I know the game isn't a combination of both, I said that a game that combined both would be cool, not that the actual new game was thatSSJ2bardock wrote:Except.... it's not. You can clearly see that the game looks EXACTLY like the Sparking! series and nothing like the Budokai/Burst Limit series. Why is this so hard to understand?Rod wrote:I only ever played the Sparking games, but it looks like a combination of both games would be pretty cool
DragonBall: Raging Blast (PS3/360)
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Which is why he said one has limited depth....Taku128 wrote:Sparking? Depth? Sparking isn't deep. You can win by using the same pattern in every match.SSJmole wrote:One has Limited characters the other has limited depth.Rod wrote:What's the difference between Bust Limit and sparking?
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Why did I read that as just depth then? Budokai isn't that deep either though.SSJ2bardock wrote:Which is why he said one has limited depth....Taku128 wrote:Sparking? Depth? Sparking isn't deep. You can win by using the same pattern in every match.SSJmole wrote: One has Limited characters the other has limited depth.
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To be fair, winning "by using the same pattern in every match" doesn't necessarily mean the game isn't "deep".Taku128 wrote:Sparking? Depth? Sparking isn't deep. You can win by using the same pattern in every match.
Yes, it means you're a boring, cheap bitch... and yes, it means that the AI (or your opponent) is terrible... but it doesn't inherently make the game "not deep". I could do the same thing in Third Strike or Guilty Gear, and I dare you to say either game isn't "deep".
Plenty of other things make it "not deep", though . Comparatively speaking, anyway...
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There's a problem when the AI is the one that teaches you said pattern though.VegettoEX wrote:To be fair, winning "by using the same pattern in every match" doesn't necessarily mean the game isn't "deep".Taku128 wrote:Sparking? Depth? Sparking isn't deep. You can win by using the same pattern in every match.
Yes, it means you're a boring, cheap bitch... and yes, it means that the AI (or your opponent) is terrible... but it doesn't inherently make the game "not deep". I could do the same thing in Third Strike or Guilty Gear, and I dare you to say either game isn't "deep".
Plenty of other things make it "not deep", though . Comparatively speaking, anyway...
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Obvious bias is obviousVegettoEX wrote:To be fair, winning "by using the same pattern in every match" doesn't necessarily mean the game isn't "deep".Taku128 wrote:Sparking? Depth? Sparking isn't deep. You can win by using the same pattern in every match.
Yes, it means you're a boring, cheap bitch... and yes, it means that the AI (or your opponent) is terrible... but it doesn't inherently make the game "not deep". I could do the same thing in Third Strike or Guilty Gear, and I dare you to say either game isn't "deep".
Plenty of other things make it "not deep", though . Comparatively speaking, anyway...
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I sent the news of the two new games to Joystiq.
http://www.joystiq.com/2009/05/19/shock ... i-360-ps3/
I sent them links to Daizex and that's what they cited.
http://www.joystiq.com/2009/05/19/shock ... i-360-ps3/
I sent them links to Daizex and that's what they cited.
Oh dear GodInnagadadavida wrote:I sent the news of the two new games to Joystiq.
http://www.joystiq.com/2009/05/19/shock ... i-360-ps3/
I sent them links to Daizex and that's what they cited.
they seem to be taking it very seriouslyJoystiq wrote:Attention Dragon Ball fans, we have some news that will probably make all kinds of sense to you. Daizex.com noticed reports of new games set in the Dragon Ball universe for the Wii, Xbox 360 and PS3. First up, French site Wiiz.fr has magazine scans showing off a new Wii game based on the original Dragon Ball series, apparently entitled Dragon Ball World: Big Adventure, a 2D/3D affair in which Sangoku (who?) faces the Red Ribbon Army (whatever that is).
Meanwhile, Xbox Evolved reports that a new Dragon Ball Z game is on the way for Xbox 360 and PS3 entitled Dragon Ball Z: Raging Blast. Daizex.com suspects that the game is more closely related to something called Sparking! than Burst Limit. Sparking!, evidently, is the Japanese name for the Budokai Tenkaichi series. Or something.
We don't really understand anything else, but we're sure it's all very exciting.
And of course come the comments:
Followed by:these dragon ball games are getting retarted retarted
Perhaps, but I bet most retards could spell retarded.
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Yeah that post was terrible. There is one blogger on that site that knows a little about Dragon Ball. I guess I assumed they would have him post it, but instead we got this guy. Seriously all he had to do was a little research and he wouldn't have looked like an idiot for reporting on something he doesn't know or care about.
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Settle down there sport. While it may be exactly just another Sparking!-type game, we don't know 100% what this is about, for sure. There may be major gameplay tweaks that one is unable to gather from a couple of crappy scans. Nothing is "clear" when you don't even have pictures that are clear.SSJ2bardock wrote: Except.... it's not. You can clearly see that the game looks EXACTLY like the Sparking! series and nothing like the Budokai/Burst Limit series. Why is this so hard to understand?
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Looks pretty clear to me. Notice Piccolo's makankosappo, the destructible environments, character models. It's not like this would be the first time they've done this with a game, in fact they do it all the time. So by track record and visuals we can pretty accurately determine what this game is.The S wrote:Settle down there sport. While it may be exactly just another Sparking!-type game, we don't know 100% what this is about, for sure. There may be major gameplay tweaks that one is unable to gather from a couple of crappy scans. Nothing is "clear" when you don't even have pictures that are clear.SSJ2bardock wrote: Except.... it's not. You can clearly see that the game looks EXACTLY like the Sparking! series and nothing like the Budokai/Burst Limit series. Why is this so hard to understand?
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*ahem*VegettoEX wrote:To be fair, winning "by using the same pattern in every match" doesn't necessarily mean the game isn't "deep".Taku128 wrote:Sparking? Depth? Sparking isn't deep. You can win by using the same pattern in every match.
Yes, it means you're a boring, cheap bitch... and yes, it means that the AI (or your opponent) is terrible... but it doesn't inherently make the game "not deep". I could do the same thing in Third Strike or Guilty Gear, and I dare you to say either game isn't "deep".
Plenty of other things make it "not deep", though . Comparatively speaking, anyway...
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I didn't even notice Piccolo in it until you said something.SSJ2bardock wrote:
Looks pretty clear to me. Notice Piccolo's makankosappo, the destructible environments, character models. It's not like this would be the first time they've done this with a game, in fact they do it all the time. So by track record and visuals we can pretty accurately determine what this game is.
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Yeah, I inspected it pretty closelyThe S wrote:I didn't even notice Piccolo in it until you said something.SSJ2bardock wrote:
Looks pretty clear to me. Notice Piccolo's makankosappo, the destructible environments, character models. It's not like this would be the first time they've done this with a game, in fact they do it all the time. So by track record and visuals we can pretty accurately determine what this game is.
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Don't forget that screenshot of Goku, that pose looks exactly like one of the poses during a combo in the Sparking series.SSJ2bardock wrote:Yeah, I inspected it pretty closelyThe S wrote:I didn't even notice Piccolo in it until you said something.SSJ2bardock wrote:
Looks pretty clear to me. Notice Piccolo's makankosappo, the destructible environments, character models. It's not like this would be the first time they've done this with a game, in fact they do it all the time. So by track record and visuals we can pretty accurately determine what this game is.