20 June 2018 by VegettoEX
20 June 2018 by VegettoEX
20 June 2018 by VegettoEX
20 June 2018 by VegettoEX
In the mean time, you can read GamePro’s interview with Daisuke Uchiyama to hold you over — there is some interesting stuff concerning new play mechanics in there.
Gamepro.com: What is the biggest change from Dragon Ball Z: Budokai 2?
Daisuke Uchiyama: The transition from Budokai 1 to 2 was mainly a visual one, where we brought the graphics closer to the anime. However, with the change from 2 to 3 you’ll immediately notice the difference the moment you get your hands on the controls. You’ll be surprised how different the feel is.
GP: Budokai 2 didn’t have the same story mode as in Budokai 1–what can we expect for the next installment?
DU: Budokai 3 won’t have the type of story mode you saw in Budokai 1, with a cut scene-driven plot. Nor will it have something like Dragon World in Budokai 2, with a plot line that slightly differs from the anime. We received a lot of feedback for Budokai 2’s Dragon World–fans noticed that it didn’t progress exactly like the manga or anime series did. There won’t be any CG, or real-time 3D cut scenes either.
GP: Will there be new modes? Online play?
DU: There will be a mode that you’ll find very surprising, though we don’t want to reveal any details. With the main mode in the game you will find that you can give your characters more of a sense of individuality to them–it will really feel like you have your personal Goku.
GP: Where will the story mode start off from, in terms of the manga/animated series plot?
DU: Well, the Dragon Ball Z series name was created from the emergence of Raditz, so you can expect it to start off from there. You’ll be able to play the game from many different points of views.
GP: Will there be any new characters?
DU: You can expect more movie characters, such as Broly and Cooler. Also, there will be some more strange characters from the animated series, and also characters that you thought, “why didn’t they put this character in?”
GP: How has the fighting system changed? Can you fly or jump? Also, how have special moves changed?
DU: Budokai 1 & 2 could be thought of as the first phase of the fighting system we wanted to achieve, and Budokai 3 as phase two. There will be a heavy emphasis on air battles, and a significant part of this game will be to “take the backside” of the opponent. The system will encourage very aggressive gameplay, and the controls will be simpler, with a better response.
GP: How far in development is the game? What about the release date?
DU: We are hard at work on the game, and expect the game to be released in the same timeframe as previous installments.
GP: Do you have any plans to develop Dragon Ball games on the PSP or Nintendo DS?
DU: We have a lot of interest in those consoles–the PSP is very beautiful, and the DS would allow for interesting opportunities, such as ground and air battles [with the split screen]. The question we’re pondering is, “how to use the DBZ franchise in a handheld format?”
GP: What’s your favorite Dragon Ball game of all time?
DU: I would have to say the very first game that was released on the Famicom, Dragon Ball: The Mystery of Shenron. When I was a kid, it had a big impact on me.
GP: Do you have any final comments for fans?
DU: Being a part of the development process for the series, I can say that Budokai 2 was the evolution of the series, and Budokai 3 is the fulfillment or completion of the series. The issues that fans felt will be addressed, and I can say with confidence that it will be a very high quality title. You’ll be shocked and amazed of the level of polish that will be in Dragon Ball Z: Budokai 3.
The title for the Dragon Ball GT TV special English home release by FUNimation has been announced as “A Hero’s Legacy” over on AnimeOnDVD.com.
While originally a TV special, so far there has been no distinction between any of the “features” by FUNimation, so it should come as no surprise that it is being referred to as a “movie” in its marketing.
I received an e-mail from CDJapan this morning explaining that my order on the “DragonBall Z & DragonBall Z 2” (“Budokai & Budokai 2”) soundtrack has been canceled, due to the item itself being canceled by the publisher. The page still lists all of the information on the product, so we shall see if it disappears from listings in the coming days…
If you live in California, you might want to go check this out — Wednesday, August 18th from 3-6 pm, at the Sony PlayStation Store at The Metreon in San Fransisco, Daisuke Uchiyama (the producer of the “Budokai” series of video games) will be premiering a special demo of the upcoming “DragonBall Z 3 (“Budokai 3”). The event will feature autographs, prizes, and a sneak peak at the game!
