Published by VegettoEX
08 November 2018, 8:47 AM ESTComments Off

The official website for the forthcoming Dragon Ball Super: Broly theatrical film has announced Daichi Miura will contribute the song “Blizzard” as the movie’s main theme song.

The main theme will be performed by Daichi Miura, and the title is set as “Blizzard”!!
Daichi Miura has been praised as “a genius” and “the Japanese Michael Jackson” for his exceptional singing and dancing ability, and has received high marks both in and out of Japan as a creator and dancer. This movie’s theme song, “Blizzard,” which was finished up after Miura made a deep reading of the script, has as its theme “a world of ice,” which appears as the setting where Goku and Vegeta face off against Broli.

The song, written/performed by Miura and composed/arranged by Nao’ymt, will receive a CD single release in Japan 19 December 2018. Various editions of the CD single will be released, including those with Dragon Ball cover artwork, a bonus DVD, and a B3-sized poster; these editions are available to pre-order on CDJapan and Amazon Japan.

A comment from Miura accompanied the announcement:

Our generation watched Dragon Ball in animation; by the time we were old enough to understand the world around us, it was already a given that it was loved the world over. Goku’s charm is in how, when he runs up against something gigantic that’s even stronger than him, he gets excited to overcome it. I believe that kind of mindset is really amazing.

In this movie as well, the Saiyans Goku, Vegeta, and Broli each have their own obstacles that they must overcome, and how they go about overcoming them is depicted. In addition to those characters’ sentiments, I’ve also used a “world of ice,” which appears as the setting of the battle this time, as a theme.

In modern society, too, we normally live as though confined within a “block of ice,” surrounded by all kinds of information. When we rise above something, what should we do in order to break through the ice and become who we really are? I felt that that was the universal theme that connects to both the movie’s characters and to modern society, so I wrote the lyrics with that aspect in mind.

To have my own music playing within one of the works I encountered as a child is something that truly makes me happy. I believe it’s come out as a piece of music that, when you see the movie, will make you think “that was good” when you leave the theater, so I’d definitely like you to look forward to that.

… as did a comment from film producer Norihiro Hayashida:

When this movie was set to go into production, we were given the proposition to “create a work with the foreign market in mind from the very start.” Naturally, we had to keep that in mind with respect to the artist for the theme song as well, and the very first person we came up with was Daichi Miura-san. His great singing ability and agile dance moves are truly world-class, and are recognized by many well-known creators both in- and outside Japan. Dragon Ball is also popular all over the world, and thinking that they might be able to create a synergistic effect, we went and made an offer. We met directly with Miura-san and held a planning conference, and he had already thoroughly read through the original comic and the script, and all the questions we got from him were right on point, leaving us impressed by his sincere stance toward the craft. This time, we also asked him to write the lyrics, and thanks to that, it came out very well-matched to the world of the movie, and we are extremely pleased with it. So as not to lose out to Miura-san‘s theme song, we intend to make the movie itself just as solid.

The story, script, and character designs for the film, formally opening nationwide in Japan 14 December 2018 in 2D, IMAX, and MX4D, are being crafted by original manga author Akira Toriyama. The film will be directed by Tatsuya Nagamine, and will feature animation supervision by Naohiro Shintani along with art direction by Kazuo Ogura. The film will receive international distribution following its Japanese debut. A world premiere is set for 14 November 2018 at Nippon Budōkan with special guests set to include Masako Nozawa, Ryō Horikawa, Ryūsei Nakao, Bin Shimada, Katsuhisa Hoki, Tatsuya Nagamine, and now also Daichi Miura.

Published by VegettoEX
05 November 2018, 2:50 PM ESTComments Off


Episode #0457! Mike and Jake fire up the podcast cannons to take a look at the biggest examples of writers, producers, and marketers maybe perhaps thinking about possibly making some kind of relatively concrete statement about A True Canon™ for the Dragon Ball series. What are some of the trends in the phrasing we have seen over the years, and what does the most recent example tell us about what to expect in the future?


