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3,853 Posts & 2,435 Pages Documenting Dragon Ball, since 1998. We've got you covered!
Published by 14 December 2016, 3:01 PM ESTComment

The European branch of Bandai Namco has announced a forthcoming free content patch for Dragon Ball XENOVERSE 2 that will add Hit’s “Pure Progress” and Son Goku’s “SSGSS Kaiō-Ken” techniques to the game this week. The announcement also reiterates the 20 December 2016 release date for the first paid downloadable content pack.

In preparation for the DLC 1 releasing on December 20th, SSGSS Goku’s Kaioken x10 and Hit’s Awakened Form, Pure Progress, will be available for free on PS4 & Xbox one on December 15th, and coming soon for Steam!

Downloadable content packs are included in the cost of the game’s season pass, which is available for $29.99 and will cover four future content packs.

Dragon Ball XENOVERSE 2 is available worldwide for the PlayStation 4, Xbox One, and PC. In North America, the game launched for consoles 25 October 2016 with a PC release following 28 October 2016. In Europe, the game launched across all platforms 28 October 2016. In Japan, the game exclusively launched on the PlayStation 4 console 02 November 2016.

Published by 14 December 2016, 1:52 PM EST1 Comment

Industry consortium website Daisuki has partnered with Bandai Namco to provide players of Dragon Ball XENOVERSE 2 with free download codes to redeem “TP Medals” in exchange for viewing episodes of the Dragon Ball Super television series.

Upon viewing a complete episode — no skipping allowed! — registered users will be presented with a 12-digit code that can be further redeemed for another code on the platform of their choice. The campaign begins now with the series’ seventieth episode on Daisuki. Certain restrictions apply, specifically for PC gamers:

For Steam users, this offer is limited to only 1 TP Medal regardless of the number of episodes you watch.
All redeem codes distributed are valid until December 31, 2017.
For more information on how to use redeem codes, please check the explanations on each region’s page.

TP Medals are an in-game currency used to purchase special techniques and more.

The Dragon Ball Super television series is available for free and premium viewing on licensed sites such as Crunchyroll, Daisuki, and AnimeLab. New episodes are added — in their original Japanese language with accompanying English subtitles — the same day as their Japanese broadcast.

Thanks to Frank for the heads-up!

Published by 14 December 2016, 8:36 AM ESTComment

Last week’s 2.2.0 update for Dragon Ball Fusions on the Nintendo 3DS in Japan introduced new Space/Time Vortex Quest weekly challenges. Running from 07 December 2016 to 13 December 2016, the first quest tasked players with dealing as much damage to Goku Black as possible within a certain time limit. Each participating player received the Super Saiyan version of Dragon Ball Super‘s future Trunks as a playable character, with the top 60,000 players (based on the online leaderboard listing damage dealt during the fight) also receiving the “Light Sword” technique.

The second quest began today and will run through 20 December 2016. Tasked with training for a new battle with Goku Black, players meet Goku and Vegeta in a time rift, who themselves fuse into “Super Vegetto Blue” to offer up a tough sparring session.

HOPE
Being held until 20 December 2016.

Fight strong opponents to train in order to defeat Goku Black! Defeat as many as you can in the time allotted! The higher-ranked the opponent, the higher the points!

Dragon Ball Fusions, developed by Ganbarion for Bandai Namco, is the latest Dragon Ball franchise portable video game and is exclusively available on the Nintendo 3DS. The game has sold upward of 170,000 copies thus far in Japan and has received three free updates. The game was released in America 22 November 2016 and is set for a release in Europe 17 February 2017. Bandai Namco has announced a free update coming to the international release of the game in early 2017.

Read our full review, or check our Episode #0415 of our podcast for more discussion regarding the game.

Published by 13 December 2016, 6:30 AM ESTComment

Shueisha has launched a new Dragon Ball spin-off manga series on their Shōnen Jump+ digital platform by popular fan artist @dragongarowLEE.

Dragon Ball gets a super-outrageous side-story! And the main character is… him, of all people! Aiming to be the strongest, he challenges himself with stupendous training…?!

The series, “Dragon Ball Side-Story: The Case of Being Reincarnated as Yamcha” (ドラゴンボール外伝 転生したらヤムチャだった件), begins with a young man dying (while chasing a young girl down the stairs) and being reincarnated in the Dragon World as Yamcha. With his knowledge of the Dragon Ball series, he is able to change Yamcha’s fate by training to defeat all six Saibaimen and subsequently traveling to Planet Namek to have his potential unlocked by the Great Elder.

