"Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by tinlunlau » Sun Dec 01, 2024 8:33 am

Saimaroimaru wrote: Sun Dec 01, 2024 5:55 am
tinlunlau wrote: Sun Dec 01, 2024 12:32 am
Bardock God of Time wrote: Sat Nov 30, 2024 4:35 pm
Eh BT2 had lots of standing around and talking for their cutscenes

This is better and worse at the same time
Sparking Zero's story mode skims through a lot of the story. Less than an hour in, I'm already at the Buu Saga.
Goku's is the longest. 5 hours while the others were under 2, Goku Black's is under an hour. This is assuming you do all of the what ifs for each and watch the cut-scenes/slideshows as well.
I would assume that I'd have to do one playthrough before I can explore the other what-if's
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by Saimaroimaru » Wed Dec 04, 2024 12:24 am

tinlunlau wrote: Sun Dec 01, 2024 8:33 am
Saimaroimaru wrote: Sun Dec 01, 2024 5:55 am
tinlunlau wrote: Sun Dec 01, 2024 12:32 am

Sparking Zero's story mode skims through a lot of the story. Less than an hour in, I'm already at the Buu Saga.
Goku's is the longest. 5 hours while the others were under 2, Goku Black's is under an hour. This is assuming you do all of the what ifs for each and watch the cut-scenes/slideshows as well.
I would assume that I'd have to do one playthrough before I can explore the other what-if's
Nope, keep it at normal difficulty & you can unlock the what-ifs if you satisfy the alternate conditions which can be chalked to beating your opponent(s) fast & keeping your hp high.

My method was to lower the difficulty and guarantee the base story line, and then go back and unlock the what ifs. Mainly because many are just additional slide shows telling you what happens next. Make sure you use your dragon balls before completing Trunks's or Jiren's as they grant additional super dragon balls, and you will lose them if you already have a set.

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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by MCDaveG » Thu Dec 05, 2024 10:45 am

I really enjoy the game for what it is... Minor coomplaint for some episodes only containing chunks of story, like Trunks being just the Goku Black arc (with continuation) and not tying him up as one character with Cell arc Trunks. Or Goku Black being just the same battles from the other side... I did enjoy the what ifs tho, they clearly spend most of their time and ideas on Goku's Episode.

I am kinda baffled by their choice of discarding the Z epilogue again, ending with Super and tossing extra GT characters in.
At least End Of Z gi for Goku would be nice, when they clearly treat the Z and Super characters and series separately in a sense.
I really do miss King Piccolo as antagonist for Kid Goku and having the option for Blue Gi. It's like the most fan content complete game in a sense to date with details missing... Or Teen Gohan's orange Gi from the 9th movie.

There are some rough things with the gameplay and you have to agree on some of the terms as to how the game is played, I still think it is a lot of casual fun for DB fan and it doesn't frustrate me as Xenoverse controls did.

The visuals are awesome on this roster scale, hands down.
I am looking forward to the DLC release and really hope that they will expand on the game content and not just give us extra characters and stages.
The game is far from a failure and far from being hastily assembled franchise mess, as it is fun, looks solid, with bits and pieces here and there, but the content is seriously lacking. More stories would be nice to acompany the characters, more modes.
Tournament is underbaked in comparison to BT3, with the announcer saying even the character names and tossing in easter eggs like Piccolo being Ma Junior for the sake of world tournament etc.
As much as the main menu with characters is fun, when you click through on each subsequent submenu, be it shop, customization or character select, the UI is a mess and hard to navigate through.

All that with some nitpicks and hope to update things for the better, the game is super novelty and mindless fun and I will stick with it for some time. Even if the dlcs will be just the new characters and stages... they have some fun dialogues at least.

