"Dragon Ball Z Dokkan Battle" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.

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Chelentano
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Re: Dragon Ball Z Dokkan Battle

Post by Chelentano » Mon Jun 13, 2016 7:22 am

Any strategies on that "Full-powered final battle" stage with Frieza?
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Re: Dragon Ball Z Dokkan Battle

Post by Dbzfan94 » Mon Jun 13, 2016 10:46 am

Chelentano wrote:Any strategies on that "Full-powered final battle" stage with Frieza?
Try for a team of red characters, honestly not sure.

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Re: Dragon Ball Z Dokkan Battle

Post by Chelentano » Mon Jun 13, 2016 10:50 am

alakazam^ wrote:
Chelentano wrote:Oh, I see. My bad. When I saw all the info on this updates posted here I assumed that they were american updates. They're japanese then?
My posts are for the Japanese server, yes.

And I update my signature to have the current event schedule.
So you actually play the Japanese version?
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Re: Dragon Ball Z Dokkan Battle

Post by Kishido » Mon Jun 13, 2016 1:52 pm

Black already got a Dokkan card

Image

PS
My editing skill are s***

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Lunatic Fringe
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Re: Dragon Ball Z Dokkan Battle

Post by Lunatic Fringe » Mon Jun 13, 2016 3:32 pm

Managed to pull PHY SSJ2 Goku, the banner SSJ Goku, and FP Freeza.

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Yomi
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Re: Dragon Ball Z Dokkan Battle

Post by Yomi » Tue Jun 14, 2016 3:19 pm

NEW CHARACTERS ARE HERE!!!
:clap:

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alakazam^
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Re: Dragon Ball Z Dokkan Battle

Post by alakazam^ » Wed Jun 15, 2016 11:37 am

Got a bit lazy with E3 and all, sorry :oops:

June 13th

Mighty Mask Strike Event (Updated)
There are two Stages. In Stage 1 there's a chance to get Mighty Mask and, in Z-Hard, If Trunks (Kid) and Goten (Kid) appear, the drop rate increases. In Stage 2, you can get the medal for Dokkan Awakening him (Z-Hard only). Stage 2 has a Team Cost limit of 100, Friend included.

TEQ Mighty Mask (SR)
Leader Skill: Ki+3 for TEQ types.
Passive Skill: ATK increases 30% when there are 2 or more enemies.
|
v

Super TEQ Mighty Mask (SSR)
Special Attack: With a level 15 Special Attack, its power will be even higher.

Limited Mission
Clear Stage 2 without Continues - 1 Dragon Stone

- 1 Dragon Stone for every difficulty cleared (4 in total).

Lasts until June 20th.

INT only Gasha
INT types will be at max level. If you multi-summon, you'll get 1 guaranteed SR or higher.

Scouter

INT Super Baby 2 (SSR)
Leader Skill: ATK increases 30% for every INT orb INT types pop.
Passive Skill: ATK increases 70% when HP is at 50% or higher.

INT Vegeta (SSR)
Leader Skill: HP and ATK increase 30% for INT and PHY types.
Passive Skill: ATK increases 15% for any INT orb popped & heals with candies.

INT Vegetto (SSR)
Leader Skill: HP and ATK increase 20% for every type.
Passive Skill: ATK increases 10% for every orb popped.

INT Whis (SSR)
Leader Skill: HP and ATK increase 20% for AGL, INT and PHY types.
Passive Skill: Allies' ATK and DEF increase 12%.

INT Super Saiyajin Gohan (Adult) (SSR)
Leader Skill: ATK increases 25% for every type.
Passive Skill: ATK increases 70% when Special Attacking.

INT Fused #13 (SSR)
Leader Skill: TEQ enemies' ATK decreases 40%.
Passive Skill: Turns TEQ orbs into rainbow ones.

INT Artificial Human #18 (SSR)
Leader Skill: HP and ATK increase 20% for TEQ, INT and STR types.
Passive Skill: Turns rainbow orbs into INT ones, decreases "Regeneration" effect.

INT Tullece (SSR)
Leader Skill: Ki+2 for every type.
Passive Skill: Ki+2 for everyone when HP is at 50% or higher.

INT Coola (SR)
Leader Skill: ATK increases 20% for TEQ and INT types.
Passive Skill: ATK and DEF increase 1000 at the beginning of the turn.

INT Super Saiyajin Trunks (Kid) (SR)
Leader Skill: Ki+2 for TEQ and INT types.
Passive Skill: Ki+2 for TEQ and INT types.

INT Table (SR)
Leader Skill: Received damage decreases 15%.
Passive Skill: Ki+2 for everyone when HP is at 50% or higher.

Lasts until June 20th.
Chelentano wrote:So you actually play the Japanese version?
Yes, that's right. A few people here do as well.

