Super Animation Catalogue 2.0
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Re: Super Animation Catalogue 2.0 - Episode 64
Does anybody know who did that scene with Black creating a scythe? It looked pretty cool imo.
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Re: Super Animation Catalogue 2.0 - Episode 64
lol, then have fun and speculate on the rest of the arc like I did!Ajay wrote: This episode is dumb and I hate it and I don't want to think about it anymore.
Re: Super Animation Catalogue 2.0 - Episode 64
I have no idea who animated it originally, but the clean-up was done by Miyako Tsuji, at least.dbs fanboy wrote:Does anybody know who did that scene with Black creating a scythe? It looked pretty cool imo.
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Re: Super Animation Catalogue - [Updated with #46]
When Super became available on Daisuki I noticed how different (in a good way) the colours were, but in the last few days they were changed back to the more standard colours seen in pretty much all recent Dragon Ball material (the movies, Heroes, other recent games, etc.). It kind of reminds me of when people mentioned in this thread how the colours in the preview of #47 looked different, but when the episode came out they looked just like in any other episode.
I wonder why the colours for the stream changed back to the more common modern colours and why the original colours for the stream looked so much better in the first place. Does anyone have any ideas?
I figured I'd compare the colours of Daisuki's stream with this table, and it seems their current stream looks almost identical to the colours of Episode 2 in that table. Luckily for the comparison, Daisuki's YouTube channel still has the trailer with the nicer colours. They don't look like the colours in the preview of #47, but they do have a way smaller contrast than the current colours.Ajay wrote:
It's kinda crazy just how dark and contrasty the tones were in Resurrection 'F' and Super. No wonder Resurrection 'F' was the first time those highlights truly bothered me. Assuming 47's colours are what we're going with from now on, that's definitely a change for the better.
I wonder why the colours for the stream changed back to the more common modern colours and why the original colours for the stream looked so much better in the first place. Does anyone have any ideas?
Re: Super Animation Catalogue 2.0 - Episode 64
There is another thread that's completely dedicated to animation staff though.Wezenheim wrote:The best place to look would probably be episode 22. The staff list was pretty small and Yashima did most of the key animation, but she was still second top-credited there. It's tough to tell for sure since her corrections are always so heavy, but I think it's safe to assume that she did at least most of the key animation during the scene where Freeza was torturing Gohan.nite_jay wrote:Does anyone have any examples of Tsuji key animation and not corrections? I was wondering how good she would be if she were to step down from chief supervisor.
I think she seems to be a fairly solid animator in her own right.
...In a thread dedicated to acknowledging the staff who works on the show? That's kind of the topic here. Why wouldn't you care about the staff, especially when trying to solve the messed up puzzle that is Super's production?Hit!! wrote:I think some people are focusing too much on the staff rather than the episode itself.
If the episode looks ok, who cares about the staff.
Disclaimer: I might get into a disagreement with you. Sometimes I might even get feisty about it. I'll never harbor negative feelings because of it though. I hope you feel the same way!Jinzoningen MULE wrote: Maybe I should start making it a point not to comment when I'm not sure of something. Too many people know what they're talking about around here.
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Re: Super Animation Catalogue 2.0 - Episode 64
Which is essentially dead until NewType comes out each month.kinisking wrote:There is another thread that's completely dedicated to animation staff though.
This is absolutely a thread dedicated to talking about the animation staff, their various styles, each week's animation, and anything else you can think of relating to Super's animation.
What else would it be?
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Re: Super Animation Catalogue 2.0 - Episode 64
I NEVER told you guys not to talk about the staff.
What i was trying to say with my comment is that people are saying that the episode was bad, not because of the animation, but because of the staff. If the episode doesn't look that bad, it doesn't matter who the staff members are.
The staff shouldn't determine whether an episode is good or not, its their work that matters. If for example, Karasawa made an excelent piece of work, does that mean its bad just because he doesn't have the reputation Tate, Higashide or Shida has??
