Ideas for possible Budokai 4/Burst Limit 2
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Ideas for possible Budokai 4/Burst Limit 2
Now that our saviors Dimps is back with DBZ games, I ask can there be a new Budokai game in the future? If so, I have a few suggestions Dimps can pick up on:
Core Machenics
It will be like Shin Budokai's fighting engine with Budokai 3's ki/fatigue system, not every smash attack being chargeable, and with far more realistic psychics (of course). There will also be battle-damage depending on which kind of attack or how much it's landed.
Single-Player Campaign
It will be the first Budokai's Story Mode; Sweet and to the point with kickass in-game cutscenes only it would cover the entire series, and there will be story scenarios that have certain requirements to unlock them or have you do specific objectives to progress.
======================= New Characters ===================
Chi-Chi - Adult (unlockable: Dodge and block all her attacks; Defeat her in Story Mode by ring-out with Ki Blast Cannon)
Ki Baseline: 3, 4 (Blazing Aura)
Transformation(s): Blazing Aura (%5 attack increase; aura spikes up)
Costumes: 23rd Budokai attire (anime color scheme), 23rd Budokai attire(manga color scheme), Biker attire (bonus; unlockable)
Teleportation/Zanzoken: Yes
Ki Blasts: No
Playstyle: Considering she was said to be a master of the Eternal Turtle style and was Goten's teacher, I reckon her playstyle will similar to Goku's in Budokai but with her own stuff thrown into the mix (I.E. She can use the Bansho Fan), just like Gohan and Goten. Her attacks are the fastest of the four but also the weakest and the has the least priority.
Abilities:
Bansho Fan Tornado (1 ki bar required; equitable)
Chi-Chi jumps back as she unleashes a small yet powerful tornado using the Basho Fan that keeps the enemy at bay. It does more damage than the usual Death Move that consumes one bar of ki so it can be really effective if timed correctly.
Attributes: No Evade
Kamehameha (1 ki bar required; unlockable; equitable)
It's like Goku's Kamehameha, only you can't charge or maneuver it.
Attributes: No Evade
Bansho Fan Hurricane (4 ki required; equitable)
Chi-Chi unleashes a very strong force of wind dust towards the enemy's direction with her Bansho Fan. However, the enemy can easily sidestep out of it's range so time it right.
Attributes: Unguardable, No Evade
Grandpa Gohan (unlockable: Defeat him in Story Mode by knock-out)
Ki baseline: 3
Transformation(s): N/A
Costumes: Martial Arts Uniform w/ Cat Mask, Martial Arts Uniform W/o Cat Mask
Teleportation/Zanzoken: Yes
Ki Blasts: Yes
Playstyle: He taught Goku how to fight and was Muten Roshi's #1 student, so I figure he will have a playstyle similar to Goku with the main difference being that his attacks are slower due to his age and he's more technical.
Abilities:
Kamehameha (1 ki bar required; equiptable)
Self-explainatory.
Attributes: Chargeable, No Evade
Janken Fist (1 ki bars required; equiptable)
The creative physical move he invented and showed to Goku before he died. Just like Goku, he starts off with a strong punch then strikes with two fingers in shape of scissors then finishes it with a palm strike to represent paper. Also like Goku, he can mix it up.
Attributes: Guard Crush (starter), Chargeable, Unguardable (ender)
Super Kamehameha (5 ki bars required; equiptable)
Simply a more powerful version of Kamehameha.
Attributes: No Evade
Giran (unlockable: Fight him until his health turns orange)
Ki baseline: 3
Transformation(s): N/A
Costumes: Green/Blue skin, Yellow/Purple skin
Teleportation/Zanzoken: Yes
Ki Blasts: No
Playstyle: He's a giant and cunning dragon so I'd figure he's a bit of a powerhouse with plenty of mixups. He would also a lot of guard-breaking tall sweeps
Abilities:
Wallbreaker (1 ki bar required; equiptable)
It's a counter-attack based on a move he used against Goku that's like the old-school "look what's in my fist trick" then he surprise attacks Goku. He said the attack is strong enough to destroy the tournament wall so that's where the name "Wallbreaker" comes in.
