KorgDTR2000 wrote:The Shin Budokai may have had further refinements to the mechanics but I wouldn't know - I never played it, because it was only available on the PSP. If you want to know why it isn't more popular than Budokai 3, that's it. It was on a niche platform, not a home console.
Shin Budokai was what made the actual animations of the fighting attacks smoother, and it made ultimates the easiest to use with it just being two buttons and no need for long cutscenes and damage negotiation prompts. It also gave characters more ultimate attack variety (like Goku & Cell having Super Kamehamehas), and it added a pursuit chain (that Burst Limit didn't have for some reason). Its basically the most polished of the engine.
KorgDTR2000 wrote:As for Burst Limit, it had a very solid foundation but it was so stripped down that it's no surprise it doesn't have the reputation of Budokai 3. I think the fact that we never got a sequel to further flesh out the game is one of the biggest missed opportunities in the realm of DBZ games.
Yeah, I still want a sequel to that game but it didn't happen due to the BT3 fanbase that cared more about a 3D camera than tight-gameplay. Though BT3 was the best of its game type, the fanboys of that age were the worst. They wouldn't even accept a BL sequel because BT3 was all about huge rosters. I had hoped people got sick of that format after Battle of Z but then Xenoverse game out. I want at least a fixed up BL sequel and I'd be set for life.
KorgDTR2000 wrote:So all in all it's really not hard to see why Budokai 3 has the reputation it has. It was a massive improvement over its predecessors and the games that came after it either went in a different direction (Tenkaichi, Xenoverse), were on side-platforms (Shin Budokai) or were barebones (Burst Limit). It's really the best option a DBZ fan can turn to if they're looking for a traditional fighter.
It is. Even though Infinite World is somewhat better gameplay wise and has more GT characters, it was rushed with a few broken mechanics at the end and had no stages from Shin Budokai in it.
90sDBZ wrote:And I've seen lots of people complain about Dragon Rush over the years, despite the fact that it can be easily avoided by backdashing and teleport baiting. In a serious match going into hyper mode is a very bad idea, as your opponent can easily avoid you and then punish the hell out of you when you become fatigued.
To be honest, I nearly forgotten that you couldn't do much of the B3 features in B2. Its been a long time, that B3 was just the standard.
As for Dragon Rush, I never implied that it was inescapable, it was just annoying when caught within it however it happens, and BL improved upon to where it just became apart of natural gameplay.