MCDaveG wrote: ↑Sun Jun 21, 2020 9:50 am
But they need you to spend time with the game, fuel it by playing the modes they want you to play, pay for the in-game currency...
Why you should be give the character right away for free, try it few times and then not touching the game again?
Because that is what I did with the last DLCs
Microtransactions should not be part of a fighting game. Money was spent for the purchase of the game. Engagement happened when playing said game. One stops playing when it is no longer fun. That happened rather quickly for a number of people given how little actually changed between XV1&2. It's why people mocked it as just being XV1.5 instead of an actual sequel.
When I think of DLC, I think of things like for Warcraft or SWTOR or the Witcher games. What you're actually getting with them is often considerably more content for what generally amounts to another 20-30$. The same isn't true for games like Xenoverse. The amount of content you get is extremely minimalist and more time is spent fighting with RNG than anything else. That's not engagement. It's not entertaining. It's just a time sink with no real reward and no real feeling of accomplishment.
It was the same with level grinding. It becomes so tedious and next to impossible after getting close to lv90 that everyone doesn't bother grinding missions for, at best, 100k exp, when you need like 5million and each mission is generally 10-15min to complete. So if you have to do that 50 times for just one level, and you can get right back into another mission immediately, that's still 8.3hrs of grinding. For one level. It's no wonder at all that players would rather spend 30min grinding "The Destruction of Namek" over and over again to collect all 7 dragon balls and just wishing for levels, given it's considerably faster.
And yet that doesn't make you feel accomplished either There was no fun to be had there. It's just mind-numbing and tedious. It gets even worse if you want to get all your alts up to lv99 and the game just doesn't let you use the Dragon Balls to wish them up to that level each time once one of them has already reached Lv99. So you're stuck running the same content that wasn't all that interesting to begin with, again and again and again.
The DLC's, at best, are maybe an hour or two of actual content. For all the DLC's. The rest of it is just grinding. If people wanting to grind for fun, they'd just go play Monster Hunter World now. As with any fighting game, the only real fun to be had is fighting other players. But when you can't connect, or the server keeps dropping people and lagging them, then it just becomes a chore. Never mind when it becomes Pay 2 Win. Because if you don't buy the DLC, then you don't get the next super special move that ruins your shit. So now you either have to buy to be competitive, or skip it entirely and avoid online matches. In which case, you're just not having fun anymore.
I want them to stop keeping this zombie alive. Let it die and actually give us a better sequel.