Which games are the most "shovelware?"

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Re: Which games are the most "shovelware?"

Post by WittyUsername » Sat Jul 11, 2020 3:54 pm

I don’t see how the first Budokai game qualifies as “shovelware.” It was the first in a new era of Dragon Ball games, and in that sense, it delivered on what people were expecting at the time. This is most apparent with its story mode, which, while hardly impressive today, was clearly something that Dimps put some actual effort into at the time. The fighting system definitely leaves a lot to be desired, but that can be excused on the count of how new Dimps was to the whole thing.

Also, I’m just going to say it: it’s baffling that Battle of Z turned out the way it did. That game had at least two years of development going for it, and came out at a point when Dragon Ball was starting to experience a resurgence, yet it feels like a pretty good example of a shovelware game. Even the graphics are pretty bad.

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Re: Which games are the most "shovelware?"

Post by Matches Malone » Sat Jul 11, 2020 3:58 pm

WittyUsername wrote:
Sat Jul 11, 2020 3:54 pm
I’m just going to say it: it’s baffling that Battle of Z turned out the way it did. That game had at least two years of development going for it, and came out at a point when Dragon Ball was starting to experience a resurgence, yet it feels like a pretty good example of a shovelware game. Even the graphics are pretty bad.
The game had 2 things going against it, the first being its developer, as they didn't have that much experience making games. The second is when it entered development, which was at least a year before BOG was released, meaning it didn't have a high budget to work with.

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Re: Which games are the most "shovelware?"

Post by Yuli Ban » Mon Jul 27, 2020 12:04 pm

Thinking about it a bit more, while the original Budokai series wasn't shovelware, I'd be willing to include the Dragon Ball Z: Budokai HD Collection as absolute shovelware. Mainly because it reminds me so much of the Tony Hawk Pro Skater HD collection in many ways as well as because it did virtually nothing to actually improve those games; it was just a straight port with minor tweaks here and there. I wasn't at all into the Budokai games at the time (though I eventually got them as aforementioned)— even then, I thought it was underwhelming. If it's an HD Collection, why not actually upscale everything to HD? Why not create new character models and vastly enhance the game engines? You know, make it the games they were always trying to be? But they didn't. It was the laziest possible rush job, saved only because Budokai 3 is still a pretty damn fun game.

I've seen no one talk about it in years, no advertisements for it, and no reason to even get it unless online play is really THAT important. I could probably find a copy for 49¢ in some thrift store bin right under a copy of Anubis II and Ninjabread Man.
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Re: Which games are the most "shovelware?"

Post by Quebaz » Tue Jul 28, 2020 3:34 am

Yuli Ban wrote:
Mon Jul 27, 2020 12:04 pm

I've seen no one talk about it in years, no advertisements for it, and no reason to even get it unless online play is really THAT important. I could probably find a copy for 49¢ in some thrift store bin right under a copy of Anubis II and Ninjabread Man.
The collection doesn't have online play for either of the games included, which is why there's literally no reason to get it you already have te PS2 versions.
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Re: Which games are the most "shovelware?"

Post by Thanos » Thu Sep 17, 2020 12:07 am

The one game that I still scratch my head on is Ultimate Tenkaichi. Mainly because of the name--while it should be a minor thing, the name, to me, is strongly suggesting to a less informed person that this is some form of "ultimate" version of the BT games (or RB games in the case of the Japanese version with Ultimate Blast as its title), despite the fact that it has less content and a joke of a battle system. What in the name of fuck were they thinking in not just making Raging Blast 3, or, ya know, an actual interactive video game rather than an interactive cutscene!? The story mode doesn't make sense, the character creation is shallow and lazy, and I think around here is where the geniuses at Bandai Namco solidified the "generic guitar wankery" type of soundtrack that has persisted with Dragon Ball games to this day. YAWN. We are a far cry from the likes of Yamamoto's work or the localized Budokai Tenkaichi soundtracks... but I digress.

The weirdest thing about this game's battle system is how ranged battles seem to take place with the length of several football stadiums between you and your opponent. It takes about five minutes for a single ki blast to reach them and there's an entire cutscene just to watch a beam attack travel from Texas to Wyoming. I couldn't even begin to guess what they were going for with this but it doesn't work on any level in any way, shape, or form.
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Re: Which games are the most "shovelware?"

Post by Jord » Thu Sep 24, 2020 2:23 am

Yuli Ban wrote:
Mon Jul 27, 2020 12:04 pm
Thinking about it a bit more, while the original Budokai series wasn't shovelware, I'd be willing to include the Dragon Ball Z: Budokai HD Collection as absolute shovelware. Mainly because it reminds me so much of the Tony Hawk Pro Skater HD collection in many ways as well as because it did virtually nothing to actually improve those games; it was just a straight port with minor tweaks here and there. I wasn't at all into the Budokai games at the time (though I eventually got them as aforementioned)— even then, I thought it was underwhelming. If it's an HD Collection, why not actually upscale everything to HD? Why not create new character models and vastly enhance the game engines? You know, make it the games they were always trying to be? But they didn't. It was the laziest possible rush job, saved only because Budokai 3 is still a pretty damn fun game.

I've seen no one talk about it in years, no advertisements for it, and no reason to even get it unless online play is really THAT important. I could probably find a copy for 49¢ in some thrift store bin right under a copy of Anubis II and Ninjabread Man.
Not too mentions that word Collection is used pretty randomly since it omits Budokai 2, which is extra sad when you remember that the Budokai series only had 3 entries. (4 if you count Infinite world)

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Re: Which games are the most "shovelware?"

Post by WittyUsername » Mon Sep 28, 2020 6:12 pm

On the subject of the battle system of Ultimate Tenkaichi, I believe it was stated back in the day that Spike came up with it as a way of combatting the issue of people spamming the same attacks over and over again online, which was supposedly a big complaint when it came to the RB games.

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