"(Super) Dragon Ball Heroes" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.

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Rinsankajugin
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Re: "(Super) Dragon Ball Heroes" Official Discussion Thread

Post by Rinsankajugin » Tue Mar 05, 2019 2:47 pm

S3 Hendrix wrote:
Tue Mar 05, 2019 9:40 am
Rinsankajugin wrote:
Tue Mar 05, 2019 8:03 am
S3 Hendrix wrote:
Tue Mar 05, 2019 7:41 am
Well one of the Secs(I bet no one would’ve guessed this) is Son Gohan(adult) with a space time transfer CAA similar to the UR Vegeta from sh4 except Goku, Gohan And Goten do the family kamehameha from broly’s second coming
Yeah, I don't think anyone expected this:

Image

Supposedly the other SEC's are UI Omen Grand Goku with a Zeno summon and Revived Demon God Demigra with the Enhanced Demon transformation.
The secs are
Son Goku(GP outfit) UI omen CAA counter rush
Son Gohan(adult) SSJ CAA spacetime transfer
Hearts CAA burst lock on
Okay that's good, having a Demigra card would've been redundant.

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Re: "(Super) Dragon Ball Heroes" Official Discussion Thread

Post by ArchedThunder » Tue Mar 05, 2019 11:49 pm

So no Young Mechikabura card?

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Re: "(Super) Dragon Ball Heroes" Official Discussion Thread

Post by Goresh » Tue Mar 05, 2019 11:58 pm

S3 Hendrix wrote:
Tue Mar 05, 2019 9:40 am
Rinsankajugin wrote:
Tue Mar 05, 2019 8:03 am
S3 Hendrix wrote:
Tue Mar 05, 2019 7:41 am
Well one of the Secs(I bet no one would’ve guessed this) is Son Gohan(adult) with a space time transfer CAA similar to the UR Vegeta from sh4 except Goku, Gohan And Goten do the family kamehameha from broly’s second coming
Yeah, I don't think anyone expected this:

Image

Supposedly the other SEC's are UI Omen Grand Goku with a Zeno summon and Revived Demon God Demigra with the Enhanced Demon transformation.
The secs are
Son Goku(GP outfit) UI omen CAA counter rush
Son Gohan(adult) SSJ CAA spacetime transfer
Hearts CAA burst lock on
The SEC Gohan card actually seems to have a new Super CAA and it is not Spacetime Transfer. The card says 激闘の絆, which I'll translate as Bonds of Battle.

So just to sum up what we know from those images:

UI -Sign- Goku
Super Attack - Dance of Annihilation
Ability - Absolute Defense
CAA - Counter Rush

SSJ Gohan (Teen)
Super Attack - Extreme Soaring Dragon Fist
Ability - Power Surpassing Extremity
Super CAA - Bonds of Battle: Family Kamehameha (Bonds of Battle seems like a brand new CAA)

Hearts
Super Attack - Gravity Burst
Ability - Predictable Future
CAA - Lock-on Burst

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Re: "(Super) Dragon Ball Heroes" Official Discussion Thread

Post by mahakaishin1991 » Wed Mar 06, 2019 5:57 am

ArchedThunder wrote:
Tue Mar 05, 2019 11:49 pm
So no Young Mechikabura card?
They won't blow their load completely, especially when, as far as I can tell, they havent given us the new demon god forms for everyone else. He will most likely come later and then get a new super form futher down the line, probably a makyoka type form but turned up to 11

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Re: "(Super) Dragon Ball Heroes" Official Discussion Thread

Post by S3 Hendrix » Wed Mar 06, 2019 4:08 pm

Well guys I got some bad news, just seen the back of the new demon god dabura: xeno card, and the new demon god form doesn’t have any new name or anything!(atleast on the cards that may change once we get the in game dialogue ) Dabura’s card just says “Base/normal form” :thumbdown:

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Re: "(Super) Dragon Ball Heroes" Official Discussion Thread

Post by Noitsnothim » Thu Mar 07, 2019 12:39 am

Episode 9 was FIRE they really brought their 'A' Game when it came to the visuals, Animation, scripting & Pacing for this particular episode (if it was longer than just 9 mins it would've made an even more impact on every fan) But they did great and love how careful they were with Jiren (They did him better justice than Hit and it shows here) Jiren Vs. Cumber, OrenVegeta & Merged Zamasu are def highlights and Goku's Ultra Instinct seems to be in more control and at better use this time around he unlocks it similarly to the DBS Manga portrayal of the form

Can't wait for episode 10 (Think there might be a fusion between Goku & Vegeta) Not sure!

