Let's Play DBZ Legend of the Super Saiyan (SNES RPG): How to beat it quickly and easily!

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Fionordequester
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Let's Play DBZ Legend of the Super Saiyan (SNES RPG): How to beat it quickly and easily!

Post by Fionordequester » Fri Aug 07, 2020 7:03 pm

Do you remember this game? Did you find it hard? Did you ever wonder if you could beat the game without grinding? Did you ever wish you could turn off encounters without glitches or cheat codes? Do you want a thorough walkthrough that cuts out all the boring parts? Do you want someone who has a blast showing you how to DO all this?

Then look no further than THIS!

Image

Dragon Ball Z, The Super Saiyan Legend - Episode 1: The Arrival of Raditz

ADDITIONAL NOTES (These will complement each vid, to explain stuff I couldn't easily do so within them):

NO ENCOUNTER TRICK (only works outside caves):
Step 1: Fly into the air
Step 2: Tap the Y button 3 times
Step 3: Activate super speed and enjoy!

The only downside is that the encounter rate spikes when you land. You'll want to either enter a building, or ascend and descend again. Either one will turn things back to normal.

DEFENSIVE VALUES (those weird symbols on the lower-right of your cards):
一: 1
ニ: 2
三: 3
四: 4
五: 5
六: 6
七: 7
Z: 10 (yes, it's that much stronger than all the others)

DAMAGE FORMULA:
Dots: Number of Dots on the Battle Card's upper-left corner (Z = 10)
Kanji: Kanji on Battle Card's lower-right corner (Z = 10)
BP Difference: Attacker BP-Defender BP
[BP is multiplied by 1.25x at all points in this formula, when the attacker or defender is using a "Favorite Card" (one that matches their personal symbol, or had a Goku card used on it)].

Attack = Power of Attack * (Dots + 4) * BP + BP difference (Kanji replaces Dots when doing a counter-attack)
Defense = BP * (Kanji + 4) * Resilience/10/8 (Yes, you divide by 10, and then divide by 8. Divide that result by half, if you score a follow-up attack]

[Resilience is usually "30" for enemies, with very few exceptions. Goku, Piccolo, Gohan, Tien, & Vegeta have 30 Resilience. Krillin & Yamcha have 25. Chiatzu has 20.]

Final Damage = Attack/Defense

ATTACK LIST:
Regular Attack (All characters): 4
Ki Blast: 6
Energy Wave (Turns into "Rapid Energy Wave" when attack is 6+): 10
Rapid Energy Wave: 12 (+2 for each one that lands)
Solar Flare: N/A (it stops one attack, but rarely works)
Kamehameha: 24

Light Grenade (Becomes "Rapid Light Grenade" or "Uber Light Grenade" when value is 4-6 or 7+): 10
Rapid Light Grenade: 14 (+2 for each one that lands)
Uber Light Grenade: 28
Special Beam Cannon: 30

Uber Energy Wave (Gohan only): 24
Masenko: 30

KING KAI'S TRAINING:
0-15 Cards used: Goku arrives on the World Map
16-17 Cards used: Goku arrives after the x1 Green Saibaman fight
18-19 Cards used: Goku arrives 3 turns into the x5 Green Saibamen fight
20-24 Cards used: Goku arrives after the x5 Green Saibamen fight.
25-35 Cards used: Goku arrives 3 turns into the Nappa fight
36-45: Cards used Goku arrives after the Nappa fight.
46+ Cards used: Goku arrives 3 Turns into the Vegeta fight.

MY ROUTE (mostly based on the world record speed run, with some adjustments for guaranteed success):

x4 ORANGE SAIBAMEN:
-Walk into Kame House
-Talk to Roshi, then Krillin
-Ascend, tap Y three times, then super-dash to excise encounters
-Fly up-left to two houses, then upward to Mr. Popo’s house
-Save
---------Turn 1: Goku (7-Super), Piccolo (Light Grenade)
---------Turns Onward: Use favorite cards, and don’t worry about saving any

RADITZ:
-Heal at upper-left house
-Buy x8 Oolong & x1 Turtle
-Go into the cave, raid all the chests, and get Piccolo LVL 2 on the way
-Try to save x2 Ki cards & one Z card for both Raditz fights
-Save at Fake Raditz
---------Turn 1: Special Beam Cannon, and reset till it OHKOs (or use Kamehameha + Special Beam Cannon, if you have three Ki cards)
---------Use Puar on Piccolo
-Proceed to Real Raditz
---------Turn 1: Gohan + Grandpa, then Goku uses Z card
---------Turn 2: Piccolo uses Demon Death Spiral

