Bad animation from Super Saiya-jin Zetsumetsu Keikaku

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Gohanhx
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Bad animation from Super Saiya-jin Zetsumetsu Keikaku

Post by Gohanhx » Sat Apr 25, 2015 1:16 am

A week ago, while rewatching Super Saiya-jin Zetsumetsu Keikaku I noticed some very badly drawn bits of animation so I just wanted to share these with all of you awesome folks!

Following are the screenshots I captured from the feature.

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If anyone else has noticed something like this, feel free to post!

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shinmaru
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Re: Bad animation from Super Saiya-jin Zetsumetsu Keikaku

Post by shinmaru » Sat Apr 25, 2015 8:15 am

That is a cheap product nothing like the original version.

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Flame Dragon
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Re: Bad animation from Super Saiya-jin Zetsumetsu Keikaku

Post by Flame Dragon » Sat Apr 25, 2015 8:18 am

Something made in two days to promote sales of a game looks bad. Shocking.

/sarcasm off

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DBZAOTA482
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Re: Bad animation from Super Saiya-jin Zetsumetsu Keikaku

Post by DBZAOTA482 » Sat Apr 25, 2015 9:12 am

The original special/role-playing game wasn't exactly eye-candy either.
fadeddreams5 wrote:
DBZGTKOSDH wrote:... Haven't we already gotten these in GT? Goku dies, the DBs go away, and the Namekian DBs most likely won't be used again because of the Evil Dragons.
Goku didn't die in GT. The show sucked him off so much, it was impossible to keep him in the world of the living, so he ascended beyond mortality.
jjgp1112 wrote:
Sat Jul 18, 2020 6:31 am
I'm just about done with the concept of reboots and making shows that were products of their time and impactful "new and sexy" and in line with modern tastes and sensibilities. Let stuff stay in their era and give today's kids their own shit to watch.

I always side eye the people who say "Now my kids/today's kids can experience what I did as a child!" Nigga, who gives a fuck about your childhood? You're an adult now and it was at least 15 years ago. Let the kids have their own experience instead of picking at a corpse.

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