section here at Kanzenshuu with the goal of documenting references to, articles about, and reviews for the Dragon Ball franchise from international (read: non-Japanese) media; think of it as a sibling to the “Translations” section. The section — which will only continue to grow over time — will generally only include items that are (1) at least 10-15 years old, and (2) from sources no longer available for purchase. In going along with our overall site mission, we believe it is important to document this history and the sentiment of the time.

For its launch, the “Press Archive” contains roughly 80 articles, editorials, interviews, and reviews from anime magazines (namely Viz’s Animerica and Shonen Jump) and video game magazines (namely Electronic Gaming Monthly and GameFan, with some selections from GamePro and Nintendo Power, as well).

With an admittedly-overwhelming number of items at launch, we thought that a quick list of highlights could help you on your reading journey:

Contemporary Game Coverage & Reviews

It may be hard to imagine for some younger fans, but Dragon Ball video games existed before the PlayStation 2! Video game magazines were typically ahead of the curve when it came to import coverage and Japanese media. The very first issue of Nintendo Power previewed the upcoming Dragon Power game from Bandai, an adaptation of The Legend of Shenlong on the Famicom. Electronic Gaming Monthly‘s massive six-pages spread on Super Butōden 3 in their December 1994 issue introduced me to the Boo arc long before even fansubs, while the December 1997 issue previewed Final Bout and the in-progress syndication broadcast. GameFan‘s December 1996 review of “Dragon Ball Z Legends” showed the second-generation American fans there was an entire, contemporary world of DBZ video games available to us with the help of a modchip or Pro Action Replay.

Editorials

In many ways, reading through the opinions and sentiment of a pre-FUNimation era shows how Dragon Ball discourse was sidelined for so many years by the dub and its various production issues. In the introduction to Animerica‘s November 1996 blowout on Dragon Ball, James Teal writes:

Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

The magazine’s March 1998 spotlight on Akira Toriyama weaves a history courtesy of the various Daizenshuu interviews, material that would not be translated properly in full for years to come:

A later power-up form, Fusion–the process of two warriors combining into an even toughter [sic] form, such as Trunks’ and Goten’s Fusion power-up, Gotenks–had this origin: “I was having a conversation that there’s nothing stronger than a Super Saiyan,” laughs Toriyama. “Usually, Masakazu Katsura (Video Girl Ai) and I only talk about silly things, but he said, ‘You can always fuse them together.’ I told him he said something useful for the first time.” The concept of Fusion increased the humor of certain fighting scenes, but Toriyama doesn’t see a problem with having more laughs than lacerations in his manga. “If the story got too serious, my own blood pressure would get high, and personally, I don’t like that. I always think that manga is completely for entertainment.” On the other hand, when Toriyama is asked to pick out his favorite original story for the Dragon Ball animation, he passes over the lighter tales and selects the story with Goku’s father, Badak. “It’s a pretty dramatic story that I’d never draw myself. I got to see a different kind of Dragon Ball in a good way.”

Interviews

While we at Kanzenshuu always prefer to translate from the primary source whenever possible (that being statements and answers in their original Japanese), sometimes the deepest we can go is a feature that already includes translated statements. Akira Toriyama has not given an immense number of interviews to American publications, but there are a few key examples that are important to archive. These begin in 2003 with January and March issues of Viz’s Shonen Jump with interviews conducted during Toriyama’s trip to New York for the magazine’s launch party. Their 2006 interview spanned everything from drawing techniques to pets to in-universe questions, while their two-part “Interview with the Majin” in the October and November 2007 issues touched on the design work in the Boo arc and Toriyama’s kung fu inspiration.

This is but a small selection and highlight of the material available in the “Press Archive” for its launch. Please enjoy and look forward to more material coming to the archive soon!

VISIT THE PRESS ARCHIVE
Published by VegettoEX
07 September 2016, 12:48 PM EDTComment

This week’s episode brings a split topic: a bit of glee regarding the work of Naotoshi Shida on Dragon Ball Super episode 57, and the totally-unrelated topic of strength debates. Whether it’s the multipliers or the scaling or the raw lists of battle powers, if you have been in the fandom long enough, you have at least come across these discussions. In a series about fighting, trying to determine the strongest fighter is an obvious path to go down as a community discussion point. In our extensive topic this week, we try to determine whether or not this is actually healthy for or destructive to your fandom.

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SHOW DESCRIPTION:
Episode #0411! Mike and Ajay rejoice over Naotoshi Shida’s work in “Dragon Ball Super” episode 57 before Mike goes it solo to discuss strength debates. The battle power lists, the multipliers, the scaling… these are all aspects that fans seem to like, but are they actually enjoying themselves? Is a dedicated obsession with this one facet of the series actually harmful and destructive to not just your own fandom, but to the greater community’s fandom? We may not have the answer, but we at least have a plea for you.

REFERENCED SITES:

Enjoy! Discuss this episode on the Kanzenshuu forum, and be sure to connect with us on Twitter, Facebook, Instagram, Google+, and Tumblr.

Our podcast feed is available via iTunes and/or Google Play Music. You can also listen to this episode by directly downloading the MP3, or you can listen on YouTube and/or SoundCloud.

Published by VegettoEX
07 September 2016, 9:14 AM EDTComment

Dragon Ball Fusions continues its solid sales figures five weeks into its release on the Nintendo 3DS in Japan.

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According to the Media Create sales list for the reporting period of 29 August 2016 to 04 September 2016, the game pushed another 6,938 copies, which brings the game’s sales up to 145,417 total copies.