TRAINING #1:
-Gohan beats up Piccolo, but try and save strong cards for King Kai’s
-Beat 1st Planet with 7-8 cards, using up to x2 Oolongs if needed
---------Do not reset after that! For some reason, it gets tougher upon reset!
-Use 6 cards on 2nd, and 3-4 cards on 3rd.
-Beat King Kai in 1 Turn with Kamehameha to get the ideal Goku scenario
---------You get him too early, and he won’t help for Jeice & Burter
Last edited by Fionordequester on Thu Aug 27, 2020 6:06 am, edited 4 times in total.
Kataphrut wrote:It's a bit of a Boy Who Cried Wolf situation to me...Basically, the boy shouldn't have cried wolf when the wolves just wanted to Go See Yamcha. If not, they might have gotten some help when the wolves came back to Make the Donuts.
Chuquita wrote:I liken Gokû Black to "guy can't stand his job, so instead of quitting and finding a job he likes, he instead sets fire not only to his workplace so he doesn't have to work there, but tries setting fire to every store in the franchise of that company".

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Re: Let's Play DBZ Legend of the Super Saiyan (SNES RPG): How to beat it quickly and easily!

Post by Fionordequester » Sun Aug 16, 2020 12:38 pm

Alright, time for some more Dragon Ball Z!

https://www.youtube.com/watch?v=4uj3n0G ... dex=3&t=0s

RE: GETTING LOST:
The game does throw you a bone for the first 2/3rds of the Planet Namek arc. Most of your objectives involve Dragon Balls, so you'd use the Dragon Radar to find those yellow dots to fly towards. It's only once you start fighting Freeza that you REALLY start getting lost...

MY ROUTE (mostly based on the world record speed run):

NAPPA & VEGETA:
-Go down to get Krillin
-Ascend, descend, then ascend again to make “skip encounters” work again
-Enter lower-right house near Yamcha
-Get Yamcha, then enter left house for card
-Go right near shops for Tien & Chiatzu!
-Fly up, down, then up again so encounter skip will work again
---------SELL: Keep 7 Oolongs/Turtles and Piccolo & Grandpa (Yemma if applicable), then sell the rest
---------BUY: x1 Lunch and as many Chi-Chis as possible
-Proceed to the boss gauntlet
---------Turn 1: Use cards below 7 against single Saibaman!
---------Turn 2: Make a 7 or Z Ki card, then Lunch + Light Grenade x5 Saibamen! (burn cards again)
---------Turn 3: Use any Kaioken on Nappa
---------Turn 4: Make a 7-Z card to Kamehameha Nappa while burning junk cards!
---------Turn 5: Use Chi-Chi on 7-Z card to x3 Kaioken Vegeta!
-The screen goes back to Gohan and friends, so...
---------SELL: Moon
---------BUY: Chi-Chis till you’re about to go under 10z
-Fly to Vegeta
---------Turns 6-7: Crush Vegeta with two Kaio-ken x3 Kamehamehas!

CUI-CUI:
-Fly upper-right to cutscene
-Effortlessly dodge Dodoria beams by tapping down
---------Dodoria goes by a fixed pattern, if you find that helpful
-Fly up to two warrior namekians, enter house, then recruit them
-Fly lower-left to shop, fly down till you pass a house, go left when you can, go up when needed, and find a shop
-Burn x1-2 Oolongs and a Chi-Chi or Yemma for a strong Ki card
---------SELL: Oolongs till you’re at 17 items
---------BUY: Scouter A
-Fly lower-left to cave
-Use Scouter A before encounter
-Go down for item
-Go left all the way, then down all the way for another item in the corner (skip the others)
-Proceed to the right for another item
-Go down to where another capsule is (do not collect), then collect the two on right path
-Go down and collect items on left and bottom splits
-Go on right split and get crushed by 9 boulders before getting Dragon Ball #6!
-Save, make sure you have a Ki card, and fight Cui-Cui
---------Turn 1: Grandpa Gohan, then Auto (Vegeta will choose Ki card)
---------Turn 2: Scout Cui-Cui’s card with Piccolo, Grandpa Gohan if its defense is
decent, then auto again
---------Turn 3: Finish off Cui-Cui!

