Managed to get something to work in AvsPmod.crabshank1 wrote: ↑Sun Jun 02, 2019 4:55 pmScene-by-scene should be enough. Porting my shader to .avs will be a massive step forward, but I've never worked with .avs before .Ideally, maybe we could setup a script that would accept two videos (a source and a video to alter... FUNI's box and the Dragonbox), and it would run this process frame by frame. There are some minor frame differences between the DragonBox and FUNI's boxes, but if we could pull this off, it would go a long way to automating large portions of it.
First download and install Avisynth-Plus-r1576.exe http://avs-plus.net/ (Homepage link), then download and extract this .zip file somewhere https://1drv.ms/u/s!AjHPdv1_75reiQCdDWp ... M?e=B9T9PJ.
Then all you need to do is change the cd and input variables' paths to where the files are on your system (from "To apply Remap README.txt"), paste it into the main console and it should work. I suggest that you create a new remap.hlsl file, with a different name, for each scene (/time interval) then encode.
N.B. make sure you're working in 0-255 rather than 16-235 in AvsPMod (check the settings thoroughly!)