Attributes: None
Super Tail Spin (2 ki bars required; equiptable)
He charges up a super strong tail spinning attack. The amount of hits it does varies on how long you charge it (the minimum is 3 hits)
Attributes: Chargable, Guard Crush
Merry-Go Around Gun (4 ki bars required; equiptable)
It's the gum-like projectile technique he used to wrap around Goku in the 21st Budokai. Once it hits the opponent, it leaves them temporarily vulnerable for Giran to send them flying and to whale on them. The move also gives Giran armor priority.
Attributes: Unblockable
What yall think and what are your ideas?
Core Machenics
It will be like Shin Budokai's fighting engine with Budokai 3's ki/fatigue system, not every smash attack being chargeable, and with far more realistic psychics (of course). There will also be battle-damage depending on which kind of attack or how much it's landed.
Single-Player Campaign
It will be the first Budokai's Story Mode; Sweet and to the point with kickass in-game cutscenes only it would cover the entire series, and there will be story scenarios that have certain requirements to unlock them or have you do specific objectives to progress.
======================= New Characters ===================
Chi-Chi - Adult (unlockable: Dodge and block all her attacks; Defeat her in Story Mode by ring-out with Ki Blast Cannon)
Ki Baseline: 3, 4 (Blazing Aura)
Transformation(s): Blazing Aura (%5 attack increase; aura spikes up)
Costumes: 23rd Budokai attire (anime color scheme), 23rd Budokai attire(manga color scheme), Biker attire (bonus; unlockable)
Teleportation/Zanzoken: Yes
Ki Blasts: No
Playstyle: Considering she was said to be a master of the Eternal Turtle style and was Goten's teacher, I reckon her playstyle will similar to Goku's in Budokai but with her own stuff thrown into the mix (I.E. She can use the Bansho Fan), just like Gohan and Goten. Her attacks are the fastest of the four but also the weakest and the has the least priority.
Abilities:
Bansho Fan Tornado (1 ki bar required; equitable)
Chi-Chi jumps back as she unleashes a small yet powerful tornado using the Basho Fan that keeps the enemy at bay. It does more damage than the usual Death Move that consumes one bar of ki so it can be really effective if timed correctly.
Attributes: No Evade
Kamehameha (1 ki bar required; unlockable; equitable)
It's like Goku's Kamehameha, only you can't charge or maneuver it.
Attributes: No Evade
Bansho Fan Hurricane (4 ki required; equitable)
Chi-Chi unleashes a very strong force of wind dust towards the enemy's direction with her Bansho Fan. However, the enemy can easily sidestep out of it's range so time it right.
Attributes: Unguardable, No Evade
Grandpa Gohan (unlockable: Defeat him in Story Mode by knock-out)
Ki baseline: 3
Transformation(s): N/A
Costumes: Martial Arts Uniform w/ Cat Mask, Martial Arts Uniform W/o Cat Mask
Teleportation/Zanzoken: Yes
Ki Blasts: Yes
Playstyle: He taught Goku how to fight and was Muten Roshi's #1 student, so I figure he will have a playstyle similar to Goku with the main difference being that his attacks are slower due to his age and he's more technical.
Abilities:
Kamehameha (1 ki bar required; equiptable)
Self-explainatory.
Attributes: Chargeable, No Evade
Janken Fist (1 ki bars required; equiptable)
The creative physical move he invented and showed to Goku before he died. Just like Goku, he starts off with a strong punch then strikes with two fingers in shape of scissors then finishes it with a palm strike to represent paper. Also like Goku, he can mix it up.
Attributes: Guard Crush (starter), Chargeable, Unguardable (ender)
Super Kamehameha (5 ki bars required; equiptable)
Simply a more powerful version of Kamehameha.
Attributes: No Evade
Giran (unlockable: Fight him until his health turns orange)
Ki baseline: 3
Transformation(s): N/A
Costumes: Green/Blue skin, Yellow/Purple skin
Teleportation/Zanzoken: Yes
Ki Blasts: No
Playstyle: He's a giant and cunning dragon so I'd figure he's a bit of a powerhouse with plenty of mixups. He would also a lot of guard-breaking tall sweeps
Abilities:
Wallbreaker (1 ki bar required; equiptable)
It's a counter-attack based on a move he used against Goku that's like the old-school "look what's in my fist trick" then he surprise attacks Goku. He said the attack is strong enough to destroy the tournament wall so that's where the name "Wallbreaker" comes in.
