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Published by VegettoEX
20 March 2019, 3:16 PM EDT1 Comment

The ongoing Super Dragon Ball Heroes: Universe Mission manga series by Yoshitaka Nagayama — currently serialized in Shueisha’s bimonthly Saikyō Jump magazine — is slated to begin receiving a collected print edition, with the first volume set for release 02 May 2019.

The Universe Mission series began serialization back in the May 2018 issue of Saikyo Jump, replacing Nagayama’s previous Super Dragon Ball Heroes: Dark Demon Realm Mission! series (which ran for ten chapters in the same magazine). Nagayama announced on Twitter yesterday that Dark Demon Realm Mission! will return to Saikyō Jump starting with next month’s May 2019 issue, and will run alongside Universe Mission (which will see its seventh chapter published that issue).

The first collected volume of Super Dragon Ball Heroes: Universe Mission will run ¥400 + tax and is available for pre-order on Amazon Japan. Nagayama’s Dark Demon Realm Mission! series received two compiled print releases in April 2017 and May 2018, respectively.

The Super Dragon Ball Heroes arcade game’s ongoing updates are the underlying basis for Nagayama’s manga series as well as the current “Promotional Anime” series. The latest home conversion, Super Dragon Ball Heroes: World Mission, is due out on the Nintendo Switch and PC (via Steam) next month.

Published by VegettoEX
20 March 2019, 12:18 PM EDTComments Off

Bandai Namco has announced and released a new “Lite” edition of Dragon Ball XENOVERSE 2 on the PlayStation 4 and Xbox One, allowing players to dip into the game for free with limited story availability yet compatibility with full (paid) editions of the game and support for downloadable content packs, along with the ability to transfer save data from the “Lite” edition to the full version of the game.

DRAGON BALL XENOVERSE 2 – Lite Version will be a condensed version of the full DRAGON BALL XENOVERSE 2 game, featuring a selected number of story missions and online modes for players to compete in.

The game will be downloadable on PlayStation4 and Xbox One featuring:

  • Five story episodes, ‘Raditz’s Attack’, ‘The Saiyan Threat’, ‘Ruckus on Planet Namek’, ‘The Ginyu Force Strikes’ and ‘The Galactic Emperor’, from the main game.
  • Parallel Quests – Quests will unlock accordingly to the story episodes progression.
  • Hero Colosseum mode, with all contents and online matches
  • Online Battles and Online Quests, with the option to play against owners of the full version of the game (PS Plus or Gold Membership required)
  • Offline Versus
  • Photo Mode, also to be added to the full version of the game on 20th March

Most advanced online features like Expert Missions, Frieza’s Siege Events or Raid Events won’t be available on Dragon Ball Xenoverse 2 – Lite Version. However, an owner of the full game will be able to invite a Lite Version player to play an online Raid mission.

Players who will purchase the full version of the game will be able to transfer their saves from the Lite version.

All DLC from Dragon Ball Xenoverse 2 will be compatible with Dragon Ball Xenoverse 2 – Lite Version (Super Packs, Extra Packs, Anime Music Packs and TP medals Packs) but three DLC packs will have limitations with the Lite Version, as explained below:

Super Pack 3

  • Bojack as a Master: 1 of the 4 quests from this master can’t be validated because it requires a story progression beyond the content available in the Lite Version.
  • 5 Additional Skills: 2 out of the 5 skills can be acquired
  • 3 Titles: Cannot be acquired since titles can only be acquired by completing all of the Master’s quest.
  • 2 Street Names: Cannot be acquired since titles can only be acquired by completing all of the Master’s quest.

