"Dragon Ball FighterZ" Official Discussion Thread

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by IM21 » Mon Jan 22, 2018 9:15 am

The story's around 5 hours without the cut scenes, at least the game informer said so. That's quite a long story for a fighting game, so good job Bandai and ArcSystem.

In 45 min the reviews should start to pop up so we'll know more I guess.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Neo-Makaiōshin » Mon Jan 22, 2018 10:27 am

Reviews are comming out, so far lots of 8ish and 9ish scores.

Currently at 88/100 on opencritic.
http://opencritic.com/game/5273/dragon- ... terz?tab=1
Dragon Ball was always a kid series and fans should stop being in denial.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Olympian » Mon Jan 22, 2018 11:20 am

EXBadguy wrote:
Not to defend this scene or anything, but all I can say to you is that every series has that "one person". Take Dan from Street Fighter for example, he gets disrespected all the time in the storyline. You can talk about how important Yamcha was in the original DB, but I say that he was treated as the second clown after Roshi. So I ain't surprised
Dragon Ball already has a Dan. It`s called Mr Satan. The guy who views himself as the strongest person in the world and can`t comprehend what Ki is and how it works, so he makes excuses for his shortcomings to sell a image. That`s the joke.
EXBadguy wrote:So just ignore the narrative. Hell, I'm a Vegeta fan, and I am tired of him getting beat up by all of the main villains, but I ain't letting that get to me (even though I am not getting this game day-one).
C`mon man, you have less issues to be bothered at with all the screentime and relevant character arcs :twisted:

This wouldn`t even be an issue if they didn`t just single him out as the one guy who wasn`t knocked out by the power drain Hopefully, the story will actually lead somewhere.

I`m loving the game so far but I can`t pretend to enjoy the scene on its own.
Last edited by Olympian on Mon Jan 22, 2018 11:25 am, edited 1 time in total.
Ki Breaker wrote:

Yamcha + Roshi = Yamoshi

Coincidence? I think not

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Olympian » Mon Jan 22, 2018 11:23 am

Kataphrut wrote:The fun part about a game like this is you can make Yamcha look as cool as you like, provided you play him well. I think Sabat even mentioned that in his interview a while back, Yamcha in the story mode has lines thanking the player for making him look good.

Hell, he already looks like one of the coolest fighters in the game so it's fine. I take his line at the end of that as a way of saying, okay player, you've recruited Yamcha. Now show these idiot villains who's boss. Or don't, up to you.
NintendoBlaze53 wrote:I'm seeing online Goku's victory quote to Gohan was changed for full release. It's now just "I'm proud of you Gohan"
Thank god.
Yeah...thank god :roll:
Ki Breaker wrote:

Yamcha + Roshi = Yamoshi

Coincidence? I think not

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by mahakaishin1991 » Mon Jan 22, 2018 11:32 am

Any hints on the DLC via story mode? Arksys had people like Johnny and raven turn up before they were implimented

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Steven Bloodriver » Mon Jan 22, 2018 12:02 pm

[spoiler]Is there an official name for Android 21's Majin-like form?[/spoiler]

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Big Black Sayian » Mon Jan 22, 2018 12:11 pm

So far FighterZ is the highest reviewed DB game and first DB game to get higher than an 80 on MC

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by KayDash » Mon Jan 22, 2018 12:33 pm

There's a possibly huge hint toward the 8 DLC characters...
All of them will came with their respective lobby avatar, which mean they are NOT already in the game. And the game already has lobby avatars beyond the main cast, like SSJ3 Goku or Mr. Satan. I don't know if there's a full list yet already, but I'll keep looking for it.
So it seems like Mr. Satan won't be a part of the first wave of DLCs, and it also matches with the ArcSys prevously stating that there won't be any joke characters.
(Although, he is definitely more then a joke in Hyper DBZ, but I can live with having a DBZ game without him once in a while)

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by supersaiyanZero » Mon Jan 22, 2018 12:37 pm

Reviews are solid, but one thing that is annoying me is the auto combo feature they implemented in order to make the game more "accessible".

My, how The tenkaichi and Xenoverse trends have ruined competitive gaming :thumbdown: .

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by KayDash » Mon Jan 22, 2018 12:54 pm

supersaiyanZero wrote:Reviews are solid, but one thing that is annoying me is the auto combo feature they implemented in order to make the game more "accessible".

My, how The tenkaichi and Xenoverse trends have ruined competitive gaming :thumbdown: .
Learning combos were usually a part of being good at fighting games. But still it's just a part of it, not the whole thing. Autocombos and simple inputs just make execution less important to everything else (like controlling spaces, reading, etc.), and it's not necessarily a bad thing.

