Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.

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ArchedThunder
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Re: Super Animation Catalogue 2.0 - Episode 65

Post by ArchedThunder » Tue Nov 08, 2016 2:20 pm

Ajay wrote:The provisional title for episode 67 (possibly) is "Farewell Trunks". I guess #66 really is the finale, then...? Unless Trunks dies or something crazy. It all seems quite abrupt.

My (very unrealistic) hopes are that #66 is the major fight of the arc, #67 has some action and ends with Trunks dying, leaving #68 and #69 to wrap up the arc somehow with decent animation. This won't happen, I'm sure.

I guess realistically that's it, then? #66 for the finale, then we begin whatever Toei has got going on until the next arc. Lame.
If the arc ends with 67 then I wonder why they are still doubling up on supervisors for the following 2 episodes.

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by nite_jay » Tue Nov 08, 2016 2:31 pm

ArchedThunder wrote:
Ajay wrote:The provisional title for episode 67 (possibly) is "Farewell Trunks". I guess #66 really is the finale, then...? Unless Trunks dies or something crazy. It all seems quite abrupt.

My (very unrealistic) hopes are that #66 is the major fight of the arc, #67 has some action and ends with Trunks dying, leaving #68 and #69 to wrap up the arc somehow with decent animation. This won't happen, I'm sure.

I guess realistically that's it, then? #66 for the finale, then we begin whatever Toei has got going on until the next arc. Lame.
If the arc ends with 67 then I wonder why they are still doubling up on supervisors for the following 2 episodes.
I'm predicting a fakeout. Maybe like the spirit bomb vs. Freeza?

I just thought of this. Maybe the "farewell Trunks" is Trunks going to the past with Bulma or something while Vegetto fights?
Last edited by nite_jay on Tue Nov 08, 2016 3:38 pm, edited 1 time in total.

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by FortuneSSJ » Tue Nov 08, 2016 3:29 pm

I don't think they have the balls to kill the last Dragon Team warrior from the future. That "Farewell Trunks" may be just a simple bye-bye, now that everything is solved...or Omni-King appears and asks FT Trunks if he wants to be a time patroller. 8)
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Re: Super Animation Catalogue 2.0 - Episode 65

Post by Baggie_Saiyan » Tue Nov 08, 2016 4:20 pm

Sodhi wrote:Another pic of Vegito in Fuji tv Website for #66.
Image
Ahh this is where I saw this. Definitely means that the NEP wasn't for 67. Well the Farewell Trunks stuff definitely puts an end to it anyway lol.

Man SSGSS Vegetto looks so damn cool!

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by ArchedThunder » Tue Nov 08, 2016 4:24 pm

Baggie_Saiyan wrote: Man SSGSS Vegetto looks so damn cool!
He looks really mad too, love it.

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by Baggie_Saiyan » Tue Nov 08, 2016 4:29 pm

ArchedThunder wrote:
Baggie_Saiyan wrote: Man SSGSS Vegetto looks so damn cool!
He looks really mad too, love it.
For sure!! Man I don't think I've been hyped for anything DB related like this! Gaaaaaah. Three days to go!

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by ryou766 » Tue Nov 08, 2016 4:35 pm

I really hope Sumitomo pulls through with these OSTs for this fight. I have no doubt he will, but yeah. It'd be crazy if we get something we've never heard before. Lol

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by Mazingerdestro » Tue Nov 08, 2016 5:42 pm

If I could choose a a character designer between Tate, Karasawa, and Yamamuro I would either go for Yamamuro or Karasawa.

I will use Goku as an example.

Yamamuro's Goku is beautiful in normal state but the way he draws noses is weird and he is literally the only person in the super staff that can draw these weird character noses and make the look good. Everyone else makes them look like triangles.

Karasawa has awesome shading and his ssjblue look more alive than Yamamuro's.

Tate's Goku looks too young and too round. I don't mean 25-30 but 14-17. Tate is great in drawing "round stuff". His fat Ussop and Robin designs were beautiful.

In conclusion, I am not against Yamamuro's designs but it would be nice to adjust them a little bit to the other animators' styles. Sit on a round table and ask "why are all the character noses so weird????" and then redesign them. My ideal models would be a fusion between Yamamuro and Karasawa. Some potara would be nice

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by DragonBalllKaiHD » Tue Nov 08, 2016 6:21 pm

So, Karamauro is your ideal character designer?
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Re: Super Animation Catalogue 2.0 - Episode 65

Post by Noah » Tue Nov 08, 2016 7:28 pm

FortuneSSJ wrote:I don't have any problems with Yamamuro character designs, but if we gonna replace him find someone that can do a better job.
Which definitely is not Tate, who makes the fanbase clash everytime he does something and the art isn't corrected by another person. That's a terrible idea.
I agree with you, mate. I do like some of his cuts, but his art is terrible nevertheless
Baggie_Saiyan wrote:Man SSGSS Vegetto looks so damn cool!
I would like to see him in new clothes :(
Last edited by Noah on Tue Nov 08, 2016 7:48 pm, edited 1 time in total.
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Re: Super Animation Catalogue 2.0 - Episode 65

Post by Khin » Tue Nov 08, 2016 7:46 pm

Noah wrote:I would like to see him in new clothes :(
I think they did the right choice by keeping his old design, it looks really good with Super Saiyan Blue, especially with no aura. I'd be fine if they gave him a new outfit, but keeping his old outfit is a good choice, looks way better than I expected.

