Our latest translation for the archive comes courtesy of 2005’s penultimate Dragon Box release in Japan: the Dragon Ball GT television series.
In a special “GT Back Then” interview, producer Kōzō Morishita speaks about the sequel series’ original concepts, gradual transitions, and simultaneously treading of both new and old ground.
In light of recent products like Battle of Gods, Resurrection ‘F’, and Dragon Ball Super, it may be interesting to hear that the original idea for Dragon Ball GT was also to exploit the large gap of time seen in the original series between the defeat of Boo and the 28th Tenka’ichi Budōkai:
The last chapter of the original manga is set ten years after the battle with Majin Boo, so initially the idea was to have anime-original stories depicting the events of those ten years, and various such stories were planned out. Content-wise it was thought that the plot would revolve around the exploits of characters such as Pan or Trunks; in other words, the next generation of children.
Equally interesting in light of the current Universe Survival arc in the Dragon Ball Super television series, Morishita speaks to the idea of an ever-growing universe and cast of characters:
When it came to the problem of a sense of scale, outer space was better than the Earth, and the worldview of the original manga was vast enough to allow any sort of character to turn up there. If we could continue it out there, then the series could keep on going for another 10 or 20 years (laughs). With all that in mind, we made space the setting.
Morishita also candidly speaks about the series’ sometimes divisive response among fans and critics and its inevitable comparisons to Toriyama’s original work:
There were many fans who valued it for the way that it took the “anything goes” plot progression of the original manga and went even further with it. At the same time, there were those who said it took the “anything goes” attitude too far. There were fans who wondered “why are you ruining the original?” and also those who thought that the “ruined” parts were what made it interesting. Perhaps Dragon Ball GT pushed away some of those who had been fans from the very beginning of the manga’s run, but it also created many new fans, and maybe Goku has been very important to them too. Thinking about it now, perhaps Dragon Ball GT appears separate from the sense of security of a “Akira Toriyama work”.
READ THE FULL INTERVIEW TRANSLATION |
This interview has been archived in our “Translations” section. Some suggested reading after checking out this 2005 Morishita interview:
- Our “Production Guide” here on Kanzenshuu in general, but most specifically the Dragon Ball GT sub-section of the “Toriyama’s Contributions to the Anime” page.
- Akira Toriyama’s personal introduction (and Super Saiyan 4 Son Goku sketch!) for the Dragon Ball GT Dragon Book.
- The joint interview with Akira Toriyama and Katsuyoshi Nakatsuru in the 2003 anime guide book Son Goku Densetsu.
- Katsuyoshi Nakatsuru’s “Dragon Ball Back Then Vol. 3” interview from the 2010 art book The Golden Warrior.
- Masako Nozawa’s long interview from the second Dragon Ball GT: Perfect File book.
Stay tuned for additional (old!) translation work in the near future, including (perhaps…?!) more from the Dragon Ball GT Dragon Box release.
1 Comment
“Back with Dragon Ball Z when there were episodes with characters other than Goku fighting, even if the ratings didn’t suffer, younger viewers lost interest. Adults watch for the story, so they can still enjoy watching how things play out even if Goku doesn’t appear, but children watch for the characters. So you have to have Goku appear.”
If it’s not broken then don’t fix it. same thing with changing things form battles to adventure, the fights and characters such as Gohan and Vegeta are what made Z the mega hit it was so how on earth did they think getting rid of those 2 elements was a good idea ?
GT has good things to it but with everything good it did, it did 3 others wrong.