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Re: Dragon Ball Z Dokkan Battle

Post by alakazam^ » Thu Jun 16, 2016 2:02 pm

June 17th

70 Million Downloads Worldwide 16 Campaigns

01 - 70 Million Downloads Worldwide Login Bonus

June 17th - 1 Dragon Stone and Gravity Room (Gravity x150).
June 18th - 1 Dragon Stone and Mister Satan Statue (Gold).
June 19th - 1 Dragon Stone and Kaioushin medal.
June 20th - 1 Dragon Stone and medals (Kibito version).
June 21st - 1 Dragon Stone and Z Sword_AGL.
June 22nd - 1 Dragon Stone and Z Sword_TEQ.
June 23rd - 1 Dragon Stone and Z Sword_INT.
June 24th - 1 Dragon Stone and Z Sword_STR.
June 25th - 1 Dragon Stone and Z Sword_PHY.
June 26th - 1 Dragon Stone and Ghost.
June 27th - 1 Dragon Stone and Enma Daiou.
June 28th - 1 Dragon Stone and Friend Points.
June 29th - 1 Dragon Stone and medals (God version).
June 30th - 1 Dragon Stone and Old Kaioushin medal.

Lasts until June 30th.

02 - Twitter Campaign
June 17th~30th.

03 - Dragon Stones Discount
June 17th~20th.

04 - DOKKAN Festival (Janenba, SS3 Goku and SS3 Vegeta)
June 17th~20th.

05 - Super Fierce Battle events repeated (Janenba, SS3 Goku and SS3 Vegeta)
June 17th~20th.

06 - Daily Missions Added

[Daily] Trade an item using Trade Points - 250 Trade Points
[Daily] Clear any 3 Stages - 3 Senzu
[Daily] Train a Character - 100 000 Zeni
[Daily] Spend 50 Stamina (17~20th only) - 1 Dragon Stone

Lasts until June 30th.

07 - Chance of Training "Success" x2
June 17th~30th.

08 - All Rank Experience x3
June 17th~30th.

09 - Uranai Baba's Trade Shop Big Sale
June 17th~30th.

10 - All Daily Events Unleashed! & Outbreak of Medals!
June 17th~30th.

11 - Story event repeated (Burdock Special)
Middle of June.

12 - Super Strike Rush (Vegeta, Cyborg Tao Baibai, Jackie Chun and Paikuhan)
Middle of June.

13 - Genious Bulma event
Middle of June.

14 - 12th Tenkaichi Budoukai
Last days of June.

15 - New Super Strike Event (Artificial Human #16)
Last days of June.

16 - Super Strike Rush #2 (Mecha Freeza, King Cold and King Vegeta)
Last days of June.

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Re: Dragon Ball Z Dokkan Battle

Post by KAiWAi » Fri Jun 17, 2016 11:31 am

Hi guys!!

There is a new artwork on the start-menu of the game since 2 weeks (with Beerus, Champa and the SSGSS...).

Is someone can provide me with the seperate graphic assets ?
I really cant find them, thanks. :angel:

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Re: Dragon Ball Z Dokkan Battle

Post by HECTOR4 » Sat Jun 18, 2016 10:35 am


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Chelentano
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Re: Dragon Ball Z Dokkan Battle

Post by Chelentano » Sat Jun 18, 2016 11:42 am

HECTOR4 wrote:Scans from V-Jump:
Link: https://www.facebook.com/dbzcom/posts/10154328387140972
A new level? Wow, looks amazing. When I saw that you had posted V-Jump scans I thought that they would anounce Super characters in Dokkan Battle.
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Re: Dragon Ball Z Dokkan Battle

Post by alakazam^ » Sun Jun 19, 2016 9:51 pm

HECTOR4 wrote:
Finally, the real LR (Legend Rare) card appears. The event for it will start July 5th, has no continues and you can only use the Super Strike characters.

LR Goku
Leader Skill: Ki+3 for every type, ATK 3000 UP.

LR Point 1: Its ki meter will have a maximum of 24 ki, which will activate a Super Special Attack.
LR Point 2: The card has two Special Attacks: the normal one and the Super one.
LR Point 3: The card glows and moves. (I'm guessing this means the proper card has some special effects in its art)

June 17th

70 Million Downloads Worldwide 16 Campaigns (Updated)

02 - Twitter Campaign
By using the icon in the main screen that redirects to Twitter and tweeting the given message once a day, you will get 1 Dragon Stone.

Lasts until June 30th.

04 - DOKKAN Festival
If you multi-summon, you'll get 1 guaranteed SR or higher.

Scouter

STR Super Saiyajin 3 Vegeta (SSR) - Exclusive
Leader Skill: ATK increases 60% for STR types.
Passive Skill: Received damage decreases 60% for 5 turns.

AGL Super Saiyajin 3 Goku (SSR) - Exclusive
Leader Skill: Ki+2 for AGL types, ATK 2500 UP.
Passive Skill: ATK increases 80% for 5 turns.

INT Super Janenba (SSR) - Exclusive
Leader Skill: ATK increases 60% for INT types.
Passive Skill: ATK and DEF increase 3000 & guards all attacks.

STR Super Saiyajin 3 Goku (SSR)
Leader Skill: ATK increases 25% for every type.
Passive Skill: ATK increases 70% when HP is at 50% or higher.