Extra Pack 1

  • Zamasu as a Master: Very difficult to access in the Lite Version
  • 8 New Super Souls: 7 out of 8 Super Souls can be acquired
  • 13 New Skills: 10 out of 13 Skills can be acquired
  • 1 Preset Chat: Can only be acquired as Master Quest completion award
  • 3 Titles: Can only be acquired as Master Quest completion award
  • 2 Street Names: Can only be acquired as Master Quest completion award

Extra Pack 2

  • Exclusive New Scenario: Lite Version users can play up to “Completion Progress 40%”
  • 8 New Skills: 6 out of the 8 skills can be acquired
  • 2 Street Names: 1 out of the 2 Street Names can be acquired

Developed by Dimps for Bandai Namco, Dragon Ball XENOVERSE 2 is available worldwide for the PlayStation 4, Xbox One, PC (via Steam), and Switch. In North America, the game launched for consoles 25 October 2016 with a PC release following 28 October 2016. In Europe, the game launched across all platforms 28 October 2016. In Japan, the game launched on the PlayStation 4 console 02 November 2016. The Nintendo Switch port was released in Japan and internationally in September 2017.

Published by VegettoEX
20 March 2019, 11:23 AM EDTComments Off

In conjunction with today’s May 2019 issue of Shueisha’s V-Jump magazine in Japan, Bandai Namco has announced the Dragon Ball GT child version of Son Goku is coming to Dragon Ball FighterZ as paid downloadable content:

Goku can use Nyoi-Bō to allow for a long reach, while the Kamehameha can launch Goku toward the opponent (and can even change directions doing so). Goku also comes equipped with the Super Kamehameha, which will see him transform into a Super Saiyan, or a Super Saiyan 3 when the player has two or fewer team members remaining. Goku’s ultimate attack is the Super Ultra Genki-Dama, which fires slowly but leaves the player invulnerable to attack and able to begin moving before it hits the opponent.

The magazine teases another ultimate attack available to the Dragon Ball GT version of Goku, noting that more information will be revealed in the next issue. No release date for the character has been stated.

The 3-on-3, “2.5D” fighting game is developed by Arc System Works and is currently available on the PlayStation 4, Xbox One, PC (via Steam), and Nintendo Switch. Playable characters include Son Goku, Son Gohan (Cell arc design), Vegeta, Freeza, Cell, Boo (Good), Trunks, Piccolo, Kuririn, #16, #18 (with #17), Yamcha, Tenshinhan (with Chiaotzu), Ginyu (with teammates), Nappa (with Saibaimen), Gotenks, Son Gohan (Boo arc design), Boo (Pure), Hit, Beerus, and Goku Black (with Zamasu), as well as “Super Saiyan God Super Saiyan” (SSGSS, or “Super Saiyan Blue”) versions of Goku and Vegeta that can be accessed early via pre-orders or unlocked through gameplay. The Akira Toriyama-designed “#21” is a new character central to the game’s story mode.

The game’s first (optional) $34.99 “FighterZ Pass” covers eight total additional playable characters (also available individually at $5 each); these include Broli, Bardock, Vegetto, Merged Zamasu, (non-Super Saiyan, “black hair”) Son Goku, and (non-Super Saiyan, “black hair”) Vegeta, Coola, and No. 17.

The game’s recently-revealed “FighterZ Pass 2” is set to include Jiren and Videl (already available), the recent theatrical versions of Broli and Gogeta coming at a later point in time, and now the Dragon Ball GT version of Son Goku. One additional character has yet to be formally unveiled for this additional pass. The second pass is available for $24.99; characters are also available individually at $5 each as they were with the first pass.

Dragon Ball FighterZ was originally released 26 January 2018 in North America and Europe, and 01 February 2018 in Japan, with the Switch release coming later in September. Alongside its Japanese release, Bandai Namco announced that they had shipped two million copies of the game, making it the fastest-shipping game in the franchise’s history.

Published by VegettoEX
20 March 2019, 9:56 AM EDTComments Off

Taking a cue from similar packs available both in Dragon Ball XENOVERSE 2 and Dragon Ball FighterZ, Bandai Namco has announced “Anison & BGM Pack 1” and “Anison & BGM Pack 2” (paid downloadble content) for the forthcoming Super Dragon Ball Heroes: World Mission, both of which will be available for ¥1,389 + tax each at the game’s launch on 04 April 2019 in Japan.