Attributes: None
Super Tail Spin (2 ki bars required; equiptable)
He charges up a super strong tail spinning attack. The amount of hits it does varies on how long you charge it (the minimum is 3 hits)
Attributes: Chargable, Guard Crush
Merry-Go Around Gun (4 ki bars required; equiptable)
It's the gum-like projectile technique he used to wrap around Goku in the 21st Budokai. Once it hits the opponent, it leaves them temporarily vulnerable for Giran to send them flying and to whale on them. The move also gives Giran armor priority.
Attributes: Unblockable
What yall think and what are your ideas?
Last edited by DBZAOTA482 on Tue May 19, 2015 11:26 am, edited 10 times in total.
fadeddreams5 wrote:Goku didn't die in GT. The show sucked him off so much, it was impossible to keep him in the world of the living, so he ascended beyond mortality.DBZGTKOSDH wrote:... Haven't we already gotten these in GT? Goku dies, the DBs go away, and the Namekian DBs most likely won't be used again because of the Evil Dragons.
jjgp1112 wrote: Sat Jul 18, 2020 6:31 am I'm just about done with the concept of reboots and making shows that were products of their time and impactful "new and sexy" and in line with modern tastes and sensibilities. Let stuff stay in their era and give today's kids their own shit to watch.
I always side eye the people who say "Now my kids/today's kids can experience what I did as a child!" Nigga, who gives a fuck about your childhood? You're an adult now and it was at least 15 years ago. Let the kids have their own experience instead of picking at a corpse.
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Re: Ideas for possible Budokai 4/Burst Limit 2
This game has almost no chance at all of being made now nor is there really any need for it to be anyway as they should (and they almost certainly will) stick with the same style as Xenoverse.
For the sake of the thread though.
1. The story should at least cover the entirety of DBZ, the two new movies and GT.
2. It's story should be presented in the same way that the original Budokai was with recreated cutscenes inbetween every fight that would obviously cover more ground.
3. Bring back the World Map similar to Tenkaichi where you could also land at different locations unlike with Budokai 3.
4. About 50 characters and 15 stages would be a good amount to have.
5. Have a create a character too.
If they did all that I think it could end up pretty good but I'd much prefer a Xenoverse 2. I think it'd be a mistake to go back to the Budokai style of fighting at this point.
For the sake of the thread though.
1. The story should at least cover the entirety of DBZ, the two new movies and GT.
2. It's story should be presented in the same way that the original Budokai was with recreated cutscenes inbetween every fight that would obviously cover more ground.
3. Bring back the World Map similar to Tenkaichi where you could also land at different locations unlike with Budokai 3.
4. About 50 characters and 15 stages would be a good amount to have.
5. Have a create a character too.
If they did all that I think it could end up pretty good but I'd much prefer a Xenoverse 2. I think it'd be a mistake to go back to the Budokai style of fighting at this point.
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Re: Ideas for possible Budokai 4/Burst Limit 2
I hate to burst your bubble man but making an Burst Limit 2 or Budokai 4 would be a step backwards in regards to the game and such after Xenoverse's gameplay.. It's the step in the right direction. Looking at Xenoverse's sales so far I would say by 2017 we will have XenoVerse 2 upon us....
Re: Ideas for possible Budokai 4/Burst Limit 2
Big ol hypothetical. Fighting games are a mixed bag, because when fighting local or online gets stale, what else is there to do besides putting in another game? Well to keep replayability, You need to have a campaign. This is what would satisfy me if any future DBZ game comes out
Saga Mode-1P mode similar to Soul Calibur games, mainly Soul Calibur 3. Depending on characters, some or all of the Dragonball, Z, and GT sagas are playable 5-15 match sets, depending on what happens (i.e losing a match limits your fights later, or defeating a character that won against your character in canon material would allow access to more fights.) Since this kind of a Story Mode, characters that don't appear in a certain saga aren't playable (i.e. No Cell during the RR Army Saga, no Dragonball Kid Goku in the Super 17 Saga) Characters that do continue on into other sagas would have references to their past fights, creating a canon, or lore for them (i.e. If you play as Yamcha in the Cell Saga and haven't played any other saga, he may reference barely surviving Nappa in the Saiyan Saga. Finally, playing as a canon villain will unlock the movie characters, who will play in Saga Mode as if they were in one of the Sagas themselves instead of a movie (i.e. Playing as King Piccolo in the King Piccolo Arc will unlock Garlic Jr, who would be playable in the 23rd Budokai Saga. Playing as Freeza in the Namek Saga would unlock Lord Slug, who would be playable in the Saiyan Saga, and Cooler who would be playable in the Namek Saga)
Hunt for the Dragonballs- A better version of Budokai 2's 1P Mode, with elements from the Mario Party Board games and/or Smash Bros 4's Smash Tour. Small, Medium, or Large Arenas, P1 and P2(or CPU select 4 fighters and move them around the board to find dragonballs, with stuff thrown in to keep it from going stale: Obstacles are dependent on one board are selected, usually a 3rd faction by the CPU that will search for the balls, wipe out your team, or both, also, items to improve stats, move farther, find the dragonballs easier, etc, as well.
