22 January 2018 by VegettoEX
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18 January 2018 by VegettoEX
17 January 2018 by VegettoEX
According to The Magic Box, Bandai has set a release date for “Sparking!” in Japan of 06 October 2005. No official release date for the US version of the game (incorrectly flip-flop-re-titled “Budokai Tenkaichi” by Atari) has been set.
The Dragon Ball GT Dragon Box has finally been released in Japan, and we have a really nice peak at all of the extras contained there-in thanks to DBW of our forum — check it out.
Contained within the site are commercials, real-life zeni (of course, you cannot actually use it…), the complete TV special, etc. Within the thread you will also find screen caps of the menus and such. Coming soon will be more information about the Dragon Radar remote and Dragon Book that comes with the set.
What is most important is the indirect confirmation that a movie box set will be released. Using the zeni that comes with the set, you can fill out a questionnaire on Jumpland which asks what kind of extras you would like on the next box set. Well, all that is left to be released are the movies, so there you go!
Sony Music Entertainment is releasing two new CD singles (one in July, one in August) from the Dragon Ball universe, but these have a catch.
Apparently, we are getting all newly-recorded versions of the theme songs to Dragon Ball and Dragon Ball Z.
Entitled “Makafushigi Adventure -2005-” and “CHA-LA HEAD-CHA-LA -2005-“, both will be performed by their original singers (Hiroki Takahashi and Hironobu Kageyama, respectively), and will contain bonus songs. The first disc is slated to contain the title track, “Mezase Tenka-ichi,” “Aoki Tabibito-tachi,” and “Dragon Ball Densetsu”. The second is slated to contain the title track and (at least) a new, 2005 version of “WE GOTTA POWER!”
This is extremely exciting news. Anyone else who has been in love with Hironobu Kageyama’s vocal songs for the series will surely pass out hearing some of their favorite songs performed with current-day production values.
First-pressings come with stickers, and both CDs will run you ¥1260 a pop. We do not know a whole lot else about the CDs, but we will let you know as soon as we find out. The release dates and catalog numbers are listed below:
DragonBall Z has returned to Cartoon Network to begin its new run with the recently-released “Ultimate Uncut” episodes, replacing the versions produced by FUNimation back in 1996-1998, now with the current voice cast and yet another replacement musical score. Via the FUNimation’s official “Dragon Ball Z” website:
Dragon Ball Z is back on Cartoon Network in a primo prime time spot. Starting on Tuesday, June 14, Dragon Ball Z joins the Cartoon Network schedule in the 10:30 p.m. ET (9:30 p.m. CT) timeslot. It will run in this spot Monday through Thursday and will feature the Ultimate Uncut Special Editions. That’s right. You will get the chance to see Dragon Ball Z the way it was meant to be seen, from the beginning.
Dragon Ball Z prime time begins this Tuesday (June 14) at 10:30 p.m. ET with Episode 1.
Be warned in advance — these episodes may be uncut but the picture quality is pretty much the same as the original release. Additionally, they are not using the original Japanese ending and the next episode previews are not included as they were not even put on the DVD (this is not FUNimation’s fault, so no complaining!).
FUNimation has released a teaser trailer for their upcoming release of the eleventh Dragon Ball Z movie, which they will be putting out until the title of “Bio-Broly”.
It will be interesting to see how FUNimation tries to hype up this movie considering it is arguably the worst out of all of the DBZ movies. However, there is some good news hidden under all this hype — once this movie is released, FUNimation will begin work on DBZ Movie 12 which many fans have been waiting for!
Right on the tail of yesterday’s update about a potential sequel before the first game is even out, it seems that Atari has gone ahead and put up a full information page for the first “Dragon Ball GT: Transformation” game on the Nintendo GameBoy Advance.
Power up for Dragon Ball GT! Prepare for bigger battles and even more dangerous enemies. DBGT: Transformation is the first of two new thrilling DBGT games. Take Dragon Ball to a higher level!