Fusions‘ fifth week sales far exceed last year’s Extreme Butōden (also on the Nintendo 3DS), which pushed 110,087 copies by its own fifth week. Fusions is also currently trending higher than 2014’s Dragon Ball Heroes: Ultimate Mission 2, which sold 133,059 copies by its fifth week.

Dragon Ball Fusions, developed by Ganbarion for Bandai Namco, is the latest Dragon Ball franchise video game and is exclusively available on the Nintendo 3DS in Japan. While no international release has been officially announced, one does seem likely at this point. Check out Episode #0409 of our podcast for our first impressions with the game.

Published by VegettoEX
05 September 2016, 12:21 PM EDTComment

Shueisha has released the cover artwork for the upcoming tenth volume (“Legend 10”) of the Dragon Ball manga’s new “Digest Edition” (Sōshūhen), kicking off the “Freeza arc” of the manga re-release series:

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These editions are touted as allowing the reader to “enjoy Dragon Ball the same way as when it was serialized in Jump“, and are the same size as the original Weekly Shōnen Jump serialization (JIS B5; 18.2 × 25.7 cm). The volumes feature an exclusive large foldout poster, the original color pages and titles, promotional slogans, text and logos, and next issue previews at the end of each chapter.

“Legend 10” picks up with Chapter 247, will run 422 pages, and is set for release 09 September 2016 for ¥550 plus tax, with the second and fourth Friday of each subsequent month seeing one new volume apiece; though “Legend 10” will release ahead of the normal schedule, “Legend 11” will indeed still see its release 23 September 2016. “Legend 10” is available for pre-order via Amazon Japan and CDJapan.

Check out Episode #0410 of our podcast for an in-depth look at and review of this on-going manga release.

Published by VegettoEX
31 August 2016, 10:59 AM EDTComment

Dragon Ball Fusions continues its solid sales figures four weeks into its release on the Nintendo 3DS in Japan.

fusions_cover_450w

According to the Media Create sales list for the reporting period of 22 August 2016 to 28 August 2016, the game pushed another 10,827 copies, which brings the game’s sales up to 138,479 total copies.

Fusions‘ fourth week sales far exceed last year’s Extreme Butōden (also on the Nintendo 3DS), which pushed 105,445 copies by its own fourth week. Fusions is also currently trending higher than 2014’s Dragon Ball Heroes: Ultimate Mission 2, which sold 128,050 copies by its fourth week.

Dragon Ball Fusions, developed by Ganbarion for Bandai Namco, is the latest Dragon Ball franchise video game and is exclusively available on the Nintendo 3DS in Japan. While no international release has been officially announced, one does seem likely at this point. Check out Episode #0409 of our podcast for our first impressions with the game.

Published by VegettoEX
30 August 2016, 11:13 AM EDT2 Comments

Dragon Ball Fusions for the Nintendo 3DS has been listed on the Brazilian Ministry of Justice’s ratings website.

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The listing notes the United States as the country of origin; in addition to the United States, the American branch of Bandai Namco is also responsible for game distribution in Brazil and Latin America.

Dragon Ball Fusions, developed by Ganbarion for Bandai Namco, is the latest Dragon Ball franchise video game and is exclusively available on the Nintendo 3DS in Japan. Check out Episode #0409 of our podcast for our first impressions with the game.

Thanks to Gematsu for the heads-up.

Published by VegettoEX
26 August 2016, 2:11 PM EDTComment

Continuing onward from the previous five chapters, Viz has added their English translation of the Dragon Ball Super manga’s sixth chapter to their website.

viz_dbs_chp6_posted

The respective page in our “Manga Guide” has been updated with this release information.

While the Dragon Ball Super television series has been licensed for certain international territories, no announcement has been made for North America.

The Dragon Ball Super manga began in June 2015 as a promotional tie-in for the television series. The manga runs monthly in Shueisha’s V-Jump magazine, with the series’ fifteenth chapter recently printed in the magazine’s October 2016 issue. Illustrated by “Toyotarō” (in all likelihood, a second pen-name used by Dragon Ball AF fan manga author and illustrator “Toyble”), the Dragon Ball Super manga covered the Battle of Gods re-telling, skipped the Resurrection ‘F’ re-telling, and “charged ahead” to the Champa arc to act as further promotion for the television series. The first collected volume, covering the first nine chapters and one bonus chapter, was released this past April. Viz will release their own collected print edition beginning in May 2017.

Published by VegettoEX
25 August 2016, 12:46 PM EDTComment

Online retailers have updated their listings for the fourth Dragon Ball Super home video box set in Japan, covering episodes 37-48 (concluding the Champa arc and moving in to the Future Trunks arc):

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The disc label art features “Super Saiyan Blue” Vegeta and the assassin from Universe 6, Hit. In addition to a special booklet and box with a new illustration, on-disc extras will include a creditless ending theme animation.

Toei and Happinet are releasing the series in DVD and Blu-ray box sets of 12 episodes each. The first set saw its release 02 December 2015 (episodes 1-12) with the second set dropping 02 March 2016 (episodes 13-24). This third set was delayed by one month to 02 July 2016 (episodes 25-36). The companies have announced fifth and sixth home video sets for the show scheduled for release through April 2017.

DVD sets are listed at ¥12,096 with Blu-ray sets at ¥16,416 and will see their release 04 October 2016 in Japan. Both DVD and Blu-ray sets are listed as two discs each. Sets are available to pre-order via CDJapan and Amazon Japan.