"Dragon Ball Z: Kakarot" Official Discussion Thread

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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Grimlock » Tue Oct 22, 2019 3:33 pm

I, for one, find it hard to believe that. I'm gonna have to see for myself if one can really change the scenario while fighting and if one can even get to fight in outer space.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by emperior » Wed Oct 23, 2019 4:15 pm

I wonder if one can literally fly off during a battle and get chased by the enemy. It’s always been something I wanted to do in a DB game, to fly off to other places to change scenarios.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by SuperSaiyanPan » Wed Oct 23, 2019 5:38 pm

DRAGON BALL Z: KAKAROT – Playable and Support Characters
https://www.youtube.com/watch?v=xVavSR5S2eo

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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Scsigs » Wed Oct 23, 2019 6:20 pm

emperior wrote:
Wed Oct 23, 2019 4:15 pm
I wonder if one can literally fly off during a battle and get chased by the enemy. It’s always been something I wanted to do in a DB game, to fly off to other places to change scenarios.
The closest we've ever gotten to that was Budokai 2 & 3 including the changing locations in some of the stages when someone gets knocked through the right barrier on the sides of the screen.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Soppa Saia People » Wed Oct 23, 2019 7:00 pm

Scsigs wrote:
Wed Oct 23, 2019 6:20 pm
The closest we've ever gotten to that was Budokai 2 & 3 including the changing locations in some of the stages when someone gets knocked through the right barrier on the sides of the screen.
hyper dimension on SNES also did that, a lot of the stages were interconnected in that game. kinda like mortal kombat 3, lol.

anyway, the lighting engine on this game seriously looks so good and pretty, it's a joy to look at and see in motion.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Scsigs » Wed Oct 23, 2019 7:18 pm

Soppa Saia People wrote:
Wed Oct 23, 2019 7:00 pm
Scsigs wrote:
Wed Oct 23, 2019 6:20 pm
The closest we've ever gotten to that was Budokai 2 & 3 including the changing locations in some of the stages when someone gets knocked through the right barrier on the sides of the screen.
hyper dimension on SNES also did that, a lot of the stages were interconnected in that game. kinda like mortal kombat 3, lol.

anyway, the lighting engine on this game seriously looks so good and pretty, it's a joy to look at and see in motion.
Unreal Engine 4, bud.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by emperior » Thu Oct 24, 2019 6:07 am

Scsigs wrote:
Wed Oct 23, 2019 6:20 pm
emperior wrote:
Wed Oct 23, 2019 4:15 pm
I wonder if one can literally fly off during a battle and get chased by the enemy. It’s always been something I wanted to do in a DB game, to fly off to other places to change scenarios.
The closest we've ever gotten to that was Budokai 2 & 3 including the changing locations in some of the stages when someone gets knocked through the right barrier on the sides of the screen.
But it was never seamless, it was just jumping from stage to stage with no freedom of choice.
This time it seems like we can actually take the battles from the mountains to the cities, for example. Although I wonder how would that even work if they want to keep the main continuity as it is.
I can’t see them giving us the option to fly off with Vegeta to fight on snowy mountains, for example, as the fight has to take place on those famous rocky mountains.
So maybe the no-barrier option will only be for side-quest battles, or maybe there won’t be barriers at all but it will be impossible to take the battle too far away.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Koitsukai » Thu Oct 24, 2019 12:06 pm

What do you guys think of the Namek stage? I have to say, I feel it looks kind a lame, like old-gen graphics, not as nice as Earth stages.

Also, do you think we'll be able to destroy scenarios or change them, like blasting around Namek and opening up the floor and have lava come out, stuff like that?

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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by SuperSaiyanPan » Thu Oct 24, 2019 5:14 pm

Koitsukai wrote:
Thu Oct 24, 2019 12:06 pm
What do you guys think of the Namek stage? I have to say, I feel it looks kind a lame, like old-gen graphics, not as nice as Earth stages.

Also, do you think we'll be able to destroy scenarios or change them, like blasting around Namek and opening up the floor and have lava come out, stuff like that?
I'm gonna have to wait until I see HD closeup visuals before I judge.

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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by sangofe » Fri Oct 25, 2019 10:35 am

SuperSaiyanPan wrote:
Wed Oct 23, 2019 5:38 pm
DRAGON BALL Z: KAKAROT – Playable and Support Characters
https://www.youtube.com/watch?v=xVavSR5S2eo
Yeah, except that's just for the Saiyan/Namek saga.

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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by SuperSaiyanPan » Sat Oct 26, 2019 1:18 am

New Screens from the Buu Saga

Image
Image
Image
Image
Image

The last one is really cool. Majin Vegeta is exploring Nams village.

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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by sangofe » Sat Oct 26, 2019 3:49 am

On what language is the text on those screens?

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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by FortuneSSJ » Sat Oct 26, 2019 9:42 am

As for the not announced story mode stuff, the epilogue with Uub is a must have.
For DLC, I really want Bardock and FT Trunks TV Specials at least.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Soppa Saia People » Sat Oct 26, 2019 10:40 am

with future trunks being a playable character, i feel like the trunks special is almost guaranteed to be in the game, or at least some form of trunks' future will be playable. bardock stuff i could see just being a cutscene or something like that, but given the popularity of the character, maybe it'll be playable, or at least the confrontation with freeza.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by FortuneSSJ » Sat Oct 26, 2019 11:28 am

The first look to desert area and Majin Vegeta gameplay: https://www.youtube.com/watch?v=VoWl8yogOBI
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by SuperSaiyanPan » Sat Oct 26, 2019 1:56 pm

sangofe wrote:
Sat Oct 26, 2019 3:49 am
On what language is the text on those screens?
It's Thai I am pretty sure.

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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by donkeyjack » Sun Oct 27, 2019 9:07 pm

The PC version is gonna be a blast.

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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by supersaiyanZero » Sun Oct 27, 2019 9:33 pm

Koitsukai wrote:
Mon Oct 21, 2019 5:08 pm
It looks beautiful, I can't wait to beat up Buuhan as Vegito.

We are like 3 months away from the release, do you guys believe there is still one more surprise? if its not some Super-related surprise, what from Z could they be saving for last? the epilogue?
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Gyt Kaliba » Mon Oct 28, 2019 2:54 pm

So, uh...we can ride giant bipedal robots in this game apparently.

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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Scsigs » Mon Oct 28, 2019 3:29 pm

God, less than 3 months away!
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