Dragon Sim- From Tenkaichi 3, but...actually fun.
Arcade-Standard Fare. Includes Normal, Time Attack, Survival, and the Legend of Mutaito, (10 match arcade, no health increase after fights, hardest CPU difficulty, Random characters first nine battles(with pre start text dialogue) and King Piccolo is the final match (Or Piccolo Jr if you get all perfect.)
Versus-Standard Fare. Player v Player, Player v CPU, CPU v CPU. One Player Fights, Tag Team Fights
Training-Actually teaches you how to play, especially at high level.
Hero-Where you create your own character. Even more immersive than Xenoverse(which is plenty already) Not only will you get access to Human, Saiyan, Namekian, Majin and Freeza Race Arcosian Changling Ice-jin Frost Demons(?), but also Other(PTO, Saibamen, and Demons) Then you select your fighting style - Race Specific, Sword Wielder, or Turtle School. Your hero will be playable in Hunt, Sim, Arcade, and Versus, and instead of Saga Mode, your Hero gets...
Hero Mode-The original storyline that gives you access to find and unlock everything you need or want for your hero. plus side missions like PQ.
(I don't think I would pick up another game if this is all I got.
)
Saga Mode-1P mode similar to Soul Calibur games, mainly Soul Calibur 3. Depending on characters, some or all of the Dragonball, Z, and GT sagas are playable 5-15 match sets, depending on what happens (i.e losing a match limits your fights later, or defeating a character that won against your character in canon material would allow access to more fights.) Since this kind of a Story Mode, characters that don't appear in a certain saga aren't playable (i.e. No Cell during the RR Army Saga, no Dragonball Kid Goku in the Super 17 Saga) Characters that do continue on into other sagas would have references to their past fights, creating a canon, or lore for them (i.e. If you play as Yamcha in the Cell Saga and haven't played any other saga, he may reference barely surviving Nappa in the Saiyan Saga. Finally, playing as a canon villain will unlock the movie characters, who will play in Saga Mode as if they were in one of the Sagas themselves instead of a movie (i.e. Playing as King Piccolo in the King Piccolo Arc will unlock Garlic Jr, who would be playable in the 23rd Budokai Saga. Playing as Freeza in the Namek Saga would unlock Lord Slug, who would be playable in the Saiyan Saga, and Cooler who would be playable in the Namek Saga)
Hunt for the Dragonballs- A better version of Budokai 2's 1P Mode, with elements from the Mario Party Board games and/or Smash Bros 4's Smash Tour. Small, Medium, or Large Arenas, P1 and P2(or CPU select 4 fighters and move them around the board to find dragonballs, with stuff thrown in to keep it from going stale: Obstacles are dependent on one board are selected, usually a 3rd faction by the CPU that will search for the balls, wipe out your team, or both, also, items to improve stats, move farther, find the dragonballs easier, etc, as well.
Dragon Sim- From Tenkaichi 3, but...actually fun.
Arcade-Standard Fare. Includes Normal, Time Attack, Survival, and the Legend of Mutaito, (10 match arcade, no health increase after fights, hardest CPU difficulty, Random characters first nine battles(with pre start text dialogue) and King Piccolo is the final match (Or Piccolo Jr if you get all perfect.)
