Your ideal DragonBall game...
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- goku the krump dancer
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Your ideal DragonBall game...
Whats your dream DB(all of DragonBall) game? Something that will put the pause in DB games for a couple years but will also keep you playing so much that you will be playing for months(or possibly years) on end..
It's not too late. One day, it will be.
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Peace and Power Kevin Samuels
Peace And Power MF DOOM!
Peace and Power Kevin Samuels
Re: Your ideal DragonBall game...
Super Dragon Ball Z 2.
Re: Your ideal DragonBall game...
An RPG. Either a) Legend of Goku with blue dragon graphics. Or b) Marvel Ultimate Alliance style with Dragonball Z people. So 4 people on your team with extra forms been extra characters (but disable other versions) E.g you could have a team of SSJ Goku , SSJ Vegeta , Piccolo and Gohan if you liked.
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Re: Your ideal DragonBall game...
Sitting in a game design class now, thought I'd have a swing.
Beat-em up. Street Fighter (Super DragonBall Z yay!) or Dead or Alive (fast-paced, reaction time is crucial) style with good combos and finishers that don't go into cutscene overkill zone like Budokai 3. Plus, a tag-team element? haven't seen this yet.
Cel-shade visuals. No excuse to not have them if it's a console game and not handheld.
Character transformations, but without steps. For example, either eliminate anything above Goku SSJ or use a selection scheme, where you can power up to your chosen form, much like SDBZ.
Destructible backgrounds. You just need them. End of.
No "OMG, over 100 characters!" B.S. A modest selection of heroes and villians, with varied attacks. Don't want a Kamehameha as the standard for more than 4-5 characters.
Customisation/Development. Maybe not too great. like B1,2,3,IW, but perhaps a levelling system for attacks, perhaps even the Kamehameha becoming 10x or SUPER Kamehameha at a certain level.
Online Play. Need it. No excuse.
Voice acting and cutscenes are an afterthought really, but a choice between Japanese and English voices during fights would be nice. Cutscenes could use manga-style presentation (pages and panels on screen with sound effects and onomatopoeaia) or even full animation (would need VA's)
Sorry, bit of a long-winded way of asking for a new game.
There's so much more I could/want to put in, but I'll spare you. Besides, I need to work on my OWN game treatment, haha!
Beat-em up. Street Fighter (Super DragonBall Z yay!) or Dead or Alive (fast-paced, reaction time is crucial) style with good combos and finishers that don't go into cutscene overkill zone like Budokai 3. Plus, a tag-team element? haven't seen this yet.
Cel-shade visuals. No excuse to not have them if it's a console game and not handheld.
Character transformations, but without steps. For example, either eliminate anything above Goku SSJ or use a selection scheme, where you can power up to your chosen form, much like SDBZ.
Destructible backgrounds. You just need them. End of.
No "OMG, over 100 characters!" B.S. A modest selection of heroes and villians, with varied attacks. Don't want a Kamehameha as the standard for more than 4-5 characters.
Customisation/Development. Maybe not too great. like B1,2,3,IW, but perhaps a levelling system for attacks, perhaps even the Kamehameha becoming 10x or SUPER Kamehameha at a certain level.
Online Play. Need it. No excuse.
Voice acting and cutscenes are an afterthought really, but a choice between Japanese and English voices during fights would be nice. Cutscenes could use manga-style presentation (pages and panels on screen with sound effects and onomatopoeaia) or even full animation (would need VA's)
Sorry, bit of a long-winded way of asking for a new game.
There's so much more I could/want to put in, but I'll spare you. Besides, I need to work on my OWN game treatment, haha!
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- Kendamu
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Re: Your ideal DragonBall game...
Exactly! Or maybe something similar made by Dimps where they draw from their experience on Super SFIV.Rory wrote: Super Dragon Ball Z 2.
- Captain-Sora
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Re: Your ideal DragonBall game...
This is pretty much what I want most.Kendamu wrote:Exactly! Or maybe something similar made by Dimps where they draw from their experience on Super SFIV.Rory wrote: Super Dragon Ball Z 2.
Another Dragon Ball game I'd like to see is a Super Robot Wars-style strategy game with many missions, alternate routes to take throughout the story and of course, a SRW-esque JAM Project song to go along with it(Kageyama being the lead singer just proves a game like this was meant to be).
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Re: Your ideal DragonBall game...
If it doesn't suck like the first one, then I'm all for it.Rory wrote: Super Dragon Ball Z 2.
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Re: Your ideal DragonBall game...
I'd actually love to see Dragon Ball Z Sagas done the correct way, it was heading towards the right direction and could have or should have blown the other games out of the water. The repetitiveness in animations killed it><
I'd love to see a PS3 version that covers Dragonball and Dragonball Z.
For now Dragonball Online is doing me justice.. if only it was playing through the story as a console game><
I'd love to see a PS3 version that covers Dragonball and Dragonball Z.
For now Dragonball Online is doing me justice.. if only it was playing through the story as a console game><
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Dragon Ball Hero's Spirit development blog - An Action-RPG coming soon to monitor near you!
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Dragon Ball Hero's Spirit development blog - An Action-RPG coming soon to monitor near you!
https://dragonball-hs.tumblr.com/
Re: Your ideal DragonBall game...