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Re: "(Super) Dragon Ball Heroes" Official Discussion Thread

Post by Goresh » Thu Mar 07, 2019 12:55 am

UM7-022 Vegito (SSGSS)

EL Type
HP: 2500
Power: 7300
Guard: 1500

CAA: Ultimate Dragon Fist – Upon Full Charge success, fully recover Ki and become immune to stuns.

Passive Ability: Fused Warrior’s Protection – Restore the Ki of all stunned allies and make them immune to stuns at the end of every round.

Super Attack: Final Kamehameha, costs 8 Hero Energy.

UM7-030 Gogeta: GT (SSJ4)

BS Type
HP: 1800
Power: 8500
Guard: 1000

CAA: Super Shenron – Upon success, permanently ignore the Guard of the attacked enemy.

Passive Ability: Full Power Unleashed – Permanently increase Power and Guard by 3x and gain the ability to launch a Super Attack even without having the necessary Hero Energy at the beginning of Round 2.

Super Attack: Swift Lightning Flash, costs 8 Hero Energy.

UM7-043 Demon God Towa

BS Type
HP: 3100
Power: 4800
Guard: 1000

CAA: Triple – Upon Super Triple Effect activation, permanently increase the attacked enemy’s CI speed by a super amount and decrease opponent’s Hero Energy by 2.

Passive Ability: The Fruits of Research – Permanently increase Battle Power by 4000 at the end of every round where your team’s HP is higher than your opponent’s. Or, restore 2000 HP instead if your team’s HP is less than your opponent’s.

Super Attack: Inferno Bullet, costs 5 Hero Energy.

UM7-044 Demon God Dabura: Xeno

BS Type
HP: 3200
Power: 5300
Guard: 1000

CAA: God Meteor – In the round after activation, permanently reduce the amount of Battle Power generated through Ki consumption by (amount of enemies in the Attack Area x 10%).

Passive Ability: The Dark Empire’s Counterattack – Reduce opponent Hero Energy by the amount of enemies in the Attack Area with a Guard of 8000 or higher at the end of the Battle Power Phase when this card is in the Support Area.

Super Attack: Hell Grand Crusher, costs 4 Hero Energy

UM7-045 Omega Shenron

EL Type
HP: 3200
Power: 6000
Guard: 1500

CAA: Ultimate Burst – Permanently reduce the amount of Ki recovered by the attacked enemy when they are in the Support Area by a super amount and halve their Power.

Passive Ability: Highly Concentrated Minus Energy – Reduce the Ki of all enemies by a super amount and reduce opponent Hero Energy by 3 at the start of Round 3.

Super Attack: Minus Energy Power Ball, costs 7 Hero Energy.

UM7-049 Vegito: Xeno (SSJ4)

HR Type
HP: 2500
Power: 6500
Guard: 2000

TAA: Super Slash – Upon Perfect Slash activation, deal an extremely large amount of energy damage to the enemy and reduce opponent Hero Energy by 2.

Passive Ability:The Strongest Super Saiyan 4 – Increase the amount of times this card can attack by the number of enemies there are in the Support Area while this card is alone in the Attack Area. Also, increase the amount of damage dealt by this card during this round after the 2nd time it attacks.

Super Attack: Galaxy Spirit Sword, costs 8 Hero Energy.

UUE: Different Dimension Fused Warrior Units S – If Vegeta and Trunks: Future are on your team, all UUE members permanently ignore the Guard and all damage mitigating effects of enemies they attack. Costs 5 Hero Energy.

UM7-054 Toppo (God of Destruction Mode)

HR Type
HP: 2000
Power: 5500
Guard: 3000

TAA: Super Starbreak – Upon Perfect Break success, reduce the attacked enemy’s Guard to 1.

Passive Ability: God of Destruction Mode – If your opponent has 10 Hero Energy at the start of a round, reduce their Hero Energy to 0 and halve the Ki of all enemies. (Once only).

