The masterpieces representative of the growth period that gave rise to the first Dragon Ball fighting games!
The first one-on-one fighting games that allow you to experience Dragon Ball battles!
Dragon Ball Z: Super Butо̄den series
Debuting on the Super Famicom, these were the first one-on-one Dragon Ball fighting games. It allowed for combat in vast battlefields by segmenting the screen when the characters went far away from each other, a “dual screen” system that had never been seen in the fighting games made so far. A super successful series one could say is representative of the Dragon Ball games of the 90s.
Series Data
Dragon Ball Z: Super Butо̄den (“Dragon Ball Z: Super Martial Arts Legend”)
• Gaming system: Super Famicom
• Release Date: March 1993
Dragon Ball Z: Super Butо̄den 2 (“Dragon Ball Z: Super Martial Arts Legend 2”)
• Gaming system: Super Famicom
• Release Date: December 1993
Dragon Ball Z: Super Butо̄den 3 (“Dragon Ball Z: Super Martial Arts Legend 3”)
• Gaming system: Super Famicom
• Release Date: September 1994
All titles above released by Bandai
Memorial Interview: Toshihiro Suzuki (AKA “Dragon Suzuki”)
Dragon Ball Z: Super Butо̄den series producer
“I got permission from the company to dye my hair blond as ‘Dragon Suzuki'”
PROFILE: Besides working on numerous Dragon Ball games, he was also very active as “Dragon Suzuki,” a mascot for the various games in magazines and events.
[caption] If both players were at the same height, the dual screen’s dividing line was vertical, but if they were not, then the line would tilt. This system was devised in a way that would make it easy for players to know where they stood in relation to one another, even if they were very far apart.
Secret Files
Gaming Articles in V-Jump
V-Jump and Super Butōden were both born at around the same time5, which is precisely why the articles on the game were all boiling with excitement. “Dragon Suzuki”, Mr. Suzuki’s alter ego, also had a lively presence in the magazine’s pages.
Article in V-Jump With a Report on Toriyama-sensei‘s Experience
There is an article in the 04 April 1993 issue of V-Jump reporting on Toriyama-sensei‘s experience with Super Butōden. It was clear that he was extremely impressed with the sense of speed, the existence of voiced clips, and the overall production values of the game.
Articles where Suzuki-san appeared as his “Dragon Suzuki” persona
The origin of the current V-Jump‘s style of having unique characters present the various games was “Dragon Suzuki.” He had a large presence in both the magazine and strategy guides, showing off the various techniques present in the game as well as making announcements.
Announcements
At the time, V-Jump wasn’t comprised of just articles6: there were also plenty of advertisements. These were also presented by Dragon Suzuki.
2 天下一試験会 Tenka’ichi Shikenkai in the original, an obvious reference to the Tenka’ichi Budōkai, the “Strongest Under The Heavens Martial Arts Tournament” from the main series.
3 Japan has never had a very favorable opinion of people dyeing their hair. Most companies still do not allow it and it is almost universally forbidden in schools. There was always this idea throughout the country that only delinquents dye their hair, especially with colors that deviate particularly from the standard Japanese black. This sentiment has somewhat lessened in recent years, but it is still very much the norm, with only more creative companies (such as Bandai) allowing people some degree of freedom with their personal appearance. This mindset also explains why Chi-Chi was so distressed when she saw Gohan’s Super Saiyan form for the first time in Chapter 391 of the manga, as well as why she ordered Goten never to assume the form again, as told by himself in Chapter 427.
4 More specifically, first-press copies of Dragon Ball Z: Extreme Butōden for the Nintendo 3DS in Japan included a download code for Dragon Ball Z: Super Butōden 2. The same offer applied to those who pre-ordered the international version through Amazon, but it is the exact same game offered to Japanese players (i.e. the game is still completely in its original Japanese, not having been translated in any way). This particular version of the game is not quite a “Virtual Console” release, but is instead seemingly ripped directly from the version presented in the Nintendo 3DS compilation game J Legend Retsuden released in 2013 (complete with that version’s overall wrapper and menu system)… with the notable exception of a replaced soundtrack, almost certainly due to the fact that its original music was produced by Kenji Yamamoto, and this version was now getting an international release outside of Japan.
5 As mentioned in this article, the first Super Butōden game was released on 20 March 1993. V-Jump, on the other hand, had two trial runs before settling on a monthly release schedule. The first trial run, which consisted of three issues, began in November 1990, while the second, consisting of four, began in November 1992. The stable, monthly release began in July 1993, so yes, one could say they were born “at around the same time.”
6 It is strange that they are talking in the past tense, considering that is still exactly how V-Jump works even today…!