And yeah, that underbaked Daima Goku is a just a blatant cross promotion more than anything else and I enjoy even Freeza Soldier more :)
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by Hellspawn28 » Thu Dec 05, 2024 12:50 pm

A lot of cool what if they could have done, but didn't. Some examples:

Gohan became a Super Saiyan after Nappa killed Piccolo
Goku and Vegeta team up against Fat Buu instead having Vegeta knock Goku out
Chosing to fuse into Gogeta or Vegito against Buuhan
Hold off against Kid Buu on Earth while you wait for Gohan and the others to awake up
Having Gohan to hold off against Majin Vegeta while Goku goes with Shin to fight Babidi and Dabra
What if they were able to bring back Tenshinhan, Yamucha, and Chaozu to fight Freeza on Namek
Goku and Gohan went first in the Room of Spirit and Time

If Paikuhan was in the game, Goku could have chose to recruit Freeza, Cell, or Paikuhan from Other World to join the TOP.
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by Rinsankajugin » Thu Dec 05, 2024 10:34 pm

Apparently a new build of the game was shown at Salón del Manga de Barcelona! There seems to be a hefty update coming soon:
  • A more condensed roster with transformation sub-menus
  • Technique stats visable from the roster menu
  • Costumes selectable from the roster menu
  • Splitscreen on other stages
  • Various character tweaks (Bardock's insta-sparking using 5 stocks, DBZ Gogeta having a lighter tone, etc...)

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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by Koitsukai » Fri Dec 06, 2024 2:27 pm

I'd like for them to fix Super Buu.

He's great and all but his Sparking Attack sucks, self-explosion that lowers your health bar. Super Buu has a lot of great attacks like the Mouth Cannon, the Ball attack... but they chose to give him a self-detonation Ultimate that is pretty much a guaranteed defeat. I'd rather have a more fun attack, but if we are stuck with this one, then they could at least fix the health bar issue, I guess.


Also, on the bright side, Buuhan is the only pink Buu that doesn't have Sleep, but he doesn't need that shit. The guy will just plow through whoever you put in front of him, what a fucking beast. A shirtless skin would be great, too.

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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by miguelnuva1 » Fri Dec 06, 2024 4:10 pm

Koitsukai wrote: Fri Dec 06, 2024 2:27 pm I'd like for them to fix Super Buu.

He's great and all but his Sparking Attack sucks, self-explosion that lowers your health bar. Super Buu has a lot of great attacks like the Mouth Cannon, the Ball attack... but they chose to give him a self-detonation Ultimate that is pretty much a guaranteed defeat. I'd rather have a more fun attack, but if we are stuck with this one, then they could at least fix the health bar issue, I guess.


Also, on the bright side, Buuhan is the only pink Buu that doesn't have Sleep, but he doesn't need that shit. The guy will just plow through whoever you put in front of him, what a fucking beast. A shirtless skin would be great, too.
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by Mr Baggins » Fri Dec 06, 2024 8:23 pm

Rinsankajugin wrote: Thu Dec 05, 2024 10:34 pm Apparently a new build of the game was shown at Salón del Manga de Barcelona! There seems to be a hefty update coming soon:
  • A more condensed roster with transformation sub-menus
  • Technique stats visable from the roster menu
  • Costumes selectable from the roster menu
  • Splitscreen on other stages
  • Various character tweaks (Bardock's insta-sparking using 5 stocks, DBZ Gogeta having a lighter tone, etc...)
please fix the custom battle dialogue
please fix the custom battle dialogue
please fix the custom battle dialogue
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by sangofe » Sat Dec 07, 2024 2:15 am

Mr Baggins wrote: Fri Dec 06, 2024 8:23 pm
Rinsankajugin wrote: Thu Dec 05, 2024 10:34 pm Apparently a new build of the game was shown at Salón del Manga de Barcelona! There seems to be a hefty update coming soon:
  • A more condensed roster with transformation sub-menus
  • Technique stats visable from the roster menu
  • Costumes selectable from the roster menu
  • Splitscreen on other stages
  • Various character tweaks (Bardock's insta-sparking using 5 stocks, DBZ Gogeta having a lighter tone, etc...)
please fix the custom battle dialogue
please fix the custom battle dialogue
please fix the custom battle dialogue
They better fix Daima Goku too.