Super Attack: Sphere of Destruction, costs 7 Hero Energy.

UUE: Guard-Terminating Units – If Dyspo and Jiren are on your team, return the Guard stat of all enemies to their original values. Costs 2 Hero Energy.

UM7-055 Jiren (Super Full Power)

HR Type
HP: 2300
Power: 7000
Guard: 2000

CAA: Dokabaki – Upon large success, reduce opponent Hero Energy by 3.

Passive Ability: The Work of a Mighty Warrior – When attacking an enemy member of a coordinated group, increase damage dealt by (amount of enemies in the coordinated group x 1.5).

Super Attack: Burst Impact, costs 5 Hero Energy.

UUE: Calm and Collected Elite Units – If Toppo and Dyspo are on your team, slightly slow down the CI speed of all UUE members permanently. Costs 2 Hero Energy.

UM7-058 Super Oren (Vegeta Absorbed)

EL Type
HP: 3700
Power: 4500
Guard: 3000

CAA: Draw – Upon success, steal all of the targeted enemy’s Ki.

Passive Ability: Absorbed Power – Permanently steal 3000 Power and Guard from all enemies in the Attack Area during the Battle Tactics Phase when this card is in the Support Area.

Super Attack: Final Flash, costs 7 Hero Energy.

UM7-059 Cumber (SSJ3 Full Power)

HR Type
HP: 1700
Power: 9000
Guard: 2000

TAA: Super Energy – Upon large success, permanently reduce the Guard of the attacked enemy by 5000 and deal an extremely large amount of energy damage with the Super Energy attack.

Passive Ability: The Most Malevolent Evil Saiyan – Unable to perform coordinated attacks but immune to stuns. Permanently halve the damage done by all members of the attacked enemy coordinated group if any member of the enemy coordinated group has a Card Action Ability when this card wins an offensive CI.

Super Attack: Hard Désastre Eraser, costs 7 Hero Energy.

UM7-071 Gogeta: BR (SSGSS)

EL Type
HP: 2500
Power: 7500
Guard: 1500

CAA: Kamehameha – Upon great success, increase damage dealt by 2000.

Passive Ability: Released Ultimate Power – If there are 3 or more enemies and there is an enemy with a Guard of 7000 or higher in the Attack Area, gain the ability to launch a Super Attack at the end of the Battle Power Phase and ignore the Guard of any enemy that has a Guard stat of 7000 or higher.

Super Attack: Limit Ultra Kamehameha, costs 8 Hero Energy.

UM7-SEC Goku (Ultra Instinct –Sign-)

BS Type
HP: 2400
Power: 7800
Guard: 1000

CAA: Counter Rush – Upon Perfect Rush activation, permanently seal the attacked enemy’s ability to increase Battle Power through Ki consumption.

Passive Ability: Absolute Defense – At the start of the battle, permanently reduce all damage received by 70%. Steal 5 Hero Energy from your opponent if this card wins a defensive CI when your opponent has 7 Hero Energy or more.

Super Attack: Dance of Annihilation, costs 7 Hero Energy.

UM7-SEC2 Gohan: Teen (SSJ)

HR Type
HP: 3000
Power: 5400
Guard: 2600

CAA: Bonds of Battle (This is new) – If your team has 10 Hero Energy, increase the damage this deals by a super amount and deal an extremely large amount of energy damage to the enemy.

Passive Ability: Power Surpassing Extremity – Power, Guard, and Battle Power +30000 during the Battle Tactics Phase of Round 3. Hero Energy does not increase as a result of the Battle Power gained from this effect.

Super Attack: Extreme Soaring Dragon Fist, costs 5 Hero Energy.

UM7-SEC3 Hearts

EL Type
HP: 4000
Power: 4000
Guard: 4000

CAA: Lock-on Burst – Ignore the enemy’s Guard and damage mitigating effects while attacking.

Passive Ability: Predictable Future – If your team is victorious in the Battle Power Phase, this card deals double damage this round only and attacks the enemy that it would do the most damage to. If your team wins the Battle Power phase with a difference of 5000 Battle Power or more, this card instead deals triple damage for this round only.

Super Attack: Gravity Burst, costs 6 Hero Energy.

