30 May 2020 by VegettoEX
29 May 2020 by VegettoEX
28 May 2020 by VegettoEX
26 April 2020 by VegettoEX
GameSpot seems to be the first with their “Budokai 3” review, written by Ryan Davis, who gives the game a not-too-shabby 8.2 for a final score.
If you’re a Dragon Ball Z fan, you want this game. It re-creates the DBZ experience better than any other offering before it. And while there’s definitely a lot of fan service here, the gameplay is also just plain fun, so anyone who’s up for a simple, high-impact fighting game should have a blast with Dragon Ball Z: Budokai 3.
We will let you know as the other major players get their reviews finished and online.
I decided to go through all of the sound files on the North American release of “Budokai 3”, extracting them one-by-one from the game’s programming on the disc. Within these audio bits, I found the announcer’s… well, announcements for the characters’ names (you know, “Goku vs…!” and so on). A complete list of what I discovered is included below, written as-is from the FUNimation English dub version as spoken aloud in the game, and in order from the extracted files:
Yes, “Cell Jr.” and “Saibaman” get two entries. It is worth noting that the Zarbon, Dodoria, and Android 19 audio bits are indeed new recordings, and not simply left over from the first “Budokai” game when they last appeared (having been removed for “Budokai 2” and are still not playable here in “Budokai 3”). Then there’s “Shin”; if that was meant to be Kaiōshin, why would “Supreme Kai” already be there, too? The biggest surprise is — naturally — “Bulma”.
These announcements come from the “World Tournament” mode, which does not include fusions and possible alternate-outfits. This is all pretty interesting, especially considering we are hearing that Bardock has an alternate outfit that is quite Tullece-like.
I just went through all 4500+ sound files I could decrypt from the game. I did not hear any Bulma fighting sounds / attacks (or #19, Zarbon, Dodoria). There is a crapload of Bulma audio from what sounds like “Dragon Universe” (the game’s single-player story mode that expands upon a single character’s adventures) and audio specifically regarding getting Vegeta to Super Saiyan 4 (which backs up what a little birdie told me weeks ago). I also hear absolutely no Yamhan (“Tiencha”) or Gotan (“Gokule”), or any other fusions besides Vegetto, Gogeta, and Gotenks, for that matter.
I know I am not hearing EVERYTHING, though; lots of stuff is hidden away elsewhere in the game’s programming. In none of these files did I hear the everyday, normal Kamehameha, Buster Cannon, etc. “regular” attacks and fighting sounds, so they are probably elsewhere in the game, and not with this batch.
There could be a chance that these characters are actually in there… or they could be not.
Just because these files exist does not necessarily mean any one specific thing. They could be extra files, they could be things that were never finished, they could mean things that we just cannot even comprehend yet.
Nintendo of Japan has a neat little promo video featuring some upcoming GameBoy Advance games. Included is some really nice “Advance Adventure” footage!
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Thanks to Mugenmidget for the heads-up.
A comprehensive press release from Atari details the company’s plans post-“Budokai 3” as we head toward 2005:
BEVERLY, Mass. — (BUSINESS WIRE) — Nov. 4, 2004 — On the eve of the highly anticipated Dragon Ball Z: Budokai 3 launch for the PlayStation 2 computer entertainment system, Atari, Inc. today announced the future of Atari published Dragon Ball games for the North American market. The four titles slated for release next year demonstrate Atari’s commitment to the Dragon Ball brand and to building video games that will excite the imaginations of millions of loyal Dragon Ball fans, anime lovers, and superhero aficionados.
“The Dragon Ball franchise is one of the deepest, most beloved properties in the entertainment industry today,” said Matt Collins, Director of Brand Marketing for Atari’s Beverly studio. “While Atari is proud to have been part of its interactive growth, we are even more excited to be part of its future. Because we listen carefully to fans and work closely with our development partners, we are optimistic that these future titles will be as successful and popular as the current slate of hit releases.”
The 2005 Atari product calendar currently includes:
* Dragon Ball Z: Sagas (Spring 2005): Sagas is the first cross-platform Dragon Ball Z game to launch simultaneously, the first Dragon Ball Z action/adventure game for console, the first Dragon Ball Z game for Xbox video game system from Microsoft, and the first Dragon Ball game to offer cooperative story mode play. * Dragon Ball GT: Transformation (Summer 2005): – Developed by Webfoot, creators of the hugely successful Legacy of Goku series and Boo’s Fury, Transformation is the first all-GT action/adventure title on Game Boy Advance. * Atari will have two more games based on Dragon Ball Z and Dragon Ball GT that will launch later in 2005. One will create an innovative combination of action and fighting game elements on PlayStation 2, while the other will allow players to recreate the most dramatic moments of the second half of DBGT on Game Boy Advance.
“Atari has raised the bar for video games based on entertainment franchises. Their commitment to the Dragon Ball franchise has created some of the most authentic video game experiences in the industry,” said Gen Fukunaga, president of FUNimation Productions, Ltd. the master licensor for the Dragon Ball franchise in the United States. “Atari’s future releases for the Dragon Ball trilogy will raise this bar even higher and for the first time bring fans into fully immersive Dragon Ball environments.”
