"Dragon Ball Z: Kakarot" Official Discussion Thread

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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by TheSaiyanGod » Wed Apr 21, 2021 10:47 am

DBZ Kakarot DLC 3 new scans from V Jump


- The scan mentions and shows destroyed Orange City, so we can probably go to places other than just West City just like the main game

- Roshi on a submarine with Pual and Oolong. If it’s in the Kame House area like the TV special showed, then it’s probably another area available on the DLC

- There will be a new mechanic / mode (?) - Android Assult. Red Ribbon robots will patrol the field and the player will have to destroy them or flee before they alert the androids. If that happens, you will have to fight them. Kinda like a survival

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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Nosferatu93 » Wed Apr 21, 2021 1:42 pm

Its a rushed game with awesome effects but boring fighting system also its easy as heck. Damn good dragonball games disappeared of this planet :-(

Got bored in the namek saga but a sequel has huge potential. Tenkaichi 1 was also much much worse than 2 . Hope is there🐥
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Scsigs » Wed Apr 21, 2021 8:34 pm

Nosferatu93 wrote:
Wed Apr 21, 2021 1:42 pm
Its a rushed game with awesome effects but boring fighting system also its easy as heck. Damn good dragonball games disappeared of this planet :-(

Got bored in the namek saga but a sequel has huge potential. Tenkaichi 1 was also much much worse than 2 . Hope is there🐥
I very much doubt a potential sequel is in the cards. As for the base game, I don't think it's that rushed. It's definitely missing some of the best parts of the Android arc, but that's the only thing I consider such. Everything else is pretty well represented. It IS a bit on the easy side, yeah, but it's only if you're keeping in-step with the levels the enemies are at, since the enemies can devastate you if you're under-leveled & vice-versa if you're more over-leveled since the game doesn't have smart difficulty where the enemies are scaled to your level. The gameplay isn't too great, since they based it off of Xenoverse's, but I like it enough.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by dualist » Thu Apr 22, 2021 10:06 am

Scsigs wrote:
Wed Apr 21, 2021 8:34 pm
Nosferatu93 wrote:
Wed Apr 21, 2021 1:42 pm
Its a rushed game with awesome effects but boring fighting system also its easy as heck. Damn good dragonball games disappeared of this planet :-(

Got bored in the namek saga but a sequel has huge potential. Tenkaichi 1 was also much much worse than 2 . Hope is there🐥
I very much doubt a potential sequel is in the cards. As for the base game, I don't think it's that rushed. It's definitely missing some of the best parts of the Android arc, but that's the only thing I consider such. Everything else is pretty well represented. It IS a bit on the easy side, yeah, but it's only if you're keeping in-step with the levels the enemies are at, since the enemies can devastate you if you're under-leveled & vice-versa if you're more over-leveled since the game doesn't have smart difficulty where the enemies are scaled to your level. The gameplay isn't too great, since they based it off of Xenoverse's, but I like it enough.
I agree, I think this games has its flaws like most DB games, but I really did enjoy it. My biggest gripe is definitely the difficulty level, but I play games sporadically nowadays and took my time. So I found the DLCs and late-game villainous a little challenging because I purposely avoided leveling up quickly and only eating every once in a while to improve stats. With that being said, I shouldn't have to play the game a certain way to make it difficult.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Krillin1994 » Thu Apr 22, 2021 6:57 pm

I think my main issue with the game was just how limited all the minor enemies are that you encounter non stop on the overworld.

Saibamen
RR robots
Frieza soldiers
Babidi soldiers

But I’d say it felt like 95% of them tended to be the RR robots.