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Re: "(Super) Dragon Ball Heroes" Official Discussion Thread

Post by Grimlock » Thu Mar 07, 2019 2:20 am

Is there anything interesting here?

[spoiler]Image[/spoiler]

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Re: "(Super) Dragon Ball Heroes" Official Discussion Thread

Post by Majin Demigra » Thu Mar 07, 2019 2:25 am

Grimlock wrote:
Thu Mar 07, 2019 2:20 am
Is there anything interesting here?

[spoiler]Image[/spoiler]

Oh well, it seems putting images in the spoiler tag is broken now.
She reminds me of Mrs Buu

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Re: "(Super) Dragon Ball Heroes" Official Discussion Thread

Post by Noitsnothim » Thu Mar 07, 2019 2:48 am

Grimlock wrote:
Thu Mar 07, 2019 2:20 am
Is there anything interesting here?

[spoiler]Image[/spoiler]
Yeah we gots da new Waifu

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Re: "(Super) Dragon Ball Heroes" Official Discussion Thread

Post by Zamasu55 » Thu Mar 07, 2019 4:03 am

Beauty. A BEAUTY.

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Re: "(Super) Dragon Ball Heroes" Official Discussion Thread

Post by Rinsankajugin » Thu Mar 07, 2019 4:15 am

I have a gut feeling we're gonna fight Lagss in Universe 2. She gives off a Kamikaze Fireballs-vibe.

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Re: "(Super) Dragon Ball Heroes" Official Discussion Thread

Post by Zamasu55 » Thu Mar 07, 2019 4:49 am

The problem with this show is that even Jiren, while not being ruined like Hit was, doesn't seem to fight at full power.

Well, hello? You are supposed to protect your Universe, you can literally take Zamasu, Kamin and Oren Vegeta down in 2 minutes if you wanted to, what's the hold up?

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Re: "(Super) Dragon Ball Heroes" Official Discussion Thread

Post by mahakaishin1991 » Thu Mar 07, 2019 5:50 am

Zamasu55 wrote:
Thu Mar 07, 2019 4:49 am
The problem with this show is that even Jiren, while not being ruined like Hit was, doesn't seem to fight at full power.

Well, hello? You are supposed to protect your Universe, you can literally take Zamasu, Kamin and Oren Vegeta down in 2 minutes if you wanted to, what's the hold up?
I'm not so sure Jiren has a way around Zamasu's immortality/regeneration. It would just be them both no-selling back and forth until either infinite Zamasu happens or Jiren's stamina drops (and then comes back repeatedly because TOP joke) Granted its the only thing keeping Zamasu from not outright losing the fight

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Re: "(Super) Dragon Ball Heroes" Official Discussion Thread

Post by Zamasu55 » Thu Mar 07, 2019 5:52 am

mahakaishin1991 wrote:
Thu Mar 07, 2019 5:50 am
Zamasu55 wrote:
Thu Mar 07, 2019 4:49 am
The problem with this show is that even Jiren, while not being ruined like Hit was, doesn't seem to fight at full power.

Well, hello? You are supposed to protect your Universe, you can literally take Zamasu, Kamin and Oren Vegeta down in 2 minutes if you wanted to, what's the hold up?
I'm not so sure Jiren has a way around Zamasu's immortality/regeneration. It would just be them both no-selling back and forth until either infinite Zamasu happens or Jiren's stamina drops (and then comes back repeatedly because TOP joke) Granted its the only thing keeping Zamasu from not outright losing the fight
But Zamasu isn't fully immortal.

By the way, it sucks that trash like Oren and the other Tuffle held their own against him. And what the heck is Toppo doing? Just destroy them all for Christ's sake.

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Re: "(Super) Dragon Ball Heroes" Official Discussion Thread

Post by mahakaishin1991 » Thu Mar 07, 2019 7:56 am

Zamasu55 wrote:
Thu Mar 07, 2019 5:52 am
mahakaishin1991 wrote:
Thu Mar 07, 2019 5:50 am
Zamasu55 wrote:
Thu Mar 07, 2019 4:49 am
The problem with this show is that even Jiren, while not being ruined like Hit was, doesn't seem to fight at full power.

