Was pretty busy the past few days but finally managed to finish these translations and comments on the new UR/SEC cards. There are some real heavy hitters in this set including one that may be a bit too good.
UM6-045 Kefla (SSJ2)
CAA: Overpower - Dokabaki CAA that activates at the end of your attack phase if you have 7 Hero Energy or more and there is an ally with 25% Ki or more. Upon great success, permanently reduce the damage of the attacked enemy’s SA by 50%.
Passive: Gushing Energy - During the Battle Tactics Phase of the 2nd round, fully recover Ki and gain +5 Hero Energy.
SA: Gigantic Burst, costs 6 energy.
UEE: Mega Pressure Units - If Cabba and Hit are present on your team with Kefla, slightly slow down the CI speed of all allies and slightly increase the CI speed of all enemies. (Limited to 1 round). Costs 3 energy.
While a fairly good unit, I believe that Kefla is pigeonholed into fulfilling only one specific role on any team she is a part of, which is providing that guaranteed 5 Hero Energy during the 2nd Round. This effect can be quite useful, especially on teams that need to get going ASAP in round 2. She may find her place on some niche teams.
CAA: Deadly Lock-on Burst - Lock-on Burst CAA that activates when an SA is able to be performed. SA deals 1.5x more damage and this effect increases if your team has more Hero Energy than your opponent.
Passive: Cage of Time - If Hit wins the CI battle, permanently increase the CI speed of all enemies within the attacked coordinated group by a super amount. Additionally, reduce your opponent’s Hero Energy by the number of enemies in the attacked enemy’s coordinated group.
SA: Essence of Time Skip, costs 7 energy.
I really like this Hit card. While he does not gain any Power boosts from his own kit, his Power stat is fairly respectable and he will surely able to inflict a decent amount of damage thanks to his phenomenal CAA. With that said, his Passive is where he truly shines. For players who are very good at CI battles, this is the card for you. If you can constantly win CI battles with this guy and you are attacking enemy coordinated groups with 3+ units every turn, I see very little the opponent can do to win from that situation.
CAA: Super Chemistry Double Attack S - Double Attack S CAA that activates on or after the 2nd round when Oren is in the Attack Area. Upon activation of Super Double Effect, permanently increase the damage dealt by Oren and his partner by 1000.
Passive: Strength-desiring Instinct - When in the Attack Area during the Battle Tactics Phase, steal half the Power of the 3 enemy attackers with the highest Power stat for this round only. Also, if Kamin is also in the Attack Area, both Oren and Kamin will be able to launch their SAs. But, if Oren does not steal an enemy’s Power, the 2nd part of this passive will not activate. (Once only).
SA: Smash Break, costs 4 Energy.
This card has one of the most powerful passives in the game but the catch is that it can only be used once. I think this is a heavy downside because if your opponent is able to predict when you intend to use it, they can send out a single attacker and essentially waste this card’s entire potential. I also think that since you almost need to run this card with Kamin it sort of creates a liability in the sense that you are hindering yourself in terms of team-building options. Overall, not a bad card at all but not phenomenal.
CAA: Greedy Draw - Draw CAA that activates on or after the 2nd round when Kamin is in the Attack Area. Upon success, steal half of the attacked enemy’s Power.
Passive: Optimal Answer - If in the Attack Area when Kamin’s SA is able to be launched, fully recover Ki at the end of the Battle Power phase. Also, for that round only, increase the CI speed of all enemies by a super amount.
SA: Crash Break, costs 5 energy.
I think Kamin is the worse of the 2 new characters in this set. While her passive is able to provide decent utility, I don’t think it is strong enough to warrant a spot on any top tier teams in this age of DBH. I could see this card potentially being used on some sort of team that tries to abuse CI speed increase.
UM6-050 Goku: BR (SSJGSS)
CAA: Fusion CAA that activates on or after the 2nd round if the required partner is present. Once fused with Vegeta: BR, double your Battle Power and restore own Ki every round. Also, become immune to stuns and permanently increase damage dealt to the enemy by 2000.
Passive: Mastered Power - When in the Attack Area at the end of the Battle Tactics phase, permanently increase the Power of all ally attackers by 5000. Also, when you have 5 or less attackers, those attackers ignore any damage multiplier effects for this round.
SA: Transcendent God Kamehameha, costs 8 energy.
This card is extremely powerful if you are able to pull off Fusion, which I think is a real possibility. The beauty of the Fusion CAA here is that both Vegeta: BR and Goku: BR have great cards so you are not hindering yourself by including either of them on your team. Even without fusing, this Goku can act as a great support and hit pretty hard with his high Power stat.
UM6-052 Vegeta: BR (SSJG)
CAA: Amazing Super Energy - Super Energy CAA that activates on or after the 2nd round. Upon large success, permanently halve the Power of the attacked enemy and reduce your opponent’s Hero Energy by 2.
Passive: Savage Fighting Spirit - At the beginning of the round, if your HP is lower than your opponent’s, permanently gain Power, Guard, and Battle Power +3000.
SA: Point-blank Galick Gun, costs 8 energy.
Great CAA, decent Passive, but very high SA cost. I was honestly expecting more from the first SSJG Vegeta card in the game but I won’t complain since he continues to get stronger as the battle goes on. I don’t think I would run this guy on any team right now.
