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Published by VegettoEX
21 October 2016, 11:08 AM ESTComment

Dragon Ball Fusions continues to push new copies to players eleven weeks into its release on the Nintendo 3DS in Japan.

fusions_cover_450w

According to the Media Create sales list for the reporting period of 10 October 2016 to 16 October 2016, the game pushed another 3,407 copies, which brings the game’s sales up to 177,592 total copies.

Fusions‘ eleventh week sales far exceed last year’s Extreme Butōden (also on the Nintendo 3DS), which fell off the sales chart after ten weeks with a confirmed 124,982 copies sold by that point. Fusions is also currently trending higher than 2014’s Dragon Ball Heroes: Ultimate Mission 2, which (according to Famitsu) sold 152,076 copies by its own tenth week, after which point it, too, fell off the sales charts.

Dragon Ball Fusions, developed by Ganbarion for Bandai Namco, is the latest Dragon Ball franchise video game and is exclusively available on the Nintendo 3DS in Japan. A free update is due this autumn, bringing with it a new “Time-Space Radar stage” plus more online and single-player functionality. The game is scheduled for an international localization, hitting North America in December and Europe in February 2017. Check out Episode #0409 of our podcast for our first impressions with the game.

Published by VegettoEX
21 October 2016, 10:59 AM ESTComment

Bandai Namco has revealed Hit — the assassin from Universe 6 who debuted during the God of Destruction Champa arc in the Dragon Ball Super television series — as a playable character in the forthcoming Dragon Ball XENOVERSE 2 video game.

xv2_hit_announce

A teaser video has been released:

A gameplay video has also been released:

Hit will be joined by teammates Cabba and Frost in the game’s first downloadable content release at an as-of-yet unspecified point in time.

Goku Black from the current Future Trunks arc of Dragon Ball Super was previously announced as a pre-order bonus.

Dragon Ball XENOVERSE 2 is in development for the PlayStation 4, Xbox One, and PC. In North America, the game will launch for consoles 25 October 2016 with a PC release following 28 October 2016. In Europe, the game will launch across all platforms 28 October 2016. In Japan, the game will exclusively launch on the PlayStation 4 console 02 November 2016.

Published by VegettoEX
20 October 2016, 2:32 PM EST2 Comments

Toei Animation and Crunchyroll have announced a forthcoming simulcast initiative for the Dragon Ball Super television series. Beginning 22 October 2016 at 6:00 p.m. (Pacific Time) with episode 63, new episodes of the series will be available each week on the streaming service, with the previous batch of episodes to be added at a later point.

In their announcement, Crunchyroll clarified that “paid and free users” will include, “United States, Canada, Australia, and New Zealand” while it, “…will also be available to Crunchyroll paid members in Latin America and South Africa.”

Arguably the biggest and most influential anime franchise of the last several decades, Dragon Ball‘s latest series continues the story from the wildly popular manga of the same name, and has been highly anticipated by U.S. fans as soon as the series was announced and started airing in Japan last year.

“We’re thrilled that this licensing partnership with Toei Animation means that Crunchyroll will provide American fans access to Dragon Ball Super,” said Crunchyroll Co-Founder and General Manager Kun Gao. “Crunchyroll has always strived to be a beacon for anime fans to watch the shows they love through safe and legal means, and now that Dragon Ball Super will become available on our platform, fans no longer have to resort to drastic means to find out how the story continues after decades of waiting for a reboot.”

“Crunchyroll has long been a valued partner and we’re excited to present Dragon Ball Super to its vibrant community,” said Masayuki Endo, President of Toei Animation Inc. “The amount of work and imagination that went into creating Dragon Ball Super is unprecedented and we appreciate the awesome contributions of Mr. Toriyama and our team at Toei.”

Like many shows, Dragon Ball Super has been wildly pirated — with varying degrees of translation competence — by the franchise’s international fans since its debut in July 2015 in lieu of an official simulcast. Dragon Ball Super is currently airing or announced for an impending debut in several international territories, with each of these dubs specifically airing with a traditional television broadcast. Beyond this new simulcast, no American distribution (such as one including an English dub and bilingual home release by FUNimation) has been announced as of yet. Viz is currently releasing the series’ manga “comicalization” on a biweekly schedule for free on their website; chapter nine was released earlier this month, and the first collected edition will be released in print in May 2017.