DODORIA:
-Fly upper-right to shop
-Use x1-2 Oolongs and a Chi-Chi or Yemma for two strong Ki cards
---------SELL: Junk cards till you have space in lower-right corner of 2nd group of items
---------BUY: x3 Yemmas, x2-3 Grandpas, x1 Launch, x1 Escape, x5 Scouter As
-Fly to upper-left house and check upper-left pot for namekian child
-Fly up to Bulma’s ship, save, and fight Dodoria!
---------Turn 1: Guru on Gohan, Piccolo + Grandpa on Dodoria, Gohan uses Masenko (Z), Tien uses Kikoho (7), and the others burn up junk cards
---------Turn 2: Piccolo + Grandpa on Dodoria, then same as last turn

TRAINING #2:
-Goku crushes the gravity machine
-Piccolo crushes the planet three times, then saves before fighting Saiyans
---------Turn 1: Launch, then Special Beam Cannon the saiyans out of existence!
Kataphrut wrote:It's a bit of a Boy Who Cried Wolf situation to me...Basically, the boy shouldn't have cried wolf when the wolves just wanted to Go See Yamcha. If not, they might have gotten some help when the wolves came back to Make the Donuts.
Chuquita wrote:I liken Gokû Black to "guy can't stand his job, so instead of quitting and finding a job he likes, he instead sets fire not only to his workplace so he doesn't have to work there, but tries setting fire to every store in the franchise of that company".

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Re: Let's Play DBZ Legend of the Super Saiyan (SNES RPG): How to beat it quickly and easily!

Post by Fionordequester » Sun Aug 16, 2020 9:18 pm

Getting closer and closer to the end!

https://www.youtube.com/watch?v=4BPFuAv ... sG&index=3

ADDITIONAL NOTES:

RE: SCOUTER NAMES
The red ones are "Scouter As" and the green ones are "Scouter Bs". The Japanese script differentiates between them, but this fantranslation doesn't.

MY ROUTE (mostly based on the world record route):

ZARBON:
-Fly left till you see rock pillar on left edge, then fly up to the shop
---------SELL: Shenron
---------BUY: x1 Bubbles, x1 Scouter B
-Fly lower-left to the cave
-Use Bubbles, go up a long while, then save crawl till hole with Shenron in it!
-Escape, fly to upper-right big, unbroken house to find 58z in lower-right pot
-Fly right to house to trade scouters for strong cards
-Fly upper-right to shop (skip the first you see)
-Use Scouter A & burn Oolongs if needed (reset if you have to use more)
---------BUY: x3 Yemmas, x3 Chi-Chis, and x0-3 Oolongs
-Fly left to cave
-Go upper-left till item in upper-left corner (leave it for now)
-Go down and talk to the pond
-Save crawl to the next screen
-Save crawl lower-left to help out Nail
-Save crawl down to boss
---------Beat up boss with Nail
-Use Scouter A, go down, then go all the way right to an item
-Go all the way up to collect two items
-Go lower-right to the exit
-Use Scouter A and talk to Guru
-Backtrack through the cave till you see chest you skipped the first time
-Get Scouter B then go upper-right to other item
-Go down to the end, then craft x3 Z Ki Cards before saving
---------Turn 1: Gallic Gun (Z) + Gohan burns card
---------Turn 2: Vegeta finishes base Zarbon with strong melee while the others burn
---------Turn 3: Piccolo Monster Zarbon if you have x3, then Guru Vegeta before using Gallic Gun again
---------Turns Onward: Finish off Zarbon while saving cards for Recoome & Guldo

GINYU FORCE:
-Train x4 times, then save before Recoome & Guldo (reset if Vegeta trolls)
---------Turn 1: Launch & Guru Vegeta, Grandpa + Piccolo Recoome, then Gallic Gun (Z)
---------Turn 2: Grandpa + Piccolo Recoome again, then Gallic Gun (Z)
-Oolongs if you don’t have any Ki cards before Burter & Jeice
---------Turn 1: Goku Kaioken (the level doesn’t matter), and Vegeta burns card
---------Turn 2: Goku crushes Burter with Kamehameha
-Fly right till past 1st shop, then fly upper-right to 2nd shop
---------SELL: Scouters & Korin
---------BUY: Up to x3 Oolongs, x3 Yemmas, x2 Piccolos, x1 Kaio, and enough Chi-Chis to make one 7-Ki and two Z-Kis.
-Fly clockwise over to Ginyu
---------Turn 1: Kaioken
---------Turn 2: Kamehameha
---------Turn 3: Launch + Kaio Vegeta, Piccolo Jeice, then Gallic Gun (Z)
Kataphrut wrote:It's a bit of a Boy Who Cried Wolf situation to me...Basically, the boy shouldn't have cried wolf when the wolves just wanted to Go See Yamcha. If not, they might have gotten some help when the wolves came back to Make the Donuts.
Chuquita wrote:I liken Gokû Black to "guy can't stand his job, so instead of quitting and finding a job he likes, he instead sets fire not only to his workplace so he doesn't have to work there, but tries setting fire to every store in the franchise of that company".