Versus-Standard Fare. Player v Player, Player v CPU, CPU v CPU. One Player Fights, Tag Team Fights
Training-Actually teaches you how to play, especially at high level.
Hero-Where you create your own character. Even more immersive than Xenoverse(which is plenty already) Not only will you get access to Human, Saiyan, Namekian, Majin and Freeza Race Arcosian Changling Ice-jin Frost Demons(?), but also Other(PTO, Saibamen, and Demons) Then you select your fighting style - Race Specific, Sword Wielder, or Turtle School. Your hero will be playable in Hunt, Sim, Arcade, and Versus, and instead of Saga Mode, your Hero gets...
Hero Mode-The original storyline that gives you access to find and unlock everything you need or want for your hero. plus side missions like PQ.
(I don't think I would pick up another game if this is all I got.

Re: Ideas for possible Budokai 4/Burst Limit 2
Hahaha, oath. I wanna play as Chi Chi or Bulma.Lord Beerus wrote:You had me at "Amazonian's Anger".
"It's not anime that sucks, it's the fans."
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Re: Ideas for possible Budokai 4/Burst Limit 2
There's no need for it because they will stick with XenoVerse-style gameplay?! What kind of logic is that?Bullza wrote:This game has almost no chance at all of being made now nor is there really any need for it to be anyway as they should (and they almost certainly will) stick with the same style as Xenoverse.
That's like saying an apple is a step backwards to an orange.Psycho50501 wrote:I hate to burst your bubble man but making an Burst Limit 2 or Budokai 4 would be a step backwards in regards to the game and such after Xenoverse's gameplay..
Re: Ideas for possible Budokai 4/Burst Limit 2
Gameplay wise:
Shin Budokai 2 System as a basis, that means no Punck/Kick but rather Light/Hard, Aura Burst and all its variations (Dash, Guard, Attack, EX-Supers), Ki-Cancelling and a Super after 3 succeful teleport attacks.
Add in: 1 more super, (make it it Down+E): just 2 make it kinda stale, specially for characters that do have more than 2, plus it's perfectly doable.
Both Real-Time Ultimates and Cutscene Ultimates, while I prefer the Real-Time Ultimates for the gameplay, Budokai 3 and Ultimate Botouden's ultimates had a lot of charm, plus they're pretty cool to pull off every once in a while and they're a must for Story Mode, Burst Limit ,Shin Budokai 2 and Xenoverse showed that Dimps is able to make them all in real-time as well so an option to choose which version of the Ultimate you want would be good (Ex: Super Kamehameha - Super Kamehameha (Long)).
If the Capsule System returns, make it like Infinite World, so that each Parameter has its own slots.
Transformations are part of the character, not capsules, take Shin Budokai 2 system and let me choose up to which Transformation my character can go to and let me start out transformed.
Add in the second throw from Infinite World.
Modes:
Story: Standard stuff, add in some Mini-Games like Infinite World did, cutscenes from Budokai 1, World Map like Budokai 3 with special events triggering depending on what you do in the Story or if you visit some expecific locations.
Arcade: Like Shin Budokai 2 just make every character have their own Final Battle and Ending with possible hidden battle if you hit some requiriments.
Z-Trial: Includes Survival, Time Attack and a Challenge/Mission mode and maybe some kind of Dragon Arena.
Versus: Standard Stuff, Tournament mode is here as well.
Content:
Roster: Take Infinite World's roster, add in the characters from Budokai 1,3 , Shin Budokai 2 and Xenoverse.
Stages: Same as above, replace Budokai 3 with 2.
Costumes: Just take a page from Zenkai Battle Royale really.
Bonus:
The Franchise Hall: Kinda like Raging Blast 2 bonuses, you get a gallery of the Dragon Ball World ranging from wallpapers, renders, icons ,backgrounds, special videos or any other bonus stuff you may unlock. Just a neat fan-service thing.
Shin Budokai 2 System as a basis, that means no Punck/Kick but rather Light/Hard, Aura Burst and all its variations (Dash, Guard, Attack, EX-Supers), Ki-Cancelling and a Super after 3 succeful teleport attacks.
Add in: 1 more super, (make it it Down+E): just 2 make it kinda stale, specially for characters that do have more than 2, plus it's perfectly doable.
