Ok, so I'm almost done with the story modes. On Jiren's & I only have his what-ifs to do. Something I don't understand with the story modes I already brought up in my previous post are here very much. That being that some parts of the story are really hard for no reason & it seems impossible to get some of the alternate routes normally. Hell, for Jiren's second fight with Goku where he goes Ultra Instinct Sign, then the full UI transformation, Goku's AI genuinely seems programmed to frustrate the fuck out of you. He kept relentlessly doing combo strings on me so much that I had to lower the difficulty so that he either wouldn't be as tough, or at least do less damage. And even then, I think it took me way more tries than it should've. This is on the level of Trunks' last what-if where he stays in the past, then joins the Tournament of Power where I had to farm the Dragon Balls to get an orb so I could get passed it because the timing was for some reason really strict & the player genuinely has no idea what they're doing wrong to not get the alternate route. I honestly don't think the devs play tested these specific parts of the game at all, whether it be due to time or negligence before shipping the game out. If they
did, they would've known to increase the time for Trunks & tone down Goku's AI so he doesn't infinite combo string you. Having the player either not know what they're doing wrong so they can't progress, or the AI being bullshit hard & spamming infinite combo strings in the story modes isn't legitimate challenge. It's artificial difficulty at best & just bullshit negligence/game balancing at worst. I usually give this game a lot of props for not being that easy compared to other DB games that, quite frankly, are, but this is too much.
Also, I don't really care for how Jiren handles. For no reason with his physical special move in his normal form, it's way too easy to wiff it & his physical combos for no reason at times. Also, I ran into an issue of really bad input lag where I was pressing the buttons to either charge, or do combos, but the game wasn't responding for some reason & so Jiren wasn't doing shit. It's so dumb.
gokugambitoptimus wrote: Mon Mar 17, 2025 5:14 pm
That is another problem with the unnecessary variants, they don't allow fun things like Gohan Beast with Great Saiyaman suit (I still don't understand how is possible that in a film called Super Hero, Gohan didn't use his super hero suit), specially when the game allow the players create their own custom stories/battles.
Even some unique characters were sacrificed to add more Gokus, Vegetas, etc that nobody uses.
I mean, I'm fine with the different variants of the characters, tbh. However, I think that it'd be better to have 1 variant of each character with multiple outfits & you just pick a pre-made moveset as well as can create your own. That's something I don't care for much in Sparking Zero, tbh. It was kind of annoying in the older games in the series, but I accepted that as the devs wanting to set themselves apart from the previous Budokai games that preceded them. However, here in 2025, I think it'd be fine if we had BOTH, where there's pre-made movesets & we can create our own movesets in these games. The game even has mechanics that support something like that baked in, so they could easily patch it in. Especially since it doesn't seem like we're gonna get a new Budokai because Dimps seems too busy supporting Xenoverse 2 & Breakers, it'd be a great way to innovate on the usual Sparking formula.
I think 1 thing as well that we SHOULD be getting with these DLCs is more story mode content. This game was obviously rushed out to meet the release date & I don't think there's any arguing that. How we don't have Vegeta's story content from Super & Trunks' Z story content as a part of their story modes, but we got unnecessary & redundant ones like Goku Black's, Freeza's (though, admittedly, his what-if for the Tournament of Power was pretty fun), & Jiren's, I have no proper idea. Budokai Tenkaichi 3 had the entire story from Z, GT, some of the specials, OG DB, & most of the movies on top of multiple what-if stories. And, granted, it was the 3rd entry in a series that already had 2 games, so they just innovated & added on to what was already in the previous 2 games' story modes, but they had enough time to add all of Goku's story mode for Z & Super (minus Battle of Gods for some reason, iirc, & the Universe 6 Tournament even though they have a battle arena for the Tournament of Power they could've altered to use & most of the important characters from it) & a lot of what-ifs that were pretty good. It baffles me why Vegeta, who has just as much story content, only got the Z portion. They even had most of his contributions to Super's story represented in the other story modes with cutscenes & dialogue, so why not? We didn't need Goku Black or Jiren's stories represented as their own playable sections. It's weird too because Vegeta says to Belmod in Jiren's story that they pushed themselves passed their previous limits during the Tournament of Power which is odd because they didn't show Vegeta going passed Super Saiyan Blue to its Evolved state. We only saw Goku going Ultra Instinct, Toppo being made a God of Destruction, & Jiren powering up. Hardly punctuating Vegeta's point. You need to have watched Super for any of what he was saying to make sense & that's a problem. Especially when Gohan had an excellent what-if story that rewrote the Future Trunks Arc of Super so that Zamasu stole HIS body rather than Goku's because he started training earlier & competed in the U6 Tournament, thus letting Zamasu know about him & his latent power, I'm really shocked that we didn't get more stuff for Vegeta. Hell, I'm shocked that they didn't do an entire what-if path where HE becomes the Super Saiyan instead of Goku to take Freeza down on Namek as well. That's ripe for exploration.
And then there's the fact that we don't have any story content for anyone after the Tournament of Power. I don't expect the manga arcs to be adapted until they're adapted into an anime form, but not having a Broly story path added in Goku's story mode with the first DLC is really disappointing, as is not having a story path based on Super Hero for Piccolo & Gohan. Just getting characters isn't enough, especially if they're charging the prices they are for the DLCs. At least Xenoverse gives you story missions, PQs, & the characters for your money. This DLC is more akin to FighterZ's. And even then, the first DLC was mostly Gohans, Piccolos, & Cell Max, which just reuse the earlier character models with small alterations &/or gives them new transformations & moves. Kinda boring, tbh. Glad to have them. It's just too little for what's there.
FPSSJ4_Goku wrote: Mon Mar 17, 2025 6:52 pm
Someone is working on a new DBSZ mod that gives characters "smooth shaders", made to resemble DB Raging Blast 2. Do you think the cast would look better this way?
Looks interesting. Kinda reminds me of Super Hero's look. However, I'm glad they didn't do that & just had normal cel shading. Raging Blast's artstyle was way too bland-looking. Like the character models were action figures come to life. 1 of the reasons I never got into Raging Blast is because I didn't care for how it looked.