"Raging Blast 2" Gigantic On-Going Gaming Discussion

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Rory
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Re: "Raging Blast 2" Pre-Release Discussion

Post by Rory » Wed Aug 18, 2010 2:13 pm

sangofe wrote:Am I alone in thinking the new art style for the special looks too "cartoon-ish", not so well colored, and lacking when it comes to details?
Well, it's art style is derivative from an art style which was already derivative.
Though the original PtEtS was based on the anime's style, which was based on the manga, though it had no manga panels to base itself on, so it just had to try to look like it. This is trying to re-create an anime which never had panels to base itself on to begin with (15 years later).
Toriyama's art seems to have been completely lost in this translation.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by Kingdom Heartless » Wed Aug 18, 2010 2:23 pm

My hope of any other new characters is starting to wane.... I would have thought they would have used them for marketting by now.
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Re: "Raging Blast 2" Pre-Release Discussion

Post by VegettoEX » Wed Aug 18, 2010 2:36 pm

Hey, folks:

Just added a butt-load of character design sheets and sketches over on the re-launched "Saiya-jin Zetsumetsu Keikaku" page.
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Re: "Raging Blast 2" Pre-Release Discussion

Post by JulieYBM » Wed Aug 18, 2010 2:43 pm

VegettoEX wrote:Hey, folks:

Just added a butt-load of character design sheets and sketches over on the re-launched "Saiya-jin Zetsumetsu Keikaku" page.
*Craps self*

By the way, shouldn't we make the Plan to Eradicate the Super Saiyans a talkback of its own general talkback so we don't necessarily have the game discussion mixed with the discussion on the OVA? Or is the idea to just save that for when the game comes out?
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Re: "Raging Blast 2" Pre-Release Discussion

Post by VegettoEX » Wed Aug 18, 2010 2:46 pm

Oh and hey, here's a bunch of shots of "Hatchiyack" in action:

Image

Image

Image

Image

Image

Image

Image
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Re: "Raging Blast 2" Pre-Release Discussion

Post by Jaetinh » Wed Aug 18, 2010 3:01 pm

Tbh Goku's super saiyajin hair in RG1 was pretty bad.

They improved it here.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by Rory » Wed Aug 18, 2010 3:17 pm

Jaetinh wrote:Tbh Goku's super saiyajin hair in RG1 was pretty bad.

They improved it here.
Barely. They've give it a gold tinge.
It still looks like a load of bananas.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by Herms » Wed Aug 18, 2010 3:19 pm

SSj Goku's so shiny in this game. He looks like a light bulb.
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Re: "Raging Blast 2" Pre-Release Discussion

Post by Makaioshin » Wed Aug 18, 2010 3:23 pm

Hatchihyakku really looks bad in the second screen shot.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by Savage68 » Wed Aug 18, 2010 3:24 pm

Goku looks more "over-illuminated" than shiny to me. :lol:

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Re: "Raging Blast 2" Pre-Release Discussion

Post by SparkyPantsMcGee » Wed Aug 18, 2010 3:40 pm

They all look glossy. It's like everyone drenched themselves in oil before fighting. I don't like it, but I'll live.
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Re: "Raging Blast 2" Pre-Release Discussion

Post by Jaetinh » Wed Aug 18, 2010 3:42 pm

SparkyPantsMcGee wrote:They all look glossy. It's like everyone drenched themselves in oil before fighting. I don't like it, but I'll live.
Especially Hachihyaku. :lol:

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Re: "Raging Blast 2" Pre-Release Discussion

Post by SparkyPantsMcGee » Wed Aug 18, 2010 3:45 pm

Ok, woah! I just noticed this, but in the second to last shot VegettoEX posted Goku was in his battle damaged costume. Is that going to happen in game or was that a different fight?
Jaetinh wrote:
Especially Hachihyaku. :lol:
Yea, so far he's the worst. :lol:
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Re: "Raging Blast 2" Pre-Release Discussion