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Re: Let's Play DBZ Legend of the Super Saiyan (SNES RPG): How to beat it quickly and easily!

Post by Jord » Wed Aug 19, 2020 8:11 am

I actually bought this one a few months. Pretty fun game, despite the abysmal graphics. I was surprised to learn how fast I went through the Saiyan part.

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Re: Let's Play DBZ Legend of the Super Saiyan (SNES RPG): How to beat it quickly and easily!

Post by Fionordequester » Mon Aug 24, 2020 7:06 am

Indeed. It flies by really quick, compared to Namek.

Now! Sorry this took so long! This is the end of the regular playthrough, but there will still be two bonus episodes! Look forward to those!

Image

Episode 4: Legend of the Super Saiyan, Walkthrough (Transformed at Last)

ADDITIONAL NOTES:

INCREASED ENCOUNTERS TRICK (only useful for this one video):
Mash the Y button as you fly at *regular* speed.

NO ENCOUNTER TRICK (only works outside caves):
Step 1: Fly into the air
Step 2: Tap the Y button 3 times
Step 3: Activate super speed and enjoy!

The only downside is that the encounter rate spikes when you land. You'll want to either enter a building, or ascend and descend again. Either one will turn things back to normal.

DEFENSIVE VALUES (those weird symbols on the lower-right of your cards):
一: 1
ニ: 2
三: 3
四: 4
五: 5
六: 6
七: 7
Z: 10 (yes, it's that much stronger than all the others)

MY ROUTE (mostly based on the world record route):

GETTING THE WISHES:
-Go to shop
---------SELL: All but x2 Oolongs + x1 Chi-Chi & Yemma for the following
---------BUY: x2 Kamis, x1 Escape, & x2 Grandpas
-Go down to cave
-Go down all the way, then left to fake Freeza. Make 7-Z Ki card and save
---------Turn 1: Piccolo fake Freeza if it has 4 Defense or more, then Gallic Gun (Z)
-Escape card, save, then exit the cave to see Nail’s death
---------Turns 1-2: Burn cards
---------Turn 3: Use Kami and burn a card
---------Turn 4: Burn a card
---------Turn 5: Use Kami and burn a card
---------Turn 6: Burn a card
---------Turn 7: Keep escaping till 1 Defense, then die
-Watch the cinematic, then pick the first option

PORUNGA TEXT BOX COMPARISON (to show what I meant):
Japanese: https://lpix.org/3834393/Dragon.png
Fan Translation: https://lpix.org/3834435/DBZ.png

1ST-3RD FREEZA:
-Fly up past mountains to water, go up till you see more mountains, then up-left to Freeza
---------Turn 1: Grandpa Gohan, then burn a weak card
-Fly upper-left to the shop
---------BUY: Kaio card
-Fly down till you can go left, then go left to fuse with Nail
---------Turn 2: Use Porunga to reduce HP to half (make a Z ki card if needed). Have Tien use the Multi-Form Attack afterwards.
---------Turn 3: Use Grandpa
---------Turns 4-7: Use Kaio, and have Piccolo lay a beating on Freeza
-Fly upper-right to two namekians to do Fusion!
-Go counter-clockwise to Freeza!
---------Turn 1: Single attacks with Piccolo, unless you have three yellow cards (burn for more yellows at the end, if it seems practical)
---------Turns 2-3: Yellow card if you can, and keep burning for ‘em when able
---------Turns Onward: Piccolo trades blows with Freeza
-Tap Y 3 times while regular flying to increase encounter rate, run from randos using Oolongs, then match blows with Freeza when applicable
-Go right to the shop near Freeza
---------SELL: Shenron & Goku
---------BUY: Up to x4 Oolongs & up to x2 Piccolos
-Go right, then upper-right to the next shop
---------BUY: x2 Gurus
-Fly lower-left to the house on the hill, then fly down to final arena
-Keep fighting Freeza till he decides to get serious
---------Turn 1: Use Porunga for 5 Z Ki cards, use Piccolo, then Demon Wave
---------Turn 2: Piccolo + Demon Wave
---------Turns 3-5: Piccolo & Vegeta burn cards

