19 April 2016 by VegettoEX
16 April 2016 by VegettoEX
14 April 2016 by VegettoEX
13 April 2016 by VegettoEX
Today’s thirty-third episode has revealed that episode director Morio Hatano (畑野森生) has been appointed the new role of series director alongside Kimitoshi Chioka (地岡公俊). This comes just shortly following the announcement that scriptwriter King Ryū had been named the series composer for the Dragon Ball Super TV series beginning with the “God of Destruction Champa” story arc.
Note that original series director Kimitoshi Chioka is now credited second after Morio Hatano, indicating that Chioka is taking a step back in his responsibilities and Hatano is stepping into the lead role as series director. The addition of a second series director typically occurs when the lead series director has become too busy with other significant projects or is in need of assistance managing and overseeing the series. However, it is not common for the additional director to immediately assume the lead director position, so this sudden change is rather significant.
Morio Hatano has directed Dragon Ball Super episodes 6 and 14, both of which he storyboarded himself. In addition to directing several episodes of Digimon Savers, One Piece, and Marvel’s Disk Wars: Avengers, Hatano has been largely involved with the recent PreCure and Saint Seiya franchises. His sole series director credit to date has been for the first half of the Saint Seiya Omega animated TV series produced by Toei Animation between 2012 and 2014.
Thanks to JacobYBM for catching this.
Nakao, most well-known as the voice of Freeza, has also played the roles of Tambourine, Coola, Chilled, and Kuriza in various Dragon Ball features and video games. Nakao was most recently heard in Dragon Ball Super itself as Freeza.
Of the Universe 6 competitors, only Magetta and Hit remain unvoiced and uncredited thus far; Botamo and Cabba were revealed to be voiced by Yasuhiro Takato and Daisuke Kishio, respectively, during last week’s episode.
The patch introduces another four new Z-Assist characters, immediately selectable from the respective menu: Champa (from Dragon Ball Super), Vados (also from Dragon Ball Super), Super Baby 2 (from Dragon Ball GT), and Suke-san, the Invisible Man (from the Fortuneteller Crone’s tournament in the original series).
Dragon Ball Z: Extreme Butōden launched in Japan 11 June 2015. First-press copies of the game come packed with bonus content, including a downloadable version of the Super Famicom game Dragon Ball Z: Super Butōden 2 (previously included as a part of the J-Legend Retsuden compilation game; albeit now with replacement music). Arc System Works developed the game for Bandai Namco. The developer previously worked on the Bukū… / Supersonic Warriors games on the Nintendo GameBoy Advance and DS.
Thus far, none of the game’s patches have been released or localized outside of Japan.
Included within the two-disc Dragon Ball Super Original Soundtrack is a new comment from the series’ musical composer, Norihito Sumitomo:
First off, as a Dragon Ball fan I want to share this feeling of “hooray, there’s a new series!” with everyone.
And now, Dragon Ball Super has finally begun. I can’t contain my excitement at the thought of a continuously unfolding new story from Toriyama-sensei‘s own hand.
All of us on the music creation team came together as one to do a thorough job making these tunes, so that they would go along with the characters and stories. I hope people also enjoy the subtler productions, that allow lines and sound effects to be audible when the episode airs.
Dragon Ball is a universal franchise, passed on from parent to child (as it was with me), and from child to grandchild throughout the whole world. While shouldering the great responsibility of working as a creator in charge of making part of it, I want to continue banging out fresh, cool new tunes, so I ask for everyone’s support.
Now that Dragon Ball Super has finally moved beyond the Battle of Gods and Resurrection ‘F’ re-tellings, a wealth of new lore and background information has been dumped upon fans. From Super Dragon Balls to Universe 6’s seemingly alternate histories for familiar races — as a wise man once said — the universe truly is vast. At the same time, the critical eye of online fandom appears to have hit an all-time, feverish high. While we at Kanzenshuu tend to ignore these trends in favor of a longer-tail view, something seems different this time around. Join us for a discussion about what it truly means to be critical and whether or not we are even at a point yet where that debate makes sense to have in the first place.
Episode #0396! VegettoEX and Hujio discuss the new background lore recently introduced in “Dragon Ball Super” before turning their attention to criticism of the show. After coming off two movie re-tellings, and only having just gotten five episodes into a new story arc, how fair is it at this point to even be critical of the new arc at all? Which aspects warrant further discussion, and at what point do you have to give everyone the benefit of the doubt?
This week’s April 2016 issue of V-Jump in Japan provides new updates on the forthcoming Dragon Ball: Project Fusion video game for the Nintendo 3DS.