- Play as one of seven DBGT characters including Goku, Trunks, Pan, and Oob
- Take control of up to 3 characters in your self-created team, switching to each member on the fly
- Face off against General Rilldo, Luud, Baby and other intergalactic villains
- Battle through the DBGT storyline from the Child Goku Saga to the Baby Saga
The game seems to be taking the series into a new direction, almost looking like “Advance Adventure”. We will just have to wait and see! The game is due out in North America on 19 July 2005.
GameStop.com now has a listing for a “Transformation 2” on the GameBoy Advance, with a date set of 15 November 2005 (right around the same time that “Sparking! / Budokai Tenkaichi” is due out). This would be the fifth game in the “Legacy of Goku” series of action/adventure/RPGs (which randomly stopped using the “Legacy of Goku” main title after the second game).
The first “Transformation” game, which will span the beginning of DBGT through the Bebi arc, is not even yet due be released until 19 July 2005.
Thanks to forum member Kodoshin for the heads-up.
If you have been keeping track, you might have noticed that the release date for the Japanese Dragon Ball GT “Dragon Box” DVD box set is fast approaching, without so much as a “GT DVD set release coming up real soon” update. Actually, there is good reason for this — it has been delayed. As pointed out to us by forum-member kenisu3000, courtesy of the official Japanese “Dragon Box” website:
We are truly thankful for receiving the greatest amount of preorders out of the series. We give our gratitude to each and every one of you who reserved it. At present, the production operation is in full swing, but because the final tally of preorders was twice that of the ‘Dragon Box’ series up through last year, far exceeding our prior assumptions, it became incredibly difficult for us to deliver the product to every valued customer who ordered, by the release date we originally gave of 25 May.
We are terribly sorry to make all of you keep waiting, but in order to deliver the product in a better condition, we are changing the release date to 15 June. We are really, terribly sorry, but please, do try to understand.
20 April 2005
Shueisha / Fuji TV / Toei Animation
Traditional Japanese “we are such piles of crap” humility aside, the main gist is thus: they could not meet demand for all of the pre-orders, so they just chose to delay it rather than make some of the pre-orderers wait, or rush an inferior product out the door.
Announced earlier this year, the acquisition of FUNimation by now-parent-company Navarre has been completed.
MINNEAPOLIS, MN -May 11, 2005 – Navarre Corporation (NASDAQ: NAVR) a leading publisher and distributor of a broad range of home entertainment and multimedia software products, today announced that it has acquired all general and limited partnership interests in FUNimation Productions, LTD. and The FUNimation Store, Ltd.
FUNimation, based in Fort Worth, Texas, is recognized as a leading licensor and home video distributor of Japanese animation and entertainment for children and young adults. FUNimation titles include Dragon Ball Z, Dragon Ball GT, Yū Yū Hakusho, Case Closed and Fullmetal Alchemist. FUNimation has enjoyed broadcast success with 15 titles currently airing on networks including Cartoon Network, Disney Channel, Nickelodeon and PBS Kids. FUNimation leverages its proprietary licensed content into various revenue streams including television broadcast, DVD home video, toys, video games, and trading cards. In addition to the home video distribution and third-party licensing, FUNimation also engages in third-party marketing, sales and distribution agreements with content providers, including 4Kids Entertainment Inc., Nelvana, Alliance Atlantis, Chorion, WGBH, Cookie Jar Group, Porchlight Entertainment and Mainframe Entertainment. Since January 1, 2005, FUNimation has signed product license agreements including Noddy, Winx, Akira Kurosawa’s Samurai 7, My Dad the Rock Star, and a co-production agreement with sports icon Tony Hawk.
For the years ended December 31, 2002, 2003 and 2004, FUNimation’s audited results included net sales of $63.7 million, $81.6 million and $72.4 million, respectively, and pre-tax income of $24.9 million, $30.5 million and $29.8 million, respectively.
Eric Paulson, Chairman and Chief Executive Officer, stated, “The acquisition of FUNimation is an exciting transaction for everyone involved – our customers, our two companies and Navarre’s shareholders. The FUNimation transaction validates Navarre’s corporate strategy, which focuses on continued growth and content ownership through licensing while continuing to leverage our distribution assets.” Mr. Paulson continues, “FUNimation brings a wide assortment of high profile brands, combining home video distribution with exciting broadcast and third-party licensing opportunities. Their relationships with content owners, coupled with their brand development skills provide great opportunities across our entire enterprise. Gen Fukunaga and Daniel Cocanougher, the President and Executive Vice President of FUNimation respectively, add additional depth to Navarre’s overall management team and we look forward to their ongoing contribution.”