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by Mazingerdestro » Tue Nov 08, 2016 7:50 pm

DragonBalllKaiHD wrote:So, Karamauro is your ideal character designer?
Yep. Or Yamasawa I don't mind

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by JazzMazz » Tue Nov 08, 2016 10:42 pm

Mazingerdestro wrote:If I could choose a a character designer between Tate, Karasawa, and Yamamuro I would either go for Yamamuro or Karasawa.

I will use Goku as an example.

Yamamuro's Goku is beautiful in normal state but the way he draws noses is weird and he is literally the only person in the super staff that can draw these weird character noses and make the look good. Everyone else makes them look like triangles.

Karasawa has awesome shading and his ssjblue look more alive than Yamamuro's.

Tate's Goku looks too young and too round. I don't mean 25-30 but 14-17. Tate is great in drawing "round stuff". His fat Ussop and Robin designs were beautiful.

In conclusion, I am not against Yamamuro's designs but it would be nice to adjust them a little bit to the other animators' styles. Sit on a round table and ask "why are all the character noses so weird????" and then redesign them. My ideal models would be a fusion between Yamamuro and Karasawa. Some potara would be nice
To me, Yamamuro's art looks like a bad imitiation of the Z character designs, that removed all the elements from the Z designs that made them good. The faces are to long meaning the mouth don't ever stretch out like they did in Z, removing a whole layer of expression from the characters faces.
Z and OG
[spoiler]Image
Image
Image
Image
Image
Image
Image[/spoiler]
Resurrection F
[spoiler]Image
Image
Image[/spoiler]
Though I like Karasawa's Shading, I think Shimanuki could probably be an alright character designer (even though his faces are still a little too round). Yamamuro's eye's also lack the creative roundness that dragonball character designs have always posessed. This makes facial expressions far less fierce or as attractive as they used to be.
Thats not even mentioning how bubbly and unfun his overall designs are due to that stupid plastic shading that cursed his character sheets. He uses that way to much.
[spoiler]Image
Image
Image
Image
Image
I apoligise, I just got this from a random google search.[/spoiler]

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by Anime Kitten » Tue Nov 08, 2016 11:13 pm

Random almost-but-not-Super request: does anyone have the shot from Resurrection 'F' when Super Saiyan Blue Vegeta is about to shoot Freeza, but without the charge effect? It's right before Freeza performs his Earth-destroying attack.
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Re: Super Animation Catalogue 2.0 - Episode 65

Post by neolux » Tue Nov 08, 2016 11:34 pm

Anime Kitten wrote:Random almost-but-not-Super request: does anyone have the shot from Resurrection 'F' when Super Saiyan Blue Vegeta is about to shoot Freeza, but without the charge effect? It's right before Freeza performs his Earth-destroying attack.
This one? [spoiler]Image[/spoiler]

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by Anime Kitten » Tue Nov 08, 2016 11:36 pm

neolux wrote:This one?
I believe that's the one. Thank you! :thumbup:
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Re: Super Animation Catalogue 2.0 - Episode 65

Post by Jinzoningen MULE » Wed Nov 09, 2016 2:20 am

I can't read this, and the online translators are only giving me gobbledy-gook, but this definitely mentions something about Yamamuro, and seemingly mentions the upcoming episode.

[spoiler]Image[/spoiler]

Otsuka retweeted this, so I'm fairly sure it's legitimate. Anyone able to translate?
Retired.

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by Y3llowflash200 » Wed Nov 09, 2016 2:51 am

JazzMazz wrote:
Mazingerdestro wrote:If I could choose a a character designer between Tate, Karasawa, and Yamamuro I would either go for Yamamuro or Karasawa.

I will use Goku as an example.

Yamamuro's Goku is beautiful in normal state but the way he draws noses is weird and he is literally the only person in the super staff that can draw these weird character noses and make the look good. Everyone else makes them look like triangles.

Karasawa has awesome shading and his ssjblue look more alive than Yamamuro's.

Tate's Goku looks too young and too round. I don't mean 25-30 but 14-17. Tate is great in drawing "round stuff". His fat Ussop and Robin designs were beautiful.

