The Prejudice Against Digital Animation 2:The evolution.
Moderators: General Help, Kanzenshuu Staff
- Cure Dragon 255
- Born 'n Bred Here
- Posts: 5103
- Joined: Thu May 03, 2012 5:23 pm
The Prejudice Against Digital Animation 2:The evolution.
Animation has changed a lot since the old days, and Digital Animation has been no different! I think that many more outstanding examples of animation have come out these days. Like Boruto 65:Father and Child. Or the Finale of the Luffy Vs Katakuri on episode 170. And who can forget Goku vs Jiren?
What do you think of Digital animation? Is it good or bad? Do you see Dragon Ball improving or decaying in animation quality in future projects.
Also just so you what I'm talking about here are some AJAY videos to showcase some of these impressive animation.
https://www.youtube.com/watch?v=U8B2_SWg_cs
https://www.youtube.com/watch?v=otoPMI7NRD4
What do you think of Digital animation? Is it good or bad? Do you see Dragon Ball improving or decaying in animation quality in future projects.
Also just so you what I'm talking about here are some AJAY videos to showcase some of these impressive animation.
https://www.youtube.com/watch?v=U8B2_SWg_cs
https://www.youtube.com/watch?v=otoPMI7NRD4
Spoiler:
- Robo4900
- I Live Here
- Posts: 4383
- Joined: Mon Oct 03, 2016 2:24 pm
- Location: In another time and place...
Re: The Prejudice Against Digital Animation 2:The evolution.
Traditional had a texture digital animation doesn't have. I like that texture.
You can do good work physical or digital, but I like the look of traditional.
Dragon Ball's crap animation isn't because it's digital, it's because it's produced on a tight budget with tight deadlines.
You can do good work physical or digital, but I like the look of traditional.
Dragon Ball's crap animation isn't because it's digital, it's because it's produced on a tight budget with tight deadlines.
The point of Dragon Ball is to enjoy it. Never lose sight of that.
- KBABZ
- Born 'n Bred Here
- Posts: 5180
- Joined: Sun Feb 26, 2017 9:38 pm
- Location: The tallest tower in West City
Re: The Prejudice Against Digital Animation 2:The evolution.
As I said last time, I feel it's easier to make things look cheap in digital animation. One of the big advancements with Broly is the variable line width that makes it feel much more like old animation. But digital animation's prejudice kinda goes hand-in-hand with an overuse of CGI in a manner that doesn't even attempt to look like the 2D work outside of a quick cel-shade lighting pass. It's not exactly FighterZ where it looks flat and is also a 12fps.
-
- I Live Here
- Posts: 3540
- Joined: Thu May 21, 2015 9:09 am
- Location: Sligo, Ireland
Re: The Prejudice Against Digital Animation 2:The evolution.
I like aspects of both.
I like the vibrancy and clarity that comes from digital when done well. Modern Dragon Ball has had a bit of an uphill battle in that regard with Super being made on a tight schedule to meet broadcasting deadlines, Battle of Gods being a testing ground for doing fully animated projects once again, Resurrection F relying too heavily on Yamamuro's overly detailed and less fluid in motion character designs, but thankfully Broly got it right.
I also like traditional as the higher barrier to entry required by the sheer craft of hand drawn frames of animation in huge volumes inevitably leads to the effort really showing even when those tight deadlines are in place.
I like the vibrancy and clarity that comes from digital when done well. Modern Dragon Ball has had a bit of an uphill battle in that regard with Super being made on a tight schedule to meet broadcasting deadlines, Battle of Gods being a testing ground for doing fully animated projects once again, Resurrection F relying too heavily on Yamamuro's overly detailed and less fluid in motion character designs, but thankfully Broly got it right.
I also like traditional as the higher barrier to entry required by the sheer craft of hand drawn frames of animation in huge volumes inevitably leads to the effort really showing even when those tight deadlines are in place.
Do you have any info about international non-English broadcasts about the Dragon Ball anime or manga translations/editions? Please message me. Researching for a future book with Dragon Ball scholar Derek Padula
Re: The Prejudice Against Digital Animation 2:The evolution.
It seems like with digital animation, there’s a lot of potential for laziness due to potential shortcuts involved. However, if it isn’t used as a crutch and as much love is put into it as necessary, it can look as good or better than traditional, in my view. A lot of what I saw in early Super animation looked like an early 2000’s Flash animation; flat color palettes and obvious copy/paste animations. THAT is the “low budget/time constraint” danger zone. BoG and RoF looked significantly better and closer to how the series ought to look, and those were digital as well—though clearly budget and time weren’t nearly as constrained. Although I think Yamamuro’s style leans heavily into the digital, unnaturally consistent and on-model appearance of the characters as well.
Thanos before Thanos was cool.
- Robo4900
- I Live Here
- Posts: 4383
- Joined: Mon Oct 03, 2016 2:24 pm
- Location: In another time and place...
Re: The Prejudice Against Digital Animation 2:The evolution.
The Ben 10 franchise was digitally-animated, and until the reboot, it had always looked excellent.
And as noted, Broly looks astounding.
It's about the work, not the medium the work is done in.
The flat colour palettes and copy/paste animation you refer to later in your post was just as much a shortcut in traditional as it is in digital.
And as noted, Broly looks astounding.
It's about the work, not the medium the work is done in.
What shortcuts?
The flat colour palettes and copy/paste animation you refer to later in your post was just as much a shortcut in traditional as it is in digital.
The point of Dragon Ball is to enjoy it. Never lose sight of that.
Re: The Prejudice Against Digital Animation 2:The evolution.
Sadly we're never going to see cels and film used again because in this day and age it's just not practical. But there is definitely a quality to cel animation that simply can't be replicated with filters. I think Studio Ghibli probably had the smoothest transition to digital because so many of their design and animation principles from the days of Nippon Animation stayed the same.