Both Real-Time Ultimates and Cutscene Ultimates, while I prefer the Real-Time Ultimates for the gameplay, Budokai 3 and Ultimate Botouden's ultimates had a lot of charm, plus they're pretty cool to pull off every once in a while and they're a must for Story Mode, Burst Limit ,Shin Budokai 2 and Xenoverse showed that Dimps is able to make them all in real-time as well so an option to choose which version of the Ultimate you want would be good (Ex: Super Kamehameha - Super Kamehameha (Long)).
If the Capsule System returns, make it like Infinite World, so that each Parameter has its own slots.
Transformations are part of the character, not capsules, take Shin Budokai 2 system and let me choose up to which Transformation my character can go to and let me start out transformed.
Add in the second throw from Infinite World.
Modes:
Story: Standard stuff, add in some Mini-Games like Infinite World did, cutscenes from Budokai 1, World Map like Budokai 3 with special events triggering depending on what you do in the Story or if you visit some expecific locations.
Arcade: Like Shin Budokai 2 just make every character have their own Final Battle and Ending with possible hidden battle if you hit some requiriments.
Z-Trial: Includes Survival, Time Attack and a Challenge/Mission mode and maybe some kind of Dragon Arena.
Versus: Standard Stuff, Tournament mode is here as well.
This is a great idea. Love it.FoolsGil wrote: Hunt for the Dragonballs- A better version of Budokai 2's 1P Mode, with elements from the Mario Party Board games and/or Smash Bros 4's Smash Tour. Small, Medium, or Large Arenas, P1 and P2(or CPU select 4 fighters and move them around the board to find dragonballs, with stuff thrown in to keep it from going stale: Obstacles are dependent on one board are selected, usually a 3rd faction by the CPU that will search for the balls, wipe out your team, or both, also, items to improve stats, move farther, find the dragonballs easier, etc, as well.
Content:
Roster: Take Infinite World's roster, add in the characters from Budokai 1,3 , Shin Budokai 2 and Xenoverse.
Stages: Same as above, replace Budokai 3 with 2.
Costumes: Just take a page from Zenkai Battle Royale really.
Bonus:
The Franchise Hall: Kinda like Raging Blast 2 bonuses, you get a gallery of the Dragon Ball World ranging from wallpapers, renders, icons ,backgrounds, special videos or any other bonus stuff you may unlock. Just a neat fan-service thing.
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Re: Ideas for possible Budokai 4/Burst Limit 2
I think its possible to see one for consoles in 2016 considering the randomness of Extreme Butoden.
Bring Back Budokai:https://www.change.org/en-CA/petitions/ ... it-2#intro
Tyestor wrote:How many dicks do I have to suck to get Dimps to make another 3D Budokai-esque game again? My patience is seriously starting to wear thin with these new DB games.
Re: Ideas for possible Budokai 4/Burst Limit 2
Dimps' Budokai team is still with Capcom working on SFV and that won't be released before 2016 so Its is VERY unlikely.budokaifanatic007 wrote:I think its possible to see one for consoles in 2016 considering the randomness of Extreme Butoden.
Re: Ideas for possible Budokai 4/Burst Limit 2
The sensible kind? There's more than likely going to just be one DBZ home console game a year which will almost certainly stick with the same fighting style as seen in Xenoverse.There's no need for it because they will stick with XenoVerse-style gameplay?! What kind of logic is that?
There's no place or need to go back to the Budokai style at this point and it would be a mistake to do so.
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Re: Ideas for possible Budokai 4/Burst Limit 2
That's your opinion and how would it be a mistake? Please explain.Bullza wrote:The sensible kind? There's more than likely going to just be one DBZ home console game a year which will almost certainly stick with the same fighting style as seen in Xenoverse.There's no need for it because they will stick with XenoVerse-style gameplay?! What kind of logic is that?
There's no place or need to go back to the Budokai style at this point and it would be a mistake to do so.
Bring Back Budokai:https://www.change.org/en-CA/petitions/ ... it-2#intro
Tyestor wrote:How many dicks do I have to suck to get Dimps to make another 3D Budokai-esque game again? My patience is seriously starting to wear thin with these new DB games.
Re: Ideas for possible Budokai 4/Burst Limit 2
Of course it's my opinion but seeing as how all the home console games since Burst Limit back in 2008 have used the 3D style of fighting then it's safe to say that future games will continue to stick with that style.