In conclusion, I am not against Yamamuro's designs but it would be nice to adjust them a little bit to the other animators' styles. Sit on a round table and ask "why are all the character noses so weird????" and then redesign them. My ideal models would be a fusion between Yamamuro and Karasawa. Some potara would be nice
To me, Yamamuro's art looks like a bad imitiation of the Z character designs, that removed all the elements from the Z designs that made them good. The faces are to long meaning the mouth don't ever stretch out like they did in Z, removing a whole layer of expression from the characters faces.
Z and OG
[spoiler]Image
Image
Image
Image
Image
Image
Image[/spoiler]
Resurrection F
[spoiler]Image
Image
Image[/spoiler]
Though I like Karasawa's Shading, I think Shimanuki could probably be an alright character designer (even though his faces are still a little too round). Yamamuro's eye's also lack the creative roundness that dragonball character designs have always posessed. This makes facial expressions far less fierce or as attractive as they used to be.
Thats not even mentioning how bubbly and unfun his overall designs are due to that stupid plastic shading that cursed his character sheets. He uses that way to much.
[spoiler]Image
Image
Image
Image
Image
I apoligise, I just got this from a random google search.[/spoiler]

I Agree, Yamamuro's designs are anything but expressive. For what Z lacked in animation, it made up for in art. Dragonballs art was always a pleasure to look at. The shading gave the faces depth, the face was so much more expressive hell, even the ears looked better because they were actually formed. As a person that loves art, Yamamuros designs are so lifeless and boring. The characters look like they were dipped into a pot of Vaseline, the faces for characters are so puffy, it looked they all tried the chubby bunny challenge.

Here's some comparison shots. that truly outline how bad yamamuros designs are.

[spoiler]Image[/spoiler]

This image shows the difference, and how yamamuro has backtracked. The first image from the history of trunk conveys so much emotion, you can tell trunk is angry. His fist tightly squeezed whereas, the image from episode of Bardock looks like his barley clinching his fist.

DBZ original
[spoiler]Image[/spoiler]

From this image, you can tell the shading adds depth, the Adams apple is going the way it should be and the facial features aren't all over the place with thing being significantly smaller than the other

New art style
[spoiler]Image[/spoiler]

This image shows everything wrong with the new character designs.The faces are way too wide, the eyes are asymmetrical, the shading is all over the place, the nose, is too straight, one of the ears are smaller than the other.

Yamamuro's current designs has lost what made dragonball so great.

note: I didn't create this pictures, they were used for comparison, all credit goes to the original creators of the picture.
Last edited by Y3llowflash200 on Wed Nov 09, 2016 3:03 am, edited 1 time in total.

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by ArchedThunder » Wed Nov 09, 2016 2:55 am

Jinzoningen MULE wrote:I can't read this, and the online translators are only giving me gobbledy-gook, but this definitely mentions something about Yamamuro, and seemingly mentions the upcoming episode.

[spoiler]Image[/spoiler]

Otsuka retweeted this, so I'm fairly sure it's legitimate. Anyone able to translate?
From Kagari on GAF
"Animedia's December issue, due out November 10: Dragon Ball Super's "Future Trunks" arc finally reaches its climax with Vegito & Trunks vs. Zamasu drawn in a fierce battle by Yamamuro Tadayoshi. The battle commentary by Producer Kido(?) is also a must see."
I don't know if they're saying that Yamamuro is doing animation or if they are just talking about the image.

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by Nejishiki » Wed Nov 09, 2016 4:31 am

Y3llowflash200 wrote:I Agree, Yamamuro's designs are anything but expressive. For what Z lacked in animation, it made up for in art. Dragonballs art was always a pleasure to look at. The shading gave the faces depth, the face was so much more expressive hell, even the ears looked better because they were actually formed. As a person that loves art, Yamamuros designs are so lifeless and boring. The characters look like they were dipped into a pot of Vaseline, the faces for characters are so puffy, it looked they all tried the chubby bunny challenge.

Here's some comparison shots. that truly outline how bad yamamuros designs are.

[spoiler]Image[/spoiler]

This image shows the difference, and how yamamuro has backtracked. The first image from the history of trunk conveys so much emotion, you can tell trunk is angry. His fist tightly squeezed whereas, the image from episode of Bardock looks like his barley clinching his fist.

DBZ original
[spoiler]Image[/spoiler]

From this image, you can tell the shading adds depth, the Adams apple is going the way it should be and the facial features aren't all over the place with thing being significantly smaller than the other

New art style
[spoiler]Image[/spoiler]

This image shows everything wrong with the new character designs.The faces are way too wide, the eyes are asymmetrical, the shading is all over the place, the nose, is too straight, one of the ears are smaller than the other.

Yamamuro's current designs has lost what made dragonball so great.

note: I didn't create this pictures, they were used for comparison, all credit goes to the original creators of the picture.
It might not be intentional, but your latter half phrasing seems to borrow from this post. I was reminded of it after my first reading. That's not a mark against you, by the way. Opinions can melt on occasion.

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