Morishita Kouzou (Toei Chairman, producer of Dragon Ball Z) meddled early on in the production of Dragon Ball Super and rendered the series very far behind schedule. As a result of Morishita's meddling, the poor character designs and the fact that the series has few skilled animators available (scheduling is hard when an episode needs to air in a month), episodes were unable to be produced at a high-quality. Conversely, the first season of One-Punch Man had not only a long production schedule a main staff in Series Director Natsume Shingo and Character Designer & Chief Animation Supervisor Kubota Chikashi (who would later go on to animate a part of Gogeta versus Broli) that were friends with a lot of skilled animators. Furthermore, as opposed to Dragon Ball Super having only one action specialist storyboarding for the series (Hatano Morio, storyboard artist and director of Episode #14) during it's first two arcs One-Punch Man had Series Director Natsume Shingo storyboarding Episodes #1-3 and #12.Hugo Boss wrote: ↑Sun Mar 29, 2020 8:28 pmThe whole universe-destroying stuff in the anime is very weird. Their clash doesn’t even look that strong and the shockwaves move in a strange, as if it is in slow motion, which doesn’t make me buy that is supposed to be a fight between gods. At least, that’s my impression. OPM makes everything flow in a fast pace, that’s how it look like a fight between gods. Maybe I’m being unfair because Dragon Ball has an younger audience.Sadala Elite wrote: ↑Sun Mar 29, 2020 6:52 pm The Saitama vs Boros fight had far less environmental destruction than any major DB fight. So this notion that Saitama "looked" stronger is ridiculous.
The universal shockwaves from BoG were outright states and shown to come from Beerus and SSG Goku's powerful punches. So yes, it does say a lot about their strength.
Whereas in OPM, there's virtually nothing in the series implying that Saitama is above small-planet level.
Those shock-waves would have looked good if anyone was actually available to work on the series. The only good animator working on the series regularly was Tate Naoki and his drawings were either being fucked up by corrections or he was given far too few drawings to make exciting movement. I recall Tate's first good episode being Episode #26. Tate had to rush out Episode #5 after working on the Opening and Episode #2 and was then lest mostly unsupported for Episode #11. Tate Naoki's Kamehame-Ha scene in Episode #5, Takahashi Yuuya's brief part at the end of Episode #13 and Oonishi Ryou's brief opening skirmish in Episode #14 were the only good pieces of animation in that first arc.
Hell, the best Toei cartoon during that era was Tiger Mask W, which premiered a year later in October 2016. Damned near all of the studios talent worked on that series producing a ton of good fights. Kamatani Haruka came into her own as a director and Watanabe Koudai even got to debut as a storyboard artist for the last episode.
Oh, I'm terribly off on a tangent now. Whoops.