TEQ Super Saiyajin 3 Vegeta (SSR)
Leader Skill: Ki+2 for every type.
Passive Skill: ATK increases 70% when HP is at 50% or higher.

TEQ Vegetto (SSR)
Leader Skill: ATK increases 25% for every type.
Passive Skill: Allies' ATK increases 25%.

STR Gotenks (SSR)
Leader Skill: Ki+3 when HP is at 50% or higher.
Passive Skill: ATK increases 77% when attacking first.

AGL Golden Freeza (SSR)
Leader Skill: ATK increases 30% for each AGL orb AGL types pop.
Passive Skill: Received damage decreases 80% when HP is at 50% or more.

PHY Super Saiyajin Goku (SR)
Leader Skill: ATK increases 40% for PHY types.
Passive Skill: ATK increases 15% for STR and PHY types.

TEQ Super Saiyajin Vegeta (SR)
Leader Skill: HP and ATK increase 20% for TEQ and PHY types.
Passive Skill: Ki+2 when HP is at 80% or higher.

PHY Super Saiyajin Gohan (Adult) (SR)
Leader Skill: ATK increases 25% for AGL and PHY types.
Passive Skill: ATK and DEF increase 25% when HP is at 80% or lower.

AGL Super Saiyajin Burdock (SR)
Leader Skill: Ki+1 for AGL, INT and PHY types.
Passive Skill: ATK increases 50% when Special Attacking.

Lasts until June 20th.

05 - Super Fierce Battle events repeated

* Super Saiyajin 3 Goku
There are two Stages. In Stage 1's Z-Hard you'll get medals and training items for AGL and TEQ types. In Stage 2 you will get the medals for Dokkan Awakening Gokus (Z-Hard only).

Super TEQ Super Saiyajin Goku (Angel) (SSR)
Leader Skill: HP, ATK and DEF increase 30% for TEQ types.
Passive Skill: Rare chance for ATK to increase 180%.

AGL Super Saiyajin 3 Goku (SSR)
Leader Skill: Ki+2 for AGL types, ATK 2500 UP.
Passive Skill: ATK increases 80% for 5 turns.
|
Dokkan Awaken
|
v

Super AGL Super Saiyajin 3 Goku (UR)
Leader Skill: Ki+3 for AGL types, ATK 3000 UP.
Passive Skill: ATK increases 100% for 7 turns.

STR Super Saiyajin 3 Goku (SSR)
Leader Skill: ATK increases 25% for every type.
Passive Skill: ATK increases 70% when HP is at 50% or higher.
|
Dokkan Awaken
|
v

Super STR Super Saiyajin 3 Goku (UR)
Leader Skill: ATK increases 30% for every type.
Passive Skill: ATK increases 80% when HP is at 30% or higher.

- 1 Dragon Stone for each difficulty cleared (4 in total).

--------------------

* Super Janenba
There are two Stages. In Stage 1's Z-Hard you can get rare Support Items. In Stage 2 you will get the medals for Dokkan Awakening him (Z-Hard only).

Use characters with the Link Skill "Super Saiyajin" (ATK 10% UP) to deal more damage to Super Janenba.

Extreme INT Super Janenba (UR)
Leader Skill: ATK increases 80% for INT types.
Passive Skill: ATK and DEF increase 5000 & guards all attacks.

- 1 Dragon Stone for each difficulty cleared (4 in total).

--------------------

* Super Saiyajin 3 Vegeta
There are two stages. In Stage 1's Z-Hard you have a chance to get Super Saiyajin Vegeta. In Stage 2 you will get the medals for Dokkan Awakening Vegetas
(Z-Hard only).

AGL Super Saiyajin Vegeta (SR)
Passive Skill: ATK and DEF increase 30% when HP is at 50% or lower.
|
Dokkan Awaken
!
v

Super AGL Super Saiyajin Vegeta (Angel) (SSR)
Passive Skill: ATK and DEF increase 50% when HP is at 50% or lower.

Super STR Super Saiyajin 3 Vegeta (UR)
Passive Skill: Received damage decreases 80% for 7 turns.

Super TEQ Super Saiyajin 3 Vegeta (UR)
Passive Skill: ATK increases 70% at the beginning of the turn.

- 1 Dragon Stone for each difficulty cleared (4 in total).

Lasts until June 20th.

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Re: Dragon Ball Z Dokkan Battle

Post by Darknat » Mon Jun 20, 2016 6:11 am

They have added more Oozarus to the game. Bardock and his crew now all have Oozaru forms.

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alakazam^
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Re: Dragon Ball Z Dokkan Battle

Post by alakazam^ » Mon Jun 20, 2016 2:21 pm

Darknat wrote:They have added more Oozarus to the game. Bardock and his crew now all have Oozaru forms.
I was sure they'd do that but I actually thought they'd revamp Burdock's event to include them. I'm happy that they didn't since this is my first time playing it but then this begs the question if they really had to discard the old Nappa and Vegeta cards from the Saiyajin event :problem:

June 20th

70 Million Downloads Worldwide 16 Campaigns (Updated)

11 - Burdock Special Story Event
You can get Burdock, Freeza (First Form), Chilled, Vegeta (Kid) and the medals for awakening Burdock.