About Dragon Ball Z: Sagas
The game that all Dragon Ball Z fans have been asking for; an action-adventure title with RPG elements that spans the storylines from the Saiyan Saga through the Cell Games Saga. Players will journey from Earth to Namek and beyond in a 3-D action-adventure featuring melee, ranged attacks and destructible environments.
More information regarding Transformation and other forthcoming Dragon Ball Z games will be released after the Holiday 2004 season.
What we previously knew as “DBZ Sagas: Evolution” will indeed be a cross-platform (PS2, GameCube, Xbox) release, and will be an all-out action game. Stories hinted at include the early Saiyan arc through the Cell arc. The game is slated for a spring release; note that EBGames lists a street date of 15 March 2005.
The “DBGT: Transformation” title that fans have seen sitting around on such sites as GameFAQs appears to be an actual game (and not one of the GBA Video titles)! Seemingly the next entry in the “Legacy of Goku” action/RPG series on the GameBoy Advance, it will also be developed by Webfoot. The game is slated for a summer release; note that EBGames lists a street date of 14 June 2005.
In addition to this, Atari notes that there will be another two games released in 2005. One of them (to be released for the PS2), “will create an innovative combination of action and fighting game elements.” The second, a GameBoy Advance game, “will allow players to recreate the most dramatic moments of the second half of [DBGT]” (can you say “Legacy of Goku V”…?).
The upcoming Dragon Ball GT TV special release from FUNimation contains quite an interesting extra: “Director’s Choice – 10 Craziest Fighting Techniques” (who the director is for this feature, we do not know!). In itself, it is a mildly amusing look at some of the more “interesting” attacks in the series (such as the Para Para Brothers, Bacterian, Dabra’s spit, etc).
The real surprise was a sneak-peak at the DBZ seasons 1+2 redub and DBZ movie 12. Of course, (and we would like to stress) we have absolutely no idea if the actual finished dubs for these items were used in the creation of this feature, or if little bits were done solely for this feature… but regardless, it sure is interesting.
Attack #10 is the Saibaiman acid-spit, with John Burgmeier clearly in the role of Tenshinhan. Attack #9 is Gurd’s “Time Freeze”, with what seems to be a modified-Kaiô-sama voice from Sean Schemmel taking over for the soon-to-be-decapitated midget. Music appears to be standard Faulconer-style-fare in both.
The biggest surprise was the #1 attack, Janenba’s little trans-dimensional smacking, knocking Goku around Hell like it is nobody’s business. The movie is simply referred to as “upcoming DBZ movie 12” with no official title given. The music is not the original Japanese, but at least in this particular scene appears to be similar in style to the original version.
You will be able to check out the feature on the Dragon Ball GT TV Special disc (“A Hero’s Legacy”), which is technically due out on the 16th of this month (though some stores are putting it out way early; thanks to “godofchaos” in the chat for the tips).
Took a trip down to EB and put in a pre-order for Dragon Ball Z: Budokai 3 this afternoon — was not expecting to get some of the bonus items right away! As we know by now, the special “Limited Edition” will net you the chibi Broli toy and the bonus DVD, but in addition to those, here is some of the other stuff (the pre-order packet front/back, bonus mini-manga front/back, and Yi Xing Long playing card):
The mini-manga showcases Goku’s original fight with Yamcha and has two “covers” (as you can see) that are those silly light reflecting surfaces with multiple images; it is really tiny.
This October’s issue of “V-Jump” (Shueisha’s “Jump”-branded video game magazine in Japan) announced a few more characters that will appear in the upcoming “Jump Super Stars” for the Nintendo DS, including (but certainly not limited to):
From Dragon Ball Z:
From One Piece:
GameSpot posted an article this afternoon in which it was announced that Nintendo and Shōnen Jump (of Japan) will be collaborating on a game for the new Nintendo DS handheld system called “Jump Super Stars”. The game will feature Goku, Luffy, and Naruto (the main characters of Dragon Ball, One Piece, and Naruto, respectively).
Other details revealed this morning are that Jump Super Stars will be a fighting action game. While little further information is known, an article in this week’s Shonen Jump reports that the gameplay will incorporate “manga-style” features into the design. Of course, the game will take advantage of the Nintendo DS hardware’s dual screens and stylus input.
“We are currently in production with this revolutionary game that allows players to experience distinctive gameplay that’s unique to the DS,” Nintendo producer Shigeru Miyamoto told Shonen Jump. “Please look forward to this new type of entertainment that’s being created though the collaboration between Nintendo and Jump.”
We are told to look for more details in the October 20th issue of “V-Jump”, so stay tuned! Thanks to Tenken on our forum for the heads-up.
The Magic Box has some new screen shots up from Bandai of Japan’s new GameBoy Advance Dragon Ball action game, “Advance Adventure”. Expect the game to take you through the entire first TV series’ story, all the way through the 23rd Tenka-ichi Budōkai.