Published by VegettoEX
14 October 2016, 9:10 AM EST2 Comments

As reported in the Mainichi Shimbun‘s “Manten Web” article (and covered on Anime News Network), Shueisha has established a new initiative — the “Dragon Ball Room” — specifically focused on interdepartmental collaboration to support and expand upon the Dragon Ball franchise.

Shueisha Establishes “Dragon Ball Room” to Expand and Optimize Content

Shueisha revealed that it had newly established a “Dragon Ball Room” on June 21st of this year. Its goal is to break down barriers between departments to expand and optimize the globally popular Dragon Ball franchise.

The announcement was made at Shueisha’s new publication planning presentation held in Tokyo on the 12th. Although the Dragon Ball Room falls under the umbrella of the rights division, its section chief Akio Iyoku also serves as editor-in-chief of V-Jump, where the Dragon Ball Super manga (the original story of which is overseen by Toriyama) is serialized. Iyoku says that, “in practical terms you can think of it as handling both the rights and editing. It’s a new experiment to have a department that only thinks about Dragon Ball.”

Akira Toriyama, the original author, commented that, “I was wanting to keep this old series alive and kicking even in the modern day with help from Shueisha’s excellent staff, so for me this team is dependable and a real godsend. It’d really be great if this way I won’t have to do anything!!!!”

Dragon Ball is a hit manga that ran in Weekly Shōnen Jump from 1984 to 1995; its comics have sold over 240 million copies. The story centers on Son Goku, a boy with outstanding fighting sense, his adventures to get the Dragon Balls (which grant any wish when all seven are gathered), and his stiff competition against various rivals. A TV anime began broadcasting in 1986, and its popularity has endured even beyond the end of the original manga; Dragon Ball Super is currently airing.

Previous one-off collaborations have included initiatives such as 2014’s “SSSS Project” (Saikyō Super Saiyan Secret Project), which included the Episode of Bardock manga and animated feature, video game inclusions, and a re-release of the original Bardock TV special from 1990. The new “Dragon Ball Room” is the first formalized initiative of this type for Dragon Ball.

Published by VegettoEX
13 October 2016, 7:51 PM EST1 Comment

During today’s Dragon Ball XENOVERSE 2 promotional live stream, Bandai Namco announced that Frost and Cabba (spelled as “Kyabe” in the company’s announcement) will eventually make their way to the game in its first downloadable content pack.

xv2_dlc_pack_1_announce

Frost and Cabba — characters from Universe 6 — made their debut in the Dragon Ball Super television series during the God of Destruction Champa arc.

The game’s first downloadable content pack does not yet have a release date, but one is promised “to be announced soon.”

Goku Black from the current Future Trunks arc of Dragon Ball Super was previously announced as a pre-order bonus.

Dragon Ball XENOVERSE 2 is in development for the PlayStation 4, Xbox One, and PC. In North America, the game will launch for consoles 25 October 2016 with a PC release following 28 October 2016. In Europe, the game will launch across all platforms 28 October 2016. In Japan, the game will exclusively launch on the PlayStation 4 console 02 November 2016.

Published by VegettoEX
13 October 2016, 9:29 AM ESTComment

Dragon Ball Fusions continues to push new copies to players ten weeks into its release on the Nintendo 3DS in Japan.

fusions_cover_450w

According to the Media Create sales list for the reporting period of 03 October 2016 to 09 October 2016, the game pushed another 4,138 copies, which brings the game’s sales up to 174,184 total copies.

Fusions‘ tenth week sales far exceed last year’s Extreme Butōden (also on the Nintendo 3DS), which pushed 124,982 copies by its own tenth week. Fusions is also currently trending higher than 2014’s Dragon Ball Heroes: Ultimate Mission 2, which (according to Famitsu) sold 152,076 copies by its tenth week.

Dragon Ball Fusions, developed by Ganbarion for Bandai Namco, is the latest Dragon Ball franchise video game and is exclusively available on the Nintendo 3DS in Japan. A free update is due this autumn, bringing with it a new “Time-Space Radar stage” plus more online and single-player functionality. The game is scheduled for an international localization, hitting North America in December and Europe in February 2017. Check out Episode #0409 of our podcast for our first impressions with the game.

Published by VegettoEX
11 October 2016, 9:33 AM ESTComment

This weekend marked the “closed beta” period for the upcoming Dragon Ball XENOVERSE 2 video game. As we look ahead to the game’s retail release in less than a month, we brought on TeamFourStar‘s gaming aficionado Kirran to discuss how the game appears to be shaping up, changes from the first game, and our hopes for the future!