EASY ENDING:
-Goku flies to shop near where 3rd Freeza spawned
---------SELL: Porunga
---------BUY: x2 Yemmas, Chi-Chis, and Piccolos
-Fly to where Gohan flew to, using the same landmark, and save
---------Turn 1: Flee till weak cards, then sacrifice Vegeta (reset if he doesn’t cooperate)
---------Turn 2: Goku transforms with high attack card
---------Turn 3: Guru Goku, then Piccolo + Z Ki Card Kamehameha on Freeza
---------Turn 4: Piccolo + Z Ki Card Kamehameha on Freeza

SECRET ENDING:
-Goku flies to shop near where 3rd Freeza spawned
---------SELL: Porunga
---------BUY: x2 Yemmas, x5 Piccolos, and as many Chi-Chis as possible
-Fly to where Gohan flew to, using the same landmark, and save
---------Turn 1: Sacrifice Chiatzu
---------Turn 2: Goku transforms with high attack card
---------Turn 3: Guru Goku, then Piccolo + Z Ki Card Kamehameha on Freeza
---------Turn 4: Z Ki Card Kamehameha on Freeza
-See ending scroll before Super Vegeta
---------Turn 1: Guru Goku, then Piccolo + Z Ki Card Kamehameha on Super Vegeta
---------Turns 2-4: Piccolo + Z Ki Card Kamehameha spam on Super Vegeta

BEST ENDING:
-Goku flies to shop near where 3rd Freeza spawned
---------SELL: Porunga & Guru
---------BUY: x6 Piccolos, x3 Chi-Chis and Yemmas, and Oolongs with leftovers
-Fly to where Gohan flew to, using the same landmark, and save
---------Turn 1: Goku uses Kaioken with 7 or Z Ki card
---------Turn 2: Guru Goku, then Piccolo + Z Ki Card Kamehameha on Freeza
---------Turns 3-6: Piccolo + Z Ki Card Kamehameha spam on Freeza
Kataphrut wrote:It's a bit of a Boy Who Cried Wolf situation to me...Basically, the boy shouldn't have cried wolf when the wolves just wanted to Go See Yamcha. If not, they might have gotten some help when the wolves came back to Make the Donuts.
Chuquita wrote:I liken Gokû Black to "guy can't stand his job, so instead of quitting and finding a job he likes, he instead sets fire not only to his workplace so he doesn't have to work there, but tries setting fire to every store in the franchise of that company".

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Re: Let's Play DBZ Legend of the Super Saiyan (SNES RPG): How to beat it quickly and easily!

Post by Fionordequester » Thu Aug 27, 2020 6:03 am

Alright guys, you saw the Super Saiyan Legend. Y'all ready for the Super Bug Legend?

Image

Extra 1: DBZ The Super Bug Legend, Walkthrough (Goku's Unusual Journey)

ADDITIONAL NOTES:

NO ENCOUNTER TRICK (only works outside caves):
Step 1: Fly into the air
Step 2: Tap the Y button 3 times
Step 3: Activate super speed and enjoy!

The only downside is that the encounter rate spikes when you land. You'll want to either enter a building, or ascend and descend again. Either one will turn things back to normal.

INCREASED ENCOUNTERS TRICK (only useful for chasing 3rd Freeza):
Mash the Y button as you fly at *regular* speed.