I did like all the side quests in terms of dialogue and small pieces of lore they added at times bridging between arcs. (Teen Gohan post cell)

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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Nosferatu93 » Sat Apr 24, 2021 10:44 am

And that annoying one liner every time 1 is near which is always🤡
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Scsigs » Sun Apr 25, 2021 5:34 am

dualist wrote:
Thu Apr 22, 2021 10:06 am
I agree, I think this games has its flaws like most DB games, but I really did enjoy it. My biggest gripe is definitely the difficulty level, but I play games sporadically nowadays and took my time. So I found the DLCs and late-game villainous a little challenging because I purposely avoided leveling up quickly and only eating every once in a while to improve stats. With that being said, I shouldn't have to play the game a certain way to make it difficult.
Yeah. It reminds me of what Kingdom Hearts II did right with its enemies, where it had a scaler that made them more in-step with your level so you didn't either do garbage chip damage, or get your ass shredded because you were under-leveled or something, but it also retained some difficulty. More games need that that try to go the RPG route. When you have to artificially make a fight harder or longer by increasing the enemy's health pool, or limit the player unfairly, that's garbage design. That's what KH3 did, though DDD & BBS are guilt of this too on top of having the bosses have bullshit randomized attack patterns. This game has poor enemy scaling & grinding before the DLCs added in an actual good way to do it was shit because the enemies gave awful amounts of experience points. Not fun. But then the game's also on the easy side if you're keeping in-step with the bosses &/or cheese it, which is very easy to do. It's weird.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by kemuri07 » Tue May 04, 2021 1:30 pm

The problem with this game is the same problem with a Superman game: How can you have any tension with characters that can blow up planets with a single ki shot? It becomes hard to take the game seriously when its constantly throwing robots and dinosaurs at you, even though you know that Goku could demolish all of them. It's bloat to make a game longer than it actually is.

I've said this before, I'll say it again: an RPG of this quality that's focus on the original Dragon Ball would be absolutely perfect. The show itself, especially in its origins, is a parody of fantasy tropes in general. And Rpg system where you help NPCs, grind out monsters, and explore an open world is perfect for the Dragon Ball setting. Just thinking about it makes me mad since its such a perfect fit, and it'd be really easy to fit in newer stories that mesh well with the comedy centric tone of Dragon Ball.

Of course that won't happen since Dragon Ball doesn't have super saiyans or Vegeta.

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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Scsigs » Wed May 05, 2021 3:48 am

kemuri07 wrote:
Tue May 04, 2021 1:30 pm
The problem with this game is the same problem with a Superman game: How can you have any tension with characters that can blow up planets with a single ki shot? It becomes hard to take the game seriously when its constantly throwing robots and dinosaurs at you, even though you know that Goku could demolish all of them. It's bloat to make a game longer than it actually is.

I've said this before, I'll say it again: an RPG of this quality that's focus on the original Dragon Ball would be absolutely perfect. The show itself, especially in its origins, is a parody of fantasy tropes in general. And Rpg system where you help NPCs, grind out monsters, and explore an open world is perfect for the Dragon Ball setting. Just thinking about it makes me mad since its such a perfect fit, and it'd be really easy to fit in newer stories that mesh well with the comedy centric tone of Dragon Ball.

Of course that won't happen since Dragon Ball doesn't have super saiyans or Vegeta.
I mean...no. Dragon Ball has a built-in power scaler through the storytelling. What an RPG needs to do is balance it accordingly. Unfortunately, the game doesn't have good scaling in terms of its programming. Things are either a bit too hard, or too easy.
Only dubs that matter are DB, Kai, & Super. Nothing else.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Xeogran » Wed May 05, 2021 3:54 am

kemuri07 wrote:
Tue May 04, 2021 1:30 pm
I've said this before, I'll say it again: an RPG of this quality that's focus on the original Dragon Ball would be absolutely perfect. The show itself, especially in its origins, is a parody of fantasy tropes in general. And Rpg system where you help NPCs, grind out monsters, and explore an open world is perfect for the Dragon Ball setting. Just thinking about it makes me mad since its such a perfect fit, and it'd be really easy to fit in newer stories that mesh well with the comedy centric tone of Dragon Ball.
DB Online (the MMO) was literally this :lol:
I got lots of nostalgic DB feeling from it, especially the quests that brought you to the past.