Post by ShadowDude112 » Wed Aug 18, 2010 4:04 pm

I can't believe that we haven't heard a theme song by Hironobu Kageyama. I hope we get one. I also don't want Hatchihyakku to be too overpowered. Kinda like SSJ4 Gogeta. (He's a bitch.)
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Re: "Raging Blast 2" Pre-Release Discussion

Post by Big Momma » Wed Aug 18, 2010 4:55 pm

Savage68 wrote:
Big Momma wrote:Yes, luck is the whole point of it. It gives someone who doesn't have much "skill" at least a small chance of winning.
I thought we already established that. That's why it's terrible; Because a player's skill is thrown out the window for a silly game of chance that's completely inefficient. Instead of encouraging players to improve their skills, it instead encourages them to waste their ki and open themselves up to an ass-whupping (since, y'know, no decent player ever falls for it), for what may or may not be...half a bar's worth of damage. It's an extremely underwhelming aspect of the gameplay, no matter how it's sugarcoated.
I'm saying luck is part of a person's skill.

But it's not terrible. If I've never played before, I don't want to go in and get myself pounded over and over. I want some kind of chance to win. And if no decent player ever falls for it...then wouldn't it take skill to use it in the first place? And if you're facing a decent player as a newbie, then you won't be able to land it without said skill...so wouldn't you be encouraged to get the skill to be able to use it properly? Then, on the other side...if I'm the decent player facing the DR user...I should be more than happy that they're using up all their ki and rendering themselves vulnerable.


Big Momma wrote:(Also...about it adding flash...DBZ's games are about 90% flash)
Yeah, I know. Again, that's the point. Flash has nothing to do with gameplay, which I thought was what we were discussing.[/quote]

Yes, I'm saying that's what DBZ games are mostly about. Flashy fights, not gameplay. If you're so big into polished gameplay...then don't come looking at a DBZ fighting game...because you're almost always going to be disappointed.
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Re: "Raging Blast 2" Pre-Release Discussion

Post by Savage68 » Wed Aug 18, 2010 5:07 pm

Big Momma wrote:I'm saying luck is part of a person's skill.
By definition, you're completely and utterly incorrect. If you're less than good at the game, and you think that the DR is a helpful hand--that's fine. But that, in no way, redeems it from consisting of little-to-no merit to the series.
Big Momma wrote:Yes, I'm saying that's what DBZ games are mostly about.
And since we're specifically discussing the Dragon Rush and how it pertained to Budokai 3's gameplay...what's the point in stating the obvious, especially when it's an outside argument?

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Re: "Raging Blast 2" Pre-Release Discussion

Post by DNA » Wed Aug 18, 2010 5:56 pm

Also showcased are several quick scenes from the newly-remade Plan to Eradicate the Super Saiyans, the story of which is now confirmed to flood over into the main game
Ok, saw this on the trailer as well and I'm a bit confused and kinda scared, what does that exactly mean? Because it makes me think that the main fights will not be animated and will instead be played, hence the 30 minute mark. What do you guys think?
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Re: "Raging Blast 2" Pre-Release Discussion

Post by LeprikanGT » Wed Aug 18, 2010 5:57 pm

Not sure if anyone asked of said anything but that SS Goku/Hatchiyack picture where Goku has the chance to 'recover', does it look like that pic should be in 3D or something? His hand looks like its coming out at me but Goku is slightly bluured in the background.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by Eddie » Wed Aug 18, 2010 6:12 pm

Jaetinh wrote:
SparkyPantsMcGee wrote:They all look glossy. It's like everyone drenched themselves in oil before fighting. I don't like it, but I'll live.
Especially Hachihyaku. :lol:
Didn't you know? Hatchiyack and Hakan are second cousins. That's why Hakan is red. They don't talk much, but they send each other christmas cards, have polite conversation at family functions, stuff like that.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by mysticboy » Wed Aug 18, 2010 6:27 pm

SparkyPantsMcGee wrote:They all look glossy. It's like everyone drenched themselves in oil before fighting. I don't like it, but I'll live.
It might look better in person. To tell you the truth, this sorta reminds me of SFIV in a since.

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