AGL Burdock (R) <- Stage 6
Passive Skill: ATK increases 40% when there are 2 or more enemies.

AGL Freeza (First Form) (SR) <- Small chance to appear in Stage 5 with 100% drop rate and Stage 6
Passive Skill: Enemies' ATK decreases 8%.

TEQ Chilled (SR) <- Stages 8 and 9
Passive Skill: ATK increases 1500 when attacking first.

INT Vegeta (Kid) (SR) <- Small chance to appear in any Stage on Z-Hard with 100% drop rate
Passive Skill: Rare chance for ATK to increase 100%.

Limited Missions
Clear all the event - 1 Freeza (First Form)
Clear Stage 9 on Z-Hard without using Continues - 1 Chilled

- 1 Dragon Stone for each difficulty cleared in Stage 9 (3 in total).

Lasts until June 29th.

12 - Super Strike Rush (Drop rate x2)

* Vegeta
There are two Stages. In Stage 1 there's a chance to get Vegeta. In Stage 2, you can get the medal for Dokkan Awakening him (Z-Hard only). Stage 2 has a Team Cost limit of 100, Friend included.

AGL Vegeta (SR)
Leader Skill: Ki+3 for AGL types.
Passive Skill: ATK increases 40% when the ki meter is 8 or higher.
|
Dokkan Awaken
|
v

Extreme AGL Vegeta (SSR)
Special Attack: With a level 15 Special Attack, its power will be even higher.

Limited Mission
Clear Stage 2 without Continues - 1 Dragon Stone

- 1 Dragon Stone for clearing every difficulty in Stage 1. 1 Dragon Stone for clearing Stage 2. (2 in total)

--------------------

* Paikuhan
There are two Stages. In Stage 1 there's a chance to get Paikuhan. In Stage 2, you can get the medal for Dokkan Awakening him (Z-Hard only). Stage 2 has a Team Cost limit of 100, Friend included.

AGL Paikuhan (SR)
Leader Skill: Ki+3 for AGL types.
Passive Skill: Allies' ATK increases 10% when HP is at 50% or higher.
|
Dokkan Awaken
|
v

Super AGL Paikuhan (SSR)
Special Attack: With a level 15 Special Attack, its power will be even higher.

Limited Mission
Clear Stage 2 without Continues - 1 Dragon Stone

- 1 Dragon Stone for every difficulty cleared (4 in total).

--------------------

* Cyborg Tao Baibai
There are two Stages. In Stage 1 there's a chance to get Cyborg Tao Baibai. In Stage 2, you can get the medal for Dokkan Awakening him (Z-Hard only). Stage 2 has a Team Cost limit of 100, Friend included.

STR Cyborg Tao Baibai (SR)
Leader Skill: Ki+3 for STR types.
Passive Skill: Rare chance for ATK to increase 50%.
|
Dokkan Awaken
|
v

Extreme STR Cyborg Tao Baibai (SSR)
Special Attack: With a level 15 Special Attack, it will activate when the ki meter is 9 or higher.

Limited Mission
Clear Stage 2 without Continues - 1 Dragon Stone

- 1 Dragon Stone for clearing every difficulty in Stage 1. 1 Dragon Stone for clearing Stage 2. (2 in total)

--------------------

* Jackie Chun
There are two Stages. In Stage 1 there's a chance to get Jackie Chun. In Stage 2, you can get the medal for Dokkan Awakening him (Z-Hard only). Stage 2 has a Team Cost limit of 100, Friend included.

TEQ Jackie Chun (SR)
Leader Skill: Ki+3 for TEQ types.
Passive Skill: ATK increases 10% for TEQ types.
|
Dokkan Awaken
|
v

Super TEQ Jackie Chun (SSR)
Special Attack: With a level 15 Special Attack, its power will be even higher.

Limited Mission
Clear Stage 2 without Continues - 1 Dragon Stone

- 1 Dragon Stone for clearing every difficulty in Stage 1. 1 Dragon Stone for clearing Stage 2. (2 in total)

Lasts until June 23rd.

13 - Genious Bulma event
You can get lots of Support Items.

- 1 Dragon Stone for clearing every difficulty (1 in total).

Lasts until June 24th.

Oozaru Gasha
5 new characters.

New Link Skill
Saiya's Roar: ATK 25% UP.

Scouter

New - TEQ Burdock (Oozaru) (SSR)
Leader Skill: HP and ATK increase 20% for every type.
Passive Skill: ATK increases 70% when HP is at 30% or higher, sometimes turns Oozaru.

New - AGL Toma (Oozaru) (SSR)
Leader Skill: HP and ATK increase 30% for AGL and STR types.
Passive Skill: Ki+3 for everyone when HP is at 80% or lower, sometimes turns Oozaru.