UM6-053 Gogeta: BR
CAA: Gogeta’s Ultimate Spirit Bomb - Ultimate Spirit Bomb CAA that activates on or after the 2nd round. Upon large success, permanently halve the amount of Battle Power your opponent obtains from Ki consumption.
Passive: Turning the Tables - At the end of the round, if your team has less Hero Energy than your opponent, fully recover Ki, permanently increase damage dealt by 3x, and become immune to stuns.
SA: Instantaneous Flash, costs 7 energy.
UEE: The Most Evil Pincer Attack Units - When attacking, if Gogeta: BR, Golden Frieza: BR, and Broly: BR are present, activate Super Unit Effect. Costs 10 energy.
Pretty much any card with a Super Unit Effect can be pretty good and I think this Gogeta: BR can fit extremely nicely into many teams that don’t necessarily rely on Hero Energy to perform well. His SA isn’t bad and has a great passive. I just wish his stats were a little higher.
UM6-066 Golden Frieza: BR
CAA: Gigantic Omega Storm - Space-time Transfer CAA that activates on or after the 2nd round if your Hero Avatar is present. Broly is called forth and performs the Gigantic Omega Storm, which deals large damage to the enemy. Also, permanently halve the Power and Guard of the attacked enemy.
Passive: Golden Brilliance - At the end of every round, recover Ki and gain Hero Energy +1. If you received 8000 damage or less during this round, this effect increases.
SA: Laser Net Death Beam, costs 7 energy.
Pretty disappointing Frieza card. His passive is consistent but provides very little tangible effect. His stats are mediocre and his SA is relatively expensive, but his CAA is quite good. This guy would be a filler unit for any team for sure.
UM6-SEC3 Fusion Zamasu
CAA: Mortal God Meteor - God Meteor CAA that activates when in the Attack Area. In the round after activation, permanently reduce the enemy attackers’ Power and Guard by an amount equal to (number of enemy attackers x 2).
Passive: Hidden Aspirations - When in the Support Area, reduce the Ki of all enemies in the Support Area at the end of the round. Also, permanently increase Power by (number of enemies in the Support Area x 3000).
SA: Holy Imperial Wrath, costs 5 energy.
I think this card is phenomenal. His CAA effect is great, passive is amazing, and has a very low SA cost. The only issue when running this guy is that when you finally decide to attack with him, he will no longer continue receiving buffs from his passive, which isn’t that big of an issue. This guy is so easy to use that you can pretty much just slap him on any team and expect him to at least have some sort of positive impact.
UM6-SEC2 Gogeta: BR (SSJGSS)
CAA: Limit-breaking Ultimate Dragon Fist - Ultimate Dragon Fist CAA that activates on or after the 2nd round while in the Attack Area. Upon Full Charge success, permanently increase Power by 12000.
Passive: Pursuit of Power - At the start of battle become immune to stuns. Also, if there is an enemy Broly: BR present, permanently increase the CI speed of all enemies by a super amount. Additionally, at the end of the Battle Power phase, increase Hero Energy according to Battle Power.
SA: God Big Bang Kamehameha, costs 8 energy.
UEE: Super Damage Evading Units - If Beerus and Whis are present on your team with Gogeta: BR, permanently ignore all enemy damage multiplication effects. This does not affect the damage multipliers from the Burst CAA. Costs 3 energy.
People may look at this card at first and be surprised since he appears to be underwhelming. Let me be the first to assure you that that is not the case. He gains a whopping 12000 raw Power from his CAA, which can then be multiplied with various other effects and boost his damage very quickly. But that is not where this card truly shines. This Gogeta’s ability to generate Hero Energy through Battle Power is the first of its kind in the game. If you have this guy on your team, you can essentially completely ignore the entire concept of Hero Energy for the rest of the match if you have a well-balanced team. In addition to that, this guy is a direct counter to one of the best cards ever released in DBH, which is next on our list.
UM6-SEC Broly: BR (Full Power)
CAA: Merciless Severe Blow - Ultimate Burst CAA that activates when launching an SA. Upon Awakening Burst Mode activation, deal super Ki damage to the enemy and permanently halve their Power.
Passive: Overwhelming Power - Unable to participate in a coordinated attack but immune to stuns. Also, Power and Guard +5000 when attacking. Additionally, if the enemy Broly is attacking has a Power stat that is lower than his, increase the damage dealt by his attack by 2.5x.
SA: Gigantic Strike, costs 8 energy.
I am just going to say this outright: you are looking at one of the best cards in the game. When I say that, I mean top 5 material. The amount of raw damage that this Broly: BR is able to output is nothing short of breathtaking. The first thing to note is his mind-boggling 9300 Power stat. On top of that, he has possibly the best if not a top 3 CAA in the game that also has an added effect to halve the Power stat if the attacked enemy. If that wasn’t enough, he continuously stacks his Power and Guard every time he attacks, making him an exceptional defensive unit as well once he is able to attack just one time. Because of this ability, the 2nd part of his passive is insanely easy to trigger, essentially giving an additional 2.5x multiplier on the already absurd amounts of damage he is able to deal multiplied AGAIN by his CAA effect. When the developers created a direct counter to this card in Gogeta Blue in the same set, you know they were apprehensive about releasing such a godly card.