The S wrote:Draconic wrote:Season passes have always and will always be bullshit.
Speak for yourself. I have never purchased a season pass I was disappointed with.
Not to mention ArcSys are the worst in the industry at DLC, with the biggest prices for the lowest amount of content. Blazblue is the most expensive fighting game series and Guilty Gear the most expensive one of this generation.
¿Que? Capcom is much, much worse at DLC and has been since MvC3. Hell their flagship title, SF5, isn't even what many consider a "full game" yet and won't be until years of DLC.
And if we're speaking fighting games DLC altogether, DoA5 is the most expensive by far, far, far. It costs over $1000 for everything.
SFV is a platform that by next year will have the most complete single player experience of a fighting game I've ever seen: Two General Stories, Arcade Mode with over 100 endings, Extra Battle, a gambling mode where you put in Fight Money for the possibility of winning exclusive costumes, Dramatic Battle (2v2 and 2v1) all in addition to Survival Mode and Story Mode. And that's just next year, not including Season 3 with 6 more characters for a total of 34.
The difference is SFV was always marketed as a platform and the release in that state was for competitive players (as stated by the company and as evidenced by the most effort for Single Player being put in it's excellent Training Mode). With every mode coming for free and every character being purchaseable with in-game currency, I think it is more than a fair trade.
Capcom is playing the long game with SFV and considering SFIV's lifespan, if after 2018 they change the realease of character seasons from one season a year to one every two years, it will still end up with at least 46 characters, two more than USF4.
And I didn't even mention the new game mechanics coming with Arcade Edition, like a second Super Art, a second V-Trigger and, based on leaks, even a second V-Skill.
The thing is, DLC itself might be more expensive in other games, but it's not for keeping up with the game. Blazblue charged 40$ an update for 1 or 2 characters and BALANCE CHANGES. If you in any way wanted to keep up with the scene for that game and played from the start, you were ripped off big time.
Not sure what the deal with Guilty Gear was, but I haven't heard good things about that either.
Capcom is popular, so their practices are much more visibile and ArcSys is quite nieche even for fighting game fans, but just a quick search will reveal how they aren't great with DLC. Hell, FighterZ seems like their best handling of it yet, which might have more to do with Bandai than them.