Apparently, the best of these out there are for the DS.
It doesn't seem like it should be _that_ difficult to come up with a DB/Z game that is something other than one-on-one fights all the times.
(Or two-on-two on the PSP. )
Is the fanbase just that disinterested in anything other than "BROLI SMASH!"? Or do the Japanese developers have a phobia of anything that isn't card/turn-based and/or on a handheld?
The Z-era had plenty of non-fighting elements worthy of exploitation.
- Namek was nothing short of a strategy game with moving around and hiding and such. Even during the Freeza fight, location was relevant, while people kept track of Dende, ketp Freeza away from people in need of healing, and the terrain was constantly changing because of the fight. I could go on.
- The ordeal with Gero's creation was a series of search-and-"destroy?" events, involving searching South City, then the mountains, then all of the Imperfect Cell sneaking-ness. The saga is pretty much all strategy-while-moving up until Vegeta Vs. Cell.
- The Buu arc was a lot of strategic moving around, right up until the fight with Super Buu... and even that involved wandering. Admitedly, though, at this point it loses the "might be good gameplay" element that the previous sagas had.
Bah, who needs random minor baddies and level-grinding, anyway? --_-