  • 00:12 – Introduction
  • 02:03 – Topic
  • 33:48 – Wrap-up

Our podcast is available via iTunes and/or Google Play Music, or you can pop the direct RSS feed into the program of your choice. You can also listen to this episode by directly downloading the MP3 or by streaming it on SoundCloud or YouTube. We invite you to discuss this episode on our forum.

Published by VegettoEX
31 October 2018, 7:22 PM ESTComments Off

The 1986 No. 3 issue of TeLePAL magazine, a television-focused publication not unlike TV Guide in the U.S., features a talk between Dragon Ball creator Akira Toriyama and fellow cartoonist Rumiko Takahashi regarding the then-upcoming animated adaptations of their latest comics: Dragon Ball for Toriyama, and Maison Ikkoku for Takahashi.

The interview, which provides a glimpse into at Toriyama’s mindset at a critical point in time — after the manga has been running, right before the television series debuts, and just as Dragon Ball really began to explode — finds a unique spin by discussing the original works in the context of their animated adaptations, along with the obligatory insight on Toriyama’s general work habits.

–On the TV program NHK Special Feature, Osamu Tezuka-san said that he doesn’t get any ideas until a deadline draws near; how about you?

Takahashi: Well, I do think there is that aspect. But most of the time, it takes two days to create the story and draw the storyboard (the rough draft), and drawing the manuscript takes about one night, I suppose.

Toriyama: For me, about two days go by with me going, “I need to come up with some kind of story,” but really just pretending to work. And also, inking takes me probably about a day.

–With both of you drawing your comics like that week-in, week-out, don’t you ever reach an impasse?

Toriyama: I do. At times like those, in my case, I make up my mind and go to sleep. (laughs)

–That sort of thing happens even for you, Toriyama-san?

Toriyama: What’s that supposed to mean? (laughs) When I get sleepy, something just goes “pop!!” right into my head; I think it’s done quite well for me. Except, a lot of the time, I just go on to fall asleep. Times like those, I feel really strongly that I’ve lost out. (laughs)

Takahashi: Even if you have to force yourself, you’ve got to draw something, after all… I do it, one way or another. (laughs) I’ll change things up with the depiction of a character’s psyche, for instance….

Toriyama: Back before I made my debut, I had about 500 pages worth of material that got rejected, so I’ve used plenty of things from those. I feel like I’ve probably used a few stories from them, as well….

Takahashi: That sounds like it’s come quite in handy. (laughs)

Toriyama: No joke. (laughs) Back when they were rejected, it was really rough. But it made things easier afterward, so I’ll let it slide.

Takahashi: When I’m stumped for story developments in Urusei, I’ll also do things like introduce a new character in order to give things a breath of fresh air.


The interview is notably conducted by Tsuneo Matsumoto, founder of Toriyama’s official fanclub, and eventual founder of “Caramel Mama,” the company that would go on to help produce a wealth of Dragon Ball information and guide books along with ongoing magazine and web publication and promotion.

This interview has been archived in our “Translations” section. A somewhat-incomplete translation of this interview has previously existed on the Takahashi fansite Rumic World under the mislabel of “Terebaru” (the magazine’s title is stylized in our alphabet as TeLePAL on its cover).

Published by VegettoEX
31 October 2018, 3:51 PM ESTComments Off

In addition to other ongoing updates, Bandai Namco has announced a second, forthcoming “Anison & BGM Pack” for both (albeit separately) Dragon Ball XENOVERSE 2 and Dragon Ball FighterZ. The pack is slated to include eleven tracks:

  • 超絶☆ダイナミック! (“Chōzetsu ☆ Dynamic!”)
    first opening theme to the Dragon Ball Super TV series by Kazuya Yoshii
  • 限界突破×サバイバー (“Limit-Break x Survivor”)
    second opening theme to the Dragon Ball Super TV series by Kiyoshi Hikawa
  • よかよかダンス (“Easy-Going Dance”)
    fifth ending theme to the Dragon Ball Super TV series by Batten Showjo Tai
  • Dragon Soul
    first opening theme to the Dragon Ball Kai TV series by Takayoshi Tanimoto (Dragon Soul)
  • HERO 〜希望の歌〜 (“Hero: Song of Hope”)
    insert song from the Dragon Ball Z: Battle of Gods theatrical film by FLOW
  • 運命の日~魂VS魂~ (“Day of Destiny: Spirit vs. Spirit”)
    insert song from the Dragon Ball Z TV series by Hironobu Kageyama
  • 究極の聖戦 (instrumental) (“Ultimate Battle” instrumental version)
    instrumental insert song from the Dragon Ball Super TV series
  • 燃えつき炉ろ!!熱戦・烈戦・超激戦 (“Burn Up!! A Close, Intense, Super-Fierce Battle”)
    BGM selection from the eighth Dragon Ball Z theatrical film by Shunsuke Kikuchi
  • 死を呼ぶセルゲーム (“The Death-Summoning Cell Games”)
    Dragon Ball Z TV series Cell-era background music by Shunsuke Kikuchi
  • 天下分け目の超決戦!! (“The Fateful Deciding Battle!!”)
    Dragon Ball Z TV series Saiyan-era background music by Shunsuke Kikuchi
    BGM selection from the first Dragon Ball Z theatrical film by Shunsuke Kikuchi

As with the first pack, all tracks will be TV-sized or otherwise truncated to a similar length.

The pack will retail for ¥1,389 + tax and is expected this fall.

Published by VegettoEX
29 October 2018, 2:53 PM ESTComments Off

Various retailers have begun listing a light novel adaption of the forthcoming Dragon Ball Super: Broly theatrical film penned by Masatoshi Kusakabe published under the JUMP jBOOKS line. The description provided for the book mirrors the one currently on the film’s official website:

Earth is at peace following the Tournament of Power. Realizing that the universes still hold many strong people yet to see, Goku spends all his days training to reach even greater heights. Then, one day, Goku and Vegeta are faced by a Saiyan named “Broli” who they have never seen before. The Saiyans were supposed to have almost completely wiped out in the destruction of Planet Vegeta, so what is this one doing on Earth? This encounter between three Saiyans who have followed completely different destinies turns into a stupendous battle, with even Freeza (back from Hell) getting caught up in the mix.

The light novel is set for ¥734 and will release 14 December 2018, the same day as the film’s formal, nationwide premiere in Japan. The book is available to pre-order on Amazon Japan and CDJapan.

Kusakabe is known for similar Naruto adaptations, as well as works based on game series such as Xenogears.

Dragon Ball Z: Battle of Gods and Dragon Ball Z: Resurrection ‘F’ each received Film Anime Comics adaptations following their respective theatrical releases. The American-made live action film Dragon Ball Evolution received a “Junior Novel” adaptation alongside its theatrical release.

Published by VegettoEX
29 October 2018, 1:28 PM ESTComments Off


Episode #0456! Mike and Julian return to the 30th anniversary “Super History Book” and its game producer interviews regarding the Dragon Ball Z (Budokai), Sparking! (Budokai Tenkaichi), and Xenoverse game series. What are some of the untold stories leading up to their creation, and how do fans and production teams alike look back on them?


  • 00:12 – Introduction
  • 01:51 – Interview 1: Daisuke Uchiyama, Dragon Ball Z series
  • 13:22 – Interview 2: Ryo Mito, Sparking! series
  • 23:44 – Interview 3: Masayuki Hirano, Xenoverse series
  • 32:55 – Wrap-up

Our podcast is available via iTunes and/or Google Play Music, or you can pop the direct RSS feed into the program of your choice. You can also listen to this episode by directly downloading the MP3 or by streaming it on SoundCloud or YouTube. We invite you to discuss this episode on our forum.

Published by VegettoEX
29 October 2018, 11:07 AM ESTComments Off

Listings for a single-disc original soundtrack for the upcoming Dragon Ball Super: Broly theatrical film have begun to appear on retailer sites such as Amazon Japan. The soundtrack (AVCD-96065), with a score provided by Norihito Sumitomo, is due out 12 December 2018 for ¥2,700, just ahead of the film’s formal, nationwide debut in Japan.

The disc will span 35 tracks, including a movie-edit version of the main theme, “Blizzard” by Daichi Miura. A full track list is thus far unavailable; as seen with prior movies, these complete listings tend to be held back until closer to the film’s premiere to avoid spoilers.