On the same note, easy button-mashing or simplicity in Tenkaichi and Xenoverse are not the (only) reason why they didn't turned into competitive...

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Dbzfan94 » Mon Jan 22, 2018 12:56 pm

Olympian wrote:
Yeah...thank god :roll:
Why the sarcasm?

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by sintzu » Mon Jan 22, 2018 1:06 pm

Big Black Saiyan wrote:So far FighterZ is the highest reviewed DB game and first DB game to get higher than an 80 on MC.
If I'm not mistaking Naruto storm 4's 79 was the highest rated anime game so this has taking it with a huge jump.
July 9th 2018 will be remembered as the day Broly became canon.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by KayDash » Mon Jan 22, 2018 1:28 pm

[spoiler]https://www.youtube.com/watch?v=V_Y_zkUgg-s[/spoiler]
All cutscenes...

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Bullza » Mon Jan 22, 2018 2:02 pm

Seeing some of the reviews for the game, the combat looks pretty repetitive. All I see people do is a character does a couple of hits on a character, knocks then into the air, the character lands a few more hits, then smacks him back down.

The few reviews I've seen that show a montage of clips just keeps showing that happening.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by supersaiyanZero » Mon Jan 22, 2018 2:05 pm

Bullza wrote:Seeing some of the reviews for the game, the combat looks pretty repetitive. All I see people do is a character does a couple of hits on a character, knocks then into the air, the character lands a few more hits, then smacks him back down.

The few reviews I've seen that show a montage of clips just keeps showing that happening.
Have you ever played the Marvel vs Capcom series? Guilty Gear series? Street Fighter series? People like you need to stick to the Tenkaichi/Xenoverse franchise if you find the combat repetitive, because right now you don't have a grasp on 2D fighters at all and not only that it seems that you aren't open to the idea of a game that doesn't auto aim your 3 button 50 hit repeated animation combos in any way.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Big Black Sayian » Mon Jan 22, 2018 2:08 pm

Bullza wrote:Seeing some of the reviews for the game, the combat looks pretty repetitive. All I see people do is a character does a couple of hits on a character, knocks then into the air, the character lands a few more hits, then smacks him back down.

The few reviews I've seen that show a montage of clips just keeps showing that happening.
Well... Why didn't you try out the beta? :¿

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by ConfusedPhantom » Mon Jan 22, 2018 2:31 pm

Bullza wrote:Seeing some of the reviews for the game, the combat looks pretty repetitive. All I see people do is a character does a couple of hits on a character, knocks then into the air, the character lands a few more hits, then smacks him back down.

The few reviews I've seen that show a montage of clips just keeps showing that happening.
Basically, there's an option to button mash in this game. Though, it quickly encourages you to try more advanced techniques....because fighting game enthusiasts will make short work out of you and their styles are variant.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Bullza » Mon Jan 22, 2018 2:39 pm

supersaiyanZero wrote:Have you ever played the Marvel vs Capcom series? Guilty Gear series? Street Fighter series?
I've played Street Fighter, it's a poor game where everyone does the same moves over and over and constantly flip around in the air....hmm kinda like FighterZ.
People like you need to stick to the Tenkaichi/Xenoverse franchise if you find the combat repetitive
Those games are also pretty repetitive. That's also a weak argument too seeing as FighterZ has auto combos meaning you don't even have to do the work yourself.

Tekken is the only worthwhile fighting game.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Dbzfan94 » Mon Jan 22, 2018 2:58 pm

Bullza wrote:Seeing some of the reviews for the game, the combat looks pretty repetitive. All I see people do is a character does a couple of hits on a character, knocks then into the air, the character lands a few more hits, then smacks him back down.

The few reviews I've seen that show a montage of clips just keeps showing that happening.
As opposed to something like Xenoverse 2? Aka ultimate spam?

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by VegettoEX » Mon Jan 22, 2018 2:58 pm

Bullza wrote:I've played Street Fighter, it's a poor game where everyone does the same moves over and over and constantly flip around in the air....hmm kinda like FighterZ.
If you want to make broad, surface level statements like this, be prepared to have the exact same thing about [insert your favorite game or style of game here]. We of course don't encourage that kind of behavior here, so I would ask that you don't act this way to begin with.
Those games are also pretty repetitive. That's also a weak argument too seeing as FighterZ has auto combos meaning you don't even have to do the work yourself.
Auto-combos will never do the same amount of damage as someone who's fully in control and aware of what they're doing, and a better player on the defensive side will have extra opportunities to negate or punish someone not up to their level.

I continue to ask people that have limited familiarity with fighting games from making definitive statements about them. This is probably good life advice for anything, really. Be curious, ask questions, and always be learning. Do not assume you are an expert in something just because you may have watched a video and played one game before; you are not.
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