Thanks to Corrie for the news tip.
The Dragon Ball Z “Ongakushū” (“Music Collection”) volumes one and two will be re-released in Japan, with limited presses of only 5000 copies each. They are also budget-priced at only ¥1000 each. Both are due out on 22 September 2004. If you are into background music (BGM) from the series (and specifically the movies; the first collection covers the first seven Dragon Ball Z movies, while the second is essentially a full soundtrack for the eight movie), these are the ones you want!
The Magic Box has posted two pages of new screen shots from “DragonBall Z 3” (“Budokai 3”). It feels like the same bunch of shots we have been seeing for a while, but there are a couple new shots. These mostly focus on Broli, but there is a glimpse of Gogeta in there, as well as both of Coola’s forms.
In other random news from The Magic Box, “DragonBall Z 2” (“Budokai 2”) has been the 9th best-selling game of 2004 thus far, selling just over half-a-million copies over the course of the year.
The first two “Budokai” games (which simply go under the title “Dragon Ball Z” in Japan) are finally getting a dual-soundtrack release in Japan. On top of it being ridiculously cheap, it will also be coming with a bonus DVD that includes a music video for the “Budokai 2” theme along with “classic game moments” and more!
The soundtrack drops on 01 September 2004 in Japan, will cost ¥3200, and you can pre-order it over on CDJapan!
Big thanks to new forumite SS Kakarot for the tip.
Thanks to the ever-perceptive folks over on our forum, we have unearthed some listings for two new Nintendo GameBoy Advance games over on Atari’s website:
A description for the “Red Ribbon Army Saga” game reads as:
On his continuing quest to regain the Dragon Ball which represents the spiritual essence of his beloved grandfather, Goku is horrified to learn that death and destruction seem to be following just behind him. He soon learns that the source of this chaos is the Red Ribbon Army, who are also in hot pursuit of the seven Dragon Balls which, when assembled, will grant their owner a wish.
Goku’s toughest challenge lies ahead as he faces the Red Ribbon’s Evil Generals, Hired Assassins and ultimately the Army’s Muscle Tower. Along the way he will meet interesting characters who will become great allies or terrible foes.
What to expect? Well, “Legacy of Goku IV” will most likely follow in the step footsteps as the previous three games (action/RPG; remember, “Boo’s Fury” is technically “Legacy of Goku 3”, having originally been listed as such, and even starting up with a recap from “Legacy of Goku 2” right in the game itself). What series will it follow? Well, the page notes “Dragon Ball GT and all logos…”; sounds like a DBGT game, to me!
What about the DB game? Unsure. The description makes it sound similar to the “Legacy of Goku” series, so perhaps it will continue in the action/RPG vein.
Due out this Friday (02 July 2004) from Shueisha in Japan is a new guide book to the first Dragon Ball TV series entitled “Dragon Ball: Tenka-ichi Densetsu”.
What can you expect? Similar to the “Son Gokū Densetsu” Dragon Ball Z anime guide book released a while back (which focused mainly on Goku, himself, as the title would indicate), we might be getting a guide for the first TV series that focuses on the various Tenka-ichi Budōkai (along with some other neat stuff).
Clocking in at 224 pages, it will run you ¥1,300 (around $12).
As reported on comingsoon.net:
Screenwriter Ben Ramsey (“The Big Hit”) has signed to adapt Dragonball Z for the big screen for 20th Century Fox, reports Variety. Dragonball Z was adapted from the “Dragonball” manga created by Akira Toriyama and later developed into a Japanese anime series.
“Dragonball Z” follows the adventures of an adult humanoid alien who’s just discovered that he was sent to Earth to blend in and destroy our population but instead elects to protect it from an oncoming alien onslaught.
Ramsey recently wrote the adaptation of Marvel’s Luke Cage at Sony’s Columbia Pictures, as well as Static for Columbia-based producer Neal Moritz.
Nothing makes sense with this news lately. Fox does not want to make the movie, yet they have optioned it, but keep denying it, and now there is a screen writer?
Thanks to forum friend Nyogo for the tip.