The series is currently planned for three chapters, with the next installment set for release next month. dragongarowLEE took to Twitter to offer his thanks to existing fans and an introduction to new followers:

今回、ジャンプ+でドラゴンボールの外伝漫画を描かせていただきました。どんな反応があるかドキドキしてましたが、ツイッターでもトレンドに入るくらい話題になってて驚いてます。読んでいただいた皆さん、ありがとうございます!リプもありがとうございます(^^)今まで内緒にしててごめんなさい🙇

最初に編集者の方からヤムチャに転生する漫画の企画をいただいて、その原案を元に僕がネーム及び原稿を作成しました。いつも通りの一人作業で、オールアナログです(^^)今の時代でもパソコン環境無くとも進行出来たのは良かった😅

ちなみに全3回を予定してまして、続編はなんとか来月出せれば、という状況なので、楽しみにしてくださってる方はしばらくお待ちくださいm(_ _)m
公式アカウントに「とてつもない修業に挑む⁉︎」なんて書かれててちょっとハードル上がってますが 笑

皆さんご感想ありがとうございます☆
いくつか原稿途中の写メがあるので載せておきます。だいたいが栽培マン描くのに疲れたタイミングで撮ったものですが 笑


This time they’re letting me draw a Dragon Ball side-story manga for Jump Plus. I was worried about what kind of response it would get, but I was surprised that it caused enough of a stir to trend on Twitter. Thank you everyone for reading it! And replying on Twitter (^^) Sorry for keeping it a secret until now.

My editor first gave me the plans for a manga about reincarnating as Yamcha, and I used that as the basis to make my rough draft and original manuscript. Like always, I did everything myself, entirely analog (^^) It’s good that even in this day and age I managed to get by even without a good PC setup.

By the way, it’s planned for 3 chapters total, and I’ll try and have the next installment out by next month, so everyone looking forward to it, please hang on for just a bit m(_ _)m On the official account they went and wrote “he challenges himself with stupendous training?!”, which kind of gives me a higher hurdle to clear lol.

Thank you everyone for your thoughts ☆
I’ve got several pictures from when I was making the manuscript, so I’ll post them up here. Most of them are from when I was all worn out from drawing Saibaimen lol

Perhaps most notably, unlike Naho Ooishi (Episode of Bardock, Dragon Ball SD) and Toyotarō (Dragon Ball Heroes: Victory Mission, Dragon Ball Super), dragongarowLEE was seemingly allowed to keep his existing pen-name in the transition to an official, licensed artist.

Published by 12 December 2016, 4:12 PM ESTComment

Following up on this past weekend’s special Yamcha “raid” encounter, Bandai Namco has announced a “Patroller Rank Reinforcement Week” in Dragon Ball XENOVERSE 2.

During the next week, users will be able to get specific prizes based on their final Time Patroller Rank at the end of the event.

To raise your Patroller Rank, all you have to do is fight other players in Conton City, or fight in the Rank Match [Unlimited Battle].

Timing:
Starting on December 12th – 18th.

Prizes:
[Participation Prize]
– 5 Energy Capsule M

[High Ranker Prize]
1st: Nickname “Unbeatable”
1st ~ 7th: 10 TP Medals, 2 Hercule Badge (Super Rare), Nickname “Lord”
8th ~ 25th: 7 TP Medals, 2 Hercule Badge (Uncommon)
26th ~ 50th: 5 TP Medals, 2 Hercule Badge (Common)
51st ~ 200th: 3 TP Medals
201st ~ 500th: 1 TP Medal

Dragon Ball XENOVERSE 2 is available worldwide for the PlayStation 4, Xbox One, and PC. In North America, the game launched for consoles 25 October 2016 with a PC release following 28 October 2016. In Europe, the game launched across all platforms 28 October 2016. In Japan, the game exclusively launched on the PlayStation 4 console 02 November 2016.

Published by 12 December 2016, 3:04 PM EST1 Comment

As we head toward the holiday season (not to mention the next arc in Dragon Ball Super), we decided to take this opportunity to catch up on a few news stories. The podcast gives us a wonderful outlet to editorialize and otherwise chew on these stories in quite a different way from our standard text reporting, so tune in for a fun, casual discussion about the month’s events!

SHOW DESCRIPTION:
Episode #0417! Mike and Heath catch up on November/December news, including competing “Dragon Ball Super” English dubs, various updates and changes to “Dragon Ball Fusions” on the Nintendo 3DS, a new official spin-off manga from a well-known fan artist, and much more!

REFERENCED SITES:

Enjoy! Discuss this episode on the Kanzenshuu forum, and be sure to connect with us on Twitter, Facebook, Instagram, Google+, and Tumblr.

