supercat wrote:fadeddreams5 wrote:lol. I suppose it's healthy to vent.
I love Hit. I agree that he came off as a Pikkon knockoff, but his background as the universe's greatest assassin and his abilities make him very interesting for me. Also, I love his design. Next to Goku Black and Whis, he's my favorite original character in Super. Probably in my DB top 10 too. He's cool enough as it is, but he also has a buck load of potential.
Jiren is the infinitely boring one in literally every category.
Unlike Piccolo and Tien, I could actually see why people would find Hit cool. I just find him a bit overhyped, but it could also just be the Universe 6 tournament itself that wasn't that into. The only Universe 6 character I found interesting out of that whole tournament was Frost. Cabba was second to Frost, outside of his interaction with Vegeta (really loved their student / mentor bond). I really couldn't stand Botamo and Magetta. Hit was mediocre at that time. A bit dull for my taste, but not terrible as a character at that moment. I guess those two episodes that came later was what made it all seem so played out.
I guess for me, I'm just too intrigued by characters like Vegeta, Frieza, Android 17 to give much acknowledgement to anyone else. I do like the Pride Troopers, but I hope the remaining three end up fighting some of the top powerhouses of Universe 7.
JazzMazz wrote:The exact opposite of your opening sentence is correct.
Bad writing is a level of strength that could defeat any ability.
I don't exactly see whats so interesting about watching the same fight over and over again. Having opponents that characters couldn't defeat simply through sheer strength is far more interesting than watching the same thing over and over again.
A team of ten Tiens and Piccolo would be more interesting than a team of ten Jirens, Goku's or Vegeta's, because they would actually need to earn there victories through thinking and strategy, not simply going I've got the bigger number therefore I win.
By having techniques and actual strategy involved, they'll be adding an interesting element to each battle, where instead of all the fights being about how big your number is, its more about how smart you are as a fighter, and how you can overcome your opponents strengths through strategy.
I don't find any excitement in the speed or power because its exactly the same as it was in the original DragonBall, the explosions are the same, the speed is the same and the snap vanishes are the same. So what makes this latest rendition of the same fight more interesting if you don't have something like strategies or techniques backing it up? Nothing.
You get a stale, re-hash of a fight that has been a done a 1000 times before in the series with literally nothing unique or interesting about it.
You basically want the removal of creativity from all fights simply for the lie of non-existent progress.
It's not watching the same thing over and over again when it involves different characters each time. There are characters who are powerful, yet we never got to see them participate in a good battle. Supreme Kai was a perfect example of this back in the Buu saga. A being who could destroy Frieza wasn't given one proper fight that makes him appear as powerful as his words. Characters with cool designs, cool stories, etc, in the midst of a huge clash is amazing. Take Frieza as an example. How can anyone call his movements boring? His design goes so well with his acrobatic abilities and finesse.
A team of ten Tiens and Piccolos would probably have two outcomes, start off comical and end with boredom. Tien's funny poses, panicked facial expressions, and constant fails along with Piccolo's antenna beam. Yeah nothing interesting there. That strategy thing is only cool when the power levels are somewhat close, and the smarter fighter wins after a climatic battle had already taken place.
When the battle starts off with one fighter running and hiding, it becomes nothing but a joke. This is why I feel Roshi put on such a better show against Frost than Piccolo did. Roshi in his weakened state actually had the courage to fight a fresh Frost, and even managed to get him to back off looking somewhat panicked. Piccolo, as fresh as he was didn't even bother tangling with Frost. It was all about running away and charging up an attack that ended up failing either way. If I didn't know these characters, and someone asked me who I thought was stronger between Roshi and Piccolo, I would have said Roshi.
How does the content of what the fights about change when you add a different character? Nothing, in Z the characters were basically interchangeable pokemon, but instead of having different types they were all exactly the same.
How does running and hiding to come up with a proper strategy to defeat your enemy make the fight a joke? If anything, it creates opportunities to make the fight more interesting content wise and also adds a massive layer of tension because they're up against a vastly superior opponent.
Also, it doesn't matter how strong the characters look, at the end of the day, Piccolo was the fighter that had a better chance at beating Frost.
Techniques are and always should be prioritized in an action shonen. That way can't actually any sort of ceiling in terms of esclation and power-creep, since it doesn't exist. The idea that being a stupid brute should allow you to overcome any ability is stupid and doesn't even make sense in the context of any story. How is someone whose just absurdly powerful going to fight someone that makes violence impossible? How would they overpower someone that could put them to sleep and then attack them in a dream world? How would they overcome someone that recipricates all damage taken on themselves on the their opponent? The point is, strength should never be the pure focus of a fight, if a fight is about who has the bigger number, than you already know who is going to win from the get-go and there nothing interesting about it content wise.
avasatu wrote:It’s not as if Hit is developed, and they hinted at some serious Jiren development with his connection to Belmod and his desire for the Dragon Balls.
Though its true that Hit isn't character thats really recieved character development, he does have a fair bit of characterisation behind him, namely thanks to episode 71 and 72. Those episode had Hit discussing his modus operandi of assassination and gave some introspection into some of his basic beliefs by giving him a code.