Dragon Ball Animation Lines

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ronaldnorth_03
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Dragon Ball Animation Lines

Post by ronaldnorth_03 » Thu Apr 09, 2020 1:27 pm

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In Dragon Ball Classic, we have shifting lines due to the animation process of the time.

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When Kai was released, some scenes were revived and the result was terrible. Completely inconsistent with the rest of the series. I wonder why they didn't use the technique that was used in the movie Broly.

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Battle of Gods and Resurrection F use very thin lines.

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The reason for this topic, despite following the same style as the previous two, Dragon Ball Super, side by side with a scene from the two films (however well made the scene is) there is a difference. Which would be? And why the fanarts, using the example, do not look like the series, even if it is with the intention of looking?

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KBABZ
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Re: Dragon Ball Animation Lines

Post by KBABZ » Thu Apr 09, 2020 2:06 pm

Worth noting that DBS Broly used variable outline widths to mimic a more hand-drawn look to great effect.

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