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SHOW DESCRIPTION:
Episode #0413! Mike and Kirran discuss the “Dragon Ball Xenoverse 2” closed beta. What changes have been made to the gameplay and overall structure from the first game? How does the story appear to be shaping up, and what concerns do we have as we look ahead to the final retail release later this month? A news recap and look ahead to some upcoming website content round out the show!

REFERENCED SITES:

Enjoy! Discuss this episode on the Kanzenshuu forum, and be sure to connect with us on Twitter, Facebook, Instagram, Google+, and Tumblr.

Our podcast feed is available via iTunes and/or Google Play Music. You can also listen to this episode by directly downloading the MP3, or you can listen on YouTube and/or SoundCloud.

Published by VegettoEX
07 October 2016, 10:25 AM ESTComments Off

Continuing onward from the previous eight chapters, Viz has added their English translation of the Dragon Ball Super manga’s ninth chapter to their website.

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The respective page in our “Manga Guide” has been updated with this release information.

While the Dragon Ball Super television series has been licensed for certain international territories, no announcement has been made for North America.

The Dragon Ball Super manga began in June 2015 as a promotional tie-in for the television series. The manga runs monthly in Shueisha’s V-Jump magazine, with the series’ sixteenth chapter printed last month in the magazine’s November 2016 issue. Illustrated by “Toyotarō” (in all likelihood, a second pen-name used by Dragon Ball AF fan manga author and illustrator “Toyble”), the Dragon Ball Super manga covered the Battle of Gods re-telling, skipped the Resurrection ‘F’ re-telling, and “charged ahead” to the Champa arc to act as further promotion for the television series. Viz is currently releasing free digital chapters of the series, and will release their own collected print edition beginning in May 2017.

Following past appearances at Jump Victory Carnival in Japan, Toyotarō will make an appearance at New York Comic Con this weekend for autographs at the Bandai Namco Mobile Booth from 1:00 to 2:00 p.m. on 08 October 2016.

Published by VegettoEX
07 October 2016, 6:53 AM ESTComments Off

Shueisha has released the cover artwork for the upcoming twelfth volume (“Legend 12”) of the Dragon Ball manga’s new “Digest Edition” (Sōshūhen), continuing the “Freeza arc” in the manga re-release series:

db_digest_12

These editions are touted as allowing the reader to “enjoy Dragon Ball the same way as when it was serialized in Jump“, and are the same size as the original Weekly Shōnen Jump serialization (JIS B5; 18.2 × 25.7 cm). The volumes feature an exclusive large foldout poster, the original color pages and titles, promotional slogans, text and logos, and next issue previews at the end of each chapter.

“Legend 12” picks up with Chapter 307, runs 388 pages, and will be released 14 October 2016 for ¥500 plus tax, with the second and fourth Friday of each subsequent month seeing one new volume apiece. “Legend 12” (releasing 14 October 2016) and “Legend 13” (releasing 28 October 2016) are available for pre-order via Amazon Japan.

Check out Episode #0410 of our podcast for an in-depth look at and review of this on-going manga release.

Published by VegettoEX
05 October 2016, 9:38 AM ESTComments Off

Dragon Ball Fusions continues to push new copies to players nine weeks into its release on the Nintendo 3DS in Japan.

fusions_cover_450w

According to the Media Create sales list for the reporting period of 26 September 2016 to 02 October 2016, the game pushed another 4,350 copies, which brings the game’s sales up to 170,046 total copies.

Fusions‘ ninth week sales far exceed last year’s Extreme Butōden (also on the Nintendo 3DS), which pushed 115,545 copies by its own seventh week before falling off again until its tenth week at 124,982 copies. Fusions is also currently trending higher than 2014’s Dragon Ball Heroes: Ultimate Mission 2, which (according to Famitsu) sold 148,951 copies by its ninth week.

Dragon Ball Fusions, developed by Ganbarion for Bandai Namco, is the latest Dragon Ball franchise video game and is exclusively available on the Nintendo 3DS in Japan. A free update is due this autumn, bringing with it a new “Time-Space Radar stage” plus more online and single-player functionality. The game is scheduled for an international localization, hitting North America in December and Europe in February 2017. Check out Episode #0409 of our podcast for our first impressions with the game.