I've spent way too much time coming up with different DB game designs. -_-
In no particular order:
In no particular order:
- Something that takes what Sagas started with, but makes it far less ">.<", and covers the series from start to finish. I've got plenty of notes on how to deal with content (and am still not satisfied with certain parts; I want to focus on the story/character/world stuff, but keep finding excuses to have "play-as-villains" stages...), but how to change the gameplay is a bit more confusing; redundancy is something I'd like to get around without shortening things. (I.E: no fights where you use the kamehameha more than it was used in the entire series...).
- A (2D?) fighter that focuses on the 23rd tournament through Freeza, with perhaps some hints at the Jinzouningen arc (but only hints, and as hidden things), that focuses on diversifying the cast. Something like this would require a great deal of creativity to pull off... my attempts at figuring out what to include haven't gone as far as I'd like.
- A series of three "World Experience" games that focus on recreating the feel of the manga/anime. The first two would remain as focused as possible (one covering the start of DB through... eh, I dunno, but the point is that Goku would be the main protagonist, with Gohan as the second lead and the third covering more of the cast and such). I'm thinking something vaguely reminding of Kingdom Hearts, but at the same time rather unique. It's kinda insane to expect a game to be able to not-frustratingly emulate the speed and precision and complexity of some of the things in DB, but rather than turn it into Legends or Sparking-style melee, I'd rather something ... eh... in between, but not too complicated that people wouldn't want to play it. Haven't gotten far on that, either.
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Re: Your ideal DragonBall game...
Basically, I just want a really good DB fighting game that doesn't follow the same Budokai or Tenkaichi fighting engine we've been stuck with for the past couple of years. One that will keep me playing it even years after getting it--replayability is one of the most important factors of a game. Maybe one that at least tries to hold up with the standards of popular fighting game series such as Street Fighter and Tekken, franchises that are still going strong years after the release of the first games in the series, and keep on making new adjustments to actually make that game stand-out from the previous one.
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Re: Your ideal DragonBall game...
Looks like you're trying to get under my skin.Piccolo Daimaoh wrote:If it doesn't suck like the first one, then I'm all for it.Rory wrote: Super Dragon Ball Z 2.
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Re: Your ideal DragonBall game...
No, I was just stating my opinion.Kendamu wrote:Looks like you're trying to get under my skin.Piccolo Daimaoh wrote:If it doesn't suck like the first one, then I'm all for it.Rory wrote: Super Dragon Ball Z 2.
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Re: Your ideal DragonBall game...
Like I said, it looks like you're trying to get under my skin whether you meant it that way or not.Piccolo Daimaoh wrote:No, I was just stating my opinion.Kendamu wrote:Looks like you're trying to get under my skin.Piccolo Daimaoh wrote: If it doesn't suck like the first one, then I'm all for it.
Re: Your ideal DragonBall game...
Could someone please explain to me why Super Dragonball Z sucks ? Because I absolutley love that game and still play it to this day.Piccolo Daimaoh wrote:If it doesn't suck like the first one, then I'm all for it.Rory wrote: Super Dragon Ball Z 2.
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Re: Your ideal DragonBall game...
Most of the complaints I hear come from people who want more characters who play alike rather than less characters who play differently, people who want simpler controls because they didn't understand this being more like a serious fighting game, and people who want to stay transformed all the time so they can whoop on the Kui or whoever while playing as SSj4 Gogeta.PatPat wrote:Could someone please explain to me why Super Dragonball Z sucks ? Because I absolutley love that game and still play it to this day.Piccolo Daimaoh wrote:If it doesn't suck like the first one, then I'm all for it.Rory wrote: Super Dragon Ball Z 2.
That may not be Daimaoh's problem and I don't speak for him at all, but that's what I normally hear out of people. They'd have rather had another Sparking instead of something resembling a hardcore fighting game like Street Fighter, Tekken, Mortal Kombat, or Soul Calibur.
- Ultimate_DB_Fan
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Re: Your ideal DragonBall game...
I can live with less characters and not being transformed for an entire battle, it's just that the gameplay was a little slow for my tastes. But, hey, that's just me.
I get my DBZ fighting game fix with Inifinite World.
I get my DBZ fighting game fix with Inifinite World.
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Re: Your ideal DragonBall game...
The dash button fixed that for me.Ultimate_DB_Fan wrote:I can live with less characters and not being transformed for an entire battle, it's just that the gameplay was a little slow for my tastes. But, hey, that's just me.
I get my DBZ fighting game fix with Inifinite World.
Re: Your ideal DragonBall game...
I'd love to have a side-scrolling beat-em-up.
Goku as well-balanced character, Piccolo as speed, Vegeta as strength. Demi-Saiyans and humans as summonable assist characters a la "Maximum Carnage."
Goku as well-balanced character, Piccolo as speed, Vegeta as strength. Demi-Saiyans and humans as summonable assist characters a la "Maximum Carnage."
Trunks & Goten forever
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Re: Your ideal DragonBall game...
Oooh, the X-Men Legends/Marvel Ultimate Alliance idea sounds fun! I wouldn't like transformations to be separate characters though
Re: Your ideal DragonBall game...
10 or 30 more games like Attack of the Saiyans. The only JRPG I love to death.
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