What i was trying to say with my comment is that people are saying that the episode was bad, not because of the animation, but because of the staff. If the episode doesn't look that bad, it doesn't matter who the staff members are.
The staff shouldn't determine whether an episode is good or not, its their work that matters. If for example, Karasawa made an excelent piece of work, does that mean its bad just because he doesn't have the reputation Tate, Higashide or Shida has??
Re: Super Animation Catalogue 2.0 - Episode 64
I don't think anyone was saying that?
I didn't think the episode was any good because it was incredibly static outside of a few scenes, and it didn't have a solid storyboard to make up for it.
It bounced between animators trying to clean up work and didn't really come together as a whole. It all looked a bit patchwork.
Many of my favourite animators on the show were on this episode, but that doesn't make a difference when the output is boring.
I didn't think the episode was any good because it was incredibly static outside of a few scenes, and it didn't have a solid storyboard to make up for it.
It bounced between animators trying to clean up work and didn't really come together as a whole. It all looked a bit patchwork.
Many of my favourite animators on the show were on this episode, but that doesn't make a difference when the output is boring.
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Re: Super Animation Catalogue 2.0 - Episode 64
Yes, this thread is dedicated to all of those. The staff isn't its main focus like wezenheim was suggesting.Ajay wrote:Which is essentially dead until NewType comes out each month.kinisking wrote:There is another thread that's completely dedicated to animation staff though.
This is absolutely a thread dedicated to talking about the animation staff, their various styles, each week's animation, and anything else you can think of relating to Super's animation.
What else would it be?
Disclaimer: I might get into a disagreement with you. Sometimes I might even get feisty about it. I'll never harbor negative feelings because of it though. I hope you feel the same way!Jinzoningen MULE wrote: Maybe I should start making it a point not to comment when I'm not sure of something. Too many people know what they're talking about around here.
I made a bet with Alee9977 that Vegeta won't be beaten quickly by an opponent. If I lose, I switch my avatar to Vegeta getting beat by hit. If I win, he switches it to Vegeta holding Black by his hair. This will last a month.
Re: Super Animation Catalogue 2.0 - Episode 64
It is, though. That's why the main thread very literally goes through every single supervisor, with each entry making a point to outline stand-out staff within the episodes.kinisking wrote:Yes, this thread is dedicated to all of those. The staff isn't its main focus like wezenheim was suggesting.
This thread exists to inform people about the staff. Everything else comes with that.
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Re: Super Animation Catalogue 2.0 - Episode 64
Okay, I misinterpreted the point of this thread then. Seems wasteful to have that other thread around in that case.Ajay wrote:It is, though. That's why the main thread very literally goes through every single supervisor, with each entry making a point to outline stand-out staff within the episodes.kinisking wrote:Yes, this thread is dedicated to all of those. The staff isn't its main focus like wezenheim was suggesting.
This thread exists to inform people about the staff. Everything else comes with that.
Disclaimer: I might get into a disagreement with you. Sometimes I might even get feisty about it. I'll never harbor negative feelings because of it though. I hope you feel the same way!Jinzoningen MULE wrote: Maybe I should start making it a point not to comment when I'm not sure of something. Too many people know what they're talking about around here.
I made a bet with Alee9977 that Vegeta won't be beaten quickly by an opponent. If I lose, I switch my avatar to Vegeta getting beat by hit. If I win, he switches it to Vegeta holding Black by his hair. This will last a month.
Re: Super Animation Catalogue 2.0 - Episode 64
I do sort of agree, but that thread's been around much longer, and there's a very specific line of conversation going on over there, so I'm mostly fine with it staying around as long as it remains focused.kinisking wrote:Okay, I misinterpreted the point of this thread then. Seems wasteful to have that other thread around in that case.