The packs appear to be identical to the other games’ respective versions (spelling errors corrected below from those available on the official website and social media postings):

Anison & BGM Pack 1:

  • 魔訶不思議アドベンチャー! (“Mystical Adventure!”)
    opening theme to the Dragon Ball TV series by Hiroki Takahashi
  • ロマンティックあげるよ (“I’ll Give You Romance”)
    ending theme to the Dragon Ball TV series by Ushio Hashimoto
  • CHA-LA HEAD-CHA-LA
    first opening theme to the Dragon Ball Z TV series by Hironobu Kageyama; 2013 FLOW version used in-game
  • WE GOTTA POWER
    second opening theme to the Dragon Ball Z TV series by Hironobu Kageyama
  • でてこいとびきりZENKAIパワー! (“Come Out, Incredible ZENKAI Power!”)
    first ending theme to the Dragon Ball Z TV series by MANNA
  • 僕達は天使だった (“We Were Angels”)
    second ending theme to the Dragon Ball Z TV series by Hironobu Kageyama
  • DAN DAN 心魅かれてく (“Bit by Bit, You’re Charming My Heart”)
    opening theme to the Dragon Ball GT TV series by Field of View
  • プロローグ&サブタイトルI (“Prologue & Subtitle 1”)
    first episode recap and title card music from the Dragon Ball Z TV series by Shunsuke Kikuchi
  • ニューヒーロー登場 (“A New Hero is Born”)
    Dragon Ball Z TV series Boo-era background music by Shunsuke Kikuchi
  • ソリッドステート・スカウター (“Solid State Scouter”)
    Bardock Dragon Ball Z TV special insert song by Dragon Magic Orchestra
  • 恐怖のギニュー特戦隊 (“The Fearsome Ginyu Special Force”)
    Freeza-era Dragon Ball Z TV series background music by Shunsuke Kikuchi

Anison & BGM Pack 2:

  • 超絶☆ダイナミック! (“Chōzetsu ☆ Dynamic!”)
    first opening theme to the Dragon Ball Super TV series by Kazuya Yoshii
  • 限界突破×サバイバー (“Limit-Break x Survivor”)
    second opening theme to the Dragon Ball Super TV series by Kiyoshi Hikawa
  • よかよかダンス (“Easy-Going Dance”)
    fifth ending theme to the Dragon Ball Super TV series by Batten Showjo Tai
  • Dragon Soul
    first opening theme to the Dragon Ball Kai TV series by Takayoshi Tanimoto (Dragon Soul)
  • HERO 〜希望の歌〜 (“Hero: Song of Hope”)
    insert song from the Dragon Ball Z: Battle of Gods theatrical film by FLOW
  • 運命の日~魂VS魂~ (“Day of Destiny: Spirit vs. Spirit”)
    insert song from the Dragon Ball Z TV series by Hironobu Kageyama
  • 究極の聖戦 (instrumental) (“Ultimate Battle” instrumental version)
    instrumental insert song from the Dragon Ball Super TV series
  • 燃えつき炉ろ!!熱戦・烈戦・超激戦 (“Burn Up!! A Close, Intense, Super-Fierce Battle”)
    BGM selection from the eighth Dragon Ball Z theatrical film by Shunsuke Kikuchi
  • 死を呼ぶセルゲーム (“The Death-Summoning Cell Games”)
    Dragon Ball Z TV series Cell-era background music by Shunsuke Kikuchi
  • 天下分け目の超決戦!! (“The Fateful Deciding Battle!!”)
    Dragon Ball Z TV series Saiyan-era background music by Shunsuke Kikuchi
  • DRAGON BALL Z
    BGM selection from the first Dragon Ball Z theatrical film by Shunsuke Kikuchi

The game’s official website notes that using the additional songs will restrict the sharing/capture functionality in the Nintendo Switch edition of the game (similar to its implementation in other games on other consoles), and that the songs will only be available in certain game areas and modes. The announcement currently covers just the Japanese release of the game; the equivalent content packs for other games have received international releases in the past, however.