DEFENSIVE VALUES (those weird symbols on the lower-right of your cards):
一 : 1
ニ : 2
三: 3
四: 4
五: 5
六: 6
七: 7
Z: 10 (yes, it's that much stronger than all the others)

THE WORLD RECORD ROUTE:

RADITZ:
-Talk to Bulma for Dragon Radar & Roshi for 40z
-Fly up-left to shop
---------BUY: x1 Puar & x3 Oolongs
-Go up to cave
-Use Radar Glitch to skip encounters and go along
---------Go to Puar, then press Up + A at the same time to use Radar in-battle; Now you can move on the overworld! Map will stop scrolling when you get stuck
-Get the Yemma card in the bottom-left
-Fight a x2 Junior Saibamen encounter when you find them, so you can skip the bosses
-Radar Glitch fake Radiz & real Raditz

TRAINING #1:
-Radar Glitch Piccolo
-Beat Planet as fast as possible
-Radar Glitch King Kai

WORLD MAP:
-Go down to get Krillin
-Enter lower-right house near Yamcha
-Get Yamcha
-Go lower-right to shops for Tien & Chiatzu!
-Drop Oolongs and bottom Puar

VEGETA:
---------Check Status screen, check a guy in 2nd row, press A, then press Item to glitch out. Press B till back at menu, then Flee to make the left glitch card orange. 3rd person selects x3 normal cards, then selects the glitched one. Back out once to get two glitch cards, select the last normal card, select the rightmost glitch card, then keep backing out to have a full set of super cards! Select the rightmost super card and press X and confirm to instantly end the battle
-Radar Glitch x5 Saibamen & Nappa
-Use Grandpa + weak card on Vegeta (killing him freezes the game)
-Gohan uses super card on Vegeta

CUI-CUI:
-Fly upper-right to cutscene
-Effortlessly dodge Dodoria beams by tapping down
-Fly up to two warrior namekians, enter house, then recruit them
-Fly lower-left to shop
---------SELL: Piccolo, Vegeta, & Guru
---------BUY: x6 Bubbles → x1 Escape → x2 Bubbles → x1 Chi-Chi
-Fly down till you pass a house, go left when you can, go down around pillar and continue left to the cave
-Walk down a tic, then use Bubbles
-Go left to dead end, go down past capsule, then use Bubbles when you seen 2nd one
-Go down further to get a Goku from the 3rd one
-Go up-right, then use Bubbles once the left capsule is off-screen
-Get Grandpa from capsule, go down to three-way, then use Bubbles
-Go right, dodge boulders, then get Dragon Ball
-Exit cave, and kill Cui-Cui with super card!

DODORIA:
-Fly a bit right, then straight up to big house
-Check upper-left pot for child
-Fly up to Bulma’s ship, then kill either with Yemma + normal card, or just super card

TRAINING #2:
-Goku crushes gravity machine, using Super → Z → 6+ → 5+
---------Save Demon card for Gohan!
-Piccolo Radar Glitches the saiyans!
-MAKE SURE TO SAVE DEMON CARD FOR GOHAN!

ZARBON:
-Fly left to cave
-Go up, go left when you can’t go up, and check hole for Shenron!
-Escape, fly to upper-right big house to find 58z in lower-right pot
-Go lower-left to shop
---------SELL: Piccolo & x2 Shenrons
---------BUY: x13 Bubbles & x1 Escape
-Fly up into mountain wall, then right to cave
-Head to mini-boss
-Re-Order: Krillin, Tien, Gohan, then default.
---------Humans pick random cards (avoid Ki if possible), then Gohan picks demon card. Back out, and the cursor should hover over an invisible card. Use that card, back out, and you’ll get a glitched card! Back out till the cursor isn’t there, then attack with just the humans to end the fight!
-Use Chi-Chi on glitched card, then go to the exit
-Talk to Guru, then backtrack to Zarbon
-Radar Glitch Zarbon

GINYU FORCE:
-Train x4 times, then Escape Glitch Recoome & Guldo to skip to Jeice & Burter (works the same as Radar Glitch; Puar allows a field-only card to be used as a battle card)
---------Flee x5 times, use Goku on the 4th card, check Goku stats, A to regular menu, check Items to glitch out again, back out to main menu, have Krillin select far left glitch card, select the next two in sequence, back out thrice to make three glitch cards, select the rightmost card, then select the golden Z card in the middle. Back out twice more to make two of those, then Radar Glitch
-Fly up for a second, then go upper-right until Goku finds Ginyu
-Goku beats up Ginyu with glitch card + Kaioken
-Gohan beats up Ginyu Force with rightmost golden card

GETTING THE WISHES:
-Fly upper-left to cave
-Go down all the way, then left to fake Freeza. Gohan kills with regular card
-Escape, then Radar Glitch Freeza