Published by VegettoEX
25 October 2018, 3:24 PM ESTComments Off

In conjunction with this week’s December 2018 issue of Shueisha’s V-Jump magazine, Bandai Namco has announced Super Dragon Ball Heroes: World Mission for the Nintendo Switch. An official website for the game has also opened at No release date or pricing, beyond 2019 in general, has been announced for Super Dragon Ball Heroes: World Mission.

As with the updated Super Dragon Ball Heroes arcade game, players compete in up to 7-on-7 card team battles. The game system combines the upper and lower screens for a unified game experience. Touch points appear on-screen to allow certain game actions (such as gathering energy); in the arcade and previous Nintendo 3DS versions, these would normally happen on the lower touch screen.

World Mission is set to cover the original eight missions from the initial Super Dragon Ball Heroes update, along with the first two “Universe Mission” updates; the arcade game will see its “Universe Mission 5” update next month. The game will include over 1,160 cards featuring more than 350 characters.

The game’s story takes place in a world where the super warriors who were active in the past are now treated as great figures; a card game developed with Capsule Corporation’s technology based on those legendary warriors is now in vogue, which the people called “Super Dragon Ball Heroes”. In “Hero Town” where this game is trendy, Beat (the player character) is a boy visiting for the first time, and stands transfixed by a monitor on the street displaying a game tournament.

Beat was originally developed and named in Toyotarō’s Dragon Ball Heroes: Victory Mission series, which ran in Shueisha’s V-Jump magazine from 2012-2015.

Dragon Ball Heroes‘ most recent home/portable entry was Dragon Ball Heroes: Ultimate Mission X on the Nintendo 3DS in April 2017; the game covered 3,300 cards from the arcade version’s original 8 missions, 10 “Galaxy Missions”, 8 “Evil Dragon Missions”, and 10 “God Missions”, effectively encompassing all content pre-Super Dragon Ball Heroes in its own original story mode in addition to the arcade version’s mission structure.

Outside of a single test run at San Diego Comic Con earlier this year, no Dragon Ball Heroes content has ever received an international/localized release outside of Japan.

Published by VegettoEX
25 October 2018, 10:14 AM ESTComments Off

In conjunction with Paris Games Week and an accompanying trailer (revealing Ryo Saeba from City Hunter and Kenshiro from Fist of the North Star as playable characters), Bandai Namco has announced a 15 February 2019 European and American release date for Jump Force.

The game’s respective Japanese trailer does not list a specific release date, instead reiterating the “February 2019” timeframe.

Jump Force, a crossover fighting game in celebration of Jump‘s 50th anniversary, will contain four brand new characters designed by original Dragon Ball author Akira Toriyama. Son Goku, Vegeta, and Freeza have already been revealed as playable characters. The game is slated for a worldwide release on the PlayStation 4, Xbox One, and PC (via Steam). The game’s North American release is available for pre-order at Amazon.

Spike Chunsoft previously developed J-Stars Victory Vs., a crossover fighting game celebrating Jump‘s 45th anniversary; the game was originally released on the PlayStation 3 and Vita, with a PlayStation 4 port eventually coming alongside an international localization. Alongside Arale from Dr. Slump, Son Goku, Vegeta, and Freeza were the three Dragon Ball representatives in J-Stars Victory Vs. Prior to this, the company developed the Sparking! (released internationally as “Budokai Tenkaichi”) and Raging Blast series of Dragon Ball fighting games.

Published by VegettoEX
24 October 2018, 1:32 PM ESTComments Off

As part of the ongoing 50th anniversary celebration of Weekly Shōnen Jump, as highlighted in this week’s December 2018 issue of V-Jump, Shueisha will release a Dragon Ball: Jump Best Scene Top 10 (『DRAGON BALL』ジャンプ ベストシーンTOP10) mook 02 November 2018.

The release follows similar mooks for Fist of the North Star and Yū Yū Hakusho.

“Mook” (magazine-styled book) releases, such as 2015’s Dragon Ball Super: Super Start Guide, are traditionally only available shortly after their original print date, as opposed to guide books and compiled manga releases that remain in print for several months or even years.

The Dragon Ball: Jump Best Scene Top 10 mook is available to pre-order on Amazon Japan for ¥594.