Super Dragon Ball Heroes: World Mission, developed by Dimps for Bandai Namco, is a home version of the ongoing Super Dragon Ball Heroes card-based arcade game in Japan. Due out 04 April 2019 in Japan and 05 April 2019 internationally, World Mission will see a release on the Nintendo Switch and PC (via Steam) covering the eight base “Super Dragon Ball Heroes” missions and first two “Universe Mission” series updates. The game is set to feature an original story with Shiirasu, an antagonist with the Galatic Patrol insignia who arrives at the Time Nest speaking of “justice” to Trunks and the Kaiōshin of Time. Designed by Toyotarō, the character’s official “English” name spelling has been revealed as “Sealas”; the name in Japanese is likely a play on whitebait, fitting alongside other, similar Galactic Patrol-related names.

World Mission follows three Dragon Ball Heroes games released on the Nintendo 3DS. The most recent entry was Dragon Ball Heroes: Ultimate Mission X in April 2017; the game covered 3,300 cards from the arcade version’s original 8 missions, 10 “Galaxy Missions”, 8 “Evil Dragon Missions”, and 10 “God Missions”, effectively encompassing all content pre-Super Dragon Ball Heroes in its own original story mode in addition to the arcade version’s mission structure. Outside of a single test run at San Diego Comic Con last year, no Dragon Ball Heroes content has ever received an international/localized release outside of Japan up to this point.

The North American Nintendo Switch edition of Super Dragon Ball Heroes: World Mission is available for pre-order on Amazon; digital pre-orders have yet to go live.

Published by VegettoEX
19 March 2019, 8:30 PM EDTComments Off

SHOW DESCRIPTION:

Episode #0469! Mike and Julian wrap up a two-part retrospective looking at official fusion designs created by fans. We conclude in 2016 with the “Dragon Ball Fusions” contest that spawned Great Satanman, Gorus, and Taks, and take a look at the surrounding circumstances that led to incomplete implementation all around!

SEGMENTS:

  • 00:13 – Introduction
  • 03:27 – Fusion Designs
  • 28:51 – Wrap-up

REFERENCED SITES:

Our podcast is available via iTunes and/or Google Play Music, or you can pop the direct RSS feed into the program of your choice. You can also listen to this episode by directly downloading the MP3 or by streaming it on SoundCloud or YouTube. We invite you to discuss this episode on our forum.

Published by VegettoEX
19 March 2019, 6:22 PM EDTComments Off

Today’s version 1.12 update for Dragon Ball XENOVERSE 2 — currently rolling out across the game’s release on the PlayStation 4, Xbox One, Switch, and PC — enables the long-promised “Photo Mode”:

Players will find a new “Photo Mode” robot in Conton City which will allow them to set up battles and pause for specific camera framing and embellishments. The photo mode is unique to this glorified menu option in the city, and is not accessible during regular matches.

Developed by Dimps for Bandai Namco, Dragon Ball XENOVERSE 2 is available worldwide for the PlayStation 4, Xbox One, PC (via Steam), and Switch. In North America, the game launched for consoles 25 October 2016 with a PC release following 28 October 2016. In Europe, the game launched across all platforms 28 October 2016. In Japan, the game launched on the PlayStation 4 console 02 November 2016. The Nintendo Switch port was released in Japan and internationally in September 2017.

Published by VegettoEX
19 March 2019, 11:29 AM EDTComments Off

Continuing onward from previous chapters, Viz has added their English translation of the Dragon Ball Super manga’s forty-sixth chapter to their website, moving further into the original “Galactic Patrol Prisoner arc”. Alongside other initiatives including free chapters and a larger archive for paid subscribers, this release continues Viz’s schedule of not simply simultaneously publishing the series’ chapter alongside its Japanese debut to the release date, but to its local time in Japan in today’s May 2019 issue of Shueisha’s V-Jump magazine in Japan.