The main character and “Pinijji” will travel throughout the game world, which consists of a fusion of various times and places from the series. The mystery behind how the world ended up like this is will be a key part of the story. Since time and space are all jumbled up, you can potentially run into any character from any point in the series (which, allows — for example — Dragon Ball GT-era Pan and Boo-era Videl to coexist, etc). As the hero you will recruit characters into your party, which you can then fuse together. Even fusions that would normally be impossible are enabled by the mysterious armband the characters wear. The main character will also be able to fuse with Pinijji. The promotion provides a tiny glimpse of the Broli/Goku fusion, who is hyped up as being potentially more powerful than Vegetto. In one of the screenshots, Trunks tells you that you should “gather energy” by recruiting more allies. The promotional manga tie-in — set for serialization in Saikyō Jump — starts in May, and the deadline for fan-made fusion submissions is 18 March 2016.
The Project Fusion video game for the Nintendo 3DS, developed by Ganbarion, is scheduled for a nebulous 2016 release in Japan. A teaser website is open at dbpf.bn-ent.net.
Today’s 32nd episode of the Dragon Ball Super TV series debuted several new series characters, including Champa’s tournament warriors from Universe 6, Monaka, and the Galactic King. Of these characters, four had speaking roles.
Universe 7’s Monaka is voiced by Masami Kikuchi, a newcomer to the Dragon Ball franchise, but certainly no stranger to voice acting. Kikuchi has provided voices to numerous series since 1983, most notably to the various Digimon series. The voice of Botamo, the ursine warrior from Universe 6 matched up to fight Goku, is voiced by Yasuhiro Takato, who previously voiced Gurd and Yamu in Dragon Ball Kai. Lastly, the Saiyan warrior from Universe 6, Cabba, is voiced by Daisuke Kishio, the voice of Jheese in Dragon Ball Kai. As of this post, the voices of Frost, Hit, and Magetta have not been confirmed.
The Galactic King’s (originally from Jaco the Galactic Patrolman, Akira Toriyama’s short manga series from 2013) brief appearance is voiced by newcomer Ken Uo.
These characters’ introduction in Dragon Ball Super was preceded by Toyotarō’s seventh manga chapter originally published back in December in the February 2016 issue of V-Jump.
A new line of history books covering Toei Animation’s various series will see its release in Japan 25 March 2016, starting with boys’ (shōnen) and girls’ (shōjo) franchises from the 1980s and 1990s.
The boys’ book is set to contain an interview with Dragon Ball TV series producer Kōzō Morishita and a round-table discussion featuring series director Daisuke Nishio and animator Katsuyoshi Nakatsuru.
Covering Toei Animation’s nostalgic productions, this compact book will take a look back at its popular works from the 1980s and 1990s!
- Talk with “Digimon Adventure” Series Director Hiroyuki Kakudō and Producer Hiromi Seki
- Round-Table Discussion With the 1st Graduating Class of Toei Animation Trainees (Daisuke Nishio, Katsuyoshi Nakatsuru, Yukio Kaizawa, and others)
- “Saint Seiya” Series Director and “Dragon Ball” Producer Kōzō Morishita Interview
- Toei Animation Ōizumi Studio Feature
- Information and presentations about other popular works
In conjunction with their Tenka’ichi Budokai ’16 Part 2 campaign and tournament, the IC Carddass Dragon Ball Trading Card Game has shared a new congratulatory message from original manga author Akira Toriyama aimed at the players and tournament participants:
「ICカードダスDB」初の全国大会「天下一武道会」が開催される、ということでおめでとうございます! 参加してくれるみなさん、どうもありがとう! そしてこれからもドンドン進化する「IC カードダスDB」の応援をよろしくね!
Congratulations on the first IC Carddass DB national tournament being held! My thanks to all the participants! Do your best, and aim to be champion! And keep on supporting the ever-evolving IC Carddass DB!
The IC Carddass Dragon Ball Trading Card Game, playable on PCs and smartphones, debuted last September in Japan.
While details are light, the first volume will see its release in Japan 04 April 2016 for ¥400 + tax.
AnimeLand had initially reported this information 14 January 2016, though no concrete source was provided beyond a note about Shueisha’s plans for booksellers.
The ninth chapter of the Dragon Ball Super manga adaptation will see its release in the April 2016 issue of V-Jump this weekend in Japan. By the collected volume’s release in April, one more chapter will have been serialized in V-Jump. Beyond this normal serialization, a two-page bonus chapter was published within the Jump Victory Carnival 2015 event’s official guide book.
In comparison, Dragon Ball SD collected volumes tend to contain ten chapters plus any relevant or timely bonus material. This appears to line up well with the amount of Toyotarō’s Dragon Ball Super material at this point in time.