BrolyKale wrote:Can Hearts read everything (when I say everthing its EVERYTHING) that's going on people's mind? or do you have to think of something precisely so that he can read what you're thinking?
It appears to be just whatever is specifically on the target's mind at the moment, as in both the game and manga he has to ask Hit who he thinks the strongest mortal is to acquire knowledge about Jiren.
Zamasu must also have actively been thinking about his plans at some point. He was also able to listen in on Cumber's escape.
So he can hear thoughts of others passively, it would seem, but not rummage through their minds for something they aren't actively thinking about.
JulieYBM wrote:I am super behind on this side of the franchise. Is there a collected synopsis of the lore for Super Dragon Ball Heroes? One that gives greater context to the animated series?
It's my hope that the Kanzenshuu Wiki will be able to do that eventually, but in the mean time you might just be better off jumping into the first arc of the
Super Dragon Ball Heroes manga.
Heroes was essentially a series of unrelated, plot-light missions involving a player avatar set within the
Dragon Ball universe until the arcade game began introducing elements like Towa, Mira, and its own version of the Time Patrol lore, which themselves only really solidified into more complex, arcade-original plots with the
Super Dragon Ball Heroes rebranding. The first heavily involved arc of arcade-original content is covered in the first arc of the
SDBH manga, under the subtitle "Dark Demon Realm Mission."
The anime adapts the second
SDBH-branded arcade-original arc, as does the manga under the subtitle "Universe Mission." There now seem to be two branches of arcade-original story lines running simultaneously: one focusing on the continued story line of the Time Patrol and Demon Realm, and one on new adventures for basically-
Dragon Ball Super versions of the characters, with the "Prison Planet Arc" (the first arc adapted into the anime, and the second in the manga) involving both.
But really quick, spark notes version:
The Kaioshin of Time calls in Trunks for his violation of cosmic rules through the use of Time Travel, and the two wind up cooperating to stop attacks from both Mira and Towa, and Demigra (different factions of the Demon Realm). Mira and Towa's main goal is to gather energy throughout time and space to resurrect their long-sealed leader, Mechickaboola. Over a series of conflicts that involve the Kaioshin of Time recruiting other members into the Time Patrol (alternate timeline versions of the main cast who, outside the fiction, are given the subtitle of "Xeno" to distinguish them from their main-series counterparts), Towa and Mira eventually succeed in collecting a special set of Dragon Balls to restore Mechickaboola's youth, but just as he makes his wish, he's sealed outside of time by the Kaioshin of Time (who herself is sealed away with the Demon Realm as well).
Goku: Xeno and Vegeta: Xeno are then called in to investigate the "Prison Planet" (this is where the anime picks up), a massive laboratory designed by Towa and Mira's time-traveling son Fu for an unspecified goal. He populates the planet with fighters plucked from multiple time lines, which drags in Future Trunks, Mai, Goku and Vegeta from a timeline which basically resembles
Dragon Ball Super.
After this story line, the two groups go their separate ways, with separate continued story lines for both the Time Patrol and Demon Realm, and the new basically-
Super cast. The anime and manga are both continuing to follow the
Super characters for the time being, in what's been labeled the "Universal Conflict arc," a direct follow-up to the Prison Planet arc.