The Dragon Ball Super “comicalization” began in June 2015, initially just ahead of the television series, and running both ahead and behind the series at various points. The manga runs monthly in Shueisha’s V-Jump magazine, with the series’ forty-sixth chapter coming today in the magazine’s May 2019 issue. Illustrated by “Toyotarō” (in all likelihood, a second pen-name used by Dragon Ball AF fan manga author and illustrator “Toyble”), the Dragon Ball Super manga covered the Battle of Gods re-telling, skipped the Resurrection ‘F’ re-telling, and “charged ahead” to the Champa arc, “speeding up the excitement of the TV anime even more”. Though the television series has completed its run, the manga continues onward, having recently entered its own original “Galactic Patrol Prisoner” arc. Viz is currently releasing free digital chapters of the series, and began their own collected print edition back in 2017. The fifth collected volume is due in English from Viz this coming May.

The Dragon Ball Super television series concluded in March 2018 with 131 total episodes. FUNimation owns the American distribution license for the series, with the English dub airing on Cartoon Network, and the home video release reaching its seventh box set this coming April.

Published by VegettoEX
18 March 2019, 12:50 PM EDTComments Off

Super Dragon Ball Heroes manga author Yoshitaka Nagayama announced on Twitter today the return of his previous Super Dragon Ball Heroes: Dark Demon Realm Mission! series (“part two”) in the upcoming May 2019 issue of Shueisha’s Saikyō Jump magazine.

The return of Dark Demon Realm Mission will run alongside its replacement, Super Dragon Ball Heroes: Universe Mission, which took over and began its own serialization back in the magazine’s May 2018 issue.

“Dark Demon Realm” story material has continued in the Super Dragon Ball Heroes arcade game series. Nagayama’s “Dark Demon Realm” manga content ran for ten chapters in its original serialization, and received one bonus chapter across its two compiled print releases (in April 2017 and May 2018, respectively).

A sequel/continuation from and initially a replacement for the previous Dragon Ball Heroes Super Charisma Mission! manga series, Dark Demon Realm Mission! began in the September 2016 issue of Shueisha’s Saikyō Jump magazine telling a new story set in the Super Dragon Ball Heroes world with Time Patrol Trunks, Chronoa, and more. The series’ tenth chapter was serialized in the March 2018 issue, which simultaneously marked it as the “End of Part 1” while the table of contents listed it as the “final chapter”.

Nagayama’s original Charisma Mission series debuted with a special Rookie Charisma Mission Episode 0 in the December 2013 issue of Saikyō Jump, then ran in earnest from the July 2014 to July 2016 issues. In it, Engineer Yoshito, Battle Navigator Tsubasa, and Battle Princess Momo illustrate the various features of the game in comedic ways. With the cancellation of Katsuki Hirose‘s Dragon Ball Discross Divine Power God MAX!! spin-off manga series (due to the Discross arcade game’s official discontinuation), Nagayama returned with Super Dragon Ball Heroes: Ultimate Charisma Mission!! in the March 2017 issue, which has been running alongside the standard manga fare.

The May 2019 of Shueisha’s bimonthly Saikyō Jump magazine is due out 05 April 2019. The magazine also currently serializes the Dragon Ball GT anime comic (which is set to hit the final episode’s content this upcoming issue) and Naho Ooishi’s Dragon Ball SD (currently in the Saiyan arc, having skipped over some previous material).