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Re: Super Animation Catalogue 2.0 - Episode 64
I don't think so. Like Ajay said, that's probably the best place to talk about the NewType "upcoming staff" lists. It's also useful if you're interested in discussing roles not mentioned much here if at all, like scriptwriters or episode directors. It definitely has its place.kinisking wrote:Seems wasteful to have that other thread around in that case.
EDIT: Ah, Ajay beat me to it!
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Re: Super Animation Catalogue 2.0 - Episode 64
Isn't Tate supposed to co-supervise next week? Or we not trusting NewType now?
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Re: Super Animation Catalogue 2.0 - Episode 64
Yes he his, but we better don't drop our guard.Baggie_Saiyan wrote:Isn't Tate supposed to co-supervise next week? Or we not trusting NewType now?
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Re: Super Animation Catalogue 2.0 - Episode 64
Don't worry I'm not Goku...FortuneSSJ wrote:Yes he his, but we better don't drop our guard.Baggie_Saiyan wrote:Isn't Tate supposed to co-supervise next week? Or we not trusting NewType now?
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Re: Super Animation Catalogue 2.0 - Episode 64
Your avatar says differently.Baggie_Saiyan wrote:Don't worry I'm not Goku...FortuneSSJ wrote:Yes he his, but we better don't drop our guard.Baggie_Saiyan wrote:Isn't Tate supposed to co-supervise next week? Or we not trusting NewType now?
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Re: Super Animation Catalogue 2.0 - Episode 64
Your comment still has use because you went more in-depth. Thanks to both of you. I should probably start checking it out more.Wezenheim wrote:I don't think so. Like Ajay said, that's probably the best place to talk about the NewType "upcoming staff" lists. It's also useful if you're interested in discussing roles not mentioned much here if at all, like scriptwriters or episode directors. It definitely has its place.kinisking wrote:Seems wasteful to have that other thread around in that case.
EDIT: Ah, Ajay beat me to it!
Disclaimer: I might get into a disagreement with you. Sometimes I might even get feisty about it. I'll never harbor negative feelings because of it though. I hope you feel the same way!Jinzoningen MULE wrote: Maybe I should start making it a point not to comment when I'm not sure of something. Too many people know what they're talking about around here.
I made a bet with Alee9977 that Vegeta won't be beaten quickly by an opponent. If I lose, I switch my avatar to Vegeta getting beat by hit. If I win, he switches it to Vegeta holding Black by his hair. This will last a month.
Re: Super Animation Catalogue 2.0 - Episode 64
Just a heads-up that I apparently missed some corrections in the latest Blu-ray set. Thanks to Psykomatik for pointing some of them out to me.
In episode 37, they corrected the direction that everyone's looking in and Vegeta's hair colour:
[spoiler]
[/spoiler]
In episode 38, when Goku catches Hit on the cheek, the close-up that follows it originally had no mark. This has now been fixed:
[spoiler][/spoiler]
In episode 44, they fixed "Capsuele" to "Capsule":
[spoiler]
[/spoiler]
If he or I find any others, I'll be sure to update this. Bit embarrassed to have missed them in the first place, honestly!
I checked all the problematic sections in each episode and if there was nothing there, I just moved on. I'll be more careful in the future.
In episode 37, they corrected the direction that everyone's looking in and Vegeta's hair colour:
[spoiler]
[/spoiler]
In episode 38, when Goku catches Hit on the cheek, the close-up that follows it originally had no mark. This has now been fixed:
[spoiler][/spoiler]
In episode 44, they fixed "Capsuele" to "Capsule":
[spoiler]
[/spoiler]
If he or I find any others, I'll be sure to update this. Bit embarrassed to have missed them in the first place, honestly!
I checked all the problematic sections in each episode and if there was nothing there, I just moved on. I'll be more careful in the future.
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Re: Super Animation Catalogue 2.0 - Episode 64
Oh, so they actually fixed those little things?! That's cool!
Is it possible there were some changes in BD2 too?
Is it possible there were some changes in BD2 too?
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