New - STR Selypa (Oozaru) (SSR)
Leader Skill: Ki+3 when HP is at 50% or higher.
Passive Skill: Turns INT orbs into STR ones, sometimes turns Oozaru.

New - PHY Totappo (Oozaru) (SSR)
Leader Skill: HP and DEF increase 60% for PHY types.
Passive Skill: ATK increases 7% for any orb popped, sometimes turns Oozaru.

New - INT Pumbukin (Oozaru) (SSR)
Leader Skill: HP and DEF increase 60% for INT types.
Passive Skill: Allies' DEF increases 5000, sometimes turns Oozaru.

PHY Son Goku (Teen) (Oozaru) (SSR)
Leader Skill: HP 50% UP.
Passive Skill: ATK increases 70% when there are 2 or more enemies, rare chance to turn Oozaru.

AGL Vegeta (Oozaru) (SSR)
Leader Skill: HP and DEF increase 60% for AGL types.
Passive Skill: ATK increases 70% when HP is at 80% or lower, rare chance to turn Oozaru.

STR Raditz (Oozaru) (SSR)
Leader Skill: Ki+3 when HP is at 50% or higher.
Passive Skill: ATK increases 7% for any orb popped, rare chance to turn Oozaru.

TEQ Super Saiyajin Burdock (SSR)
Leader Skill: HP and DEF increase 60% for TEQ types.
Passive Skill: Turns STR orbs into TEQ ones, ATK 20% UP.

PHY Super Saiyajin Burdock (SSR)
Leader Skill: Ki+2 for every type.
Passive Skill: Ki+2 for everyone when HP is at 50% or higher.

AGL Super Saiyajin Burdock (SR)
Leader Skill: Ki+1 for AGL, INT and PHY types.
Passive Skill: ATK increases 50% when Special Attacking.

Selypa
Leader Skill: ATK increases 15% for every type.
Passive Skill: Extremely rare chance for ATK to increase 70%.

Lasts until June 29th.

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Re: Dragon Ball Z Dokkan Battle

Post by Darknat » Wed Jun 22, 2016 11:50 am

alakazam^ wrote: I was sure they'd do that but I actually thought they'd revamp Burdock's event to include them. I'm happy that they didn't since this is my first time playing it but then this begs the question if they really had to discard the old Nappa and Vegeta cards from the Saiyajin event :problem:
I still hope they include them on the gashas or on Baba's shop.

Anyway, Tenkaichi is up today (or tomorrow) depending on where you live. I don't think I would participate as actively on this one as in the previous one since I'm still farming on the Bardock event. I intend to get at least 15 more Freezas, 9 more Vegetas and 9 more chilled before ending my farming. I want so many freezas to z dokkan awaken him into Golden Freeza with 10 attack. Farming Bardock and Freeza is not being very difficult. I don't know how the Chilled drop is, but so far Vegeta seems to be a problem. I got lucky and got one, but my girlfriend is really having trouble with him appearing on the event.

btw I remember doing this event on global version, and kid vegeta was the one appearing (if I remember correctly), however I got his card from a drop from King Vegeta instead (on 2nd stage).

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alakazam^
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Re: Dragon Ball Z Dokkan Battle

Post by alakazam^ » Thu Jun 23, 2016 7:25 pm

You only need to farm for Burdock because you can have 1 each of the others (or 2 for Freeza) and level them up with other events.

I'm getting the last strike characters I need to have 10 and 15 of each.

June 23rd

70 Million Downloads Worldwide 16 Campaigns (Updated)

14 - 12th Tenkaichi Budoukai
The Guaranteed SSR Ticket Gasha and the Boyhood Ticket Gasha are now active. Coola (Final Form) will be given as prize.

AGL Coola (Final Form) (SSR)
Leader Skill: STR enemies' ATK and DEF decrease 30%.