Published by VegettoEX
15 March 2019, 4:03 PM EDTComments Off

Bandai Namco has released the company’s planned update schedule for Jump Force, the 50th anniversary crossover fighting game recently released on the PlayStation 4, Xbox One, and PC. The updates are set to include both free (avatar clothing, raid bosses, stages, etc.) and paid (playable characters, techniques, etc.) updates:

Jump Force, a crossover fighting game in celebration of Jump‘s 50th anniversary, contains four brand new characters designed by original Dragon Ball author Akira Toriyama. The game released worldwide on the PlayStation 4, Xbox One, and PC (via Steam) with a Japanese launch 14 February 2019 followed by an international release the following day on 15 February 2019. Jump Force currently features Son Goku, Vegeta, Trunks, Piccolo, Freeza, and Cell as playable characters. We recently discussed Jump Force on episode #0467 of our podcast.

Spike Chunsoft previously developed J-Stars Victory Vs., a crossover fighting game celebrating Jump‘s 45th anniversary; the game was originally released on the PlayStation 3 and Vita, with a PlayStation 4 port eventually coming alongside an international localization. Prior to this, the company developed the Sparking! (released internationally as “Budokai Tenkaichi”) and Raging Blast series of Dragon Ball fighting games.

Published by VegettoEX
15 March 2019, 3:45 PM EDTComments Off

Bandai Namco has announced that the Sony PlayStation 4 edition of 2016’s Dragon Ball XENOVERSE 2 will migrate to a new server 20 March 2019. Players may choose to migrate to this new server upon its launch for continued access to online events at the expense of certain historical account details. Players may also choose not to migrate, and will retain access to services such as online matchmaking, but will no longer have access to continued online events.

This is a call for all Time Patrollers in activity in Dragon Ball Xenoverse 2: Conton City is going to switch to a new dimension…err server on 20th March.

All you need to know about this migration is available below.

Why moving to a new server?
The Dragon Ball Xenoverse 2 PS4 server is managing thousands of data from Times Patrollers’ missions and fights across time and space. Today we need to move it to migrate to a new server to get more space and to keep up its performances.

What should I do to move the new server?
You will just have to select ‘New Conton City’ when logging into the Online Servers after 20th March.

To prepare the migration and minimize the impact of the data loss, we suggest you to keep a copy of your Favorite List of players to be able to get in touch with them again on the new server. We also suggest you pay a visit to Time Service to collect all the presents that you may have not collected yet.

What will happen with the current server? Will it be closed?
The current server will remain available, however keep in mind that no more updates or online events will be deployed on this server.

From 20th March, you will be given the choice to select ‘Original Conton City’ or ‘New Conton City’. You can choose to move from ‘Original Conton City’ to ‘New Conton City’ anytime.

Crystal Raid, Online Matching, Parallel Quests, and Expert Missions will remain available in ‘Original Conton City’.

As of today, there is no date announced for the termination of the ‘Original’ Conton City.

What am I going to lose when I will switch to the new server?
The following information will be lost during the migration:

  • Unlimited Rank Match Point
  • Results of the Tenkaichi Tournament
  • Online Event Rankings
  • Present History
  • Presents remaining in the Time Service
  • Online Titles
  • Favorite List History
  • Players Met History

How are you going to compensate for the loss of data?
We will be giving out 500 TP Medals to users who log into the New Conton City between 20th March 07:00 CET and 20th April 23:59 CET.

We will also bring back events that will reward users with Online Titles, for a chance to collect back the ones they may have lost from the migration. This is also a chance for new players to participate to these events if they never had the chance. Online Events details will be communicated later on.

I play Dragon Ball Xenoverse 2 offline, do I need to migrate to the new server?
No you don’t. When you’ll choose to play Offline after 20th March, you won’t be given the choice between ‘Original Conton City’ and ‘New Conton City’.

Developed by Dimps for Bandai Namco, Dragon Ball XENOVERSE 2 is available worldwide for the PlayStation 4, Xbox One, PC (via Steam), and Switch. In North America, the game launched for consoles 25 October 2016 with a PC release following 28 October 2016. In Europe, the game launched across all platforms 28 October 2016. In Japan, the game launched on the PlayStation 4 console 02 November 2016. The Nintendo Switch port was released in Japan and internationally in September 2017.