Gen Fukunaga, President of FUNimation Productions, LTD. stated, “We are very excited to join the Navarre family. FUNimation will benefit from Navarre’s state-of-the-art retail distribution capabilities and Navarre offers FUNimation a capital structure to pursue new product opportunities and business initiatives.”
Under the terms of the acquisition, Navarre acquired all general and limited partnership interests of FUNimation for approximately $100,400,000 in cash, subject to post-closing adjustments not to exceed $5.0 million, plus 1,827,486 shares of unregistered Navarre common stock, subject to certain registration rights. Additionally, the sellers could receive up to $17,000,000 in cash to be paid over five-years if FUNimation achieves certain agreed-upon financial targets during that period.
To complete the FUNimation acquisition, Navarre entered into a $165 million credit facility with GE Commercial Finance. This credit facility amends the Company’s previously existing lines of credit with GE Commercial Finance. Under this credit facility the Company entered into both a six-year $140 million Term Loan B sub-facility and a five-year revolving sub-facility for up to $25 million. The credit facility is secured by a first priority security interest in substantially all of Navarre’s assets. This facility is prepayable at any time, at the Company’s option.
The entire $140 million of the Term Loan B sub-facility was drawn by the Company at closing to finance the initial cash portion of the FUNimation acquisition and associated expenses, with the remaining balance placed into cash reserves for general corporate purposes. The revolving sub-facility will be available to the Company for its working capital and general corporate needs and at the time of closing was undrawn.
Bear, Stearns & Co. Inc. acted as financial advisor to Navarre Corporation in connection with the transaction, and A.G. Edwards & Sons, Inc. acted as financial advisor to FUNimation.
Fiscal Year 2005 and Fourth Quarter Financial Update
With the previously-announced agreement to purchase the remaining twenty percent (20%) ownership interest of its subsidiary Encore Software from Mike Bell, Navarre will recognize approximately $5.8 million of compensation expense in the recently completed fourth quarter of its 2005 fiscal year. In addition, Navarre will realize approximately $600,000 of expenses related to the FUNimation acquisition and an approximate $700,000 of expenses spent on preparation for Sarbanes Oxley compliance in the fourth quarter that ended March 31, 2005. Due to the above-mentioned items the Company anticipates negative earnings for the fourth quarter ended March 31, 2005. Based on preliminary figures the Company also anticipates reporting fiscal year 2005 net sales of approximately $600 million. Additionally, the Company’s balance sheet as of March 31, 2005 is anticipated to show approximately $15.0 million in cash, $39.0 million in inventory, $95.0 million in net accounts receivable, $96.0 in accounts payable and that the company was operating without bank debt.
Fiscal Year 2006 Guidance
The company expects the FUNimation transaction to be accretive to its fiscal year 2006 results. FUNimation will contribute approximately 10 months worth of operations to Navarre’s fiscal year 2006 consolidated financial results. With the consolidation of FUNimation, the company anticipates fiscal 2006 net sales to be between $710 million to $720 million. After anticipated costs related to the FUNimation integration the Company anticipates fiscal 2006 earnings before interest, taxes, depreciation and amortization (“EBITDA”) to be between $40 million and $45 million or $1.26 to $1.42 of EBITDA per share fully diluted.
About Navarre Corporation
Navarre Corporation (NASDAQ: NAVR) is a leading publisher and distributor of a broad range of home entertainment and multimedia products, including PC software, CD audio, DVD and VHS video, video games and accessories. Since its founding in 1983, the company has established distribution relationships with customers across a wide spectrum of retail channels which includes mass merchants, discount, wholesale club, office and music superstores, military and e-tailers nationwide. The company currently provides its products to over 18,000 retail and distribution center locations throughout the United States and Canada. Navarre has recently expanded its business to include the licensing and publishing of home entertainment and multimedia content, primarily through the acquisitions of Encore Software, Inc. and BCI Eclipse Company, LLC. For more information, please visit the company’s web site at www.navarre.com.
