Dragon Ball Z: Burst Limit - General Discussion
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This may come across as weird, but I can't wait to see how the ki auras will look with this high-def, high-powered tech the PS3 and 360 sport. I'd better see free-flowing, wavey little effects, and lightning bolts that spark back and forth as if they're alive, casting brilliant lighting effects on the characters...
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FanFic: DragonBall GT Revised [thread]
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FanFic: DragonBall GT Revised [thread]
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Ummmm... I think that is confirmed by the ssj transformation of goku pics.SSj Kaboom wrote:This may come across as weird, but I can't wait to see how the ki auras will look with this high-def, high-powered tech the PS3 and 360 sport. I'd better see free-flowing, wavey little effects, and lightning bolts that spark back and forth as if they're alive, casting brilliant lighting effects on the characters...
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Oh god why, I need to go cry every time I think about this. I don't think the whole "DBZ simulator" idea will be gone forever though. I think there will be several spin offs on the Sparking series only with different names just like the Budokai games. I’m guessing the system of choice from here on fourth will be the PS3 (as much as this depresses me).Kendamu wrote:You think that's bad. Think about the Super DBZ fans who love their "manga simulator" to death. We're probably never getting more than one of those.Humpski wrote:Back to the Budokai engine?
Ugh... I don't think I can go back to a side-view fighter after the "DBZ simulator" Sparking series...
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Could it be? Have they possibly been working on this since they finished up Budokai 3? I mean, I know they did the two Shin Budokai PSP games but those were much smaller scale projects. They could have been running them side-by-side. And even if not, SB:AR came out a good while ago, right? So that's still a fair amount of dev time already.*Something about this game being in development for several years now.*
I love that Dimps is back in control again. The Sparking! games were nice but they just don't compare to Budokai. I'd love to see a return of an updated capsule system. Pair that with a full featured create-a-character system and... maaaaan, I need a PS3.
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This has only been in development since a little before t2 was released not as far back as b3 Lol.Xyex wrote:Could it be? Have they possibly been working on this since they finished up Budokai 3? I mean, I know they did the two Shin Budokai PSP games but those were much smaller scale projects. They could have been running them side-by-side. And even if not, SB:AR came out a good while ago, right? So that's still a fair amount of dev time already.*Something about this game being in development for several years now.*
I can see that, and it DOES look rather smexy so far. I kinda meant seeing it in motion, though.mystic trunks wrote:Ummmm... I think that is confirmed by the ssj transformation of goku pics.SSj Kaboom wrote:This may come across as weird, but I can't wait to see how the ki auras will look with this high-def, high-powered tech the PS3 and 360 sport. I'd better see free-flowing, wavey little effects, and lightning bolts that spark back and forth as if they're alive, casting brilliant lighting effects on the characters...
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FanFic: DragonBall GT Revised [thread]
Powar Levuls: Main Series | Movies and Specials | GT
Nintendo/PSN/Steam: KaboomKrusader
ACNH Dream Address: DA-1637-4046-7415 ("SlamZone")
(Not) lost (enough) DB Super plots!
A handy video guide to Kanzenshuu-level grammar quality!
FanFic: DragonBall GT Revised [thread]
Powar Levuls: Main Series | Movies and Specials | GT
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ACNH Dream Address: DA-1637-4046-7415 ("SlamZone")
(Not) lost (enough) DB Super plots!
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I'm seriously thinking about putting that in my sig.NeptuneKai wrote:*Dub Piccolo accent*
UGH YES THIS LOOKS GREAT I'M HOME! I'M ALIVE! YES YES YES YES!!!!! UUUUGGGH!!!!*cough* Anyway this game looks awesome...sort of like a remake of Budokai 1.
Do you guys think that Dimps will incorporate battle damage for all of the characters in Burst Limit? I'm kinda hoping for that, but a part of me thinks they'll just have a ton of costumes for you to choose from...
PLAY B3YOND.
Come to think of it, do I see Nail fighting Piccolo in one of those images? Could we be seeing a Budokai series-style game here, but with a roster to rival the Tenkaichi series?