Our podcast feed is available via iTunes and/or Google Play Music. You can also listen to this episode by directly downloading the MP3, or you can listen on YouTube and/or SoundCloud.

Published by 10 December 2016, 7:55 PM ESTComment

Following up on their previous “raid” encounters, Bandai Namco has announced a new battle with Yamcha running in Dragon Ball XENOVERSE 2 this weekend, with Yamcha’s baseball uniform as one possible reward:

The unkillable Yamcha is you Raid Boss for this week. Here are the Details:

➢ Start/End Times
December 10th 09:00AM ~ December 11th 09:00AM

➢ Prizes
[Participation Prize]
– 1 Hercule Badge

[Individual Prizes]
2,000 Damage Done: Yamcha’s Baseball Uniform Set
5,000 Damage Done: Nickname “Everybody’s”
50,000 Damage Done: Accessory “Universe 6 S. Kai’s Helper’s Hat”, 20 TP Medals
100,000 Damage Done: Turtle School
(These prizes may be given out in a separate occasion)

[Mission Accomplished Prize]
50 TP Medals
– This prize is given to Time Patrollers who participated in the event when the Raid Boss is defeated at Level 99.

[Enemy Conquered Prize]
100 TP Medals
This is given out to Time Patrollers who defeat the Raid Boss at Level 99.

Dragon Ball XENOVERSE 2 is available worldwide for the PlayStation 4, Xbox One, and PC. In North America, the game launched for consoles 25 October 2016 with a PC release following 28 October 2016. In Europe, the game launched across all platforms 28 October 2016. In Japan, the game exclusively launched on the PlayStation 4 console 02 November 2016.

Yamcha’s profession as a baseball player was an idea contributed to the television series adaptation by original author Akira Toriyama himself. Yamcha’s experience with baseball also played a central focus in this weekend’s seventieth episode of the Dragon Ball Super TV series.

Published by 09 December 2016, 10:09 AM ESTComment

Shueisha has released the cover artwork for today’s sixteenth volume (“Legend 16”) of the Dragon Ball manga’s new “Digest Edition” (Sōshūhen), kicking off the “Majin Boo arc” in the manga re-release series:

db_digest_16

These editions are touted as allowing the reader to “enjoy Dragon Ball the same way as when it was serialized in Jump“, and are the same size as the original Weekly Shōnen Jump serialization (JIS B5; 18.2 × 25.7 cm). The volumes feature an exclusive large foldout poster, the original color pages and titles, promotional slogans, text and logos, and next issue previews at the end of each chapter.

“Legend 16” runs 520 pages, and is available today (09 December 2016) for ¥650 plus tax, with the second and fourth Friday of each subsequent month seeing one new volume apiece. “Legend 16” is still available for order via Amazon Japan and CDJapan. “Legend 17” will be released 23 December 2016, and is still available for pre-order via Amazon Japan and CDJapan.

Check out Episode #0410 of our podcast for an in-depth look at and review of this on-going manga release.

Published by 08 December 2016, 12:18 PM EST1 Comment

We have extensively covered Dragon Ball Fusions since its release on the Nintendo 3DS in Japan back in August; between the various patch updates and our multi-part reviews (both written and in podcast form!), it is fair to say that we know the game inside and out. Like many players coming into the international edition of the game last month, we were surprised to see a change to certain characters’ weapons: what were previously swords were now inexplicably sticks (or, at the very least, thin wooden swords).

Dragon Ball Fusions sports an enormous number of characters: beyond the expected heroes and villains from the series-proper, the game introduces hundreds of miscellaneous mook characters to recruit. These characters range from the expected Earthlings, Saiyans, and Namekians to “otherworldly” and general aliens. Each come with their own backstory (a few sentences describing their motivations and persona) and special attacks.

Take the alien Caluppa for example:

While a traditional sword is used in the original Japanese version of the game, Caluppa instead sports a thin wooden stick or rod in the international release. This is especially strange considering the attack is still called (and accurately translated as) “Slashing Sword Attack” in the localization:

fusions_sword_english_1

Characters that use multiple swords also have each of their weapons replaced with sticks, such as original fusion character Kloachof with his “Masterwork Sword Slash”:

fusions_sword_english_9

The change is not limited to new characters; old sword-wielding stalwarts from the original Dragon Ball series such as Trunks also have their weapons replaced with sticks:

Dragon Ball Fusions is rated “T” (for “Teen”) in America, and sports various other attacks and even weapons in-game that have been unchanged from the original Japanese release, including gun blasters, such as this attack from new character Chiwak:

fusions_sword_english_8

We have reached out to Bandai Namco several times regarding this change. While they have acknowledged our request and have responded that they are looking into it, they have not provided a formal comment to share as-of-yet.