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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by MCDaveG » Tue Dec 10, 2024 6:19 am

Interesting updates. I have wrote down in that survey, that I find the UI design in the game quite hard to navigate/use and that selection screen will help a lot… I found that the hard way when I tried DP team battle online and ran out of time on selection :D

I wonder what else will they bring in. I didn’t mind the darker toned Gogeta and he looks a bit bland now on those screenshots… it’s matter of being used to it probably.

On the other hand, I wonder if this is just it and the only updates we will get will be the DLC with new characters and the base game will be pretty much the same, complete with useless Daima Goku (similar to Xenoverse 2, which is basically building upon it’s continual cretenisms with adding more stuff but keeping the original mess) or if they will do some “fan service” and add missing costumes for characters, more accesories… like blue gi’s for both OG Goku and End of Z Goku, or orange gi for Gohan.
Also, can they update existing characters like adding forms?
For example giving Daima Goku updated movesets, lines, transformation to SSJ, or will they keep him as is and add a new one… or minor things, which will probably and definitely not happen, but Frost having his first two forms or getting the bulky one… yeah.

Because of that, I am forced to buy the games digitally now, as it doesn’t make sense to own it physically, as the games get turned and updated quite drastically with patches, fixes and huge changes.
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by tinlunlau » Tue Dec 10, 2024 12:55 pm

So now that I've turned to the dark side and bought the game digitally, what do I do with the physical copy when it eventually arrives to my mailbox after this stupid Canada Post strike? It's the Japanese release of the game by the way.
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by Noah » Tue Dec 10, 2024 10:50 pm

miguelnuva1 wrote: Fri Dec 06, 2024 4:10 pm
Koitsukai wrote: Fri Dec 06, 2024 2:27 pm I'd like for them to fix Super Buu.

He's great and all but his Sparking Attack sucks, self-explosion that lowers your health bar. Super Buu has a lot of great attacks like the Mouth Cannon, the Ball attack... but they chose to give him a self-detonation Ultimate that is pretty much a guaranteed defeat. I'd rather have a more fun attack, but if we are stuck with this one, then they could at least fix the health bar issue, I guess.


Also, on the bright side, Buuhan is the only pink Buu that doesn't have Sleep, but he doesn't need that shit. The guy will just plow through whoever you put in front of him, what a fucking beast. A shirtless skin would be great, too.
Did you play the old tenkaichi games by any chance?
And now that's an excuse for lack of creativity? Even though Sparking! Zero is a direct sequel to Sparking! Meteor, I don't see why they couldn't give different special moves/ultimate moves to old characters instead of having the same movesets as before.
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by miguelnuva1 » Wed Dec 11, 2024 3:23 am

Noah wrote: Tue Dec 10, 2024 10:50 pm
miguelnuva1 wrote: Fri Dec 06, 2024 4:10 pm
Koitsukai wrote: Fri Dec 06, 2024 2:27 pm I'd like for them to fix Super Buu.

He's great and all but his Sparking Attack sucks, self-explosion that lowers your health bar. Super Buu has a lot of great attacks like the Mouth Cannon, the Ball attack... but they chose to give him a self-detonation Ultimate that is pretty much a guaranteed defeat. I'd rather have a more fun attack, but if we are stuck with this one, then they could at least fix the health bar issue, I guess.


Also, on the bright side, Buuhan is the only pink Buu that doesn't have Sleep, but he doesn't need that shit. The guy will just plow through whoever you put in front of him, what a fucking beast. A shirtless skin would be great, too.
Did you play the old tenkaichi games by any chance?
And now that's an excuse for lack of creativity? Even though Sparking! Zero is a direct sequel to Sparking! Meteor, I don't see why they couldn't give different special moves/ultimate moves to old characters instead of having the same movesets as before.
Super Buu has played the same across 4 games at this point now. It's not a creativity problem it was a let's give him a move he uses in the stroy.

His ultimate is suppose to be used in a way that gets somone the win.