FREEZA:
-Fly past mountains to water, then more mountains, then up-left to Freeza
-Grandpa, then Vegeta burns a card
-Piccolo flies left, and a tiny bit up, to fuse with Nail
-Radar Glitch Freeza twice
-Fly upper-right to Freeza’s goons
-Kill the 1st with golden card, then Radar Glitch 2nd & 3rd
-Radar Glitch Freeza, but after using Radar, HOLD DOWN AND MASH A!
-Descend, then ascend again, and go right for about 4 seconds before going down
-Wiggle up and down once the screen locks, and do that while skipping all the encounters
-Gohan kills 3rd & 4th Freeza with glitched Ki cards!
-Could also have Krillin do it with Kienzan, for the memes
Kataphrut wrote:It's a bit of a Boy Who Cried Wolf situation to me...Basically, the boy shouldn't have cried wolf when the wolves just wanted to Go See Yamcha. If not, they might have gotten some help when the wolves came back to Make the Donuts.
Chuquita wrote:I liken Gokû Black to "guy can't stand his job, so instead of quitting and finding a job he likes, he instead sets fire not only to his workplace so he doesn't have to work there, but tries setting fire to every store in the franchise of that company".

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Re: Let's Play DBZ Legend of the Super Saiyan (SNES RPG): How to beat it quickly and easily!

Post by Fionordequester » Thu Aug 27, 2020 6:10 am

Alright guys, last episode! A showcase of a bunch of neat little things I didn't get to show!

Image

Extra 2: DBZ Legend of the Super Saiyan (Secrets Revealed)

TIME STAMPS:

0:00-1:53: Training Room

1:53-2:37: Zenkai Boost

2:37-4:11: Nappa Slaughters Z-Warriors

4:11-6:00: Trading Quest (Earth)

6:00-8:01: Oozaru Gohan

8:01-10:04: Oozaru Vegeta

10:04-11:54: Warrior Namekians & Alternate Game Over screen

11:54-17:48: Easy LVL 48 (maximum level)!

17:48-21:45: Killing Freeza without Goku (3 Turn Fight)!
Kataphrut wrote:It's a bit of a Boy Who Cried Wolf situation to me...Basically, the boy shouldn't have cried wolf when the wolves just wanted to Go See Yamcha. If not, they might have gotten some help when the wolves came back to Make the Donuts.
Chuquita wrote:I liken Gokû Black to "guy can't stand his job, so instead of quitting and finding a job he likes, he instead sets fire not only to his workplace so he doesn't have to work there, but tries setting fire to every store in the franchise of that company".

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ThunderPX
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Re: Let's Play DBZ Legend of the Super Saiyan (SNES RPG): How to beat it quickly and easily!

Post by ThunderPX » Thu Aug 27, 2020 11:53 am

Love seeing... well, love for this game. I always really liked how it had some crazy non-canon stuff like the mimic Saibaimen, being able to take everyone to Namek and making Piccolo fuse with a bunch of different Namekians. Plus, the card battle system was kinda cool. I just wish the encounter rate and music didn't get so repetitive, but it seems this walkthrough fixes one of those problems. :D
I'm Rosie (she/her). My username is a chuuni holdover from nearly two decades ago :shock:

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Fionordequester
I Live Here
Posts: 2873
Joined: Wed Apr 20, 2011 6:33 pm

Re: Let's Play DBZ Legend of the Super Saiyan (SNES RPG): How to beat it quickly and easily!

Post by Fionordequester » Fri Aug 28, 2020 2:23 am

ThunderPX wrote: Thu Aug 27, 2020 11:53 am Love seeing... well, love for this game. I always really liked how it had some crazy non-canon stuff like the mimic Saibaimen, being able to take everyone to Namek and making Piccolo fuse with a bunch of different Namekians. Plus, the card battle system was kinda cool. I just wish the encounter rate and music didn't get so repetitive, but it seems this walkthrough fixes one of those problems. :D
Aw, thanks! And yeah, it is a bummer about the music. The battle theme's good on its own, but they REALLY needed at least one more piece of boss music :cry:
Kataphrut wrote:It's a bit of a Boy Who Cried Wolf situation to me...Basically, the boy shouldn't have cried wolf when the wolves just wanted to Go See Yamcha. If not, they might have gotten some help when the wolves came back to Make the Donuts.
Chuquita wrote:I liken Gokû Black to "guy can't stand his job, so instead of quitting and finding a job he likes, he instead sets fire not only to his workplace so he doesn't have to work there, but tries setting fire to every store in the franchise of that company".

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