It's the popular choice amongst fans, a lot of people didn't like that Burst Limit went back to the 2D style so it wouldn't be a smart choice to attempt it again.
After the success Xenoverse has had it would be a terrible idea for Dimps to go back to the old style with a Budokai 4/Burst Limit 2. It's completely unnecessary.
DBZ fighters work better as 3D fighters. They can make good 2D fighters but they don't compare to other fighting games of the same type like Tekken or Street Fighter.
There aren't as many 3D fighters out there and the DBZ games are amongst the better one's for it so they should stick with that and they almost certainly will.
It's the popular choice amongst fans, a lot of people didn't like that Burst Limit went back to the 2D style so it wouldn't be a smart choice to attempt it again.
After the success Xenoverse has had it would be a terrible idea for Dimps to go back to the old style with a Budokai 4/Burst Limit 2. It's completely unnecessary.
DBZ fighters work better as 3D fighters. They can make good 2D fighters but they don't compare to other fighting games of the same type like Tekken or Street Fighter.
There aren't as many 3D fighters out there and the DBZ games are amongst the better one's for it so they should stick with that and they almost certainly will.
Last edited by Bullza on Thu Mar 19, 2015 9:05 pm, edited 1 time in total.
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Re: Ideas for possible Budokai 4/Burst Limit 2
Good thing Budokai's 2.5D and is easily among the better ones.Bullza wrote:Well of course it's my opinion but seeing as how all the home console games since Burst Limit have used the 3D style of fighting then it's safe to say that future games will stick with this style.
It's the popular choice amongst fans, a lot of people didn't like when the series went back to the 2D style with Burst Limit so it wouldn't be the smart choice to attempt it again.
After the success Xenoverse has it would be a terrible idea for Dimps to go back to the old style by making a Burst Limit 2. It's unnecessary.
DBZ fighters work better as 3D fighters. They can make good 2D fighters but they don't compare to other fighting games of the same type like Tekken or Street Fighter.
There aren't as many 3D fighters out there and the DBZ games are amongst the better one's out there for it so they should stick with that.
3D DBZ fighters may be great simulators but they were never great fighters in their own rights. The only ones that are okay(ish) as fighters were BT2, BT3, and recently Xenoverse.
Last edited by DBZAOTA482 on Thu Mar 19, 2015 9:13 pm, edited 1 time in total.
fadeddreams5 wrote:Goku didn't die in GT. The show sucked him off so much, it was impossible to keep him in the world of the living, so he ascended beyond mortality.DBZGTKOSDH wrote:... Haven't we already gotten these in GT? Goku dies, the DBs go away, and the Namekian DBs most likely won't be used again because of the Evil Dragons.
jjgp1112 wrote: Sat Jul 18, 2020 6:31 am I'm just about done with the concept of reboots and making shows that were products of their time and impactful "new and sexy" and in line with modern tastes and sensibilities. Let stuff stay in their era and give today's kids their own shit to watch.
I always side eye the people who say "Now my kids/today's kids can experience what I did as a child!" Nigga, who gives a fuck about your childhood? You're an adult now and it was at least 15 years ago. Let the kids have their own experience instead of picking at a corpse.
Re: Ideas for possible Budokai 4/Burst Limit 2
2D/2.5D mostly apples and oranges you know what I meant.
The gameplay was never that great for the 3D fighters, though it wasn't anything special for most 2D fighters either.
Xenoverse is Dimps' first crack at this style and they've pulled it off pretty well and they can definitely improve upon it for the sequels as long as they continue to stick with it.
3D fighters better suit DBZ's style of fighting and there's a lot of room for potential and improvement.
Regressing back to another Burst Limit is the worst thing they could do.
The gameplay was never that great for the 3D fighters, though it wasn't anything special for most 2D fighters either.
Xenoverse is Dimps' first crack at this style and they've pulled it off pretty well and they can definitely improve upon it for the sequels as long as they continue to stick with it.
3D fighters better suit DBZ's style of fighting and there's a lot of room for potential and improvement.
Regressing back to another Burst Limit is the worst thing they could do.