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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by MCDaveG » Wed May 05, 2021 4:58 am

Xeogran wrote:
Wed May 05, 2021 3:54 am
kemuri07 wrote:
Tue May 04, 2021 1:30 pm
I've said this before, I'll say it again: an RPG of this quality that's focus on the original Dragon Ball would be absolutely perfect. The show itself, especially in its origins, is a parody of fantasy tropes in general. And Rpg system where you help NPCs, grind out monsters, and explore an open world is perfect for the Dragon Ball setting. Just thinking about it makes me mad since its such a perfect fit, and it'd be really easy to fit in newer stories that mesh well with the comedy centric tone of Dragon Ball.
DB Online (the MMO) was literally this :lol:
I got lots of nostalgic DB feeling from it, especially the quests that brought you to the past.
This! And it made lot of sense. I really loved the atmosphere of it.
Instead of ''you are member of one of these races, somehow, without explanation and will work for time patrol'', there was actual lore.
I don't think I remember it right, but all humans were part Saiyans and it was explained in some way, so it wasn't weird that there were whole world of them running around and you had Namekians, Dragon and Sorcerer clan and Buu, good and evil, offspring of the original Majin Buu and it was set like more than 100 years after the end of Z.

It was the sequel that everyone kinda wished for and dealt with absence of Goku and Vegeta creatively and I enjoyed it a lot.
Sure, the designs were a bit off sometimes... but man, I take it back, as playing Kakarot where all NPC's are basically RR Army Skull robots.

I really don't get this Japanese mindset of approaching their own franchises. Everytime, something is developed outside of Japan, be it Legacy of Goku in US, DB Online in Korea and other IPs, there is ton of creativity and new stuff, that somehow fits and is enjoyable.
When Japan handles the same IP, see Xenoverse or Kakarot, they are like ''OK, let's create something groundbreaking, leave everything as it is, but add either boring and repetitive quests to it, with minor designs or add Character Creation system, tell people it's time patrol and yadda yadda and leave the story of Z, as it is... just toss in Turles with the fruit, but not on Earth, but Namek and that will blow people's minds!''
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by kemuri07 » Wed May 05, 2021 3:50 pm

Scsigs wrote:
Wed May 05, 2021 3:48 am
kemuri07 wrote:
Tue May 04, 2021 1:30 pm
The problem with this game is the same problem with a Superman game: How can you have any tension with characters that can blow up planets with a single ki shot? It becomes hard to take the game seriously when its constantly throwing robots and dinosaurs at you, even though you know that Goku could demolish all of them. It's bloat to make a game longer than it actually is.

I've said this before, I'll say it again: an RPG of this quality that's focus on the original Dragon Ball would be absolutely perfect. The show itself, especially in its origins, is a parody of fantasy tropes in general. And Rpg system where you help NPCs, grind out monsters, and explore an open world is perfect for the Dragon Ball setting. Just thinking about it makes me mad since its such a perfect fit, and it'd be really easy to fit in newer stories that mesh well with the comedy centric tone of Dragon Ball.

Of course that won't happen since Dragon Ball doesn't have super saiyans or Vegeta.
I mean...no. Dragon Ball has a built-in power scaler through the storytelling. What an RPG needs to do is balance it accordingly. Unfortunately, the game doesn't have good scaling in terms of its programming. Things are either a bit too hard, or too easy.
Sure. But DB operates in a world that is similar to a Dragon Quest. And in that context, Dragon Ball makes perfect sense as an RPG, less so DBZ. Dragon Ball is much more flexible in its storytelling than Dragon Ball Z, especially since Z is pretty much defined by its "time focus" approached to its story. It's not hard to see an ambitious developer take the structure of the original DB, and add a shit ton of story content while hitting all of main story beats of that series.

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