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FanFic: DragonBall GT Revised [thread]
Powar Levuls: Main Series | Movies and Specials | GT
Nintendo/PSN/Steam: KaboomKrusader
ACNH Dream Address: DA-1637-4046-7415 ("SlamZone")
(Not) lost (enough) DB Super plots!
A handy video guide to Kanzenshuu-level grammar quality!
FanFic: DragonBall GT Revised [thread]
Powar Levuls: Main Series | Movies and Specials | GT
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Looks more like it's just an alternate color-scheme for Piccolo. So, Piccolo fighting himself. And wasn't Nail's outfit one of the alternate forms for Piccolo that you could choose between in the "Budokai" series?SSj Kaboom wrote:Come to think of it, do I see Nail fighting Piccolo in one of those images? Could we be seeing a Budokai series-style game here, but with a roster to rival the Tenkaichi series?
You're right, it was. Forgot about that.
Still, with the PS3 and 360's capabilities, they ARE capable of having a large yet diverse character roster. Here's hoping they make good use of it.
Still, with the PS3 and 360's capabilities, they ARE capable of having a large yet diverse character roster. Here's hoping they make good use of it.
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FanFic: DragonBall GT Revised [thread]
Powar Levuls: Main Series | Movies and Specials | GT
Nintendo/PSN/Steam: KaboomKrusader
ACNH Dream Address: DA-1637-4046-7415 ("SlamZone")
(Not) lost (enough) DB Super plots!
A handy video guide to Kanzenshuu-level grammar quality!
FanFic: DragonBall GT Revised [thread]
Powar Levuls: Main Series | Movies and Specials | GT
Nintendo/PSN/Steam: KaboomKrusader
ACNH Dream Address: DA-1637-4046-7415 ("SlamZone")
(Not) lost (enough) DB Super plots!
A handy video guide to Kanzenshuu-level grammar quality!
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Do we have anything official that says this? So far all we know is 'years'. Budokai 1 was in production for 2 or 3 years before it came out. Which means this will be at least as awesome.mystic trunks wrote:This has only been in development since a little before t2 was released not as far back as b3 Lol.Xyex wrote:Could it be? Have they possibly been working on this since they finished up Budokai 3? I mean, I know they did the two Shin Budokai PSP games but those were much smaller scale projects. They could have been running them side-by-side. And even if not, SB:AR came out a good while ago, right? So that's still a fair amount of dev time already.*Something about this game being in development for several years now.*
Avys ~ DA account ~ Fanfiction ~ Chat Quotes
<Kaboom> I'm just glad that he now sounds more like Invader Zim than Rita Repulsa
<Xyex> Original Freeza never sounded like a chick to me.
<Kaboom> Neither does Rita
<Xyex> Good point.
<Kaboom> I'm just glad that he now sounds more like Invader Zim than Rita Repulsa
<Xyex> Original Freeza never sounded like a chick to me.
<Kaboom> Neither does Rita
<Xyex> Good point.
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Budokai 3 and the Sparking series were barely pushing the limits of the PS2 in terms of content and processing power. So we should atleast get all the characters from Sparking Meteor and hopefully some from the Impact game. Although when Sparking was released it was missing a couple of characters that were in Budokai 3. Meteor has about 90 characters, not counting duplicates of the same characters and fusion & forms. And unless the fighting system is completely overhauled, we're just getting a next-gen Budokai 3 engine with next-gen Budokai 1 presentation. Which is not a bad thing. I myself love rehashes of awesome things (you should see how many Street Fighter games I have and am still trying to get).SSj Kaboom wrote:Come to think of it, do I see Nail fighting Piccolo in one of those images? Could we be seeing a Budokai series-style game here, but with a roster to rival the Tenkaichi series?
Speaking of the greatest fighting game series of forever, with Burst Limit, Street Fighter 4, (maybe) Tekken 6, (maybe) Soul Caliber 4, and Super Smash Bros. Brawl, 2008 is looking to be the year of the Fighting Game.
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