Missions

* Enter the 12th Tenkaichi Budoukai - 5 Boyhood Gasha Tickets (Silver)
* Advance to the quarterfinals - 3 Boyhood Gasha Tickets (Silver)
* Advance to the semifinals - 1 Dragon Stone
* Win the 12th Tenkaichi Budoukai 1 time - 3 Dragon Stones
* Win the 12th Tenkaichi Budoukai 2 times - 1 Dragon Stone
* Win the 12th Tenkaichi Budoukai 3 times - 3 Boyhood Gasha Tickets (Silver)
* Win the 12th Tenkaichi Budoukai 4 times - 3 Boyhood Gasha Tickets (Silver)
* Win the 12th Tenkaichi Budoukai 5 times - 3 Dragon Stones
* Win the 12th Tenkaichi Budoukai 6 times - 1 Boyhood Gasha Ticket (Silver)
* Win the 12th Tenkaichi Budoukai 7 times - 3 Boyhood Gasha Tickets (Silver)
* Win the 12th Tenkaichi Budoukai 10 times - 10 Gravity Rooms (Gravity x50)
* Win the 12th Tenkaichi Budoukai 11 times - 1 Boyhood Gasha Ticket (Silver)
* Win the 12th Tenkaichi Budoukai 12 times - 1 Boyhood Gasha Ticket (Silver)
* Win the 12th Tenkaichi Budoukai 13 times - 1 Boyhood Gasha Ticket (Silver)
* Win the 12th Tenkaichi Budoukai 14 times - 1 Boyhood Gasha Ticket (Silver)
* Win the 12th Tenkaichi Budoukai 15 times - 15 Senzu
* Win the 12th Tenkaichi Budoukai 16 times - 1 Boyhood Gasha Ticket (Silver)
* Win the 12th Tenkaichi Budoukai 17 times - 1 Boyhood Gasha Ticket (Silver)
* Win the 12th Tenkaichi Budoukai 18 times - 1 Boyhood Gasha Ticket (Gold)
* Win the 12th Tenkaichi Budoukai 19 times - 1 Boyhood Gasha Ticket (Silver)
* Win the 12th Tenkaichi Budoukai 20 times - 10 Gravity Rooms (Gravity x150)
* Win the 12th Tenkaichi Budoukai 25 times - 1 Kaioushin medal
* Win the 12th Tenkaichi Budoukai 30 times - 2 Dragon Stones
* Win the 12th Tenkaichi Budoukai 35 times - 1 Boyhood Gasha Ticket (Gold)
* Win the 12th Tenkaichi Budoukai 40 times - 2 Boyhood Gasha Tickets (Gold)
* Win the 12th Tenkaichi Budoukai 45 times - 1 Boyhood Gasha Ticket (Gold)
* Win the 12th Tenkaichi Budoukai 50 times - 5 Dragon Stones
* Win the 12th Tenkaichi Budoukai 55 times - 1 Boyhood Gasha Ticket (Gold)
* Win the 12th Tenkaichi Budoukai 60 times - 3 Boyhood Gasha Tickets (Gold)
* Win the 12th Tenkaichi Budoukai 65 times - 1 Boyhood Gasha Ticket (Gold)
* Win the 12th Tenkaichi Budoukai 70 times - 7 Dragon Stones
* Win the 12th Tenkaichi Budoukai 75 times - 1 Boyhood Gasha Ticket (Gold)
* Win the 12th Tenkaichi Budoukai 80 times - 1 SSR Guaranteed Gasha Ticket (Gold)
* Reach King Chapa Class - 1 Dragon Stone
* Reach Satan Class - 1 Mister Satan Statue (Silver)
* Reach Videl Class - 3 Kaiou Planets (Gravity x10)
* Reach Muten Roushi Class - 30 Gregory medals
* Reach Karin Class - 10 Senzu
* Reach God Class - 1 Dragon Stone
* Reach Enma Daiou Class - 10 Snake Ways
* Reach Kaiou Class - 5 Kaioushin Realms
* Reach Kaioushin Class - 5 Dragon Stones
* Reach Old Kaioushin Class - 1 Old Kaioushin medal
* Reach Beers Class - 5 Dragon Stones

Won't list all the prizes, just for the 1st place, but for the other places they just differ in amounts and/or lesser rarities.

1st Place Prizes
* 10 AGL Coola (Final Form) (SSR)
* 3 Guaranteed SSR Gasha Tickets (Gold)
* 10 Boyhood Gasha Tickets (Gold)
* 10 INT Old Kaioushin (SSR)
* 3 Mister Satan Statue (Gold)
* Others

The different prize ranks are divided as:

1st place
2nd place
3rd place
4th~10th place
11th~100th place
101st~1000 place
1001st~2500th place
2501st~5000th place
5001st~10000th place
<- The exclusive character and the gold SSR Tickets go up to here
10001st~20000th place
20001st~30000th place
30001st~50000th place
50001st~75000th place
75001st~100000th place
100001st~200000th place
200001st~300000th place
300001st~600000th place
Place with three equal digits
Place with four equal digits
Place with five equal digits


Lasts until June 26th.

Ki Orb CHANGE Gasha
If you multi-summon, you'll get 1 Old Kaioushin.

Scouter

TEQ Super Saiyajin God SS Goku (SSR)
Leader Skill: ATK increases 30% for each TEQ orb TEQ types pop.
Passive Skill: Turns rainbow orbs into TEQ ones.

PHY Super Saiyajin God SS Vegeta (SSR)
Leader Skill: ATK increases 30% for each PHY orb PHY types pop.
Passive Skill: Turns rainbow orbs into PHY ones.

TEQ Super Saiyajin Burdock (SSR)
Leader Skill: HP and DEF increase 60% for TEQ types.
Passive Skill: Turns STR orbs into TEQ ones, ATK 20% UP.

INT Super Saiyajin Goku (SSR)
Leader Skill: HP and DEF increase 60% for INT types.
Passive Skill: Turns AGL orbs into INT ones, ATK 20% UP.

PHY Artificial Human #17 (Future) (SSR)
Leader Skill: HP and DEF increase 60% for PHY types.
Passive Skill: Turns TEQ orbs into PHY ones, ATK 20% UP.