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Re: Ideas for possible Budokai 4/Burst Limit 2
Maybe for Xenoverse but Spike did all they can with the Tenkaichi formula by their third game while there's still plenty of room for improvement to the Budokai formula.Bullza wrote:3D fighters better suit DBZ's style of fighting and there's a lot of room for potential and improvement.
I'm not saying Dimps/Bamco should stop progressing with Xenoverse. I'm just saying they should consider giving the Budokai/hardcore community the serious 2.5D-style fighter that they've been waiting for years to come. They don't deserve to be brushed aside like that especially not for so long. Budokai 4/Burst Limit 2 is looooonnng due!
fadeddreams5 wrote:Goku didn't die in GT. The show sucked him off so much, it was impossible to keep him in the world of the living, so he ascended beyond mortality.DBZGTKOSDH wrote:... Haven't we already gotten these in GT? Goku dies, the DBs go away, and the Namekian DBs most likely won't be used again because of the Evil Dragons.
jjgp1112 wrote: Sat Jul 18, 2020 6:31 am I'm just about done with the concept of reboots and making shows that were products of their time and impactful "new and sexy" and in line with modern tastes and sensibilities. Let stuff stay in their era and give today's kids their own shit to watch.
I always side eye the people who say "Now my kids/today's kids can experience what I did as a child!" Nigga, who gives a fuck about your childhood? You're an adult now and it was at least 15 years ago. Let the kids have their own experience instead of picking at a corpse.
Re: Ideas for possible Budokai 4/Burst Limit 2
There's still a huge room for improvement to be made with the 3D fighters. Tenkaichi 3 improved a lot over it's prequels but the fighting still didn't really capture the feel of a big DBZ fight.
They've just released the most successful and well liked DBZ game since the PS2 days. The only thing Dimps should do is to continue to improve upon and perfect the Xenoverse gameplay for it's eventual sequels.
They don't need to be making a secondary game that's going to oversaturate the market even more just to appeal to a smaller hardcore group as that doesn't benefit anyone when neither game would have the full attention they deserve so would hold them back.
They've just released the most successful and well liked DBZ game since the PS2 days. The only thing Dimps should do is to continue to improve upon and perfect the Xenoverse gameplay for it's eventual sequels.
They don't need to be making a secondary game that's going to oversaturate the market even more just to appeal to a smaller hardcore group as that doesn't benefit anyone when neither game would have the full attention they deserve so would hold them back.
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Re: Ideas for possible Budokai 4/Burst Limit 2
I'm with Bullza on this one. They've got a good thing going right now. Clean it up, refine it, perfect it, and maybe in 5-6 years try something new. There's no reason to go back to Budokai or Tenkaichi style right now.
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Re: Ideas for possible Budokai 4/Burst Limit 2
I agree with this. While I wouldn't mind Burst Limit 2 or Budokai 4 at all, I feel as though that if they weren't ever released, I wouldn't be so upset. Budokai had its time in the sun, and with Xenoverse trying bigger, better and bolder things, I think it would be best to focus on building that foundation that Xenoverse has created.Bullza wrote:There's still a huge room for improvement to be made with the 3D fighters. Tenkaichi 3 improved a lot over it's prequels but the fighting still didn't really capture the feel of a big DBZ fight.
They've just released the most successful and well liked DBZ game since the PS2 days. The only thing Dimps should do is to continue to improve upon and perfect the Xenoverse gameplay for it's eventual sequels.
They don't need to be making a secondary game that's going to oversaturate the market even more just to appeal to a smaller hardcore group as that doesn't benefit anyone when neither game would have the full attention they deserve so would hold them back.
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Re: Ideas for possible Budokai 4/Burst Limit 2
Right, because when they try to, you guys beg for another "DEE BEE ZEE SIMULATOR" instead and brush it off to the side. No one's saying to drop out the Xenoverse formula, I'm sure no wants another Burst Limit situation, it has great potential right form the start (unlike the first Tenkaichi, seriously how did Tenkaichi 2 turn out so much better) with the only thing holding it back is stupid design choices that will most likely be ironed out in a sequel. But 5 3D Arena DBZ games in a row, 3 of them with mediocre gameplay does make you feel kinda burnt out of the whole thing.Bullza wrote: DBZ fighters work better as 3D fighters. They can make good 2D fighters but they don't compare to other fighting games of the same type like Tekken or Street Fighter.