Well, hello? You are supposed to protect your Universe, you can literally take Zamasu, Kamin and Oren Vegeta down in 2 minutes if you wanted to, what's the hold up?
I'm not so sure Jiren has a way around Zamasu's immortality/regeneration. It would just be them both no-selling back and forth until either infinite Zamasu happens or Jiren's stamina drops (and then comes back repeatedly because TOP joke) Granted its the only thing keeping Zamasu from not outright losing the fight
But Zamasu isn't fully immortal.

By the way, it sucks that trash like Oren and the other Tuffle held their own against him. And what the heck is Toppo doing? Just destroy them all for Christ's sake.
Did you read my full post? Because even in series, Zamasu's body can be destroyed and then he turns into a universe conquering amorphous cloud that infects everything. You need Zeno then.

Even if we dont use the anime, the manga version would just endlessly divide and mob Jiren till he gets too tired.

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Re: "(Super) Dragon Ball Heroes" Official Discussion Thread

Post by Goresh » Thu Mar 07, 2019 9:24 am

Grimlock wrote:
Thu Mar 07, 2019 2:20 am
Is there anything interesting here?

[spoiler]Image[/spoiler]
“The final Core Area warrior is a young girl with a clear body. It appears that she is a member of the “Glass People” who have the power to seal the “Universal Seed.””

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Re: "(Super) Dragon Ball Heroes" Official Discussion Thread

Post by Cipher » Thu Mar 07, 2019 9:55 am

Translation round-up:

Lagss strategy guide image:
“The final Core Area warrior is a young woman with a translucent body. It seems she hails from the Glass Tribe, who possess the power to seal the Universe Seed!”

-The page also teases that she’ll participate in the battle in Universe 3.
UM7 "Universal Conflict Arc" campaign update - "Hearts vs. Jiren! Fierce Battles in Universe 11" (courtesy of partial YouTube footage):
Universal Conflict Arc – Campaign #2: Hearts vs. Jiren! Fierce Battles in Universe 11

Hearts arrives in Universe 11, announcing his intent to steal lots of energy and ferret out Jiren, said to be the strongest warrior in all the universes.

Trunks—who has also arrived in Universe 11—swears not to let Hearts do as he pleases. Hearts, though claiming to be flattered by their coming to welcome him, says he doesn’t have time for them now.

Hearts vanishes, and Trunks and the others give chase.

After many battles, including ones against Zamasu, Cumber, Kamin and Oren, and an Oren-possessed Vegeta (during which Goku arrives in the Great Priest’s uniform just as he does in the anime), Jiren stands as Universe 11’s last defense, daring the invaders to all come at him at once.

Cumber—already in his Super Saiyan 3 form—is delighted that Jiren appears to be stronger than anyone they’ve faced up till now. Cumber then gets so excited he blows off his own shirt. (Really; it’s part of the dialogue cutscene.)

After a skirmish between Jiren (and the player’s team) and all three of Cumber, Zamasu and Hearts, Hearts claims that Jiren does indeed seem to be a menace with fitting power for one hailed as the multiverse’s strongest. He’s soon interrupted by a message, however.

Kamin is reporting in from Universe 3. The “Universal Release Device” (alt. “Universal Emancipation Device”) has been completed. With the level of technology available in Universe 3, it was easy. Hearts takes his leave of the battle, and he and the Core Area warriors collectively head to Universe 3.

Vegeta vows to follow them. Everyone’s going to Universe 3.
UM7 "Dark King Mechickaboola Arc" campaign update - "Descent of the Demon Gods Arc" (retroactively the second campaign in the newly coined "Dark King Meichickaboola Arc," with the previous "Demigra Assault Arc" having been adopted in as the first, as shown through new labels on the campaign selection menu):
Dark King Mechickaboola Arc – Campaign #2 (retroactively): Descent of the Demon Gods Arc

Trunks (“Super” version; the arcade game’s current main menu narrator) laments that Mechickaboola has been completely revived. Somehow they’ll have to free the Kaioshin of Time of her mind-control! The player character sets forth into the world of Dragon Ball GT—evidently around the time of the battle against the Evil Dragons.

To be added: Everything between the introduction and campaign boss fights. The previously released trailer/”Special Movie” for the campaign show the Time Patrol teaming up with Demigra and his assistant Robel to fight the revived Mechickaboola.