STR Artificial Human #17 (SSR)
Leader Skill: Ki+2 for TEQ, INT and STR types.
Passive Skill: Turns AGL orbs into rainbow ones, decreases "Regeneration" effect.

AGL Artificial Human #18 (Future) (SSR)
Leader Skill: HP and DEF increase 60% for AGL types.
Passive Skill: Turns PHY orbs into AGL ones, ATK 20% UP.

INT Artificial Human #18 (SSR)
Leader Skill: HP and ATK increase 20% for TEQ, INT and STR types.
Passive Skill: Turns rainbow orbs into INT ones, decreases "Regeneration" effect.

INT Fused #13 (SSR)
Leader Skill: TEQ enemies' ATK decreases 40%.
Passive Skill: Turns TEQ orbs into rainbow ones.

STR Super Saiyajin Goten (Kid) (SSR)
Leader Skill: ATK increases 5% for every orb popped.
Passive Skill: Turns PHY orbs into rainbow ones, nullifies "Rampage".

TEQ Super Saiyajin Goten (Kid) (SR)
Leader Skill: HP and ATK increase 20% for TEQ and INT types.
Passive Skill: Turns AGL orbs into rainbow ones.

AGL Super Saiyajin Trunks (Kid) (SR)
Leader Skill: ATK increases 25% for AGL and STR types.
Passive Skill: Turns rainbow orbs into AGL ones, nullifies "Rampage".

Lasts until June 27th.

DB 30th ANIME ANNIV. Countdown Login Bonus

June 24th - 1 Dragon Stone
June 25th - 1 Dragon Stone
June 26th - 1 Dragon Stone
June 27th - 1 Dragon Stone
June 28th - 1 Dragon Stone
June 29th - 2 Dragon Stones
June 30th - 3 Dragon Stones

Lasts until June 30th.

User avatar
alakazam^
I Live Here
Posts: 2714
Joined: Mon Dec 20, 2004 9:55 am
Location: Portugal

Re: Dragon Ball Z Dokkan Battle

Post by alakazam^ » Mon Jun 27, 2016 8:15 am

Worst Tenkaichi Budoukai run ever! 53 wins and rank 13k... Oh well, at least I can pull once for a SSR :problem:

June 27th

70 Million Downloads Worldwide 16 Campaigns (Updated)

15 - Artificial Human #16 Strike Event (Updated) (Drop Rate x2)
There are two Stages. In Stage 1 there's a chance to get Artificial Human #16. In Stage 2, you can get the medal for Dokkan Awakening him (Z-Hard only). Stage 2 has a Team Cost limit of 100, Friend included.

INT Artificial Human #16 (SR)
Leader Skill: HP and ATK increase 30% for INT types.
Passive Skill: Damage further decreases 50% when guarding.
|
Dokkan Awaken
|
v

Extreme INT Artificial Human #16 (SSR)
Special Attack: With a level 15 Special Attack, its power will be even higher.

Limited Mission
Clear Stage 2 without Continues - 1 Dragon Stone

- 1 Dragon Stone for clearing every difficulty in Stage 1. 1 Dragon Stone for clearing Stage 2. (2 in total)

Lasts until July 5th.

16 - Super Strike Rush #2 (Drop Rate x2)

* Mecha Freeza
There are three Stages. In Stage 1 there's a chance to get INT Mecha Freeza. In Stage 2 there's a chance to get PHY Mecha Freeza. In Stage 3, you can get the medal for Dokkan Awakening PHY Mecha Freeza (Z-Hard only). Stage 3 has a Team Cost limit of 100, Friend included.

INT Mecha Freeza (SR)
Leader Skill: Ki+3 for INT types.

PHY Mecha Freeza (SR)
Leader Skill: Ki+3 for PHY types.
|
Dokkan Awaken
|
v

Extreme PHY Mecha Freeza (SSR)
Special Attack: With a level 15 Special Attack, it will activate when the ki meter is 9 or higher.

Limited Mission
Clear Stage 3 without Continues - 1 Dragon Stone

- 1 Dragon Stone for clearing every difficulty in Stage 1 and 2. 1 Dragon Stone for clearing Stage 3. (3 in total)

--------------------

* King Vegeta
There are two Stages. In Stage 1 there's a chance to get King Vegeta. In Stage 2, you can get the medal for Dokkan Awakening him (Z-Hard only). Stage 2 has a Team Cost limit of 100, Friend included.

INT King Vegeta (SR)
Leader Skill: Ki+3 for INT types.
Passive Skill: Ki+3 when HP is at 50% or lower.
|
Dokkan Awaken
|
v

Extreme INT King Vegeta (SSR)
Passive Skill: Ki+4 when HP is at 80% or lower.

Limited Mission
Clear Stage 2 without Continues - 1 Dragon Stone

- 1 Dragon Stone for each difficulty cleared (4 in total).

--------------------

* King Cold
There are two Stages. In Stage 1 there's a chance to get King Cold. In Stage 2, you can get the medal for Dokkan Awakening him (Z-Hard only). Stage 2 has a Team Cost limit of 100, Friend included.

