30 June 2016 by VegettoEX
24 June 2016 by VegettoEX
10 June 2016 by Hujio
19 April 2016 by VegettoEX
This week’s episode brings us one last interview from Anime Fan Fest 2016 in New Jersey earlier this month: Lance Heiskell, former marketing director and director of corporate strategy with FUNimation. Listen in for a great history of American Dragon Ball marketing and a look toward the future!
Episode #0404! Mike discusses Dragon Ball and general anime marketing with Lance Heiskell, former marketing director and director of corporate strategy with FUNimation. How did the fan culture of the time affect “Dragon Ball GT” marketing? What were the decisions behind Dragon Ball Z re-releases up through the latest Blu-ray sets, and how did the “Rock the Dragon” set fit into the picture? Also, why is it that “Dragon Ball Super” does not have a simulcast?!
The company provided the game’s first trailer on their YouTube channel, tasking the player with protecting Dragon Ball‘s past as well as teasing, “outcomes you wished were different.”
IT’S TIME TO GO SUPER SAIYAN AS BANDAI NAMCO ENTERTAINMENT AMERICA INC. ANNOUNCES DRAGON BALL XENOVERSE 2
The Most Expansive Videogame in Dragon Ball History Returns with Richer Environments, Bigger Battles, Additional Character Creation Options, with More Details to be Revealed at E3 2016!
SANTA CLARA, Calif., (May 17, 2016) – BANDAI NAMCO Entertainment America Inc. the premier publisher of anime videogames today announces DRAGON BALL® XENOVERSE 2, the most expansive Dragon Ball® videogame experience to-date. DRAGON BALL® XENOVERSE 2 is currently in development at famed Osaka, Japan based videogame developer DIMPS and will be available for the PlayStation®4 computer entertainment system, Xbox One, and STEAM® for PC. DRAGON BALL® XENOVERSE 2 is scheduled to launch in the Americas in 2016.
Developed to fully utilize the power of current generation gaming consoles and PCs; DRAGON BALL® XENOVERSE 2 builds upon the highly popular DRAGON BALL XENOVERSE with enhanced graphics that will further immerse players into the largest and most detailed Dragon Ball world ever developed. DRAGON BALL® XENOVERSE 2 will deliver a new hub city and the most character customization choices to date among a multitude of new features and special upgrades. Additional details and features pertaining to DRAGON BALL® XENOVERSE 2 will be revealed at E3 2016 (June 14-16) in BANDAI NAMCO Entertainment America Inc.’s demo theaters, located in rooms 303A&B in the South Hall of the Los Angeles Convention Center.
“The Dragon Ball franchise is a crown jewel and a perennial fan-favorite of BANDAI NAMCO Entertainment’s robust anime videogame portfolio and DRAGON BALL® XENOVERSE 2 will build upon that illustrious legacy.” said Eric Hartness, Vice President of Marketing at BANDAI NAMCO Entertainment America Inc. “With DRAGON BALL® XENOVERSE 2, we’re working diligently with the DIMPS team to pull out all the stops and push the Dragon Ball videogame experience to new heights.”
DRAGON BALL® XENOVERSE 2 is currently rated “RP” for Rating Pending by the ESRB. The game will be coming to the Americas for the PlayStation®4 computer entertainment system, Xbox One, and STEAM® for PC in 2016. To find out more about DRAGON BALL® XENOVERSE 2, head over to www.dragonballxenoverse2.com. To learn more about BANDAI NAMCO Entertainment America Inc.’s other products go to: http://www.bandainamcoent.com/home.html or follow us on Facebook at https://www.facebook.com/BandaiNamcoUS.