Gogeta (GT) confronts the Time Patrol. If they’re here to get in the way, he won’t let them off easy. Trunks: Xeno assures him they’re his allies. “Let’s defeat Yi Xing Long together!”

The Time Patrol and Gogeta square off against Fin—Towa’s latest experimental lifeform, reminiscent of Pure Boo—and Yi Xing Long.

After the battle, Vegeta: Xeno and Goku: Xeno note that while Fin doesn’t seem to possess much intellect, his power is terrifyingly strong. In addition, something about him makes Goku: Xeno’s skin crawl.

Before anyone has a chance to react, Fin absorbs Gogeta. Now powered up into a form that visually recalls Gogeta’s wild red hair and fusion jacket, Fin (referred to as “Dark Gogeta”—暗黒ゴジータ—by the game’s text boxes) proclaims himself the ultimate warrior and promises to crush the Time Patrol.

The Time Patrol (and the player character’s team) begin their fight against Dark Gogeta/Fin. (Side note: Dark Gogeta in-game deals a fixed 99,999 damage if he lands an attack, meaning instant defeat unless the game triggers its random revival chance.)

Though the team survives the initial fight, Fin has grown remarkably strong by absorbing Gogeta. Robel suggests that they increase their power too. Goku: Xeno asks if she has some sort of plan.

To be continued next update...!
I'm also collecting all these campaign summaries in a public Google Drive here, so I can keep them updated as more footage becomes available, consult them for Kanzenshuu Wiki edits, etc. So feel free to pop in if you're ever curious about the game's story lines.

Edit -- Wanted to get the longer summaries above tagged as spoilers, but that seems to have broken with the forum update. I'll have to leave them as quotes for now, even though it's a bit messy. (Also sorry to have immediately undercut Goresh's perfectly fine translation of the Lagss image; I was queuing this up before he posted, and the version at the top here is what I tweeted a little while ago.)
Last edited by Cipher on Thu Mar 07, 2019 10:23 am, edited 4 times in total.

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Re: "(Super) Dragon Ball Heroes" Official Discussion Thread

Post by Grimlock » Thu Mar 07, 2019 10:06 am

Goresh wrote:
Thu Mar 07, 2019 9:24 am
“The final Core Area warrior is a young girl with a clear body. It appears that she is a member of the “Glass People” who have the power to seal the “Universal Seed.””
Thanks!

Can someone translate these dialogues?

EDIT: Oh, it seems it's already there. So a few things to notice:

While it's even written in upper left corner of the screen "Jiren vs Cumber", when you fight Cumber, the game doesn't provide you Jiren. Unlike when you fight Fin, the game does give you Gogeta. Up until now, this was how we knew when someone fought someone.

Given the design of Finn, it seems Xeno Gogeta was the one absorbed, but going through the context, his name and such, was it Gogeta? Which one was absorbed anyway?
Last edited by Grimlock on Thu Mar 07, 2019 10:14 am, edited 1 time in total.

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Re: "(Super) Dragon Ball Heroes" Official Discussion Thread

Post by Cipher » Thu Mar 07, 2019 10:22 am

Grimlock wrote:
Thu Mar 07, 2019 10:06 am
While it's even written in upper left corner of the screen "Jiren vs Cumber", when you fight Cumber, the game doesn't provide you Jiren. Unlike when you fight Fin, the game does give you Gogeta. Up until now, this was how we knew when someone fought someone, but in this case, I don't think Jiren vs Cumber didn't happen even under this circumstance. Well, at least in the final battle (that is against Merged Zamasu and Hearts, there is another battle against Cumber alone, might be that one that Jiren appears).
Actually giving you the character is a recent development. Plenty of past campaigns featured "canonical" (to the game, anyway) matches that nevertheless allowed the player to use any team they desired. Plenty of current ones still do, for that matter. It does incentivize use of Jiren by requiring him to get the Legend Clear though.
Given the design of Finn, it seems Xeno Gogeta was the one absorbed, but going through the context, his name and such, was it Gogeta? Which one was absorbed anyway?
It's GT Gogeta. Both Goku and Vegeta: Xeno are still there at the end of the campaign.

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