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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by Mr Baggins » Wed Dec 11, 2024 2:23 pm

Major patch coming tomorrow. The patch notes are already out on the official EU site: https://en.bandainamcoent.eu/dragon-bal ... e_December

Split screen will be available for all stages, but also, they're fixing Z-Counters in a variety of ways (stricter timing, more difficult to achieve in succession, consumes more ki) and custom battle text can now be sorted alphabetically. While I would've preferred the custom battle text to be searchable as well, this is a start.

All in all, very promising!
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by tinlunlau » Wed Dec 11, 2024 5:33 pm

Saimaroimaru wrote: Wed Dec 04, 2024 12:24 am
tinlunlau wrote: Sun Dec 01, 2024 8:33 am
Saimaroimaru wrote: Sun Dec 01, 2024 5:55 am

Goku's is the longest. 5 hours while the others were under 2, Goku Black's is under an hour. This is assuming you do all of the what ifs for each and watch the cut-scenes/slideshows as well.
I would assume that I'd have to do one playthrough before I can explore the other what-if's
Nope, keep it at normal difficulty & you can unlock the what-ifs if you satisfy the alternate conditions which can be chalked to beating your opponent(s) fast & keeping your hp high.

My method was to lower the difficulty and guarantee the base story line, and then go back and unlock the what ifs. Mainly because many are just additional slide shows telling you what happens next. Make sure you use your dragon balls before completing Trunks's or Jiren's as they grant additional super dragon balls, and you will lose them if you already have a set.
What's frustrating is they don't really tell you the conditions required to unlock what if scenarios either.
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by goku the krump dancer » Wed Dec 11, 2024 10:54 pm

I’m thinking of uninstalling and coming back maybe in 6 months or so.. The game as it stands now is so freaking boring. The novelty of it all is nice, and the visuals aren’t terrible but in typical DBZ game fashion, some of the older games did certain things better and there just isn’t enough that’s new or built on what was already established that for me, warrants any hefty time investment.

Costumes don’t have alternate colors, the alternate costumes for most of the cast are SEVERELY lacking, you can’t put halos on everyone, you can’t apply a custom aura, no planet destruction outside of Namek, you can’t instant swap between forms that you already transformed into mid battle, no team attacks and a plethora of missing stages among other things I'm forgetting to mention.

If you’re enjoying the game full on, hey more power to you but for me as of now.. I’m good.
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by miguelnuva1 » Thu Dec 12, 2024 12:22 am

Lots of good fixes so far, the couch co-op being on all stages is the biggest ask I wanted. Now if they can add costumes like EOZ Goku and Bojack Gohan.

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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by MCDaveG » Thu Dec 12, 2024 9:54 am

Super happy about the patch and wonder how will the gameplay feel. Will try it out on the weekend.
Great quality of life changes with the UI and happy that they are changing the gameplay based on recent events :)
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by Saimaroimaru » Fri Dec 13, 2024 1:52 am

tinlunlau wrote: Wed Dec 11, 2024 5:33 pm
Saimaroimaru wrote: Wed Dec 04, 2024 12:24 am
tinlunlau wrote: Sun Dec 01, 2024 8:33 am

I would assume that I'd have to do one playthrough before I can explore the other what-if's
Nope, keep it at normal difficulty & you can unlock the what-ifs if you satisfy the alternate conditions which can be chalked to beating your opponent(s) fast & keeping your hp high.

My method was to lower the difficulty and guarantee the base story line, and then go back and unlock the what ifs. Mainly because many are just additional slide shows telling you what happens next. Make sure you use your dragon balls before completing Trunks's or Jiren's as they grant additional super dragon balls, and you will lose them if you already have a set.
What's frustrating is they don't really tell you the conditions required to unlock what if scenarios either.
Pause the fight and its in one of the menu options. If you see alternative conditions, then you can diverge from there,

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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by omegalucas » Fri Dec 13, 2024 12:45 pm

The story mode fights are easily cheesable by charging to Sparking mode, spamming the Sparking combo and then an Ultimate when the meter is nearly empty. Rinse and repeat. Doing this almost always triggers the alternate conditions. This happens so much that I usually need to lower the difficulty to easy in order to follow the regular story path.
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