PHY King Cold (SR)
Leader Skill: Ki+3 for PHY types.
Passive Skill: Enemies' ATK decreases 10%.
|
Dokkan Awaken
|
v

Extreme PHY King Cold (SSR)
Passive Skill: Enemies' ATK decreases 25%.

Limited Mission
Clear Stage 2 without Continues - 1 Dragon Stone

- 1 Dragon Stone for clearing every difficulty in Stage 1. 1 Dragon Stone for clearing Stage 2. (2 in total)

Lasts until July 1st.

PHY only Gasha
PHY types will be at max level. If you multi-summon, you'll get 1 guaranteed SR or higher.

Scouter

PHY Goku (SSR)
Leader Skill: INT enemies' ATK and DEF decrease 40%.
Passive Skill: ATK increases 10% for every orb popped.

PHY Trunks (Xeno) (SSR)
Leader Skill: HP and ATK increase 15% for every type.
Passive Skill: Ki+3 when HP is at 80% or lower.

PHY Super Saiyajin God SS Vegeta (SSR)
Leader Skill: ATK increases 30% for each PHY orb PHY types pop.
Passive Skill: Turns rainbow orbs into PHY ones.

PHY Great Saiyaman (SS2) (SSR)
Leader Skill: ATK increases 50% for PHY types.
Passive Skill: ATK increases 70% when HP is at 30% or higher.

PHY Super Saiyajin Gotenks (SSR)
Leader Skill: Ki+2 for every type.
Passive Skill: ATK increases 77% when Special Attacking.

PHY Super Saiyajin Goku (SSR)
Leader Skill: ATK increases 25% for every type.
Passive Skill: ATK and DEF increase 3000 when HP is at 80% or higher.

PHY Super Saiyajin 2 Goku (GT) (SSR)
Leader Skill: HP and ATK increase 20% for every type.
Passive Skill: Ki+3 when the ki meter is 9 or higher, ATK 7000 UP.

PHY Son Goku (Teen) (Oozaru) (SSR)
Leader Skill: HP 50% UP.
Passive Skill: ATK increases 70% when there are 2 or more enemies, rare chance to turn Oozaru.

PHY Super Saiyajin Goku (SR)
Leader Skill: ATK increases 40% for PHY types.
Passive Skill: ATK increases 15% for STR and PHY types.

PHY Majin Boo (Pure Evil) (SR)
Leader Skill: INT enemies' ATK decreases 25%.
Passive Skill: Enemies' ATK decreases 10%.

PHY Cell (Perfect Body) (SR)
Leader Skill: Ki+1 for AGL, INT and PHY types.
Passive Skill: ATK and DEF increase 20% at the beginning of the turn.

Lasts until July 5th.

Darknat
Beyond-the-Beyond Newbie
Posts: 491
Joined: Sat Jul 14, 2007 4:23 am

Re: Dragon Ball Z Dokkan Battle

Post by Darknat » Mon Jun 27, 2016 3:58 pm

alakazam^ wrote:Worst Tenkaichi Budoukai run ever! 53 wins and rank 13k... Oh well, at least I can pull once for a SSR :problem:

I didn't take this tournament very seriously. I barely ranked below 100000.

However I did get enough tickets for an SSR pull, and I got SS Gotenks. I also did a very good multisummon on the oozaru gasha and got 3 SSRs: Oozaru Panbukin, Oozaru Tottepo and Super Saiyan grade 2 Vegeta.

I plan now to finish the Bardock event (3 freezas to go, and 9 Chilled and 9 vegeta). After that I'll try the strike events. I didn't notice they had a drop x 2 rate.

User avatar
alakazam^
I Live Here
Posts: 2714
Joined: Mon Dec 20, 2004 9:55 am
Location: Portugal

Re: Dragon Ball Z Dokkan Battle

Post by alakazam^ » Mon Jun 27, 2016 6:56 pm

I got a Super Oob from the tickets and now I have 390 slots.

You don't really need to waste time trying to get Vegeta, Freeza and Chilled since all of them have strike events (Freeza has his hard event) as well, with better drop rates.

I'm now aiming for 5 of each strike event, getting their medals again :problem: and rise their special attack to 15. If there's time, I want to get 10 of the normal ones (King Cold is already done, his drop rate is a pain in the ass, even when doubled). I tried another approach for the previous batch: awakening the normal ones and trying to raise the special attack with a 50% chance. Failed on all four...

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ShadowBardock89
Advanced Regular
Posts: 1365
Joined: Mon Nov 10, 2008 6:40 pm

Re: Dragon Ball Z Dokkan Battle

Post by ShadowBardock89 » Mon Jun 27, 2016 11:43 pm

Since we nearly have all ape forms for various characters from Tenkaichi 3 (except for Tullece and King Vegeta), is this going to be a thing for a while?
Not that I'm complaining on seeing Mullet Ape Raditz again.
http://www.kanzenshuu.com/forum/viewtopic.php?f=11&t=40715&start=20#p1439892
http://dba.bn-ent.net/character/barduck.html
https://i.imgur.com/86hOk5i.gif

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