Scsigs wrote: ↑Sat Oct 30, 2021 3:17 pm
That's honestly assuming a lot & not putting the blame squarely on the developers rather than Bandai Namco. Dimps has a track record of fastly improving as they go along with their game series. Although, they also have inconsistent quality, but XV2 showed they definitely made some good quality of life updates to the first game's problems. If they refine the combat further 7 thee writing of the story is good, I bet we'd get a great game out of it.
You should always hold the corpos responsible just as much, if not moreso, than the Devlopers. Since it's the latter who has to do what the Suits at the top decide they have to do. Which is why many a franchise and company has gone downhill over the years. And not just Ban-Nam but Sony as well who has rung the deathknell of many a property due to its censorious actions, pushing developers to censor at the source so games fit a more "Global Standard". Which just means to make them so basic and neutered that nobody wants to pick them up anymore.
There's a reason why so many game devs have fled the companies they themselves created or had been a part of for many many years. Once the suits start deciding what is and isn't allowed in your games, it's time to abandon ship, because it won't be long before the fans abandon it too.
Again, for the potential of the game itself, potential is meaningless without the drive to utilize and explore that potential. XV2 has already long been lambasted as just XV1.5 rather than a true sequel and vastly more content has been put out by the Modding Community on PC than the actual paid development team has in the last 5yrs since its release. That alone tells you how much potential the game has and how it's not being met by the games actual developers.
Scsigs wrote: ↑Sat Oct 30, 2021 3:17 pmI admit, I like the story DLCs more than the character packs & it's stupid that there are so few characters per DLC pack, as well as the fact that they drip feed the DLC. The in-game economy is also fucked. I've been saying for years that the game desperately needs a currency exchange because the fact that it gives you more Zeni than TP Medals by a longshot is stupid as fuck. The reason I'd want a new game, though, is the story writing. And, to think that Bandai Namco wouldn't be ok with them being experimental when the Fu DLC was already that. If they lean more into content like that & maybe take more of an influence from Dragon Ball Heroes, I think it'd be very entertaining, especially if they make further refinements tot he combat system & graphics. I add graphics there because some models are weird (example: Gokau's Super Saiyan hair is off-model, same for Bardock's & Goku Black's since they just reused Goku's character model, with some alterations).
The Fu DLC wasn't all that experimental given the story beats for it are all just pulled from DBH. They weren't doing anything original. Dimps just pulled the ideas from the other game they worked on and shoved them into XV2. The same thing as with the Hero Coliseum. Which is just a downgraded version of DBH. If they wanted fun minigames for XV2, they could've done something way more fun and engaging that fits in with things already in the game.
Remember the hoverboards we got in XV2? And remember how utterly useless they became after finishing the Namek Arc and learning how to fly? They could've taken the vehicles, added a plethora more, and actually done a minigame like Mario Cart or some other racing game. Give players race courses around maps we already have in game, with upgrades we can apply to Vehicles for better steering, speed and stability. Give each vehicle its own stats and bring in stuff from Dragon Ball to use as vehicles. Like the cars Piccolo and Goku used for their Driving Test. Or Baby Gamera that Roshi used to travel on. Or some of Bulma's Capsule Corp bikes.
That could've been a fun minigame to have inbetween the boring and repetitive Patrol missions. And it would've definitely brought in more players. Especially if the races had good in-game rewards. Like special outfits and TP medals for completing races. The worst thing is that this is such an obvious idea to have and they instead went with the Hero Coliseum. Which gets very boring, very quickly, and grinding exp just to upgrade your heroes is aggravatingly tedious.
As far as graphics go. It's honestly less concerning than just making everything work and having minor changes. People STILL want transformable hair. Which we never got. Only SS3 changes your hair, and it's the same SS3 hair every time for Male and Female. No variation. Think about it. It's been more than a decade, but
Dragon Ball Online still has better transformation hairdo's than the Xenoverse games do. And it only had SSJ.