"Dragon Ball XENOVERSE 2" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Dbzfan94 » Fri Mar 08, 2019 11:38 am

Honestly surprised this game is still getting support.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by The Tori-bot » Sun Mar 10, 2019 3:06 pm

Yeah, is this some kind of a record? Admittedly I'm not the biggest gamer but I can't think of any other games that are/were still getting major additional content (e.g. playable characters/stages) two full years after the first piece of DLC was released. When the game came out I think everyone just assumed we'd probably be on Xenoverse 4 by 2019.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Hellspawn28 » Sun Mar 10, 2019 10:49 pm

They should do more Infinite History chapters if they want to support the game until XV3 in 2020. There is a lot of cool stuff that they can add for it.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by MKCSTEALTH » Mon Mar 11, 2019 10:00 am

The Tori-bot wrote: Sun Mar 10, 2019 3:06 pm Yeah, is this some kind of a record? Admittedly I'm not the biggest gamer but I can't think of any other games that are/were still getting major additional content (e.g. playable characters/stages) two full years after the first piece of DLC was released. When the game came out I think everyone just assumed we'd probably be on Xenoverse 4 by 2019.
For Dragonball Games, definitely. Even with the advent of DLC, the Raging Blast games got different presets, the first Xenoverse got GT and RoF Characters, while Xenoverse 2 has been steadily getting new content with different modes, different characters, updates, and the regular. For gaming, it's really not that unique. Games like GTA 5 and FFXV have been getting steady updates since their releases. But most games that have yearly release models usually get all their expanded content out of the way within a year of release

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Gt91 » Fri Mar 15, 2019 8:33 am


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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by MKCSTEALTH » Fri Mar 15, 2019 10:12 am

Gt91 wrote: Fri Mar 15, 2019 8:33 am News about servers.

https://www.bandainamcoent.com/news/dra ... new-server
In curious about the whole "Original Conton City" and "New Conton City"

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Kanassa » Fri Mar 15, 2019 12:04 pm

Apparently photo mode is coming next Wednesday
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Nickolaidas » Sat Mar 16, 2019 12:53 pm

Xenoverse 2 becoming 'free to play' in a way - more like a glorified demo, but still, it's cool!

https://www.playstationlifestyle.net/20 ... /#/slide/1

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Kanassa » Tue Mar 19, 2019 12:06 am

Photomode tomorrow: https://twitter.com/BandaiNamcoEU/statu ... 4268918785

Oh god, Bandai has gifted us a new meme format...
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FoolsGil wrote:I hope Mark is dead. But chances are the dragonballs will bring his stupid ass back. :D
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Grimlock » Tue Mar 19, 2019 11:27 am

Photo mode is already available and it is fun! :D Finally a way to take so many great shots of my favorite stuff.

Image Image

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Kanassa » Tue Mar 19, 2019 8:46 pm

I like this Photo Mode, but at the same time there's so many ways this could be better. Like, I enjoy that we can turn off effects, but can we get an option to only turn off specific effects? Hope the modders do some cool shit with it.

On to the fanfiction images...
This one, in particular, was a bitch to make because you can't stop the enemy from locking onto you.
Also, one feature I've constantly been suggesting is the ability to switch between party members in battle. This mode's ability to switch characters at a whim is one step closer to that!
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FoolsGil wrote:I hope Mark is dead. But chances are the dragonballs will bring his stupid ass back. :D
- FoolsGil, Out of Context, 2017

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Gyt Kaliba » Wed Mar 20, 2019 11:47 am

I haven't gotten on the game yet myself to mess around in Photo Mode or anything, but I'm curious about the New Conton City. Does it look or function any differently at all, or is it literally the same city we had just on a new server?
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by VegettoEX » Wed Mar 20, 2019 11:52 am

It's the same. "New Conton City" is just branding for the new server.

That being said, I haven't touched this game in a long time, so I have no idea when the radio thing launched.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Gyt Kaliba » Wed Mar 20, 2019 1:10 pm

Ahh, okay, so in-so-far as new gameplay stuff goes, it's just Photo Mode if I wanted to mess with it (I'll likely just wait until our next new substantial update is). Much obliged! Now I can keep...keep playing Jump Force instead...

...well, it started out sounding like a victory.

As far as the radio thing goes, that was added...uh...I'm not sure exactly when, but it's been there for a while now and even added a couple new audio things at one point too if I recall. At any rate, it wasn't part of the most recent update.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by ZeroNeonix » Wed Mar 20, 2019 2:23 pm

I really hope the next DLC gets a new story to play out. I don't much appreciate that the last one broke the pattern of even numbered DLCs getting stories, and I've barely even touched the game since Extra Pack 2.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by nato25 » Wed Mar 20, 2019 7:02 pm

I havent been able to jump in, thank god you can turn the names off for photo mode. It's like I've saying the whole time a toggle for that would be amazing, it makes the game so much more immersive. I'm guessing the names come back on as soon as you leave photo mode?

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by MKCSTEALTH » Wed Mar 20, 2019 11:30 pm

Photo mode is concentrated awesomeness. Absolutely love it. Couple of things I would add (letting us choose more than one character per team is really my biggest one) but its absolutely fantastic.

Image
Image

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Grimlock » Thu Mar 21, 2019 12:25 am

Yeah, I would like to take images from Dual Attacks, for example. That would be awesome.

Speaking of awesomeness, here's my humble attempt at those types.

Image

And this is what I found at the Tournament of Power, turns out Dimps did create a whole model for Zeno (other than the box of dialogue)... To some extent. :P
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Kanassa » Thu Mar 21, 2019 12:35 am

Grimlock wrote: Thu Mar 21, 2019 12:25 am Yeah, I would like to take images from Dual Attacks, for example. That would be awesome.

Speaking of awesomeness, here's my humble attempt at those types.

Image[/spoiler]
I like this, but take out the frame :D

Most of the time I don't use the frames or stickers because, outside of the dust one or the reaction streamlines, they just feel out of place
When Super apparently shoves Goku down our throats:

Kanassa wrote:
FoolsGil wrote:I hope Mark is dead. But chances are the dragonballs will bring his stupid ass back. :D
- FoolsGil, Out of Context, 2017

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Grimlock » Thu Mar 21, 2019 1:05 am

Well then, it is good I always keep a more clean version of an image. Here it is.


I also created a little story with all this. By all means, please take a look here.
Goodbye friend. You are weak, so you must be destroyed!

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