This is far from the first time Dragon Ball video games have seen changes in localization. Back in 1988, Dragon Power on the Nintendo Entertainment System — the American release of 1986’s Shenron no Nazo (“The Mystery of Shenlong”) — changed various character names (Bulma became Nora) and items (panties became a hamburger).

In 2009, the Australian version of Dragon Ball Origins on the Nintendo DS — the international localization of Dragon Ball DS in Japan — was pulled from shelves due to the game’s content not quite matching up with the original “PG” rating the game had been assigned.

In Europe, the original PlayStation 2 release of the first Dragon Ball Z: Budokai game featured censoring not found in the American release. Later in 2012, the PlayStation 3 and Xbox 360 “HD Collection” version of the game sported the European visual censoring in all territories:

The precedent for weapon changes in international localization dates back decades. Perhaps the most notable example is the change of “Teenage Mutant Ninja Turtles” to “Teenage Mutant Hero Turtles” in Europe (specifically the UK and Germany). While Michelangelo’s nunchaku were toned down or removed entirely in the cartoon, he somehow managed to keep them in various video games. On the flipside, Soul Blade character Li Long’s nunchaku were altered to a three-section staff.

It may be that, looking ahead to a wider international release, Bandai Namco made a blanket decision to alter the graphics in one base version moving forward to save development and testing time. We will update with a comment from the company if and when we receive an additional response, as well as an update when the European edition of the game launches in February 2017.

Published by 07 December 2016, 2:44 PM ESTComment

Alongside their announcement of Dragon Ball Super coming to Cartoon Network’s “Toonami” timeslot in January 2017, FUNimation also announced that Dragon Ball Z Kai: The Final Chapters will also debut on the same channel on the same evening: 07 January 2017.

final_chapters_splash

The Boo arc of Dragon Ball Kai was initially created solely for an international audience. With the cancellation of Toriko in 2014, Toei went back on this decision and instead resurrected Dragon Ball Kai for a Japanese television broadcast, taking over its original timeslot alongside One Piece Sunday mornings on Fuji TV. The version produced for Japanese television was actually a further-condensed edit of the version created for the international market (61 versus 69 episodes, respectively), which would be branded separately as “The Final Chapters” beginning with its Taiwanese broadcast later in 2014.

Whereas the Japanese broadcast featured “Kū-Zen-Zetsu-Go” by Dragon Soul as an opening theme alongside five ending themes, The Final Chapters featured its own separate theme songs: “Fight It Out!!” by Masatoshi Ono as the opening theme, and “Never Give Up!!” by Juneur as the ending theme, both ostensibly performed in English.

Following the plagiarism incident with former composer Kenji Yamamoto, the Boo arc of Dragon Ball Kai features background music by Norihito Sumitomo, who also provided music for 2013’s Battle of Gods and 2015’s Resurrection ‘F’ theatrical films, and is currently scoring the Dragon Ball Super TV series.

The video remastering for the Boo arc of Dragon Ball Kai was handled internally at Toei — as opposed to in conjunction with Q-TEC as was done with the initial batch of arcs — and received criticism for a heavy green tint present throughout the entire run. The Boo arc was also cropped to widescreen from the beginning, as opposed to prior arcs which were remastered and made available on home video in its original 4:3 aspect ratio (though cropped to widescreen for its Japanese television broadcast).

FUNimation acquired the initial batch of Dragon Ball Kai episodes in 2010, one year after its Japanese debut. In America, the series aired in varying degrees of edited forms on Nicktoons and TheCW4Kids before eventually making its way to Toonami. The company also produced a complete home release on DVD and Blu-ray, shifting to the Shunsuke Kikuchi replacement score with “Part 5” and subsequently in all “Season” releases.

Dragon Ball Kai (released internationally as “Dragon Ball Z Kai”) began in 2009 as a 20th anniversary “refresh” of the Dragon Ball Z TV series. It featured the original animation from 1989 onward cleaned up and presented in high definition with the occasional retrace or color alteration, the vast majority of its original voice cast returning, and a new musical score by longtime video game composer Kenji Yamamoto. With only two episodes left in the Cell arc, Toei Animation acknowledged the, “…existence of multiple suspicious musical pieces which may infringe on the rights of third parties” and swiftly replaced the music in all subsequent reruns and international adaptations with selections from Shunsuke Kikuchi’s original score to the Dragon Ball Z TV series and movies. Dragon Ball Kai initially came to a close in 2011 with the end of the Cell arc, and was later resurrected for the Boo arc in 2014.