The statements in this press release that are not strictly historical are “forward looking” statements within the meaning of Section 27A of the Securities Act of 1933 and Section 21E of the Securities Exchange Act of 1934 and are intended to be covered by the safe harbors created by these sections. The forward-looking statements are subject to risks and uncertainties and the actual results that the Company achieves may differ materially from these forward-looking statements due to such risks and uncertainties, including, but not limited to: the Company’s revenues being derived from a small group of customers; the Company’s dependence on significant vendors; the Company’s dependence upon software developers and manufacturers and popularity of their products; the Company’s ability to maintain and grow its exclusive distribution business through agreements with music labels; the Company’s dependence upon a key employee and its Founder, namely, Eric H. Paulson, Chairman of the Board, President and Chief Executive Officer; the Company’s ability to attract and retain qualified management personnel; uncertain growth in the publishing segment; the acquisition strategy of the Company, including the successful integration of FUNimation, could disrupt other business segments and/or management; the seasonality and variability in the Company’s business and that decreased sales during peak season could adversely affect its results of operations; the Company’s ability to meet its significant working capital requirements related to distributing products and financing accounts receivable; the Company’s ability to avoid excessive inventory return and obsolescence losses; the potential for inventory values to decline; the Company’s credit exposure due to reseller arrangements or negative trends which could cause credit loss; the Company’s ability to adequately and timely adjust cost structure for decreased demand; the Company’s ability to compete effectively in distribution and publishing, which are highly competitive industries; the Company’s dependence on third-party shipping of its product; the Company’s dependence on information systems; technological developments, particularly in the electronic downloading arena which could adversely impact sales, margins and results of operations; increased counterfeiting or piracy which could negatively affect demand for the Company’s products; the Company may not be able to protect its intellectual property; interruption of the Company’s business or catastrophic loss at a facility which could curtail or shutdown its business; the potential for future terrorist activities to disrupt operations or harm assets; significant Company stock volatility; the exercise of outstanding warrants and options adversely affecting stock price; the Company’s anti-takeover provision, its ability to issue preferred stock and its staggered board may discourage take-over attempts beneficial to shareholders; because the Company does not intend to pay dividends, stock appreciation may yield the only return on an investment in Company stock; and the Company’s directors may not be personally liable for certain actions which may discourage shareholder suits against them. A detailed statement of risks and uncertainties is contained in the Company’s reports to the Securities and Exchange Commission, including in particular the Company’s Form 10-K for the year ended March 31, 2004. Investors and shareholders are urged to read this document carefully. Investors and shareholders are urged to read this document carefully. The Company can offer no assurances that any projections, assumptions or forecasts made or discussed in this release, “NAVARRE CORPORATION ACQUIRES FUNIMATION, AND PROVIDES FINANCIAL UPDATE AND GUIDANCE”, dated May 11, 2005, will be met, and investors should understand the risks of investing solely due to such projections. The Company undertakes no obligation to revise any forward-looking statements in order to reflect events or circumstances that may arise after the date of this press release.
Ignore anything you read elsewhere — the game being released in the US by Atari under the name “Budokai Tenkaichi” is indeed the game “Sparking!” being developed in Japan by Spike for Bandai.
IGN has some new information (including images and movie clips!) concerning/from the game. Look for upwards of 60 characters, including all five of the Ginyu-Tokusentai.
I do have a bit of a problem with the IGN article calling the game “Budokai 4”. This is a brand-new game being developed by a completely different game developer (Spike vs Dimps) with a completely new game engine, and as such, really makes no sense to call it “Budokai 4” (note that is also not being called “Dragon Ball Z 4” in Japan, or anything like that). Regardless, check out the article for some screens and videos (from the Japanese version, no less!).
We also have some other gaming news, mostly for all you international fans. Poor little “Sagas” is coming out over in Europe in July, and you will also be getting “Advance Adventure”, which is up for pre-order both on Amazon UK and Amazon Germany.